<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE article PUBLIC "-//NLM//DTD Journal Publishing DTD v2.3 20070202//EN" "journalpublishing.dtd">
<article article-type="brief-report" dtd-version="2.3" xml:lang="EN" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">
<front>
<journal-meta>
<journal-id journal-id-type="publisher-id">Front. Virtual Real.</journal-id>
<journal-title>Frontiers in Virtual Reality</journal-title>
<abbrev-journal-title abbrev-type="pubmed">Front. Virtual Real.</abbrev-journal-title>
<issn pub-type="epub">2673-4192</issn>
<publisher>
<publisher-name>Frontiers Media S.A.</publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="publisher-id">1063187</article-id>
<article-id pub-id-type="doi">10.3389/frvir.2022.1063187</article-id>
<article-categories>
<subj-group subj-group-type="heading">
<subject>Virtual Reality</subject>
<subj-group>
<subject>Brief Research Report</subject>
</subj-group>
</subj-group>
</article-categories>
<title-group>
<article-title>Combining a non-immersive virtual reality gaming with motor-assisted elliptical exercise increases engagement and physiologic effort in children</article-title>
<alt-title alt-title-type="left-running-head">Huang et al.</alt-title>
<alt-title alt-title-type="right-running-head">
<ext-link ext-link-type="uri" xlink:href="https://doi.org/10.3389/frvir.2022.1063187">10.3389/frvir.2022.1063187</ext-link>
</alt-title>
</title-group>
<contrib-group>
<contrib contrib-type="author" corresp="yes">
<name>
<surname>Huang</surname>
<given-names>Chun-Kai</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
<xref ref-type="aff" rid="aff2">
<sup>2</sup>
</xref>
<xref ref-type="aff" rid="aff3">
<sup>3</sup>
</xref>
<xref ref-type="corresp" rid="c001">&#x2a;</xref>
<uri xlink:href="https://loop.frontiersin.org/people/652736/overview"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname>Buster</surname>
<given-names>Thad W.</given-names>
</name>
<xref ref-type="aff" rid="aff2">
<sup>2</sup>
</xref>
</contrib>
<contrib contrib-type="author">
<name>
<surname>Siu</surname>
<given-names>Ka-Chun</given-names>
</name>
<xref ref-type="aff" rid="aff3">
<sup>3</sup>
</xref>
<uri xlink:href="https://loop.frontiersin.org/people/936803/overview"/>
</contrib>
<contrib contrib-type="author" corresp="yes">
<name>
<surname>Burnfield</surname>
<given-names>Judith M.</given-names>
</name>
<xref ref-type="aff" rid="aff2">
<sup>2</sup>
</xref>
<xref ref-type="corresp" rid="c001">&#x2a;</xref>
<uri xlink:href="https://loop.frontiersin.org/people/2120115/overview"/>
</contrib>
</contrib-group>
<aff id="aff1">
<sup>1</sup>
<institution>Department of Physical Therapy</institution>, <institution>Rehabilitation Science and Athletic Training</institution>, <institution>University of Kansas Medical Center</institution>, <addr-line>Kansas City</addr-line>, <addr-line>KS</addr-line>, <country>United States</country>
</aff>
<aff id="aff2">
<sup>2</sup>
<institution>Institute for Rehabilitation Science and Engineering</institution>, <institution>Madonna Rehabilitation Hospitals</institution>, <addr-line>Lincoln</addr-line>, <addr-line>NE</addr-line>, <country>United States</country>
</aff>
<aff id="aff3">
<sup>3</sup>
<institution>Department of Health and Rehabilitation Sciences</institution>, <institution>University of Nebraska Medical Center</institution>, <addr-line>Omaha</addr-line>, <addr-line>NE</addr-line>, <country>United States</country>
</aff>
<author-notes>
<fn fn-type="edited-by">
<p>
<bold>Edited by:</bold> <ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/929940/overview">Valentino Megale</ext-link>, Softcare Studios, Italy</p>
</fn>
<fn fn-type="edited-by">
<p>
<bold>Reviewed by:</bold> <ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/1672329/overview">B&#x142;a&#x17c;ej Cie&#x15b;lik</ext-link>, Jan D&#x142;ugosz University, Poland</p>
<p>
<ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/832776/overview">Vangelis Lympouridis</ext-link>, University of Southern California, United States</p>
</fn>
<corresp id="c001">&#x2a;Correspondence: Chun-Kai Huang, <email>chuang7@kumc.edu</email>; Judith M. Burnfield, <email>jburnfield@madonna.org</email>
</corresp>
<fn fn-type="other">
<p>This article was submitted to Virtual Reality in Medicine, a section of the journal Frontiers in Virtual Reality</p>
</fn>
</author-notes>
<pub-date pub-type="epub">
<day>07</day>
<month>12</month>
<year>2022</year>
</pub-date>
<pub-date pub-type="collection">
<year>2022</year>
</pub-date>
<volume>3</volume>
<elocation-id>1063187</elocation-id>
<history>
<date date-type="received">
<day>06</day>
<month>10</month>
<year>2022</year>
</date>
<date date-type="accepted">
<day>18</day>
<month>11</month>
<year>2022</year>
</date>
</history>
<permissions>
<copyright-statement>Copyright &#xa9; 2022 Huang, Buster, Siu and Burnfield.</copyright-statement>
<copyright-year>2022</copyright-year>
<copyright-holder>Huang, Buster, Siu and Burnfield</copyright-holder>
<license xlink:href="http://creativecommons.org/licenses/by/4.0/">
<p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.</p>
</license>
</permissions>
<abstract>
<p>Virtual reality (VR) gaming is promising in sustaining children&#x2019;s participation during intensive physical rehabilitation. This study investigated how integration of a custom active serious gaming with a robot-motorized elliptical impacted children&#x2019;s perception of engagement (Intrinsic Motivation Inventory), physiologic effort (i.e., exercise speed, heart rate, lower extremity muscle activation), and joint kinematics while overriding the motor&#x2019;s assistance. Compared to Non-VR condition, during the VR-enhanced condition participants&#x2019; perceived engagement was 23% greater (<italic>p</italic> &#x3d; 0.01), self-selected speed was 10% faster (<italic>p</italic> &#x3d; 0.02), heart rate was 7% higher (<italic>p</italic> &#x3d; 0.08) and muscle demands increased. Sagittal plane kinematics demonstrated only a small change at the knee. This study demonstrated that VR plays an essential role in promoting greater engagement and physiologic effort in children performing a cyclic locomotor rehabilitation task, without causing any adverse events or substantial disruption in lower extremity joint kinematics. The outcomes of this study provide a foundation for understanding the role of future VR-enhanced interventions and research studies that weigh/balance the need to physiologically challenge a child during training with the value of promoting task-related training to help promote recovery of walking.</p>
</abstract>
<kwd-group>
<kwd>virtual reality</kwd>
<kwd>serious gaming</kwd>
<kwd>engagement</kwd>
<kwd>electromyography</kwd>
<kwd>heart rate</kwd>
<kwd>joint kinematics</kwd>
</kwd-group>
<contract-num rid="cn001">H133G130274</contract-num>
<contract-num rid="cn002">90IF0060</contract-num>
<contract-sponsor id="cn001">National Institute on Disability and Rehabilitation Research<named-content content-type="fundref-id">10.13039/100006663</named-content>
</contract-sponsor>
<contract-sponsor id="cn002">National Institute on Disability, Independent Living, and Rehabilitation Research<named-content content-type="fundref-id">10.13039/100009157</named-content>
</contract-sponsor>
</article-meta>
</front>
<body>
<sec id="s1">
<title>Introduction</title>
<p>Following a severe neurologic injury or illness, intensive task-specific practice is often integrated therapeutically to improve walking and/or fitness in children with disabilities (<xref ref-type="bibr" rid="B28">Richards et al., 1993</xref>; <xref ref-type="bibr" rid="B18">Katz-Leurer et al., 2003</xref>; <xref ref-type="bibr" rid="B15">Hubbard et al., 2009</xref>; <xref ref-type="bibr" rid="B31">Salem et al., 2012</xref>). The Intelligently Controlled Assistive Rehabilitation Elliptical (ICARE, SportsArt, Taiwan) is a motorized elliptical that enables training of gait-like movements for individuals with disabilities and chronic conditions (<xref ref-type="bibr" rid="B8">Burnfield et al., 2011</xref>; <xref ref-type="bibr" rid="B23">Nelson et al., 2011</xref>; <xref ref-type="bibr" rid="B16">Irons et al., 2015</xref>). The motor assistance provided by this device helps guide leg movements as users train at speeds up to 65 cycles per minute. Training faster than the speed set on the console causes the motor to disengage and promotes greater physiologic challenge for lower extremity muscles and the heart (<xref ref-type="bibr" rid="B4">Burnfield et al., 2017</xref>; <xref ref-type="bibr" rid="B6">Burnfield et al., 2019</xref>). The device has recently been adapted to train children as young as three years of age with physical disabilities and special healthcare needs (<xref ref-type="bibr" rid="B24">Nelson et al., 2015</xref>; <xref ref-type="bibr" rid="B4">Burnfield et al., 2017</xref>; <xref ref-type="bibr" rid="B5">Burnfield et al. 2018</xref>; <xref ref-type="bibr" rid="B2">Burnfield et al. 2019</xref>; <xref ref-type="bibr" rid="B3">Burnfield et al. 2021</xref>). However, one practical challenge is encouraging children to exert the greater effort required to override the motor&#x2019;s assistance without external cueing from a clinician, educator, or caregiver.</p>
