AUTHOR=Marengo Agostino , Pagano Alessandro , Lund Brady , Santamato Vito TITLE=Research AI: integrating AI and gamification in higher education for e-learning optimization and soft skills assessment through a cross-study synthesis JOURNAL=Frontiers in Computer Science VOLUME=Volume 7 - 2025 YEAR=2025 URL=https://www.frontiersin.org/journals/computer-science/articles/10.3389/fcomp.2025.1587040 DOI=10.3389/fcomp.2025.1587040 ISSN=2624-9898 ABSTRACT=IntroductionThe integration of Artificial Intelligence (AI) and gamification into higher education is reshaping educational practices by personalizing learning and fostering essential workforce skills. This study critically examines the effectiveness of these technologies, their impact on student engagement, and the factors influencing students’ acceptance.MethodsA systematic literature review complemented by Topic Modeling using Latent Dirichlet Allocation (LDA) identified key research themes. Subsequently, predictive modeling with machine learning algorithms, hyperparameter optimization, and Local Interpretable Model-Agnostic Explanations (LIME) were applied to classify academic documents and interpret influential factors.ResultsFindings indicate that AI effectively customizes educational pathways, enhancing engagement and academic performance. Gamification notably supports soft skill development, providing more interactive assessments than traditional approaches. However, challenges related to data privacy and technological accessibility remain significant, particularly affecting international students and institutions with limited resources.DiscussionAI and gamification demonstrate considerable potential for transforming higher education through personalized learning and interactive skill assessments. Nevertheless, widespread adoption depends on addressing data privacy concerns and ensuring technological equity. Future research should investigate the long-term implications of these technologies in developing students’ adaptability within a dynamic global workforce.