<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE article PUBLIC "-//NLM//DTD Journal Publishing DTD v2.3 20070202//EN" "journalpublishing.dtd">
<article article-type="research-article" dtd-version="2.3" xml:lang="EN" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">
<front>
<journal-meta>
<journal-id journal-id-type="publisher-id">Front. Virtual Real.</journal-id>
<journal-title>Frontiers in Virtual Reality</journal-title>
<abbrev-journal-title abbrev-type="pubmed">Front. Virtual Real.</abbrev-journal-title>
<issn pub-type="epub">2673-4192</issn>
<publisher>
<publisher-name>Frontiers Media S.A.</publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="publisher-id">1423911</article-id>
<article-id pub-id-type="doi">10.3389/frvir.2024.1423911</article-id>
<article-categories>
<subj-group subj-group-type="heading">
<subject>Virtual Reality</subject>
<subj-group>
<subject>Original Research</subject>
</subj-group>
</subj-group>
</article-categories>
<title-group>
<article-title>Comparison of teleportation and walking in virtual reality in a declarative learning task</article-title>
<alt-title alt-title-type="left-running-head">Rihs et al.</alt-title>
<alt-title alt-title-type="right-running-head">
<ext-link ext-link-type="uri" xlink:href="https://doi.org/10.3389/frvir.2024.1423911">10.3389/frvir.2024.1423911</ext-link>
</alt-title>
</title-group>
<contrib-group>
<contrib contrib-type="author" corresp="yes">
<name>
<surname>Rihs</surname>
<given-names>Michael</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
<xref ref-type="aff" rid="aff2">
<sup>2</sup>
</xref>
<xref ref-type="corresp" rid="c001">&#x2a;</xref>
<uri xlink:href="https://loop.frontiersin.org/people/2696630/overview"/>
<role content-type="https://credit.niso.org/contributor-roles/conceptualization/"/>
<role content-type="https://credit.niso.org/contributor-roles/formal-analysis/"/>
<role content-type="https://credit.niso.org/contributor-roles/funding-acquisition/"/>
<role content-type="https://credit.niso.org/contributor-roles/project-administration/"/>
<role content-type="https://credit.niso.org/contributor-roles/visualization/"/>
<role content-type="https://credit.niso.org/contributor-roles/writing-original-draft/"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname>Steuri</surname>
<given-names>Rahel A.</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
<uri xlink:href="https://loop.frontiersin.org/people/2866275/overview"/>
<role content-type="https://credit.niso.org/contributor-roles/methodology/"/>
<role content-type="https://credit.niso.org/contributor-roles/software/"/>
<role content-type="https://credit.niso.org/contributor-roles/Writing - review &#x26; editing/"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname>Aeschlimann</surname>
<given-names>Sarah A.</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
<uri xlink:href="https://loop.frontiersin.org/people/2868209/overview"/>
<role content-type="https://credit.niso.org/contributor-roles/investigation/"/>
<role content-type="https://credit.niso.org/contributor-roles/methodology/"/>
<role content-type="https://credit.niso.org/contributor-roles/software/"/>
<role content-type="https://credit.niso.org/contributor-roles/Writing - review &#x26; editing/"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname>Mast</surname>
<given-names>Fred W.</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
<uri xlink:href="https://loop.frontiersin.org/people/7614/overview"/>
<role content-type="https://credit.niso.org/contributor-roles/conceptualization/"/>
<role content-type="https://credit.niso.org/contributor-roles/funding-acquisition/"/>
<role content-type="https://credit.niso.org/contributor-roles/supervision/"/>
<role content-type="https://credit.niso.org/contributor-roles/Writing - review &#x26; editing/"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname>Dobricki</surname>
<given-names>Martin</given-names>
</name>
<xref ref-type="aff" rid="aff2">
<sup>2</sup>
</xref>
<uri xlink:href="https://loop.frontiersin.org/people/105572/overview"/>
<role content-type="https://credit.niso.org/contributor-roles/conceptualization/"/>
<role content-type="https://credit.niso.org/contributor-roles/funding-acquisition/"/>
<role content-type="https://credit.niso.org/contributor-roles/Writing - review &#x26; editing/"/>
</contrib>
</contrib-group>
<aff id="aff1">
<sup>1</sup>
<institution>Division of Cognitive Psychology, Perception and Research Methods</institution>, <institution>Institute of Psychology</institution>, <institution>University of Bern</institution>, <addr-line>Bern</addr-line>, <country>Switzerland</country>
</aff>
<aff id="aff2">
<sup>2</sup>
<institution>Education &#x26; Digital Technologies Lab</institution>, <institution>Institute of Research, Development and Evaluation</institution>, <institution>Bern University for Teacher Education</institution>, <addr-line>Bern</addr-line>, <country>Switzerland</country>
</aff>
<author-notes>
<fn fn-type="edited-by">
<p>
<bold>Edited by:</bold> <ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/1230016/overview">Erwan David</ext-link>, Le Mans Universit&#xe9;, France</p>
</fn>
<fn fn-type="edited-by">
<p>
<bold>Reviewed by:</bold> <ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/1844867/overview">Julian Keil</ext-link>, Ruhr University Bochum, Germany</p>
<p>
<ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/305341/overview">Mina C. Johnson-Glenberg</ext-link>, Arizona State University, United States</p>
<p>
<ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/725456/overview">Estelle Michinov</ext-link>, University of Rennes 2 &#x2013; Upper Brittany, France</p>
<p>
<ext-link ext-link-type="uri" xlink:href="https://loop.frontiersin.org/people/2731000/overview">Inas Redjem</ext-link>, EA1285 Laboratoire de Psychologie, Cognition, Comportement, Communication (LP3C), France, in collaboration with reviewer EM</p>
</fn>
<corresp id="c001">&#x2a;Correspondence: Michael Rihs, <email>michael.rihs@unibe.ch</email>