<p>Serious gaming or virtual reality (VR) offers a promising approach for promoting exercise engagement (<xref ref-type="bibr" rid="B31">Salem et al., 2012</xref>; <xref ref-type="bibr" rid="B1">Abdulsatar et al., 2013</xref>; <xref ref-type="bibr" rid="B30">Salem and Elokda 2014</xref>; <xref ref-type="bibr" rid="B11">Deutsch and Westcott McCoy 2017</xref>). VR can immerse participants in scenarios full of vivid visual stimulation and provides valuable, functionally relevant sensory input such as perceptions of visual/optic flow during treadmill walking (<xref ref-type="bibr" rid="B34">Walker et al., 2010</xref>). Although VR would be expected to improve children&#x2019;s engagement (<xref ref-type="bibr" rid="B21">Kim, 2011</xref>; <xref ref-type="bibr" rid="B32">Schuler et al., 2011</xref>), its overall impact on physiologic variables that clinicians often seek to challenge during training (e.g., heart rate, HR, or muscle demands/electromyography, EMG) is not well documented and remains controversial. For instance, a 30-min interactive cycling video game demonstrated a significant increase in healthy adults&#x2019; energy expenditure and enjoyment (<xref ref-type="bibr" rid="B22">Monedero et al., 2015</xref>) while after a 10-min active game of bicycling, heart rate reserve did not show significant changes between children with cerebral palsy and the age-matched typically developing controls (<xref ref-type="bibr" rid="B29">Robert et al., 2013</xref>). Unknown is whether physiologic responses during VR-enhanced ICARE training would exceed responses generated simply by asking children to override the motor&#x2019;s assistance. Additionally, it is not clear how integration of non-immersive VR gaming with ICARE would influence lower extremity joint kinematics during ICARE exercise.</p>
<p>The purpose of this study was to identify how integration of non-immersive VR gaming with the pediatric-modified ICARE impacts children&#x2019;s perception of engagement, physiologic effort and joint kinematics while overriding the motor&#x2019;s assistance. We hypothesized that when overriding ICARE&#x2019;s motor-assistance, participants&#x2019; perceived engagement, self-selected training speed, EMG and HR demands would be greater during the VR versus Non-VR condition due to children exerting more effort to capture VR rewards. Despite exerting greater effort, we hypothesized that participants&#x2019; sagittal plane joint kinematics would not differ significantly between the VR and Non-VR conditions due to the end-effector guidance provided by the pedals. Understanding the impact of VR on children&#x2019;s engagement (motivational and physiologic effort) and the impact on joint motions is critical to guiding clinical practice approaches that may weigh/balance the need to physiologically challenge a child during training with the value of promoting task-related training to help promote recovery of walking.</p>
</sec>
<sec sec-type="methods" id="s2">
<title>Methods</title>
<sec id="s2-1">
<title>Participants</title>
<p>Ten typically developing children between 7 and 12&#xa0;years of age and free from any diagnosed disability were recruited through convenience sampling from regional schools and neighborhoods. Participants and their guardians were provided with a detailed explanation of the study and signed assent and consent forms approved by the Institutional Review Board of Madonna Rehabilitation Hospitals prior to participation.</p>
</sec>
<sec id="s2-2">
<title>Procedures</title>
<p>During the initial visit, each participant used the modified ICARE for three minutes with the motor&#x2019;s assistance. Self-selected comfortable speed and stride length were determined for each child (<xref ref-type="bibr" rid="B4">Burnfield et al., 2017</xref>). After determining comfortable settings, children used the ICARE for three minutes with VR activated and were instructed to over-ride the device&#x2019;s motor assistance. Participants were instructed to hold the ICARE&#x2019;s stationary triangular handle throughout the session to control for variability that might arise if using different hand holds available on the device.</p>
<p>During the second visit, wireless surface EMG electrodes were affixed over seven lower extremity muscles of the dominant leg. Then, participants completed isometric manual muscle testing for each muscle against the resistance of a researcher (<xref ref-type="bibr" rid="B14">Hislop and Montgomery 2007</xref>). Testing procedures for the gastrocnemius were modified to include a single unilateral heel raise against downward pressure exerted on the participant&#x2019;s shoulders. Reflective markers were affixed over the iliac crest, posterior superior iliac spine, anterior superior iliac spine, greater trochanter, medial and lateral femoral condyles, medial and lateral malleoli, posterior heel, first metatarsal, between the distal second and third metatarsals, distal lateral fifth metatarsal and the lateral border of the midfoot. Additional tracking marker cluster plates were secured on the thigh and lower leg (<xref ref-type="bibr" rid="B7">Burnfield et al., 2010</xref>; <xref ref-type="bibr" rid="B4">Burnfield et al., 2017</xref>). Then, participants performed five 10-m walks across a level surface at their self-selected comfortable speed and five trials at their self-selected fast speed. Next, participants performed two ICARE trials which differed based on the presence of a VR immersive environment. Instructions to participants preceding the Non-VR trial were to &#x201c;<italic>Push as fast as you can</italic>&#x201d; and prior to the VR-enhanced trial to &#x201c;<italic>Push as fast as you can to collect as many carrots as possible.</italic>&#x201d; Each condition lasted three minutes. The order of ICARE trial performance was randomized using a random numbers generator. Participants were provided an opportunity to rest between trials and hydrate as desired. To quantify participants&#x2019; perceived engagement, the Intrinsic Motivation Inventory (IMI) questionnaire was administered immediately after the Non-VR and VR-enhanced trials.</p>
</sec>
<sec id="s2-3">
<title>Instrumentation and Outcome Measures</title>
<p>The ICARE was modified to increase usability by children as young as three years of age including decreasing the lower limit for stride length and integrating height adjustable pedals so children could interact at eye level with the console (<xref ref-type="bibr" rid="B24">Nelson et al., 2015</xref>; <xref ref-type="bibr" rid="B6">Burnfield et al., 2019</xref>). The ICARE was used throughout the study, including the Non-VR and VR-enhanced conditions.</p>
<p>
<xref ref-type="fig" rid="F1">Figure 1A</xref> illustrates the framework that combines a serious video game development, asset creation through 3D modeling, embedded systems, and computer networking. In specific, the current system utilizes a speed sensor to detect the revolutions per minute (RPM) of the flywheel on ICARE. The speed sensor is wired to a GPIO board on a Raspberry Pi 3 (Raspberry Pi Foundation, United Kingdom) based on the signals received. The calculated RPM was sent <italic>via</italic> Bluetooth communication to the computer system which ran the serious game.</p>
<fig id="F1" position="float">
<label>FIGURE 1</label>
<caption>
<p>
<bold>(A)</bold> The conceptual framework of non-immersive VR-ICARE (top). <bold>(B)</bold> The monitor positioned at eye-level in front of the ICARE console delivered positive visual and auditory feedback in the VR-enhanced gaming environment while a bunny collected carrots (bottom left). <bold>(C)</bold> Kinematic and electromyographic data were recorded simultaneously as participant used a modified ICARE during the VR-enhance&#x0027;d&#x0027; condition (bottom right).</p>
</caption>
<graphic xlink:href="frvir-03-1063187-g001.tif"/>
</fig>
