AUTHOR=Sousa Micael TITLE=A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City JOURNAL=Frontiers in Computer Science VOLUME=Volume 2 - 2020 YEAR=2020 URL=https://www.frontiersin.org/journals/computer-science/articles/10.3389/fcomp.2020.00037 DOI=10.3389/fcomp.2020.00037 ISSN=2624-9898 ABSTRACT=Rational systemic planning and collaborative planning seem to be two conflicting approaches in spatial planning practice and research. However, some authors are trying to make them compliable through new approaches, more human-centered. Applying games to planning processes can be one of many solutions to consider. This article describes the process of developing an analog game session, and the first test of this serious board game approach. This game approach departed from the modern board game design elements as a starting design base, adapted for further developments in game-based planning processes, following the methods of serious games through the adaptation of the DPE framework. The purpose of this game session is to create a simple and flexible tool to train students and future planners for the use of games in the development of collaborative urban planning processes, contributing to filling the gap and absence of simple and flexible games to use in daily planning practices.