</corresp>
</author-notes>
<pub-date pub-type="epub">
<day>08</day>
<month>11</month>
<year>2024</year>
</pub-date>
<pub-date pub-type="collection">
<year>2024</year>
</pub-date>
<volume>5</volume>
<elocation-id>1423911</elocation-id>
<history>
<date date-type="received">
<day>26</day>
<month>04</month>
<year>2024</year>
</date>
<date date-type="accepted">
<day>29</day>
<month>08</month>
<year>2024</year>
</date>
</history>
<permissions>
<copyright-statement>Copyright &#xa9; 2024 Rihs, Steuri, Aeschlimann, Mast and Dobricki.</copyright-statement>
<copyright-year>2024</copyright-year>
<copyright-holder>Rihs, Steuri, Aeschlimann, Mast and Dobricki</copyright-holder>
<license xlink:href="http://creativecommons.org/licenses/by/4.0/">
<p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.</p>
</license>
</permissions>
<abstract>
<sec>
<title>Introduction</title>
<p>Virtual reality (VR) offers new possibilities for learning in educational settings by navigating through large 3D virtual environments. When designing VR-based learning applications, developers have to decide between different locomotion techniques to navigate through VR. Since physical activity and walking have been shown to enhance learning, physical walking in VR should increase learning compared to locomotion techniques without physical activity.</p>
</sec>
<sec>
<title>Methods</title>
<p>In this study, we examined if learners who are able to walk freely in VR differ regarding their declarative knowledge acquisition from learners who are teleported in VR.</p>
</sec>
<sec>
<title>Results</title>
<p>Learning outcomes did not differ between these two conditions, neither immediately after learning in VR nor after a one-day delay. Also, participants&#x2019; sense of presence in the virtual environment did not differ between the two conditions.</p>
</sec>
<sec>
<title>Discussion</title>
<p>These findings suggest that both teleportation and walking are suitable for declarative knowledge acquisition in VR, and that teleportation may be sufficient enough.</p>
</sec>
</abstract>
<kwd-group>
<kwd>walking</kwd>
<kwd>teleportation</kwd>
<kwd>learning</kwd>
<kwd>education</kwd>
<kwd>physical activity</kwd>
<kwd>knowledge acquisition</kwd>
<kwd>immersion</kwd>
</kwd-group>
<custom-meta-wrap>
<custom-meta>
<meta-name>section-at-acceptance</meta-name>
<meta-value>Virtual Reality and Human Behaviour</meta-value>
</custom-meta>
</custom-meta-wrap>
</article-meta>
</front>
<body>
<sec id="s1">
<title>1 Introduction</title>
<p>Virtual reality (VR) opens exciting new possibilities for immersive learning experiences by allowing users to navigate three-dimensional virtual worlds. These environments can range from emulating medieval cities and museums to chemical laboratories (<xref ref-type="bibr" rid="B9">Checa and Bustillo, 2020</xref>; <xref ref-type="bibr" rid="B18">Giangreco et al., 2019</xref>; <xref ref-type="bibr" rid="B22">Hu-Au and Okita, 2021</xref>). Moreover, these environments also allow to teach abstract content like climate change in an efficient way [e.g., <xref ref-type="bibr" rid="B37">Markowitz et al. (2018)</xref>, <xref ref-type="bibr" rid="B54">Thoma et al. (2023)</xref>]. Presenting learning content in VR is a promising alternative to conventional learning materials. For instance, earlier research compared knowledge acquisition between a group of students who completed an architecture lesson using VR and a group who completed the lesson using presentation slides, videos, and pictures. The students who used VR for learning showed higher scores in a subsequent knowledge test (<xref ref-type="bibr" rid="B64">Wu et al., 2021</xref>). In a similar vein, <xref ref-type="bibr" rid="B20">Gloy et al. (2022)</xref> compared immersive VR anatomy atlases with anatomy textbooks. Results showed that students who learned in VR completed the test faster and achieved a higher proportion of correct answers. Indeed, the beneficial effects of VR on learning have been shown in multiple meta-analyses [e.g., <xref ref-type="bibr" rid="B57">Villena-Taranilla et al. (2022)</xref>, <xref ref-type="bibr" rid="B63">Wu et al. (2020)</xref>, <xref ref-type="bibr" rid="B65">Yu (2021)</xref>]. Learning often involves the acquisition of declarative knowledge which refers to an individual&#x2019;s knowledge about facts or ideas (<xref ref-type="bibr" rid="B1">Anderson, 1976</xref>; <xref ref-type="bibr" rid="B49">Shavelson et al., 2005</xref>). <xref ref-type="bibr" rid="B58">Webster (2016)</xref> compared the acquisition of declarative knowledge between a VR setting and a lecture-based setting, showing that VR enhanced the acquisition of declarative knowledge. Thus, VR is also effective for learning new declarative knowledge.</p>
<p>In VR, locomotion is a key element to optimally exploit the benefits of VR, leading to better immersion and improved presence (e.g., <xref ref-type="bibr" rid="B28">Kim and Rhiu (2021)</xref>, <xref ref-type="bibr" rid="B30">Langbehn et al. (2018)</xref>). The methods of navigating in VR vary, with navigation relying on joysticks, teleportation, or physical walking. Each method for navigation in VR has its benefits and disadvantages. The usage of a joystick for movement has been shown to result in more motion sickness than walking and teleportation (<xref ref-type="bibr" rid="B7">Buttussi and Chittaro, 2019</xref>; <xref ref-type="bibr" rid="B8">Caputo et al., 2023</xref>; <xref ref-type="bibr" rid="B17">Frommel et al., 2017</xref>; <xref ref-type="bibr" rid="B30">Langbehn et al., 2018</xref>). However, walking in VR requires more physical effort, time to traverse a VR environment, and a larger physical area compared to movement using a joystick or teleportation (<xref ref-type="bibr" rid="B6">Bozgeyikli et al., 2016</xref>; <xref ref-type="bibr" rid="B7">Buttussi and Chittaro, 2019</xref>; <xref ref-type="bibr" rid="B28">Kim and Rhiu, 2021</xref>; <xref ref-type="bibr" rid="B50">Shewaga et al., 2017</xref>). Additional hardware like omnidirectional treadmills could