<p>To encourage mass practice, engagement and effort during exercise on the ICARE, a non-immersive VR gaming interface that consists of a virtual bunny moving along an outdoor trail and collecting carrots was developed using Unity Technology (San Francisco, CA) and integrated with ICARE (<xref ref-type="fig" rid="F1">Figure 1B</xref>). The objective of the non-immersive VR serious gaming was to obtain as many carrots as possible within three minutes by controlling the virtual bunny&#x2019;s speed. The bunny&#x2019;s moving speed was again synchronized with ICARE&#x2019;s flywheel speed (RPM) <italic>via</italic> Bluetooth communication. If a child pushed the pedals faster than their self-selected comfortable speed, then the bunny&#x2019;s speed accelerated while the bunny&#x2019;s speed decelerated if a child slowed their cycling rate. Based on inputs from clinicians, children, parents and researchers prior to initiation of the study, elements were added to the VR gaming environment to facilitate children&#x2019;s engagement (e.g., presenting overall score on the VR console, real-time visual/auditory feedback when a carrot was collected, and a colorful speedometer reflecting the bunny&#x2019;s current movement speed). Exercise HR was detected using a Polar heart rate monitor (Lake Success, NY) and automatically recorded every 20-s through a custom data logger (<xref ref-type="bibr" rid="B27">Pfeifer et al., 2019</xref>). Wireless EMG electrodes (Delsys, Natick, MA) recorded seven targeted muscles&#x2019; activation at 2000&#xa0;Hz (i.e., gluteus maximus, gluteus medius, lateral hamstrings, medial hamstrings, vastus lateralis, gastrocnemius, and tibialis anterior; <xref ref-type="fig" rid="F1">Figure 1C</xref>). Lower extremity kinematics during overground walking and ICARE conditions were recorded using 12 Oqus 300 series cameras (120&#xa0;Hz; Qualisys Motion Analysis System, Sweden).</p>
<p>The Intrinsic Motivation Inventory (IMI) used a 7-point Likert scale to rate participants&#x2019; level of agreement with a series of questions related to the Non-VR and VR-enhanced trials (e.g., enjoyment and interest) (<xref ref-type="bibr" rid="B32">Schuler et al., 2011</xref>).</p>
</sec>
<sec id="s2-4">
<title>Data reduction and analysis</title>
<p>Ten representative strides from the self-selected fast walking and 10 from the final minute of each ICARE condition were used to calculate lower extremity joint kinematics and muscle demands. Foot center of velocity defined gait cycle timing during walking (<xref ref-type="bibr" rid="B25">O&#x27;Connor et al., 2007</xref>) while pedal marker trajectories defined cycle phasing during ICARE training (i.e., pedal&#x2019;s most anterior position defined the start of each successive cycle).</p>
<p>Kinematic marker trajectories were processed in Visual 3D software (C-Motion, Inc. Germantown, MD). Marker trajectories were filtered (fourth-order Butterworth low-pass filter, 6&#xa0;Hz cutoff frequency) and thigh (thigh relative to vertical), hip, knee and ankle joint angles were calculated. Ensemble averages of each condition&#x2019;s joint angles were created from the time normalized gait cycles. The coefficient of multiple correlations (CMC) was used to assess the similarity between ICARE and fast walking ensemble averaged hip, thigh, knee and ankle kinematic profiles. A CMC value that approaches one suggests a strong level of similarity between ICARE&#x2019;s and fast walking&#x2019;s movement profiles, while a value approaching zero reflects less similarity (<xref ref-type="bibr" rid="B17">Kadaba et al., 1989</xref>; <xref ref-type="bibr" rid="B4">Burnfield et al., 2017</xref>).</p>
<p>EMG signals were also processed in Visual 3D software. First, the signals were adjusted for DC bias, filtered (60&#xa0;Hz notch filter and 10&#x2013;350&#xa0;Hz band pass filter), full wave rectified, and integrated (0.01&#xa0;s intervals). Then, muscle activity was normalized to the maximum 0.5&#xa0;s moving window of the manual muscle test (% MMT). Onsets and cessation of muscle activity were calculated for envelopes of EMG that exceeded 5% amplitude of the MMT and 5% duration of the movement cycle. When envelopes of EMG were separated by less than 5% of the movement cycle, they were combined for calculating duration and expressed as a % of the movement cycle (% cycle). EMG peaks (maximum 0.03&#xa0;s moving window average) and means (average of all data meeting onset criteria above) were averaged from 10 representative strides of the data for each participant and condition.</p>
<p>Total IMI scores for each condition were calculated. Seven represented the lowest total score, while 49 represented the highest level of perceived engagement/enjoyment.</p>
</sec>
<sec id="s2-5">
<title>Statistical analysis</title>
<p>If data met assumptions of normality (Shapiro-Wilk test), then paired t-tests were used to compare IMI, exercise speed (i.e., RPM), HR, EMG, and relative similarity of joint kinematics to normal gait between Non-VR and VR-enhanced conditions. For data not meeting the assumption of normality, the Wilcoxon signed-rank test was adopted. Statistical analyses were conducted using SigmaPlot 11.0 (Systat Software Inc., Palo Alto, CA), and all the significance levels were determined as <italic>&#x3b1;</italic> &#x3d; 0.05.</p>
</sec>
</sec>
<sec sec-type="results" id="s3">
<title>Results</title>
<p>All recruited children (mean age &#x3d; 9.8 &#xb1; 1.1&#xa0;years; height &#x3d; 145.3 &#xb1; 8.3&#xa0;cm; mass &#x3d; 37.1 &#xb1; 5.9&#xa0;kg; six girls) completed the trials without any documented adverse events.</p>
<p>Compared to Non-VR condition, during the VR-enhanced condition participants&#x2019; perceived engagement (IMI) was 23% greater (<italic>p</italic> &#x3d; 0.01), self-selected speed while overriding the motor&#x2019;s assistance was 10% faster (<italic>p</italic> &#x3d; 0.02), and HR was 7% higher (<italic>p</italic> &#x3d; 0.08; <xref ref-type="table" rid="T1">Table 1</xref>). Muscle demands (EMG peak, mean and duration) were higher during VR compared to the Non-VR condition in 17 of 21 comparisons (<xref ref-type="table" rid="T2">Table 2</xref>), however only 4 of these comparisons achieved statistical significance (gluteus medius duration, lateral hamstrings duration, vastus lateralis mean and duration; <italic>p</italic> &#x2264; 0.04). CMC values (<xref ref-type="fig" rid="F2">Figure 2</xref>) were similar between the Non-VR and VR-enhanced conditions at the hip [Non-VR &#x3d; 0.89 (SD &#x3d; 0.05) vs. VR &#x3d; 0.88 (SD &#x3d; 0.04); <italic>p</italic> &#x3d; 0.56], thigh [Non-VR &#x3d; 0.93 (IQR &#x3d; 0.90-0.96) vs. VR &#x3d; 0.94 (IQR &#x3d; 0.93&#x2013;0.95); <italic>p</italic> &#x3d; 0.46], and ankle [Non-VR &#x3d; 0.61 (SD &#x3d; 0.11) vs. VR &#x3d; 0.61 (SD &#x3d; 0.12); <italic>p</italic> &#x3d; 0.97]. However, small CMC differences at the knee were significant between conditions [Non-VR &#x3d; 0.89 (SD &#x3d; 0.04) vs. VR &#x3d; 0.87 (SD &#x3d; 0.04); <italic>p</italic> &#x3d; 0.02].</p>
<table-wrap id="T1" position="float">
<label>TABLE 1</label>
<caption>
<p>Comparison of impact of exercising without virtual reality (Non-VR) and with virtual reality (VR) on participants&#x2019; perceived engagement (IMI), self-selected exercise training speed (RPM), and heart rate (beats/minute) while overriding ICARE&#x2019;s motor assistance.</p>
</caption>
<table>
<thead valign="top">
<tr>
<th align="left">Variables</th>
<th align="left">Non-VR</th>
<th align="left">VR</th>
<th align="left">
<italic>p</italic>-value</th>
<th align="left">Effect size (Cohen&#x2019;s d)</th>
</tr>
</thead>
<tbody valign="top">
<tr>
<td align="left">IMI (scores)<xref ref-type="table-fn" rid="Tfn1">
<sup>&#x2a;</sup>
</xref>
</td>
<td align="left">33 [22&#x2013;46]</td>
<td align="left">40.5 [39&#x2013;49]</td>
<td align="left">
<bold>0.01</bold>
</td>
<td align="left">0.84</td>
</tr>
<tr>
<td align="left">Speed (RPM)</td>
<td align="left">53.7 (12.7)</td>
<td align="left">59.3 (11.4)</td>
<td align="left">
<bold>0.02</bold>
</td>
<td align="left">0.47</td>
</tr>
<tr>
<td align="left">Heart Rate (beat/minute)</td>
<td align="left">138.8 (37.5)</td>
<td align="left">149 (28.3)</td>
<td align="left">0.08</td>
<td align="left">0.32</td>
</tr>
</tbody>
</table>
<table-wrap-foot>
<fn id="Tfn1">
<label>&#x2a;</label>
<p>Wilcoxon Signed Rank test adopted with the median [IQR] reported. Values are mean (standard deviation) or median [interquartile range]; <italic>N</italic> &#x3d; 10. The bold values denote the statisitcal significance.</p>
</fn>
</table-wrap-foot>
</table-wrap>
<table-wrap id="T2" position="float">
<label>TABLE 2</label>
<caption>
<p>Comparisons of peak (% MMT), mean (% MMT), and duration (% cycle) of muscle activity recorded during ICARE exercise while overriding ICARE&#x2019;s motor assistance with and without virtual reality (VR).</p>
</caption>
<table>
<thead valign="top">
<tr>
<th align="left">Muscle</th>
<th align="left">Variable</th>
<th align="left">Non-VR</th>
<th align="left">VR</th>
<th align="left">
<italic>p</italic>-value</th>
<th align="left">Effect size (Cohen&#x2019;s d)</th>
</tr>
</thead>
<tbody valign="top">
<tr>
<td rowspan="3" align="left">Gluteus Maximus</td>
<td align="left">Peak</td>
<td align="left">82 (39)</td>
<td align="left">100 (51)</td>
