AUTHOR=Falk Jeanette , Inie Nanna TITLE=Materializing the abstract: Understanding AI by game jamming JOURNAL=Frontiers in Computer Science VOLUME=Volume 4 - 2022 YEAR=2022 URL=https://www.frontiersin.org/journals/computer-science/articles/10.3389/fcomp.2022.959351 DOI=10.3389/fcomp.2022.959351 ISSN=2624-9898 ABSTRACT=In this article, we argue that game jam formats are uniquely suited to engage participants in learning about AI as a design material because of four factors which are characteristic for game jams: 1) Game jams provide an opportunity for hands-on, interactive prototyping, 2) Game jams encourage playful participation, 3) Game jams encourage creative combinations of AI and game development and 4) Game jams offer understandable goals and evaluation metrics for AI. We support the argument with an interview study conducted with three AI experts who had all organized game jams with a focus on using AI in game development. Based on a thematic analysis of the expert interviews and a theoretical background of Schön’s work on educating the reflective practitioner, we identified the four abovementioned factors as well as four recommendations for structuring and planning an AI-focused game jam: 1) Aligning repertoires, 2) Supporting playful participation, 3) Supporting ideation, and 4) Facilitating evaluation and reflection. Our contribution is motivated by the recent discourse on general challenges and recommendations of teaching AI identified by related literature, hereunder the long and intertwined history of games and AI in general. The article presents an initial discussion of the value of game jam formats for learning about AI and which factors needs to be considered in regards to this specific learning goal.