AUTHOR=Cheng Xiang , Yan Yonghong , Hu Tao , Lv Yinghui , Zeng Yue TITLE=A review of the effect of the light environment of the VDT workspace on the “learning to learn” effect of video game training JOURNAL=Frontiers in Neuroscience VOLUME=Volume 17 - 2023 YEAR=2023 URL=https://www.frontiersin.org/journals/neuroscience/articles/10.3389/fnins.2023.1093602 DOI=10.3389/fnins.2023.1093602 ISSN=1662-453X ABSTRACT=In recent years, the role of video games in enhancing brain plasticity and learning ability has been verified, and this learning transfer is known as the "learning to learn" effect of video game training. At the same time, under the background of healthy lighting, the influence of non-visual effects of light environment on human rhythmic system has been gradually confirmed. As a special operation form of Visual Display Terminal (VDT) operation, video game training has a high dependence on VDT equipment and VDT screen and background usually has a huge brightness difference. Compared with the light environment of ordinary operation space, the light environment of VDT operation space is more complex. This complex light environment non-visual effects caused by human emotions, alertness, fatigue, cognitive ability, and other changes, may affect the efficiency of the "learning to learn" effect of video game training. This paper focuses on the impact of VDT workspace light environment on the "learning to learn" effect of video game training, and first combs the factors that trigger the "learning to learn" effect of video game training, that is, the improvement on people's attention, perception, and cognitive ability. Then, the influence mechanism and evaluation method of VDT workspace space light environment on the human rhythm system are discussed based on the basic theory of photobiological effect. In addition, through the VDT display lighting light time pattern, photophysical properties, regulation, and protection mechanism on the human rhythm system impact, to demonstrate the VDT workspace light environment special characteristics. Finally, combined with the progress of artificial lighting technology and the research results of health lighting, in view of the "learning to learn" effect of video game training, some thoughts on the design of the light environment of the workplace and future research directions are presented.