<td align="left">0.15</td>
<td align="left">0.39</td>
</tr>
<tr>
<td align="left">Mean</td>
<td align="left">36 (17)</td>
<td align="left">42 (17)</td>
<td align="left">0.08</td>
<td align="left">0.36</td>
</tr>
<tr>
<td align="left">Duration</td>
<td align="left">45 (8)</td>
<td align="left">47 (10)</td>
<td align="left">0.16</td>
<td align="left">0.22</td>
</tr>
<tr>
<td rowspan="3" align="left">Gluteus Medius</td>
<td align="left">Peak</td>
<td align="left">67 (35)</td>
<td align="left">69 (35)</td>
<td align="left">0.56</td>
<td align="left">0.1</td>
</tr>
<tr>
<td align="left">Mean</td>
<td align="left">22 (8)</td>
<td align="left">25 (9)</td>
<td align="left">0.26</td>
<td align="left">0.3</td>
</tr>
<tr>
<td align="left">Duration</td>
<td align="left">58 (25)</td>
<td align="left">63 (27)</td>
<td align="left">
<bold>0.02</bold>
</td>
<td align="left">0.2</td>
</tr>
<tr>
<td rowspan="3" align="left">Lateral Hamstrings</td>
<td align="left">Peak</td>
<td align="left">79 (42)</td>
<td align="left">94 (41)</td>
<td align="left">0.42</td>
<td align="left">0.37</td>
</tr>
<tr>
<td align="left">Mean<xref ref-type="table-fn" rid="Tfn1">
<sup>&#x2a;</sup>
</xref>
</td>
<td align="left">27 [23&#x2013;37]</td>
<td align="left">29 [26-44]</td>
<td align="left">0.78</td>
<td align="left">0.26</td>
</tr>
<tr>
<td align="left">Duration</td>
<td align="left">54 (14)</td>
<td align="left">62 (16)</td>
<td align="left">
<bold>0.03</bold>
</td>
<td align="left">0.5</td>
</tr>
<tr>
<td rowspan="3" align="left">Medial Hamstrings</td>
<td align="left">Peak</td>
<td align="left">69 (34)</td>
<td align="left">72 (29)</td>
<td align="left">0.10</td>
<td align="left">0.11</td>
</tr>
<tr>
<td align="left">Mean</td>
<td align="left">31 (15)</td>
<td align="left">31 (13)</td>
<td align="left">0.06</td>
<td align="left">0.01</td>
</tr>
<tr>
<td align="left">Duration</td>
<td align="left">51 (23)</td>
<td align="left">61 (25)</td>
<td align="left">0.06</td>
<td align="left">0.42</td>
</tr>
<tr>
<td rowspan="3" align="left">Vastus Lateralis</td>
<td align="left">Peak<xref ref-type="table-fn" rid="Tfn1">
<sup>&#x2a;</sup>
</xref>
</td>
<td align="left">78 [63&#x2013;96]</td>
<td align="left">92 [67&#x2013;111]</td>
<td align="left">0.15</td>
<td align="left">0.45</td>
</tr>
<tr>
<td align="left">Mean</td>
<td align="left">31 (6)</td>
<td align="left">37 (8)</td>
<td align="left">
<bold>0.02</bold>
</td>
<td align="left">0.84</td>
</tr>
<tr>
<td align="left">Duration</td>
<td align="left">72 (14)</td>
<td align="left">78 (16)</td>
<td align="left">
<bold>0.04</bold>
</td>
<td align="left">0.4</td>
</tr>
<tr>
<td rowspan="3" align="left">Gastrocnemius</td>
<td align="left">Peak</td>
<td align="left">98 (43)</td>
<td align="left">87 (27)</td>
<td align="left">0.40</td>
<td align="left">&#x2212;0.31</td>
</tr>
<tr>
<td align="left">Mean</td>
<td align="left">33 (14)</td>
<td align="left">34 (10)</td>
<td align="left">0.82</td>
<td align="left">0.1</td>
</tr>
<tr>
<td align="left">Duration</td>
<td align="left">36 (17)</td>
<td align="left">48 (27)</td>
<td align="left">0.09</td>
<td align="left">0.52</td>
</tr>
<tr>
<td rowspan="3" align="left">Tibialis Anterior</td>
<td align="left">Peak</td>
<td align="left">78 (30)</td>
<td align="left">71 (22)</td>
<td align="left">0.37</td>
<td align="left">&#x2212;0.27</td>
</tr>
<tr>
<td align="left">Mean</td>
<td align="left">27 (11)</td>
<td align="left">27 (9)</td>
<td align="left">0.91</td>
<td align="left">&#x2212;0.03</td>
</tr>
<tr>
<td align="left">Duration<xref ref-type="table-fn" rid="Tfn1">
<sup>&#x2a;</sup>
</xref>
</td>
<td align="left">69 (21)</td>
<td align="left">74 (17)</td>
<td align="left">0.14</td>
<td align="left">0.27</td>
</tr>
</tbody>
</table>
<table-wrap-foot>
<fn id="Tfn2">
<label>&#x2a;</label>
<p>The Wilcoxon Signed Rank test was adopted with the median [IQR] reported. Values are mean (standard deviation); <italic>N</italic> &#x3d; 10. The bold values denote the statisitcal significance.</p>
</fn>
</table-wrap-foot>
</table-wrap>
<fig id="F2" position="float">
<label>FIGURE 2</label>
<caption>
<p>The ensemble sagittal plane joint kinematics (degrees) of hip, thigh, knee, and ankle <bold>(A&#x2013;D)</bold> of this study which include 1) fast overground walking (SSF Walk; black line &#x3d; mean; gray band &#x3d; &#xb1; one standard deviation), 2) exercise while overriding motor&#x2019;s assistance with VR (solid red line) and without VR gaming (dashed line). The coefficient of multiple correlation (CMC) represents joint kinematic similarity between VR/Non-VR vs. SSF Walk, respectively (IC: Initial Contact, LR: Loading Response, MSt: Mid Stance, TSt: Terminal Stance, PSw: Pre-Swing, ISw: Initial Swing, MSw: Mid Swing, TSw: Terminal Swing).</p>
</caption>
<graphic xlink:href="frvir-03-1063187-g002.tif"/>
</fig>
</sec>
<sec sec-type="discussion" id="s4">
<title>Discussion</title>
<p>While VR gaming offers an exciting tool for enhancing a patient&#x2019;s level of interaction, immersion, motivation and effort during therapy (<xref ref-type="bibr" rid="B36">You et al., 2005</xref>; <xref ref-type="bibr" rid="B11">Deutsch and Westcott McCoy 2017</xref>; <xref ref-type="bibr" rid="B10">Deutsch et al., 2021</xref>), the practicalities of implementing VR gaming across different age groups and with varying therapeutic devices is not well understood. This pilot study suggests that a non-immersive VR gaming can play a role in promoting greater engagement and physiologic effort in children performing a cyclic locomotor rehabilitation task guided only by end-effectors, without causing substantial disruption in sagittal plane joint kinematics.</p>
<sec id="s4-1">
<title>The impact of virtual reality gaming on intrinsic motivation inventory, revolutions per minute, HR and EMG</title>
<p>Consistent with our first set of hypotheses, children were more engaged and selected to train faster during VR-enhanced ICARE training compared to the Non-VR condition. Often times, clinicians and/or caregivers are tasked with maintaining children&#x2019;s engagement in therapeutic exercise activities, using tools such as verbal encouragement and/or rewards for successful performance. We found that VR-enhanced ICARE training resulted in greater physiologic effort (significantly greater EMG, trend towards higher HR) compared to when VR was not employed. Unknown is whether incorporation of verbal encouragement from clinicians and/or caregivers could lead to even greater physiologic challenge. Previous research suggests there may be a potentiating effect of combining a clinician&#x2019;s verbal encouragement with VR on lower extremity muscle activation during robot-assisted gait training in children with and without walking impairments (<xref ref-type="bibr" rid="B32">Schuler et al., 2011</xref>).</p>
<p>Self-selected training speed when overriding the motor&#x2019;s assistance was 10% faster during the VR-enhanced compared to the Non-VR condition, a finding expected to have important clinical implications. Research from the neurosciences has pointed to the importance of performing many step-like movements each day to not only improve walking, but also promote lasting neuroplastic change (<xref ref-type="bibr" rid="B13">Hirsch et al., 2016</xref>; <xref ref-type="bibr" rid="B33">Shimada et al., 2017</xref>). In the current study, the 10% faster training speed during VR-enhanced ICARE training equated to a similar increase in number of step-like movements compared to the Non-VR condition. Further research is required to determine if children are able to sustain higher training speeds during longer sessions and whether increases in steps within and across sessions enhances recovery of walking.</p>
<p>Participants were able to train faster during VR-enhanced ICARE training owing, in part, to an increase in lower extremity muscle effort that helped advance the pedals more rapidly. While most muscles evaluated except the tibialis anterior displayed a trend towards greater activity during the VR-enhanced compared to the Non-VR condition, only three muscles displayed statistically significant differences between conditions. The greater mean activity and duration of vastus lateralis arising during VR compared to Non-VR training suggests that integration of VR might provide clinicians with a means of further challenging a muscle critical for stability and shock absorption during weight acceptance of gait. Likewise, the longer duration of gluteus medius activity during the VR compared to Non-VR condition, suggests enhanced capacity during the VR condition to build strength in a muscle that plays an important role in maintaining frontal plane stability during the stance period of gait. Finally, the longer duration activity of the lateral hamstrings during the VR condition might suggest an opportunity to build capacity needed to control/restrain thigh advancement during late swing (<xref ref-type="bibr" rid="B26">Perry and Burnfield 2010</xref>). Further ICARE and VR research should integrate a larger sample size to determine if trends identified in muscle activation patterns achieve statistical significance in children with and without disabilities.</p>
