HYPOTHESIS AND THEORY article

Front. Psychol.

Sec. Emotion Science

Beyond Entertainment: Cultural–Psychological Mechanisms Underlying the Reduction of State Anxiety in Heritage-Based Serious Games

  • 1. Hanyang University, Seoul, Republic of Korea

  • 2. Hanyang University, Seongdong-gu, Republic of Korea

  • 3. Zibo Vocational Institute, Zibo, China

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Abstract

Anxiety has become an increasingly prominent mental health concern among university students, highlighting the need for effective and engaging intervention approaches. Although serious games have been shown to reduce anxiety, existing research has primarily attributed these effects to general processes such as distraction, relaxation, and immersion, leaving the underlying psychological mechanisms insufficiently specified—particularly in culturally embedded contexts. Drawing on the Stimulus–Organism–Response (SOR) framework and Self-Determination Theory (SDT), this study examines whether heritage-based serious games reduce State Anxiety through a culturally grounded psychological pathway. It proposes that Heritage Narrative Involvement, Perceived Authenticity, and Perceived Autonomy influence emotional outcomes through Cultural Identity, Virtual Heritage Place Attachment, and Flow. A three-study design was employed. Study 1 used a randomized active-controlled experiment to identify the short-term effect of cultural embedding on State Anxiety. Study 2 tested the proposed mechanism using large-sample data, combining structural modeling and predictive analysis to enhance robustness. Study 3 used qualitative interviews to further explain how these mechanisms are experienced by players. Results indicate that heritage-based serious games produce stronger reductions in State Anxiety than general gameplay. Importantly, these effects are not solely attributable to distraction or engagement, but emerge through a structured psychological process involving cultural internalization, place-based attachment, and immersive experience. These findings contribute to research on emotion regulation and digital interventions by demonstrating that cultural content can function as an active psychological resource, rather than merely contextual information, in shaping emotional outcomes.

Summary

Keywords

Cultural identity, Flow, Heritage-based serious games, state anxiety, Virtual heritage place attachment

Received

13 April 2026

Accepted

01 July 2026

Copyright

© 2026 WANG, Zou and Wang. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

*Correspondence: JianFeng Wang

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All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.

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