DIGITAL TOOLS FOR YOUTH MENTAL HEALTH

Do you ever feel sad, lonely, anxious, or stressed? Everyone experiences these feelings sometimes, but there are resources that can help. Some people think that technologies like social media and video games are leading to stress and anxiety, but technology can actually support people’s mental health. In fact, some technologies are made to help people feel happier and less stressed or anxious. Lots of these technologies exist, maybe too many, which makes finding helpful ones hard. Young people are tech-savvy, which might make these tools especially useful for them. To make sure these technologies are helpful for youth, it is important to involve young people in their development. In this article, we will talk about types of digital mental health tools and how they can help. We will also talk about ways to involve young people in the development and testing of these tools.

Do you ever feel sad, lonely, anxious, or stressed?Everyone experiences these feelings sometimes, but there are resources that can help.Some people think that technologies like social media and video games are leading to stress and anxiety, but technology can actually support people's mental health.In fact, some technologies are made to help people feel happier and less stressed or anxious.Lots of these technologies exist, maybe too many, which makes finding helpful ones hard.Young people are tech-savvy, which might make these tools especially useful for them.To make sure these technologies are helpful for youth, it is important to involve young people in their development.In this article, we will talk about types of digital mental health tools and how they can help.We will also talk about ways to involve young people in the development and testing of these tools.
Unfortunately, many young people experience mental health challenges.For some, these challenges might be occasional feelings of sadness, anxiety, loneliness, or stress.Others might have more serious and long-lasting mental health challenges, including thoughts of suicide, the desire to hurt themselves, or seeing or hearing things that are not really there.Many mental health challenges start in adolescence to early adulthood, around the ages of -.This

ADOLESCENCE
The phase of life between childhood and adulthood.Di erent groups use di erent ages but generally the period between to .
makes these years an important time to provide mental health support.Although therapy is a common solution, it is only one option and many people cannot get or do not want therapy.So, researchers and companies are developing a growing number of digital tools for mental health and testing whether they can help young people.

WHAT ARE DIGITAL TOOLS FOR YOUTH MENTAL HEALTH?
When we talk about technology and youth mental health, many people immediately think about the negative e ects that social media and video games can have on young people's mental wellbeing.But when we say digital tools for youth mental health, we mean software Digital tools can be used in several ways to help support young people (Figure ).Some can be used on their own, others while seeing a therapist, and still others might help young people to connect with therapists through a technology platform.Self-help tools might be especially helpful when someone is not able to see a therapist, or if someone has to wait a long time to be seen after making an appointment.These tools might also be an ongoing form of support after therapy is complete.Digital tools can teach young people about mental health challenges and provide training in the skills or exercises needed to help them manage their own conditions.An example would be a mindfulness app, like Headspace, that has various audio tracks or videos for people who feel stressed, or to help distract and calm people's minds before they go to sleep.Using self-help tools requires a lot of motivation and e ort.
Tools called therapy extenders can support the skills and strategies

THERAPY EXTENDERS
Digital tools that are used along with therapy to support skills and strategies learned in therapy.
learned in therapy, and they can o er young people relief when a therapist is not available-like after o ce hours or late at night.These tools give therapists more ways to teach mental health skills or ways for their young patients to take the lessons and skills home with them.Many therapy extenders are based on a type of therapy called cognitive-behavioral therapy, which is meant to help people tools that connect people to therapists for remote sessions.Virtual care platforms are useful in places where therapists are not available.For example, over half of the counties in the United States do not have therapists available for young people [ ]. Virtual care platforms also reduce the need to travel for therapy, as they allow young people to receive services from their own homes.One example is an app called Brightline, which young people can log onto and make an online appointment with a therapist.Many self-help apps and therapy extenders are free, but virtual care platforms usually cost money or people's health insurance must pay for them.
Some digital tools may combine the best of self-help tools, therapy extenders, and virtual care platforms.A self-help tool might help people to find a therapist, or a virtual care platform might have lessons, videos, or homework to use between therapy sessions.

DO DIGITAL TOOLS FOR MENTAL HEALTH HELP YOUNG PEOPLE?
Many research studies have shown digital tools for youth mental health work to help young people feel less anxious, stressed, or depressed [ ].Although more than , of these tools exist, only a small percentage have research studies showing that they work.Tools that involve a human, like a therapist or a coach who supports the use of the tool, are more e ective than self-help tools.Digital tools with human Schueller and Histon support tend to be just as helpful as our best treatments for mental health challenges.
Young people report liking these tools.Youth are skilled and comfortable using technologies, and digital tools are a convenient way to receive mental health support.But many of these tools do not match the technologies young people like [ ].Many tools use text, rather than audio tracks or videos.Most tools do not have settings that can be changed to fit the user's preferences and interests.Another problem is that some digital tools that are advertised as helpful for young people have only been tested with adults or young adults [ ].More well-designed research needs to be done with young people.

BETTER DIGITAL TOOLS FOR YOUTH MENTAL HEALTH
So, digital tools are a useful option to support youth mental health-but we can still do better.Developers of digital tools must work with young people to design solutions that fit better with the ways youth use technologies and what they want technologies to help them with.Digital tools for youth should also be youth focused-it is often not enough to provide young people with an adult version.Adult versions might have language or examples that do not make sense to young people or may address problems that young people do not have, like the stress of work or managing a family.
One way to make better digital tools for youth is to involve young people in the development process.We call this co-design.Co-design

CO-DESIGN
A process of actively involving those who will use a product in that product's development.The goal is to ensure user voices and experiences are incorporated into the design.includes incorporating young people's opinions early in development, to make sure that all aspects of the digital tools align with what youth want.Many companies creating youth-focused digital tools get ongoing guidance from a youth council or youth advisory group as the tools develop.It is also important to consider what skills are most useful for young people.A recent report identified some of these desired skills, which include aspects of cognitive-behavioral therapy, creative activities, art, and expressing thoughts and feelings through music, written word, or dance [ ].
Co-design includes various ways of working with youth, like interviews and focus groups.It also includes sharing prototypes (early versions) with young people to allow them to try the tool and provide feedback before the final version is created.Our own co-design work has focused on understanding what youth want to use in digital tools.We held focus groups with young people ages -and asked them to use a di erent tool each week and report back.After trying a few tools, we had the participants create an idea for their own tool.We found that young people want digital tools that are simple and that talk about issues that they struggle with [ ].They want free digital tools and dislike tools that have only a little free content before making people pay for the full version.

Schueller and Histon
There is a saying in mental health: "nothing about us without us," which means if you want to help people, you must include them in making the solutions.Having young people help create digital tools is important for building the best tools in the future.

CONCLUSION
There are many digital tools to support mental health, and young people are using them.We know that some of these tools work, but many have never been tested.Because young people are very familiar with technology, making digital mental health tools for youth makes sense-and young people have shown an interest in these tools.Now that more digital tools are designed for young people, we must test them to make sure they work well.We must also make sure young people are helping to make these tools.If you are dealing with a mental health challenge, it is possible that there is a digital tool that could help you.Young people should know that these tools exist, but also appreciate they are only one choice among the various options available to support their mental health.