<p>The heart plays a critical role supporting sustained muscle effort. It is likely that the 7% faster heart rate observed during the VR-enhanced compared to the Non-VR condition arose, in part, to support increases in muscle demands during VR-enhanced training. Collectively, findings from our work reinforce the potential for VR-enhanced locomotor training to promote the greater physiologic challenge (<xref ref-type="bibr" rid="B11">Deutsch and Westcott McCoy 2017</xref>) that is often encouraged to improve health and prevent secondary medical conditions in children of all abilities. Our findings align with previous research reporting that children with neurological disorders increased their HR and muscle activation (i.e., rectus femoris) when training with VR-enhanced robot-assisted gait training compared to robot-assisted gait training alone (<xref ref-type="bibr" rid="B19">Labruyere et al., 2013</xref>). However, further ICARE and VR research should integrate a larger sample size as a post hoc analysis revealed that 85 children without disabilities would have been required to ensure adequate power to detect significant differences in heart rate between VR-enhanced and Non-VR ICARE conditions.</p>
<p>Together, these findings suggest that VR can serve as a beneficial tool for helping sustain children&#x2019;s interest and physiologic effort during training. Unknown is whether a VR-enhanced ICARE training program could lead to clinically meaningful changes in function, cardiorespiratory fitness and strength in children with disabilities compared to a Non-VR assisted program. Potential differences in processing sensory and motor information in children with neurologic diseases could contribute to challenges interpreting/interacting with visual and auditory information (<xref ref-type="bibr" rid="B35">Wuang and Su 2011</xref>; <xref ref-type="bibr" rid="B20">Liu 2013</xref>). Additionally, some children with weakness and movement control challenges may lack the strength required to override the motor&#x2019;s assistance. While previous research has demonstrated that speed can be used to manipulate lower extremity muscle demands (<xref ref-type="bibr" rid="B4">Burnfield et al., 2017</xref>) and cardiorespiratory challenge (<xref ref-type="bibr" rid="B5">Burnfield et al., 2018</xref>; <xref ref-type="bibr" rid="B2">Burnfield et al., 2019</xref>; <xref ref-type="bibr" rid="B9">Cesar et al., 2020</xref>), yet to be determined is whether these parameters can be fine-tuned sufficiently during VR-enhanced training to sustain appropriate engagement and physiologic challenge.</p>
</sec>
<sec id="s4-2">
<title>The impact of virtual reality gaming on joint kinematics</title>
<p>Greater physiologic effort during VR-enhanced vs. Non-VR ICARE training was accompanied by only minimal kinematic differences. In particular, both conditions displayed a strong similarity to fast overground gait at the thigh as evidenced by CMC values that exceeded 0.93, and moderately strong similarities at the hip (CMCs &#x2265;0.88) and knee (CMCs &#x2265;0.87). The significantly smaller CMC value identified at the knee during the VR-enhanced condition compared to the Non-VR condition suggests that knee motion was slightly less similar to gait during the VR condition, with subtle differences (&#x3c;6&#xb0;) identified between the two ICARE conditions at the beginning and end of the movement cycles. Across both VR conditions, the ankle motion pattern was least similar to fast gait and points to the need for further design modifications if normal ankle gait kinematics are desired during training. Collectively, these data suggest that the VR-enhanced condition did not contribute to notably aberrant joint kinematics during the more vigorous exercise compared to the Non-VR condition. However, if the clinical goal is focused solely on mass-repetition of a gait-like activity, then the Non-VR condition may allow for a minimally closer emulation of gait.</p>
</sec>
<sec id="s4-3">
<title>Limitations and future work</title>
<p>There are several limitations in this study. First, this preliminary work used a small sample size and within-subject comparison research design. However, this pilot work provides critical data that could be used to guide sample size calculations required to adequately power future studies that also integrate a control group. A larger sample size and integration of a control group would help discern the impact of the VR on key outcome metrics. The current study focused on a single non-immersive VR environment. We elected to integrate a non-immersive VR environment given ease of integration into the rehabilitation environment (e.g., reduced infection control issues that might arise when applying devices to the faces of multiple patients and the added weight to the head/face region and reduced capacity to interact visually with the clinician when wearing head mounted devices). However, it remains unknown whether customization of VR environments such as adopting a head-mounted device as a more immersive approach to the unique interests of a child may lead to greater effort during training, and importantly whether a more engaged child would lessen the need for clinician verbal encouragement during training. Also, the trials were relatively short (3-min), thus it is not clear whether the non-immersive VR environment that was provided would be sufficient to maintain children&#x2019;s engagement across a longer training session. Future work could also include creating other VR scenarios and tasks, enabling multiplayer or network gaming capabilities, and adding leaderboards and custom avatars to potentially increase children&#x2019;s engagement and motivation. Lastly, future longitudinal studies aimed at refining VR&#x2019;s utility in clinical practice for various rehabilitation populations (e.g., cerebral palsy traumatic brain injury, and stroke) with a broader age range are warranted given expected variations in motor, sensory and cognitive capabilities across children.</p>
</sec>
</sec>
<sec sec-type="conclusion" id="s5">
<title>Conclusion</title>
<p>This study incorporated non-immersive VR gaming (as the contextual environmental factor) into a locomotor training activity and presented direct evidence of its positive impact on children&#x2019;s engagement and physiologic effort during exercise (increased exercise speed, heart rate, and selected muscle activation). The outcomes of this study can help guide design of future VR-enhanced interventions and research studies (<xref ref-type="bibr" rid="B12">Fritz et al., 2007</xref>).</p>
</sec>
</body>
<back>
<sec sec-type="data-availability" id="s6">
<title>Data availability statement</title>
<p>Given Institutional Review Board disclosures provided in informed consent and assent forms, sharing of raw data with external parties is not possible.</p>
</sec>
<sec id="s7">
<title>Ethics statement</title>
<p>The studies involving human participants were reviewed and approved by the Institutional Review Board of Madonna Rehabilitation Hospitals. Written informed consent to participate in this study was provided by the participants&#x2019; legal guardian/next of kin. Written informed consent was obtained from the individual(s), and minor(s)&#x2019; legal guardian/next of kin, for the publication of any potentially identifiable images or data included in this article.</p>
</sec>
<sec id="s8">
<title>Author contributions</title>
<p>Study Design (CH, KS, and JB), Recruitment (CH), Data Collection (CH and TB), Data Analysis (CH, JB, and TB), Manuscript Writing (JB, CH, TB, and KS).</p>
</sec>
<sec id="s9">
<title>Funding</title>
<p>The contents of this work were developed, in part, under a grant initially received from the National Institute on Disability and Rehabilitation Research, Department of Education (H133G130274; Principal Investigator: Burnfield) and subsequently funded through a grant from the National Institute on Disability, Independent Living, and Rehabilitation Research, Administration for Community Living (90IF0060; Principal Investigator: Burnfield). The contents of the article do not necessarily represent the policy of the Department of Education or the Administration for Community Living, and endorsement by the federal government should not be assumed. Additional support was provided by Joseph R. and Barbara A. Gard Family Foundation.</p>
</sec>
<ack>
