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        <title>Frontiers in Digital Humanities | Digital Architecture section | New and Recent Articles</title>
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        <description>RSS Feed for Digital Architecture section in the Frontiers in Digital Humanities journal | New and Recent Articles</description>
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        <pubDate>2026-05-13T17:03:00.305+00:00</pubDate>
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        <guid isPermaLink="true">https://www.frontiersin.org/articles/10.3389/fdigh.2019.00013</guid>
        <link>https://www.frontiersin.org/articles/10.3389/fdigh.2019.00013</link>
        <title><![CDATA[Corrigendum: Large-Scale Urban Prototyping for Responsive Cities: A Conceptual Framework]]></title>
        <pubdate>2019-06-26T00:00:00Z</pubdate>
        <category>Correction</category>
        <author>Peter Buš</author>
        <description></description>
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        <guid isPermaLink="true">https://www.frontiersin.org/articles/10.3389/fdigh.2019.00001</guid>
        <link>https://www.frontiersin.org/articles/10.3389/fdigh.2019.00001</link>
        <title><![CDATA[Large-Scale Urban Prototyping for Responsive Cities: A Conceptual Framework]]></title>
        <pubdate>2019-01-24T00:00:00Z</pubdate>
        <category>Perspective</category>
        <author>Peter Buš</author>
        <description><![CDATA[Despite ubiquitous urbanization and worldwide standardization, there is a lack of better differentiation between cities toward more customized environments. Although current advancements in computational design and digital fabrication technologies have been successfully applied in various architectural scales, they have rarely, if ever, been implemented in a larger urban context that can lead to broader benefit and responses for citizens. This research aims to describe the potential of digital fabrication methods for large-scale urban applications that can subsequently lead to more diverse and unique urban environments. This paper summarizes state-of-the-art principles for large-scale building construction that have been implemented in the past, along with current research and practice, and outlines a conceptual framework for possible future directions for large quantities of automatic and bespoke construction deliveries for future customized urban scenarios. This article also outlines the effects of end-users' participation on urban developments using online users' interface to inform building processes. To address aspects of end-users' engagement in customization of cities, the article elaborates the question of responsiveness, where the citizen actively interacts with the environment and building technology and vice versa in order to customize the urban space. This is theoretically and conceptually explained and illustrated in a case study related to the formerly industrial harbor area of Tanjong Pagar in the city of Singapore, which is a test-bed for new urban developments on 325 ha of waterfront land in the downtown port area within the context of a tropical city.]]></description>
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        <guid isPermaLink="true">https://www.frontiersin.org/articles/10.3389/fdigh.2018.00023</guid>
        <link>https://www.frontiersin.org/articles/10.3389/fdigh.2018.00023</link>
        <title><![CDATA[Design to Robotic Assembly: An Exploration in Stacking]]></title>
        <pubdate>2018-10-15T00:00:00Z</pubdate>
        <category>Original Research</category>
        <author>Yu-Chou Chiang</author><author>Henriette Bier</author><author>Sina Mostafavi</author>
        <description><![CDATA[The Design-to-Robotic-Assembly project presented in this paper showcases an integrative approach for stacking architectural elements with varied sizes in multiple directions. Several processes of parametrization, structural analysis, and robotic assembly are algorithmically integrated into a Design-to-Robotic-Production method. This method is informed by the systematic control of density, dimensionality, and directionality of the elements while taking environmental, functional, and structural requirements into consideration. It is tested by building a one-to-one prototype, which is presented and discussed in the paper with respect to the development and implementation of the computational design workflow coupled with robotic kinematic simulation that is enabling the materialization of a multidirectional and multidimensional assembly system.]]></description>
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        <guid isPermaLink="true">https://www.frontiersin.org/articles/10.3389/fdigh.2017.00018</guid>
        <link>https://www.frontiersin.org/articles/10.3389/fdigh.2017.00018</link>
        <title><![CDATA[DigDesFab15 Research Pavilion]]></title>