resolve the problem of available physical space but they are currently still expensive. Redirected walking solves the problem of available space by adjusting participants&#x2019; path as soon as they reach the end of their available physical space (e.g., <xref ref-type="bibr" rid="B3">Banakou and Slater (2023)</xref>). Based on users&#x2019; preferences, <xref ref-type="bibr" rid="B30">Langbehn et al. (2018)</xref> highlighted that both teleportation and redirected walking should be favored over movement by joystick in VR. The development of current VR headsets like the Meta Quest 3 seems to align with these suggestions by offering a dynamic shift between teleportation and walking&#x2013;for instance in the hub environment. Despite this, <xref ref-type="bibr" rid="B48">Sayyad et al. (2020)</xref> observed a preference for walking over teleportation in their study, and multiple studies also showed that physically walking through VR increases the sense of presence and spatial orientation compared to teleportation (<xref ref-type="bibr" rid="B28">Kim and Rhiu, 2021</xref>; <xref ref-type="bibr" rid="B30">Langbehn et al., 2018</xref>; <xref ref-type="bibr" rid="B50">Shewaga et al., 2017</xref>; <xref ref-type="bibr" rid="B52">Slater et al., 1995</xref>; <xref ref-type="bibr" rid="B55">Usoh et al., 1999</xref>). It remains unclear how walking and teleportation affect the acquisition of declarative knowledge. More research is needed to investigate which type of locomotion is best suited for declarative knowledge acquisition in VR, and this has motivated us to conduct this study.</p>
<p>Embodied cognition theories suggest that the acquisition of knowledge is linked to the sensory experience of one&#x2019;s body and its movements, highlighting the significance of physical engagement and real-world context in learning (<xref ref-type="bibr" rid="B4">Barsalou, 1999</xref>). Indeed, the body is involved in a wide array of cognitive functions, including language comprehension (<xref ref-type="bibr" rid="B19">Glenberg and Kaschak, 2002</xref>), numerical understanding (<xref ref-type="bibr" rid="B33">Link et al., 2013</xref>), or metaphorical understanding (<xref ref-type="bibr" rid="B61">Wilson and Gibbs, 2007</xref>). However, some educational contents merely rely on the acquisition of purely declarative knowledge with limited potential for embodied alignment. Nevertheless, embodiment also enables the potential of physical activation, which has been shown to enhance academic performance and achievements (<xref ref-type="bibr" rid="B44">Rasberry et al., 2011</xref>; <xref ref-type="bibr" rid="B62">Wretman, 2017</xref>; <xref ref-type="bibr" rid="B66">Zabriskie and Heath, 2019</xref>). Moreover, physical activation through movement breaks during classes has been shown to increase students&#x2019; attention (<xref ref-type="bibr" rid="B13">Daly-Smith et al., 2018</xref>; <xref ref-type="bibr" rid="B34">Lynch et al., 2022</xref>). These studies suggest that physical activities in the learning process may be crucial. Notably, the amount of physical activation is possibly more intense in these studies compared to walking. However, studies in the educational context also showed the positive effects of walking on learning (<xref ref-type="bibr" rid="B5">Biber and Heidorn, 2021</xref>; <xref ref-type="bibr" rid="B60">Weight et al., 2021</xref>). The walking classroom is a didactic approach in which students listen to education podcasts while walking. This approach has been shown to increase students&#x2019; long-term retention, as well as their self-perceived learning efficacy, happiness, and energy (<xref ref-type="bibr" rid="B5">Biber and Heidorn, 2021</xref>; <xref ref-type="bibr" rid="B15">Erwin et al., 2021</xref>; <xref ref-type="bibr" rid="B60">Weight et al., 2021</xref>). The walking classroom also enhances students&#x2019; alertness and information processing (<xref ref-type="bibr" rid="B15">Erwin et al., 2021</xref>; <xref ref-type="bibr" rid="B60">Weight et al., 2021</xref>) which might facilitate the acquisition of declarative knowledge. While findings from the walking classroom approach show the cognitive benefits of physical activity, it is an open question to what extent the same mechanisms also apply to walking in VR environments.</p>
<p>Previous research has shown that walking in VR has a positive effect &#x2013; for example regarding presence and motion sickness (<xref ref-type="bibr" rid="B23">Ib&#xe1;nez et al., 2016</xref>; <xref ref-type="bibr" rid="B47">Saredakis et al., 2020</xref>). However, further research is needed to investigate the effect of physically walking in VR on learning &#x2013; especially regarding the acquisition of declarative knowledge. This aspect is particularly important for designers of future educational applications in VR, as they are faced with the important decision of whether to include physical walking or teleportation in VR. The enhanced learning and cognitive functioning during the walking classroom suggest that walking in VR enhances declarative knowledge acquisition. However, the walking classroom shows that continuous walking during knowledge acquisition enhances learning. In VR applications, however, walking is rather used to move between points of interest at which declarative knowledge can be acquired. The short physical activity of walking between points of interest might also enhance cognitive functioning and thereby enhance learning. <xref ref-type="bibr" rid="B46">Riecke et al. (2010)</xref> have shown enhanced performance in a navigation task when participants navigated through VR by physical walking instead of using joysticks. Earlier studies could not corroborate these findings (<xref ref-type="bibr" rid="B39">Moreno and Mayer, 2002</xref>), but VR headsets have dramatically improved in usability and movement possibilities over the last decade. Recent research by <xref ref-type="bibr" rid="B43">Queiroz et al. (2023)</xref> found that movement in VR reduces the amount of learning compared to sitting in VR. Contrary, <xref ref-type="bibr" rid="B24">Johnson-Glenberg et al. (2021)</xref> showed enhanced learning due to movement, albeit their study varied movement only in regard of hand movements. Consequently, there has not been any conclusive evidence if walking and teleportation in VR might affect the outcome of declarative knowledge acquisition differently.</p>
