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ORIGINAL RESEARCH article

Front. Sports Act. Living

Sec. Sports Coaching: Performance and Development

This article is part of the Research TopicInvestigating VR in Sports Training: Cognitive and Performance ImpactsView all 7 articles

Miles with Mind: An Exploratory Study of Cognitive-Behavioral-Based VR Training for Strategy and Motivation in Long-Distance Running

Provisionally accepted
Fernando  Pedro Cardenas HernandezFernando Pedro Cardenas Hernandez1,2*Jan  SchneiderJan Schneider1*Telse  NaglerTelse Nagler1,3Emilia  Parada-CabaleiroEmilia Parada-Cabaleiro4Daniel  SchiffnerDaniel Schiffner1Andreas  DengelAndreas Dengel2Hendrik  DrachslerHendrik Drachsler1,2
  • 1Leibniz Institute for Research and Information in Education (DIPF), Frankfurt, Germany
  • 2Goethe University, Faculty of Computer Science, Frankfurt am Main, Germany
  • 3University of Bremen, Institute for Psychology, Bremen, Germany
  • 4Nuremberg University of Music, Nuremberg, Germany

The final, formatted version of the article will be published soon.

Introduction: The purpose of this exploratory study was to examine the potential effects of virtual reality (VR) mental training, based on cognitive-behavioral (CB) techniques, on race preparation among long-distance recreational runners within a sports coaching context. Although VR interventions have shown promises for enhancing athletic performance, their integration with CB-based imagery and self-talk remains limited. Methods: Using a single-subject A-B-A design, six recreational runners completed two races: a first race without mental training and a second race after a series of VR mental training sessions conducted alongside their usual physical training. Each participant used a VR headset equipped with an application that delivered strategy guidance (including pacing and drafting) while also targeting motivation through CB-based imagery and self-talk. Navigation occurred entirely in a virtual environment, with no physical movement. Background audio featured participant-generated self-talk statements. Performance data from VR sessions were recorded through log-file, and emotional responses were assessed with the Emotional Stress Reaction Questionnaire (ESRQ). Race outcomes were compared using smartwatch metrics and participant self-assessments (e.g. Likert scales and open-ended responses). Results: Following CB-based VR training, most participants reported using pacing and drafting strategies more frequently during the second race. Self-talk frequency increased, and post-race questionnaires indicated higher motivation ratings. Smartwatch data suggested moderately enhanced pacing consistency compared to baseline for some individuals. Discussion: These exploratory findings suggest that CB-based VR mental training might help the adoption of certain race strategies and encourage self-talk use withing a coaching context. Results from the study may serve as preliminary reference points for future research aimed at integrating VR tools into complementary coaching approaches.

Keywords: virtual reality1, cognitive behavioral approach2, mental training3, Sport Psychology4, pacing in running5, drafting in running6, motivation7, sports coaching8

Received: 10 Oct 2025; Accepted: 12 Nov 2025.

Copyright: © 2025 Cardenas Hernandez, Schneider, Nagler, Parada-Cabaleiro, Schiffner, Dengel and Drachsler. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence:
Fernando Pedro Cardenas Hernandez, f.cardenas-hernandez@dipf.de
Jan Schneider, j.schneider@dipf.de

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