<p>We gratefully acknowledged all the participating children of this study and Jonathan Hautzinger for his dedication developing the virtual reality gaming.</p>
</ack>
<sec sec-type="COI-statement" id="s10">
<title>Conflict of interest</title>
<p>The co-authors (JB and TB) are the inventors of the patented motor-assisted elliptical technology. The patented technology has been licensed to SportsArt for commercial distribution. The inventors receive royalties.</p>
<p>The remaining authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.</p>
</sec>
<sec sec-type="disclaimer" id="s11">
<title>Publisher&#x2019;s note</title>
<p>All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.</p>
</sec>
<ref-list>
<title>References</title>
<ref id="B1">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Abdulsatar</surname>
<given-names>F.</given-names>
</name>
<name>
<surname>Walker</surname>
<given-names>R. G.</given-names>
</name>
<name>
<surname>Timmons</surname>
<given-names>B. W.</given-names>
</name>
<name>
<surname>Choong</surname>
<given-names>K.</given-names>
</name>
</person-group> (<year>2013</year>). <article-title>Wii-hab" in critically ill children: A pilot trial</article-title>. <source>J. Pediatr. Rehabil. Med.</source> <volume>6</volume> (<issue>4</issue>), <fpage>193</fpage>&#x2013;<lpage>202</lpage>. <pub-id pub-id-type="doi">10.3233/PRM-130260</pub-id>
</citation>
</ref>
<ref id="B2">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Burnfield</surname>
<given-names>J. M.</given-names>
</name>
<name>
<surname>Buster</surname>
<given-names>T. W.</given-names>
</name>
<name>
<surname>Pfeifer</surname>
<given-names>C. M.</given-names>
</name>
<name>
<surname>Irons</surname>
<given-names>S. L.</given-names>
</name>
<name>
<surname>Cesar</surname>
<given-names>G. M.</given-names>
</name>
<name>
<surname>Nelson</surname>
<given-names>C. A.</given-names>
</name>
</person-group> (<year>2019b</year>). <article-title>Adapted motor-assisted elliptical for rehabilitation of children with physical disabilities</article-title>. <source>J. Med. Device.</source> <volume>13</volume> (<issue>1</issue>), <fpage>9</fpage>. <pub-id pub-id-type="doi">10.1115/1.4041588</pub-id>
</citation>
</ref>
<ref id="B3">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Burnfield</surname>
<given-names>J. M.</given-names>
</name>
<name>
<surname>Cesar</surname>
<given-names>G. M.</given-names>
</name>
<name>
<surname>Buster</surname>
<given-names>T. W.</given-names>
</name>
</person-group> (<year>2021</year>). <article-title>Feasibility of motor-assisted elliptical to improve walking, fitness and balance following pediatric acquired brain injury: A case series</article-title>. <source>J. Pediatr. Rehabil. Med.</source> <volume>14</volume> (<issue>3</issue>), <fpage>539</fpage>&#x2013;<lpage>551</lpage>. <pub-id pub-id-type="doi">10.3233/PRM-200717</pub-id>
</citation>
</ref>
<ref id="B4">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Burnfield</surname>
<given-names>J. M.</given-names>
</name>
<name>
<surname>Cesar</surname>
<given-names>G. M.</given-names>
</name>
<name>
<surname>Buster</surname>
<given-names>T. W.</given-names>
</name>
<name>
<surname>Irons</surname>
<given-names>S. L.</given-names>
</name>
<name>
<surname>Nelson</surname>
<given-names>C. A.</given-names>
</name>
</person-group> (<year>2017</year>). <article-title>Kinematic and muscle demand similarities between motor-assisted elliptical training and walking: Implications for pediatric gait rehabilitation</article-title>. <source>Gait Posture</source> <volume>51</volume>, <fpage>194</fpage>&#x2013;<lpage>200</lpage>. <pub-id pub-id-type="doi">10.1016/j.gaitpost.2016.10.018</pub-id>
</citation>
</ref>
<ref id="B5">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Burnfield</surname>
<given-names>J. M.</given-names>
</name>
<name>
<surname>Cesar</surname>
<given-names>G. M.</given-names>
</name>
<name>
<surname>Buster</surname>
<given-names>T. W.</given-names>
</name>
<name>
<surname>Irons</surname>
<given-names>S. L.</given-names>
</name>
<name>
<surname>Pfeifer</surname>
<given-names>C. M.</given-names>
</name>
</person-group> (<year>2018</year>). <article-title>Walking and fitness improvements in a child with diplegic cerebral palsy following motor-assisted elliptical intervention</article-title>. <source>Pediatr. Phys. Ther.</source> <volume>30</volume> (<issue>4</issue>), <fpage>E1</fpage>&#x2013;<lpage>E7</lpage>. <pub-id pub-id-type="doi">10.1097/PEP.0000000000000541</pub-id>
</citation>
</ref>
<ref id="B6">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Burnfield</surname>
<given-names>J. M.</given-names>
</name>
<name>
<surname>Pfeifer</surname>
<given-names>C. M.</given-names>
</name>
<name>
<surname>Kwapiszeski</surname>
<given-names>S. J.</given-names>
</name>
<name>
<surname>Irons</surname>
<given-names>S. L.</given-names>
</name>
<name>
<surname>Buster</surname>
<given-names>T. W.</given-names>
</name>
<name>
<surname>Cesar</surname>
<given-names>G. M.</given-names>
</name>
</person-group> (<year>2019a</year>). <article-title>Impact of ICARE training speed and motor assistance on cardiovascular response</article-title>. <source>Cardiopulm. Phys. Ther. J.</source> <volume>30</volume> (<issue>3</issue>), <fpage>115</fpage>&#x2013;<lpage>122</lpage>. <pub-id pub-id-type="doi">10.1097/cpt.0000000000000098</pub-id>
</citation>
</ref>
<ref id="B7">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Burnfield</surname>
<given-names>J. M.</given-names>
</name>
<name>
<surname>Shu</surname>
<given-names>Y.</given-names>
</name>
<name>
<surname>Buster</surname>
<given-names>T.</given-names>
</name>
<name>
<surname>Taylor</surname>
<given-names>A.</given-names>
</name>
</person-group> (<year>2010</year>). <article-title>Similarity of joint kinematics and muscle demands between elliptical training and walking: Implications for practice</article-title>. <source>Phys. Ther.</source> <volume>90</volume> (<issue>2</issue>), <fpage>289</fpage>&#x2013;<lpage>305</lpage>. <pub-id pub-id-type="doi">10.2522/ptj.20090033</pub-id>
</citation>
</ref>
<ref id="B8">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Burnfield</surname>
<given-names>J. M.</given-names>
</name>
<name>
<surname>Shu</surname>
<given-names>Y.</given-names>
</name>
<name>
<surname>Buster</surname>
<given-names>T. W.</given-names>
</name>
<name>
<surname>Taylor</surname>
<given-names>A. P.</given-names>
</name>
<name>
<surname>Nelson</surname>
<given-names>C. A.</given-names>
</name>
</person-group> (<year>2011</year>). <article-title>Impact of elliptical trainer ergonomic modifications on perceptions of safety, comfort, workout, and usability for people with physical disabilities and chronic conditions</article-title>. <source>Phys. Ther.</source> <volume>91</volume> (<issue>11</issue>), <fpage>1604</fpage>&#x2013;<lpage>1617</lpage>. <pub-id pub-id-type="doi">10.2522/ptj.20100332</pub-id>
</citation>
</ref>
<ref id="B9">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Cesar</surname>
<given-names>G. M.</given-names>
</name>
<name>
<surname>Buster</surname>
<given-names>T. W.</given-names>
</name>
<name>
<surname>Burnfield</surname>
<given-names>J. M.</given-names>
</name>
</person-group> (<year>2020</year>). <article-title>Cardiorespiratory fitness, balance and walking improvements in an adolescent with cerebral palsy (GMFCS II) and autism after motor-assisted elliptical training</article-title>. <source>Eur. J. Physiother.</source> <volume>22</volume> (<issue>3</issue>), <fpage>124</fpage>&#x2013;<lpage>132</lpage>. <pub-id pub-id-type="doi">10.1080/21679169.2018.1536764</pub-id>
</citation>
</ref>
<ref id="B10">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Deutsch</surname>
<given-names>J. E.</given-names>
</name>
<name>
<surname>James-Palmer</surname>
<given-names>A.</given-names>
</name>
<name>
<surname>Damodaran</surname>
<given-names>H.</given-names>
</name>
<name>
<surname>Puh</surname>
<given-names>U.</given-names>
</name>
</person-group> (<year>2021</year>). <article-title>Comparison of neuromuscular and cardiovascular exercise intensity and enjoyment between standard of care, off-the-shelf and custom active video games for promotion of physical activity of persons post-stroke</article-title>. <source>J. Neuroeng. Rehabil.</source> <volume>18</volume> (<issue>1</issue>), <fpage>63</fpage>. <pub-id pub-id-type="doi">10.1186/s12984-021-00850-2</pub-id>
</citation>
</ref>
<ref id="B11">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Deutsch</surname>
<given-names>J. E.</given-names>
</name>
<name>
<surname>Westcott McCoy</surname>
<given-names>S.</given-names>
</name>