<p>In this study, we examined if learners who are able to walk in VR differ regarding their declarative knowledge acquisition from learners who are teleported in VR. Recent meta-analyses have shown that VR enhances learning (<xref ref-type="bibr" rid="B63">Wu et al., 2020</xref>; <xref ref-type="bibr" rid="B65">Yu, 2021</xref>), and these effects were also observed for the acquisition of declarative knowledge (<xref ref-type="bibr" rid="B58">Webster, 2016</xref>). However, these studies did not compare whether the type of movement in VR affects knowledge acquisition. Previous research on embodied cognition suggests that physical activity is beneficial for learning [e.g., <xref ref-type="bibr" rid="B44">Rasberry et al. (2011)</xref>, <xref ref-type="bibr" rid="B60">Weight et al. (2021)</xref>, <xref ref-type="bibr" rid="B62">Wretman (2017)</xref>, <xref ref-type="bibr" rid="B66">Zabriskie and Heath (2019)</xref>]. Therefore, we expected that in VR the outcomes of declarative knowledge acquisition of walking learners are better than those of teleported learners. To investigate whether the knowledge acquired in VR is still available on the following day, we compared immediate and delayed recall.</p>
</sec>
<sec sec-type="methods" id="s2">
<title>2 Methods</title>
<sec id="s2-1">
<title>2.1 Participants</title>
<p>Seventy-five students participated in a laboratory experiment in exchange for course credit. A power analysis performed with G&#x2a;Power (<xref ref-type="bibr" rid="B16">Faul et al., 2007</xref>) produced a minimum sample size of 60 participants (effect size of 0.2 for a between-within interaction with a power of .85, a <italic>p</italic>-value of .05, measurements and groups of 2, and correlations among the repeated measurements of .5). The exclusion criteria included wearing a pacemaker, hearing implants or hearing aids, susceptibility to migraine, epilepsy, as well as neurological or psychiatric disease. Eleven participants were excluded due to technical issues during the experiment. The final sample consisted of 64 participants. 44 participants were female (68.75%), and 20 participants were male (31.25%). Participants&#x2019; age ranged from 18&#x2012;29&#xa0;years (<italic>M</italic> &#x3d; 22.3&#xa0;years, SD &#x3d; 2.0&#xa0;years). None of the participants were enrolled in a curriculum that relates to the learning content of the experiment (i.e., astronomy). All participants gave their written informed consent and could withdraw from the study at any time. The study protocol was reviewed and approved by the ethics committee of the faculty of human sciences of the authors&#x2019; institution.</p>
</sec>
<sec id="s2-2">
<title>2.2 Experimental design</title>
<p>A 2 &#xd7; 2-mixed-factor design was conducted with locomotion type (walking vs. teleportation) in VR and measurement time (immediately after vs. 24&#xa0;h after learning) as independent variables. Participants were randomly assigned to the walking or teleportation condition and explored a VR environment exhibiting the solar system. The main dependent variable was the acquired knowledge about the solar system measured with a quiz described below. Additionally, participants&#x2019; experience in the virtual environment (e.g., presence, motion sickness) was assessed by means of the questionnaires also described below.</p>
</sec>
<sec id="s2-3">
<title>2.3 Material</title>
<sec id="s2-3-1">
<title>2.3.1 Virtual environment</title>
<p>A 3D virtual environment was developed using Unreal Engine, version 4.27 (<xref ref-type="bibr" rid="B14">Epic Games, 2019</xref>). This virtual environment was modelled as a museum. The museum consisted of six rooms which were connected by an elevator. Each room measured 4.94 &#xd7; 3.87&#xa0;m and the elevator 1.88 &#xd7; 1.16&#xa0;m. The museum showed an exhibition of the solar system. The first room showed a model of the solar system with all eight planets labeled with their respective names (see <xref ref-type="fig" rid="F1">Figure 1</xref>). In the subsequent four rooms, each room presented two planets of the planetary solar system which were placed in opposite corners (see <xref ref-type="fig" rid="F2">Figure 2</xref>). The distance between the points where the participants had to study the planet spanned 3&#xa0;m. Overall, the expected pathway in each room consisted of approximately 9&#xa0;m for each room. The presentation of these planets aligned with the order of the planets in the solar system. For each planet, four facts were presented alongside the miniature (e.g., &#x201c;orbital period around the Sun: 84 years&#x201d;, &#x201c;ice giant&#x201d;, &#x201c;3rd largest planet&#x201d;, or &#x201c;named after Greek god&#x201d; for Uranus; see <xref ref-type="fig" rid="F3">Figure 3</xref> for an example). The final room showed all planets in order of the solar system (see <xref ref-type="fig" rid="F4">Figure 4</xref>). The virtual environment was displayed using a wireless, motion-tracked head-mounted display (HTC Vive Pro 2; 2,448 &#xd7; 2,448 pixels per eye) and a desktop PC (using a NVIDIA GeForce GTX 1080 graphics card and an Intel Core i7 processor).</p>
<fig id="F1" position="float">
<label>FIGURE 1</label>
<caption>
<p>The first room of the VR museum which shows all eight planets labeled with their respective names.</p>
</caption>
<graphic xlink:href="frvir-05-1423911-g001.tif"/>
</fig>
<fig id="F2" position="float">
<label>FIGURE 2</label>
<caption>
<p>An example room from the bird&#x2019;s perspective. Two planets are depicted in the top left and bottom right corner. In the whole-body movement condition, arrows sequentially emerge on the floor, guiding participants step by step to their destinations.</p>