        <pubdate>2017-09-27T00:00:00Z</pubdate>
        <category>Technology Report</category>
        <author>Andrei Gheorghe</author><author>Robert Vierlinger</author>
        <description><![CDATA[This full-scale research pavilion exercises the application of timber and polymer concrete in architectural production (Figure 1). It attempts to develop and test a new hybrid construction technique using composite joints [as introduced in Schober et al. (2014)] within a modular geometric system and no need for formwork. The structure was designed and erected by students and instructors of the Digital Design and Full-Scale Fabrication seminar taught at the Institute of Architecture, University of Applied Arts Vienna. CNC milled, 3-layer spruce laminated timber boards are used for construction, which are temporarily fixed, then rigidized with polymer concrete. The cured composite node proves high structural capabilities, as polymer concrete withstands both pressure and tensile forces, and the bond between the materials is as strong as the wood itself. Compared to traditional timber construction, no metal bolting is needed for the creation of the node, while at the same time, the node geometry becomes more flexible, meaning any three-dimensional layout can be produced, as long as a temporary containment and fixation can be implemented until the chemical curing process is completed (Schober et al., 2016). The geometry is developed as an interpretation of the Zollinger (Menges et al., 2016) grid, where members originally are of twice the grid length (Figure 2) and reciprocally reliant on each other (Figure 3). Instead, every second grid cell is made a joint node when cast out with concrete, making the structural members a lost formwork at the same time (Figure 4). Double-layering each member (see detail explanation of the construction process in Section “Construction Method” below) makes it possible to cast all 122 nodes of the pavilion structure separately and flat-bolt them together on-site with metal screws. Alternative fixation techniques (i.e., glue) of the nodes can be tested in future. The software plugin RhinoVault is used as a design tool to produce an efficient, compression only basic shell surface, although the subsequent imposition of the grid system introduces eccentricities and local imperfections. A parametric model in Rhinoceros and Grasshopper tests various subdivision densities and node sizes and evaluates the overall performance with the structural analysis tool Karamba. The different heights of the lamellas in the structure arise from the analysis and parametric interpretation of stresses under vertical and horizontal loading.]]></description>
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        <guid isPermaLink="true">https://www.frontiersin.org/articles/10.3389/fdigh.2016.00001</guid>
        <link>https://www.frontiersin.org/articles/10.3389/fdigh.2016.00001</link>
        <title><![CDATA[The Interactive Urban Model: Histories and Legacies Related to Prototyping the Twenty-First Century City]]></title>
        <pubdate>2016-02-01T00:00:00Z</pubdate>
        <category>Hypothesis and Theory</category>
        <author>Tom Verebes</author>
        <description><![CDATA[This article surveys the theoretical and historical legacies of mass production and standardization, and the cultural issues associated with globalization, in the most prolific era ever of urbanization. Situated at the intersection of scholarly writing on history, current conditions, and a speculative future, this article focuses on themes related to design research on computation, fabrication, and the city. Given the ongoing transition of industrial paradigm from Modernism’s dependency upon Fordist mass production, the context of today’s emerging methods of non-standard production is explored, with an emphasis on design repercussions at the urban scale. Theorizations of the cultures surrounding, within, and against technology, this article will confront the difficult issues of the expression of identity in late capitalism, through resistance of regionalism and other neo-traditionalist positions in an increasingly globalized world. These issues lead to a proposition of the notion of an interactive urban model, as the basis of embedding intelligence into city design, and the potential of producing highly customized materialization through contemporary production technologies. The hypotheses of these issues are explicated by three case study design projects, carried out by the author’s practice, OCEAN CN Consultancy Network, based in Hong Kong. The three projects demonstrate the author’s design research experimentation with design and production technologies at various scales of practice in architecture, urbanism, urban and landscape design, and masterplanning, applying computation toward the objective of achieving, modulated spatial attributes.]]></description>
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