</person-group> (<year>2017</year>). <article-title>Virtual reality and serious games in neurorehabilitation of children and adults: Prevention, plasticity, and participation</article-title>. <source>Pediatr. Phys. Ther.</source> <volume>29</volume> (<issue>3</issue>), <fpage>S23</fpage>&#x2013;<lpage>S36</lpage>. <pub-id pub-id-type="doi">10.1097/PEP.0000000000000387</pub-id>
</citation>
</ref>
<ref id="B12">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Fritz</surname>
<given-names>S. L.</given-names>
</name>
<name>
<surname>Pittman</surname>
<given-names>A. L.</given-names>
</name>
<name>
<surname>Robinson</surname>
<given-names>A. C.</given-names>
</name>
<name>
<surname>Orton</surname>
<given-names>S. C.</given-names>
</name>
<name>
<surname>Rivers</surname>
<given-names>E. D.</given-names>
</name>
</person-group> (<year>2007</year>). <article-title>An intense intervention for improving gait, balance, and mobility for individuals with chronic stroke: A pilot study</article-title>. <source>J. Neurol. Phys. Ther.</source> <volume>31</volume> (<issue>2</issue>), <fpage>71</fpage>&#x2013;<lpage>76</lpage>. <pub-id pub-id-type="doi">10.1097/NPT.0b013e3180674a3c</pub-id>
</citation>
</ref>
<ref id="B13">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Hirsch</surname>
<given-names>M. A.</given-names>
</name>
<name>
<surname>Iyer</surname>
<given-names>S. S.</given-names>
</name>
<name>
<surname>Sanjak</surname>
<given-names>M.</given-names>
</name>
</person-group> (<year>2016</year>). <article-title>Exercise-induced neuroplasticity in human Parkinson&#x27;s disease: What is the evidence telling us?</article-title> <source>Park. Relat. Disord.</source> <volume>22</volume> (<issue>1</issue>), <fpage>S78</fpage>&#x2013;<lpage>S81</lpage>. <pub-id pub-id-type="doi">10.1016/j.parkreldis.2015.09.030</pub-id>
</citation>
</ref>
<ref id="B14">
<citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname>Hislop</surname>
<given-names>H.</given-names>
</name>
<name>
<surname>Montgomery</surname>
<given-names>J.</given-names>
</name>
</person-group> (<year>2007</year>). <source>Daniels and worthingham&#x27;s muscle testing</source>.</citation>
</ref>
<ref id="B15">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Hubbard</surname>
<given-names>I. J.</given-names>
</name>
<name>
<surname>Parsons</surname>
<given-names>M. W.</given-names>
</name>
<name>
<surname>Neilson</surname>
<given-names>C.</given-names>
</name>
<name>
<surname>Carey</surname>
<given-names>L. M.</given-names>
</name>
</person-group> (<year>2009</year>). <article-title>Task-specific training: Evidence for and translation to clinical practice</article-title>. <source>Occup. Ther. Int.</source> <volume>16</volume> (<issue>3-4</issue>), <fpage>175</fpage>&#x2013;<lpage>189</lpage>. <pub-id pub-id-type="doi">10.1002/oti.275</pub-id>
</citation>
</ref>
<ref id="B16">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Irons</surname>
<given-names>S. L.</given-names>
</name>
<name>
<surname>Brusola</surname>
<given-names>G. A.</given-names>
</name>
<name>
<surname>Buster</surname>
<given-names>T. W.</given-names>
</name>
<name>
<surname>Burnfield</surname>
<given-names>J. M.</given-names>
</name>
</person-group> (<year>2015</year>). <article-title>Novel motor-assisted elliptical training intervention improves 6-minute walk test and oxygen cost for an individual with progressive supranuclear palsy</article-title>. <source>Cardiopulm. Phys. Ther. J.</source> <volume>26</volume> (<issue>2</issue>), <fpage>36</fpage>&#x2013;<lpage>41</lpage>. <pub-id pub-id-type="doi">10.1097/cpt.0000000000000007</pub-id>
</citation>
</ref>
<ref id="B17">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Kadaba</surname>
<given-names>M. P.</given-names>
</name>
<name>
<surname>Ramakrishnan</surname>
<given-names>H. K.</given-names>
</name>
<name>
<surname>Wootten</surname>
<given-names>M. E.</given-names>
</name>
<name>
<surname>Gainey</surname>
<given-names>J.</given-names>
</name>
<name>
<surname>Gorton</surname>
<given-names>G.</given-names>
</name>
<name>
<surname>Cochran</surname>
<given-names>G. V.</given-names>
</name>
</person-group> (<year>1989</year>). <article-title>Repeatability of kinematic, kinetic, and electromyographic data in normal adult gait</article-title>. <source>J. Orthop. Res.</source> <volume>7</volume> (<issue>6</issue>), <fpage>849</fpage>&#x2013;<lpage>860</lpage>. <pub-id pub-id-type="doi">10.1002/jor.1100070611</pub-id>
</citation>
</ref>
<ref id="B18">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Katz-Leurer</surname>
<given-names>M.</given-names>
</name>
<name>
<surname>Carmeli</surname>
<given-names>E.</given-names>
</name>
<name>
<surname>Shochina</surname>
<given-names>M.</given-names>
</name>
</person-group> (<year>2003</year>). <article-title>The effect of early aerobic training on independence six months post stroke</article-title>. <source>Clin. Rehabil.</source> <volume>17</volume> (<issue>7</issue>), <fpage>735</fpage>&#x2013;<lpage>741</lpage>. <pub-id pub-id-type="doi">10.1191/0269215503cr671oa</pub-id>
</citation>
</ref>
<ref id="B21">
<citation citation-type="book">
<person-group person-group-type="editor">
<name>
<surname>Kim</surname>
<given-names>J.</given-names>
</name>
</person-group> (<year>2011</year>). <source>Virtual reality</source>. <publisher-loc>London, United Kingdom</publisher-loc>: <publisher-name>IntechOpen</publisher-name>, <fpage>419</fpage>&#x2013;<lpage>428</lpage>. <pub-id pub-id-type="doi">10.5772/553</pub-id>
</citation>
</ref>
<ref id="B19">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Labruyere</surname>
<given-names>R.</given-names>
</name>
<name>
<surname>Gerber</surname>
<given-names>C. N.</given-names>
</name>
<name>
<surname>Birrer-Brutsch</surname>
<given-names>K.</given-names>
</name>
<name>
<surname>Meyer-Heim</surname>
<given-names>A.</given-names>
</name>
<name>
<surname>van Hedel</surname>
<given-names>H. J.</given-names>
</name>
</person-group> (<year>2013</year>). <article-title>Requirements for and impact of a serious game for neuro-pediatric robot-assisted gait training</article-title>. <source>Res. Dev. Disabil.</source> <volume>34</volume> (<issue>11</issue>), <fpage>3906</fpage>&#x2013;<lpage>3915</lpage>. <pub-id pub-id-type="doi">10.1016/j.ridd.2013.07.031</pub-id>
</citation>
</ref>
<ref id="B20">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Liu</surname>
<given-names>T.</given-names>
</name>
</person-group> (<year>2013</year>). <article-title>Sensory processing and motor skill performance in elementary school children with autism spectrum disorder</article-title>. <source>Percept. Mot. Ski.</source> <volume>116</volume> (<issue>1</issue>), <fpage>197</fpage>&#x2013;<lpage>209</lpage>. <pub-id pub-id-type="doi">10.2466/10.25.PMS.116.1.197-209</pub-id>
</citation>
</ref>
<ref id="B22">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Monedero</surname>
<given-names>J.</given-names>
</name>
<name>
<surname>Lyons</surname>
<given-names>E. J.</given-names>
</name>
<name>
<surname>O&#x27;Gorman</surname>
<given-names>D. J.</given-names>
</name>
</person-group> (<year>2015</year>). <article-title>Interactive video game cycling leads to higher energy expenditure and is more enjoyable than conventional exercise in adults</article-title>. <source>PLoS One</source> <volume>10</volume> (<issue>3</issue>), <fpage>e0118470</fpage>. <pub-id pub-id-type="doi">10.1371/journal.pone.0118470</pub-id>
</citation>
</ref>
<ref id="B23">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Nelson</surname>
<given-names>C. A.</given-names>
</name>
<name>
<surname>Burnfield</surname>
<given-names>J. M.</given-names>
</name>
<name>
<surname>Shu</surname>
<given-names>Y.</given-names>
</name>
<name>
<surname>Buster</surname>
<given-names>T. W.</given-names>
</name>
<name>
<surname>Taylor</surname>
<given-names>A. P.</given-names>
</name>
<name>
<surname>Graham</surname>
<given-names>A.</given-names>
</name>
</person-group> (<year>2011</year>). <article-title>Modified elliptical machine motor-drive design for assistive gait rehabilitation</article-title>. <source>J. Med. Devices</source> <volume>5</volume> (<issue>2</issue>), <fpage>7</fpage>. <pub-id pub-id-type="doi">10.1115/1.4003693</pub-id>
</citation>
</ref>
<ref id="B24">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Nelson</surname>
<given-names>C. A.</given-names>
</name>
<name>
<surname>Stolle</surname>
<given-names>C. J.</given-names>
</name>
<name>
<surname>Burnfield</surname>
<given-names>J. M.</given-names>
</name>
<name>
<surname>Buster</surname>
<given-names>T. W.</given-names>
</name>
</person-group> (<year>2015</year>). <article-title>Modification of the ICARE system for pediatric therapy</article-title>. <source>J. Med. Device.</source> <volume>9</volume> (<issue>4</issue>), <fpage>6</fpage>. <pub-id pub-id-type="doi">10.1115/1.4030276</pub-id>
</citation>
</ref>
<ref id="B25">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>O&#x27;Connor</surname>