</caption>
<graphic xlink:href="frvir-05-1423911-g002.tif"/>
</fig>
<fig id="F3" position="float">
<label>FIGURE 3</label>
<caption>
<p>An example room of the virtual museum showing Uranus and the corresponding information about the planet.</p>
</caption>
<graphic xlink:href="frvir-05-1423911-g003.tif"/>
</fig>
<fig id="F4" position="float">
<label>FIGURE 4</label>
<caption>
<p>The last room of the VR museum which shows all eight planets in the order of the solar system.</p>
</caption>
<graphic xlink:href="frvir-05-1423911-g004.tif"/>
</fig>
</sec>
<sec id="s2-3-2">
<title>2.3.2 Measurement of learning outcomes</title>
<p>A quiz consisting of 14 open-ended questions was created to evaluate participants&#x2019; declarative knowledge of the planetary solar system after exploration of the virtual environment. <xref ref-type="table" rid="T1">Table 1</xref> shows each question and the percentage of correct answers given by participants across all conditions. The quiz was conducted using Qualtrics (<ext-link ext-link-type="uri" xlink:href="https://www.qualtrics.com/">https://www.qualtrics.com</ext-link>).</p>
<table-wrap id="T1" position="float">
<label>TABLE 1</label>
<caption>
<p>Questions of the quiz for evaluating participants&#x2019; declarative knowledge immediately after and 24&#xa0;h after learning in VR. For each condition, the frequency of correct answers is displayed with the percentage of correct answers for the respective condition in brackets.</p>
</caption>
<table>
<thead valign="top">
<tr>
<th rowspan="2" align="center">Question</th>
<th colspan="2" align="center">Immediate</th>
<th colspan="2" align="center">24&#xa0;h later</th>
</tr>
<tr>
<th align="center">Walking</th>
<th align="center">Teleportation</th>
<th align="center">Walking</th>
<th align="center">Teleportation</th>
</tr>
</thead>
<tbody valign="top">
<tr>
<td align="left">Write down the order of the planets in the solar system (from closest to farthest from the Sun).</td>
<td align="left">17 (53.12%)</td>
<td align="left">18 (56.25%)</td>
<td align="left">20 (62.50%)</td>
<td align="left">20 (62.50%)</td>
</tr>
<tr>
<td align="left">The ___ is the only planet that has no moons.</td>
<td align="left">26 (81.25%)</td>
<td align="left">29 (90.62%)</td>
<td align="left">23 (71.88%)</td>
<td align="left">29 (90.62%)</td>
</tr>
<tr>
<td align="left">The ___ is called the morning or evening star.</td>
<td align="left">26 (81.25%)</td>
<td align="left">25 (78.12%)</td>
<td align="left">26 (81.25%)</td>
<td align="left">28 (87.50%)</td>
</tr>
<tr>
<td align="left">The origin of the water on the ___ is not yet completely clear.</td>
<td align="left">32 (100.00%)</td>
<td align="left">32 (100.00%)</td>
<td align="left">31 (96.88%)</td>
<td align="left">32 (100.00%)</td>
</tr>
<tr>
<td align="left">Salt deposits are found on the ___.</td>
<td align="left">26 (81.25%)</td>
<td align="left">27 (84.38%)</td>
<td align="left">30 (93.75%)</td>
<td align="left">26 (81.25%)</td>
</tr>
<tr>
<td align="left">The ___ is the most massive planet.</td>
<td align="left">28 (87.50%)</td>
<td align="left">28 (87.50%)</td>
<td align="left">26 (81.25%)</td>
<td align="left">28 (87.50%)</td>
</tr>
<tr>
<td align="left">The ___ is the only planet named after a Greek God.</td>
<td align="left">28 (87.50%)</td>
<td align="left">25 (78.12%)</td>
<td align="left">28 (87.50%)</td>
<td align="left">24 (75.00%)</td>
</tr>
<tr>
<td align="left">The ___ is the only planet that is not visible to the naked eye.</td>
<td align="left">28 (87.50%)</td>
<td align="left">27 (84.38%)</td>
<td align="left">27 (84.38%)</td>
<td align="left">25 (78.12%)</td>
</tr>
<tr>
<td align="left">Arrange the planets in order of size (from smallest to largest).</td>
<td align="left">5 (15.62%)</td>
<td align="left">6 (18.75%)</td>
<td align="left">6 (18.75%)</td>
<td align="left">6 (18.75%)</td>
</tr>
<tr>
<td align="left">Arrange the planets by their orbital periods around the Sun (order from shortest to longest).</td>
<td align="left">16 (50.00%)</td>
<td align="left">16 (50.00%)</td>
<td align="left">15 (46.88%)</td>
<td align="left">15 (46.88%)</td>
</tr>
<tr>
<td align="left">____ belong to the Earth-like planets.</td>
<td align="left">19 (59.38%)</td>
<td align="left">22 (68.75%)</td>
<td align="left">21 (65.62%)</td>
<td align="left">23 (71.88%)</td>
</tr>
<tr>
<td align="left">____ belong to the ice planets.</td>
<td align="left">23 (71.88%)</td>
<td align="left">25 (78.12%)</td>
<td align="left">27 (84.38%)</td>
<td align="left">28 (87.50%)</td>
</tr>
<tr>
<td align="left">____ belong to the gas planets.</td>
<td align="left">23 (71.88%)</td>
<td align="left">26 (81.25%)</td>
<td align="left">27 (84.38%)</td>
<td align="left">27 (84.38%)</td>
</tr>
</tbody>
</table>
</table-wrap>
</sec>
<sec id="s2-3-3">
<title>2.3.3 Questionnaires</title>
<p>The sense of presence was measured using an adapted German version of the presence scale (<xref ref-type="bibr" rid="B27">Kim and Biocca, 1997</xref>). Participants rated the nine items using a 7-point Likert scale. The items were reformulated by changing &#x201c;broadcast&#x201d; and &#x201c;television&#x201d; to &#x201c;experience in virtual reality&#x201d;. Additionally, the pictorial presence self-assessment-manikins (PP-SAM; <xref ref-type="bibr" rid="B59">Weibel et al., 2015</xref>) was used to measure sub-dimensions of presence using pictorial manikins. This questionnaire consists of six items, each measuring a different aspect of presence (self-location, possible actions, attention allocation, spatial situation model, higher cognitive involvement, and suspension of disbelief). The virtual reality sickness questionnaire (VRSQ; <xref ref-type="bibr" rid="B26">Kim et al., 2018</xref>) was used to measure potential symptoms of motion sickness. This questionnaire contains 9 symptoms for which participants indicate the experienced intensity using a 4-point Likert scale (0 &#x3d; not at all, 1 &#x3d; slightly, 2 &#x3d; moderately, and 3 &#x3d; very). The VRSQ covers two subdomains of symptoms (oculomotor and disorientation), which can be summed to a total score of symptoms ranging from 0%&#x2012;100%. Additionally, participants were asked to indicate the amount of prior VR experience by choosing between &#x201c;not at all&#x201d;, &#x201c;little&#x201d; or &#x201c;many&#x201d;, as well as describing their prior knowledge about the presented topic using an open-ended question.</p>
</sec>
</sec>
<sec id="s2-4">
<title>2.4 Procedure</title>
<p>Participants were randomly assigned to the walking or teleportation condition with each condition comprising 32 participants. Participants were informed that the study investigates the potential of VR for declarative learning and that they should remember the displayed information in VR. Participants explored the virtual environment either by physically walking or teleportation. In both conditions, the order of the rooms was kept the same. Participants started by standing in the elevator. When the elevator opened, participants could step into the first room. In the first room, they were instructed to study the model of the solar system and become acclimated to the virtual environment. Subsequently, they had to return into the elevator. After stepping back into the elevator, the doors closed before opening again on the next floor, where they began to explore the next room. This was the first room in which two planets were presented. Each participant followed the same path which was signaled by arrows on the floor. Whenever the participants would stand in front of a planet, the corresponding information would appear. After 30&#xa0;s, the information disappeared, signaling to the participant to move on. This pattern was repeated across all rooms. In the walking condition, the participants could physically walk along the signaled path to the second planet in the room. In the teleportation condition, participants remained in a standing position and did not move in real life. Teleportation occurred automatically so that participants were not required to use a controller. This was done to reduce both motor activity and interference due to the use of the controllers. Furthermore, this allowed us to align the time needed for teleportation with the expected time for walking through the VR environment.</p>
<p>Right after the VR learning experience, participants were asked to complete the declarative knowledge quiz. Subsequently, presence, motion sickness, and the PP-SAM were assessed, and participants were asked about their prior knowledge and VR experience. On the next day, participants returned to the lab and answered the knowledge quiz again. Participants were not told about a second knowledge test in advance. Instead, they were told that they would visit a different virtual world on the second day. This was done to prevent participants from learning more about the presented topics between the two sessions.</p>
</sec>
<sec id="s2-5">
<title>2.5 Data analysis</title>
<p>Responses to the quiz questions were checked manually with one point per correct answer. Misspelled answers (e.g., &#x201c;Markury&#x201d; instead of &#x201c;Mercury&#x201d;) were also counted as correct. Data analysis was performed using R Studio (<xref ref-type="bibr" rid="B42">Posit Team, 2023</xref>) and R (<xref ref-type="bibr" rid="B45">R Core Team, 2023</xref>). To assess the acquisition of knowledge, a mixed ANOVA was conducted with the movement condition (walking vs. teleportation) as between-subject factor and the measurement time (immediately vs. 24&#xa0;h after the VR experience) as within-subject factor. Independent sample t-tests were conducted to compare the effects of the movement condition on presence and motion sickness. If the assumptions for an independent sample t-test were violated, Kruskal&#x2013;Wallis tests were used instead. Given the absence of significant differences between the movement conditions, additional equivalence tests were performed for participants&#x2019; knowledge, presence, and motion sickness using jamovi (<xref ref-type="bibr" rid="B53">The jamovi project, 2024</xref>).</p>
</sec>
</sec>
<sec sec-type="results" id="s3">
<title>3 Results</title>
<sec id="s3-1">
<title>3.1 Knowledge</title>
<p>Participants could score up to 14 points in the knowledge quiz. Their scores in the quiz ranged from 1 to 13 (<italic>M</italic> &#x3d; 9.54, <italic>SD</italic> &#x3d; 2.54). <xref ref-type="table" rid="T2">Table 2</xref> shows the mean values for each condition. Participants&#x2019; scores did not differ, <italic>F</italic>(1, 62) &#x3d; 0.12, <italic>p</italic> &#x3d; .734, &#x3b7;<sub>p</sub>
<sup>2</sup> &#x3c; .01, between the walking (<italic>M</italic> &#x3d; 9.44, <italic>SD</italic> &#x3d; 2.59) and the teleportation condition (<italic>M</italic> &#x3d; 9.64, <italic>SD</italic> &#x3d; 2.51). Moreover, participants&#x2019; scores immediately after learning in VR (<italic>M</italic> &#x3d; 9.42, <italic>SD</italic> &#x3d; 2.72) did not differ, <italic>F</italic>(1, 62) &#x3d; 0.95, <italic>p</italic> &#x3d; .333, &#x3b7;<sub>p</sub>
<sup>2</sup> &#x3d; .02, from their scores after 24&#xa0;h (<italic>M</italic> &#x3d; 9.66, <italic>SD</italic> &#x3d; 2.37). There was no interaction between experimental condition and time, <italic>F</italic>(1, 62) &#x3d; 0.11, <italic>p</italic> &#x3d; .746, &#x3b7;<sub>p</sub>
<sup>2</sup> &#x3c; .01.</p>
<table-wrap id="T2" position="float">
<label>TABLE 2</label>
<caption>
<p>Means and standard deviation (in brackets) of the scores in the quiz for each condition immediately and 24&#xa0;h after learning in VR.</p>
</caption>
<table>
<thead valign="top">
<tr>
<th align="left">Measurement</th>
<th align="left">Walking</th>
<th align="left">Teleportation</th>
</tr>
</thead>
<tbody valign="top">
<tr>
<td align="left">Immediately after VR</td>
<td align="left">9.28 (2.81)</td>
<td align="left">9.56 (2.66)</td>
</tr>
<tr>