<given-names>C. M.</given-names>
</name>
<name>
<surname>Thorpe</surname>
<given-names>S. K.</given-names>
</name>
<name>
<surname>O&#x27;Malley</surname>
<given-names>M. J.</given-names>
</name>
<name>
<surname>Vaughan</surname>
<given-names>C. L.</given-names>
</name>
</person-group> (<year>2007</year>). <article-title>Automatic detection of gait events using kinematic data</article-title>. <source>Gait Posture</source> <volume>25</volume> (<issue>3</issue>), <fpage>469</fpage>&#x2013;<lpage>474</lpage>. <pub-id pub-id-type="doi">10.1016/j.gaitpost.2006.05.016</pub-id>
</citation>
</ref>
<ref id="B26">
<citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname>Perry</surname>
<given-names>J.</given-names>
</name>
<name>
<surname>Burnfield</surname>
<given-names>J. M.</given-names>
</name>
</person-group> (<year>2010</year>). <source>Gait analysis: Normal and pathological function</source>.<publisher-loc>Thorofare, NJ</publisher-loc> <publisher-name>SLACK Incorporated</publisher-name>. </citation>
</ref>
<ref id="B27">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Pfeifer</surname>
<given-names>C. M.</given-names>
</name>
<name>
<surname>Rowen</surname>
<given-names>D. A.</given-names>
</name>
<name>
<surname>Buster</surname>
<given-names>T. W.</given-names>
</name>
<name>
<surname>Cesar</surname>
<given-names>G. M.</given-names>
</name>
<name>
<surname>Irons</surname>
<given-names>S. L.</given-names>
</name>
<name>
<surname>Burnfield</surname>
<given-names>J. M.</given-names>
</name>
</person-group> (<year>2019</year>). <article-title>Design and validation of a heart rate and speed monitoring device with intelligently controlled assistive rehabilitation elliptical</article-title>. <source>J. Med. Device.</source> <volume>13</volume> (<issue>1</issue>), <fpage>4</fpage>. <pub-id pub-id-type="doi">10.1115/1.4041337</pub-id>
</citation>
</ref>
<ref id="B28">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Richards</surname>
<given-names>C. L.</given-names>
</name>
<name>
<surname>Malouin</surname>
<given-names>F.</given-names>
</name>
<name>
<surname>Wood-Dauphinee</surname>
<given-names>S.</given-names>
</name>
<name>
<surname>Williams</surname>
<given-names>J. I.</given-names>
</name>
<name>
<surname>Bouchard</surname>
<given-names>J. P.</given-names>
</name>
<name>
<surname>Brunet</surname>
<given-names>D.</given-names>
</name>
</person-group> (<year>1993</year>). <article-title>Task-specific physical therapy for optimization of gait recovery in acute stroke patients</article-title>. <source>Arch. Phys. Med. Rehabil.</source> <volume>74</volume> (<issue>6</issue>), <fpage>612</fpage>&#x2013;<lpage>620</lpage>. <pub-id pub-id-type="doi">10.1016/0003-9993(93)90159-8</pub-id>
</citation>
</ref>
<ref id="B29">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Robert</surname>
<given-names>M.</given-names>
</name>
<name>
<surname>Ballaz</surname>
<given-names>L.</given-names>
</name>
<name>
<surname>Hart</surname>
<given-names>R.</given-names>
</name>
<name>
<surname>Lemay</surname>
<given-names>M.</given-names>
</name>
</person-group> (<year>2013</year>). <article-title>Exercise intensity levels in children with cerebral palsy while playing with an active video game console</article-title>. <source>Phys. Ther.</source> <volume>93</volume> (<issue>8</issue>), <fpage>1084</fpage>&#x2013;<lpage>1091</lpage>. <pub-id pub-id-type="doi">10.2522/ptj.20120204</pub-id>
</citation>
</ref>
<ref id="B30">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Salem</surname>
<given-names>Y.</given-names>
</name>
<name>
<surname>Elokda</surname>
<given-names>A.</given-names>
</name>
</person-group> (<year>2014</year>). <article-title>Use of virtual reality gaming systems for children who are critically ill</article-title>. <source>J. Pediatr. Rehabil. Med.</source> <volume>7</volume> (<issue>3</issue>), <fpage>273</fpage>&#x2013;<lpage>276</lpage>. <pub-id pub-id-type="doi">10.3233/PRM-140296</pub-id>
</citation>
</ref>
<ref id="B31">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Salem</surname>
<given-names>Y.</given-names>
</name>
<name>
<surname>Gropack</surname>
<given-names>S. J.</given-names>
</name>
<name>
<surname>Coffin</surname>
<given-names>D.</given-names>
</name>
<name>
<surname>Godwin</surname>
<given-names>E. M.</given-names>
</name>
</person-group> (<year>2012</year>). <article-title>Effectiveness of a low-cost virtual reality system for children with developmental delay: A preliminary randomised single-blind controlled trial</article-title>. <source>Physiotherapy</source> <volume>98</volume> (<issue>3</issue>), <fpage>189</fpage>&#x2013;<lpage>195</lpage>. <pub-id pub-id-type="doi">10.1016/j.physio.2012.06.003</pub-id>
</citation>
</ref>
<ref id="B32">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Schuler</surname>
<given-names>T.</given-names>
</name>
<name>
<surname>Brutsch</surname>
<given-names>K.</given-names>
</name>
<name>
<surname>Muller</surname>
<given-names>R.</given-names>
</name>
<name>
<surname>van Hedel</surname>
<given-names>H. J.</given-names>
</name>
<name>
<surname>Meyer-Heim</surname>
<given-names>A.</given-names>
</name>
</person-group> (<year>2011</year>). <article-title>Virtual realities as motivational tools for robotic assisted gait training in children: A surface electromyography study</article-title>. <source>NeuroRehabilitation</source> <volume>28</volume> (<issue>4</issue>), <fpage>401</fpage>&#x2013;<lpage>411</lpage>. <pub-id pub-id-type="doi">10.3233/NRE-2011-0670</pub-id>
</citation>
</ref>
<ref id="B33">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Shimada</surname>
<given-names>H.</given-names>
</name>
<name>
<surname>Ishii</surname>
<given-names>K.</given-names>
</name>
<name>
<surname>Makizako</surname>
<given-names>H.</given-names>
</name>
<name>
<surname>Ishiwata</surname>
<given-names>K.</given-names>
</name>
<name>
<surname>Oda</surname>
<given-names>K.</given-names>
</name>
<name>
<surname>Suzukawa</surname>
<given-names>M.</given-names>
</name>
</person-group> (<year>2017</year>). <article-title>Effects of exercise on brain activity during walking in older adults: A randomized controlled trial</article-title>. <source>J. Neuroeng. Rehabil.</source> <volume>14</volume> (<issue>1</issue>), <fpage>50</fpage>. <pub-id pub-id-type="doi">10.1186/s12984-017-0263-9</pub-id>
</citation>
</ref>
<ref id="B34">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Walker</surname>
<given-names>M. L.</given-names>
</name>
<name>
<surname>Ringleb</surname>
<given-names>S. I.</given-names>
</name>
<name>
<surname>Maihafer</surname>
<given-names>G. C.</given-names>
</name>
<name>
<surname>Walker</surname>
<given-names>R.</given-names>
</name>
<name>
<surname>Crouch</surname>
<given-names>J. R.</given-names>
</name>
<name>
<surname>Van Lunen</surname>
<given-names>B.</given-names>
</name>
<etal/>
</person-group> (<year>2010</year>). <article-title>Virtual reality-enhanced partial body weight-supported treadmill training poststroke: Feasibility and effectiveness in 6 subjects</article-title>. <source>Arch. Phys. Med. Rehabil.</source> <volume>91</volume> (<issue>1</issue>), <fpage>115</fpage>&#x2013;<lpage>122</lpage>. <pub-id pub-id-type="doi">10.1016/j.apmr.2009.09.009</pub-id>
</citation>
</ref>
<ref id="B35">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Wuang</surname>
<given-names>Y. P.</given-names>
</name>
<name>
<surname>Su</surname>
<given-names>C. Y.</given-names>
</name>
</person-group> (<year>2011</year>). <article-title>Correlations of sensory processing and visual organization ability with participation in school-aged children with Down syndrome</article-title>. <source>Res. Dev. Disabil.</source> <volume>32</volume> (<issue>6</issue>), <fpage>2398</fpage>&#x2013;<lpage>2407</lpage>. <pub-id pub-id-type="doi">10.1016/j.ridd.2011.07.020</pub-id>
</citation>
</ref>
<ref id="B36">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>You</surname>
<given-names>S. H.</given-names>
</name>
<name>
<surname>Jang</surname>
<given-names>S. H.</given-names>
</name>
<name>
<surname>Kim</surname>
<given-names>Y. H.</given-names>
</name>
<name>
<surname>Hallett</surname>
<given-names>M.</given-names>
</name>
<name>
<surname>Ahn</surname>
<given-names>S. H.</given-names>
</name>
<name>
<surname>Kwon</surname>
<given-names>Y. H.</given-names>
</name>
<etal/>
</person-group> (<year>2005</year>). <article-title>Virtual reality-induced cortical reorganization and associated locomotor recovery in chronic stroke: An experimenter-blind randomized study</article-title>. <source>Stroke</source> <volume>36</volume> (<issue>6</issue>), <fpage>1166</fpage>&#x2013;<lpage>1171</lpage>. <pub-id pub-id-type="doi">10.1161/01.STR.0000162715.43417.91</pub-id>
</citation>
</ref>
</ref-list>
</back>
</article>