<td align="left">24&#xa0;h after VR</td>
<td align="left">9.59 (2.39)</td>
<td align="left">9.72 (2.39)</td>
</tr>
</tbody>
</table>
</table-wrap>
<p>Most participants reported having no prior knowledge about the learning content presented in VR and no or only little prior experience using VR. The findings regarding the learning outcomes reported above remain the same when only looking at participants stating no prior knowledge. Similarly, the findings remain the same if the sample is split according to participants&#x2019; previous experience with VR. The sample characteristics for both groups are shown in <xref ref-type="table" rid="T3">Table 3</xref>.</p>
<table-wrap id="T3" position="float">
<label>TABLE 3</label>
<caption>
<p>Information about the sample for each condition.</p>
</caption>
<table>
<thead valign="top">
<tr>
<th align="left">Variable</th>
<th align="left">Walking</th>
<th align="left">Teleportation</th>
</tr>
</thead>
<tbody valign="top">
<tr>
<td align="left">N</td>
<td align="left">32</td>
<td align="left">32</td>
</tr>
<tr>
<td align="left">Age</td>
<td align="left">
<italic>M</italic> &#x3d; 22.03, <italic>SD</italic> &#x3d; 1.69</td>
<td align="left">
<italic>M</italic> &#x3d; 22.5, <italic>SD</italic> &#x3d; 2.37</td>
</tr>
<tr>
<td align="left">Gender</td>
<td align="left">21 women, 11 men</td>
<td align="left">23 women, 9 men</td>
</tr>
<tr>
<td align="left">Amount of participants reporting prior knowledge</td>
<td align="left">20 participants without prior knowledge, 12 participants with prior knowledge</td>
<td align="left">21 participants without prior knowledge, 9 participants with prior knowledge, 2 participants who did not answer the question about prior knowledge</td>
</tr>
<tr>
<td align="left">Prior Experiences with VR</td>
<td align="left">14 participants with no prior VR experience, 16 participants with little prior experience, 2 participants with much VR experience</td>
<td align="left">6 participants with no prior VR experience, 25 participants with little prior experience, 1 participant with much VR experience</td>
</tr>
</tbody>
</table>
</table-wrap>
</sec>
<sec id="s3-2">
<title>3.2 Sense of presence</title>
<p>Scores in the presence questionnaire ranged from 2.5 to 6. Presence scores did not differ, <italic>t</italic>(61.83) &#x3d; 0.49, <italic>p</italic> &#x3d; .627, <italic>d</italic> &#x3d; 0.12, between the walking (<italic>M</italic> &#x3d; 4.42, <italic>SD</italic> &#x3d; 0.72) and the teleportation condition (<italic>M</italic> &#x3d; 4.34, <italic>SD</italic> &#x3d; 0.68). Participants did also not differ in any of the dimensions measured by the PP-SAM (see <xref ref-type="table" rid="T4">Table 4</xref>).</p>
<table-wrap id="T4" position="float">
<label>TABLE 4</label>
<caption>
<p>Means, standard deviations, and inference statistics for scores in the PP-SAM.</p>
</caption>
<table>
<thead valign="top">
<tr>
<th rowspan="2" align="center">Dimension</th>
<th colspan="2" align="center">Walking</th>
<th colspan="2" align="center">Teleportation</th>
<th colspan="2" align="center">Shapiro-wilk</th>
<th colspan="3" align="center">Kruskal&#x2013;wallis</th>
</tr>
<tr>
<th align="center">
<italic>M</italic>
</th>
<th align="center">
<italic>SD</italic>
</th>
<th align="center">
<italic>M</italic>
</th>
<th align="center">
<italic>SD</italic>
</th>
<th align="center">
<italic>W</italic>
</th>
<th align="center">
<italic>p</italic>
</th>
<th align="center">&#x3c7;2 (1)</th>
<th align="center">
<italic>p</italic>
</th>
<th align="center">&#x3b7;<sup>2</sup>
</th>
</tr>
</thead>
<tbody valign="top">
<tr>
<td align="left">Attention allocation</td>
<td align="left">1.63</td>
<td align="left">0.87</td>
<td align="left">1.66</td>
<td align="left">0.83</td>
<td align="left">0.74</td>
<td align="left">&#x3c;0.001</td>
<td align="left">0.07</td>
<td align="left">0.788</td>
<td align="left">0.01</td>
</tr>
<tr>
<td align="left">Spatial situation model</td>
<td align="left">4.06</td>
<td align="left">0.76</td>
<td align="left">4.00</td>
<td align="left">0.72</td>
<td align="left">0.82</td>
<td align="left">&#x3c;0.001</td>
<td align="left">0.36</td>
<td align="left">0.549</td>
<td align="left">0.01</td>
</tr>
<tr>
<td align="left">Self-location</td>
<td align="left">4.03</td>
<td align="left">0.93</td>
<td align="left">4.03</td>
<td align="left">0.86</td>
<td align="left">0.82</td>
<td align="left">&#x3c;0.001</td>
<td align="left">0.02</td>
<td align="left">0.879</td>
<td align="left">0.02</td>
</tr>
<tr>
<td align="left">Possible actions</td>
<td align="left">2.84</td>
<td align="left">1.11</td>
<td align="left">2.56</td>
<td align="left">0.88</td>
<td align="left">0.91</td>
<td align="left">0.001</td>
<td align="left">0.83</td>
<td align="left">0.362</td>
<td align="left">&#x3c;0.01</td>
</tr>
<tr>
<td align="left">Cognitive involvement</td>
<td align="left">3.88</td>
<td align="left">1.01</td>
<td align="left">4.09</td>
<td align="left">1.03</td>
<td align="left">0.83</td>
<td align="left">&#x3c;0.001</td>
<td align="left">1.04</td>
<td align="left">0.308</td>
<td align="left">&#x3c;0.01</td>
</tr>
<tr>
<td align="left">Suspension of disbelief</td>
<td align="left">2.97</td>
<td align="left">1.03</td>
<td align="left">2.97</td>
<td align="left">1.06</td>
<td align="left">0.89</td>
<td align="left">&#x3c;0.001</td>
<td align="left">0.04</td>
<td align="left">0.839</td>
<td align="left">0.02</td>
</tr>
</tbody>
</table>
</table-wrap>
</sec>
<sec id="s3-3">
<title>3.3 Motion sickness</title>
<p>The motion sickness scores measured with the VRSQ ranged from 33.3 to 75.8. Shapiro-Wilk test (<italic>W</italic> &#x3d; 0.87, <italic>p</italic> &#x3c; .001) showed that the data were not normally distributed, and therefore, we used a Kruskal&#x2013;Wallis test. There was no difference, &#x3c7;<sup>2</sup>(1) &#x3d; 1.7, <italic>p</italic> &#x3d; .192, &#x3b7;<sup>2</sup> &#x3d; .01, in motion sickness between the walking condition (<italic>M</italic> &#x3d; 42.71, <italic>SD</italic> &#x3d; 8.82) and the teleportation condition (<italic>M</italic> &#x3d; 46.20, <italic>SD</italic> &#x3d; 10.17). The scores in the oculomotor subscale of the VRSQ ranged from 33.3 to 91.6, and the data did not follow a normal distribution (<italic>W</italic> &#x3d; 0.87, <italic>p</italic> &#x3c; .001). The walking condition (<italic>M</italic> &#x3d; 44.79, <italic>SD</italic> &#x3d; 11.74) did not differ regarding the scores in the oculomotor subscale from the teleportation condition (<italic>M</italic> &#x3d; 49.48, <italic>SD</italic> &#x3d; 13.71), &#x3c7;<sup>2</sup>(1) &#x3d; 2.22, <italic>p</italic> &#x3d; .136, &#x3b7;<sup>2</sup> &#x3d; .02. The scores in the disorientation subscale of the VRSQ ranged from 33.33 to 60, and the data did not follow a normal distribution (<italic>W</italic> &#x3d; 0.86, <italic>p</italic> &#x3c; .001). Again, the walking condition (<italic>M</italic> &#x3d; 40.62, <italic>SD</italic> &#x3d; 7.45) did not differ, &#x3c7;<sup>2</sup>(1) &#x3d; 1.28, <italic>p</italic> &#x3d; .258, &#x3b7;<sup>2</sup> &#x3c; .00, from the teleportation condition (<italic>M</italic> &#x3d; 42.92, <italic>SD</italic> &#x3d; 8.28). The distribution of the scores in the VRSQ is shown in <xref ref-type="fig" rid="F5">Figure 5</xref>.</p>
<fig id="F5" position="float">
<label>FIGURE 5</label>
<caption>
<p>Scores in the virtual reality sickness questionnaire, both for the overall scores and the two subdimensions (disorientation and oculomotor).</p>
</caption>
<graphic xlink:href="frvir-05-1423911-g005.tif"/>
</fig>
</sec>
<sec id="s3-4">
<title>3.4 Equivalence testing</title>
<p>Neither the equivalence test on participants&#x2019; declarative knowledge outcomes (<italic>t</italic>(61.83) &#x3d; &#x2212;1.00, <italic>p</italic> &#x3d; .162, equivalence bounds &#xb1;0.4) nor the equivalence test on the VRSQ overall score (<italic>t</italic>(60.78) &#x3d; &#x2212;1.634, <italic>p</italic> &#x3d; .054, equivalence bounds &#xb1;0.4) reached significance. For presence, the equivalence test reached significance (<italic>t</italic>(61.83) &#x3d; &#x2212;1.79, <italic>p</italic> &#x3d; .040, equivalence bounds &#xb1;0.4). This suggests that walking results in the same amount of presence as teleportation.</p>
</sec>
</sec>
<sec sec-type="discussion" id="s4">
<title>4 Discussion</title>
<p>We examined if learners enabled to walk in VR differed regarding their declarative knowledge acquisition from learners that were teleported in VR. We found no evidence for an advantage of walking when compared to teleportation. However, a <italic>post hoc</italic> power analysis revealed that the power for the comparisons of the between-subjects factor was low. Thus, further studies will be needed to replicate the absence of differences in declarative knowledge acquisition between walking and teleportation. Moreover, we did not find any differences in motion sickness or presence between the two experimental conditions. Hence, our findings do not confirm previous findings showing enhanced learning due to physical walking or an increased sense of presence when walking in VR (<xref ref-type="bibr" rid="B52">Slater et al., 1995</xref>; <xref ref-type="bibr" rid="B60">Weight et al., 2021</xref>; <xref ref-type="bibr" rid="B66">Zabriskie and Heath, 2019</xref>).</p>
<p>Our study focused on the planetary solar system, and we assessed different types of declarative knowledge such as lexical knowledge (e.g., planet names), relational knowledge (e.g., the order of planets in relation to each other), and conceptual knowledge (e.g., identifying all gas planets). Hence, it is possible that walking in VR can affect the learning of other types of knowledge, especially that of procedural knowledge. This may be hypothesized to occur when walking movements in a learning task are meaningfully related to the process of knowledge acquisition (<xref ref-type="bibr" rid="B51">Skulmowski and Rey, 2018</xref>), for instance by being aligned with each other. VR allows for the creation of educational settings that align with body movements, and developers of VR applications should consider the advantages of VR during development (<xref ref-type="bibr" rid="B2">Bailenson, 2018</xref>).</p>
<p>Previous studies found evidence for the beneficial effect of walking classrooms on learning [e.g., <xref ref-type="bibr" rid="B60">Weight et al. (2021)</xref>]. Our study did not detect any noticeable improvement in learning attributed to walking in VR. This contradicts studies observing cognitive benefits after walking or physical activity (<xref ref-type="bibr" rid="B15">Erwin et al., 2021</xref>; <xref ref-type="bibr" rid="B24">Johnson-Glenberg et al., 2021</xref>; <xref ref-type="bibr" rid="B41">Oppezzo and Schwartz, 2014</xref>; <xref ref-type="bibr" rid="B44">Rasberry et al., 2011</xref>; <xref ref-type="bibr" rid="B62">Wretman, 2017</xref>; <xref ref-type="bibr" rid="B66">Zabriskie and Heath, 2019</xref>), but aligns with earlier studies finding no enhanced learning due to body movement in VR (<xref ref-type="bibr" rid="B39">Moreno and Mayer, 2002</xref>; <xref ref-type="bibr" rid="B43">Queiroz et al., 2023</xref>). One explanation might be that participants in the teleportation condition &#x2013; despite not moving &#x2013; remained in a standing position during the VR experience. Previous studies have shown that a standing position enhances both executive functions and working memory when compared to sitting (<xref ref-type="bibr" rid="B38">Mehta et al., 2016</xref>). These beneficial effects of standing could also improve the acquisition of declarative knowledge. However, there is no evidence for standing in a classroom setting having an advantage regarding learning outcomes (<xref ref-type="bibr" rid="B12">Chim et al., 2021</xref>). Therefore, it is unlikely that the standing position is responsible for the absence of differences in our experiment.</p>
<p>Teleportation has been shown to result in spatial disorientation compared to walking in VR (<xref ref-type="bibr" rid="B11">Cherep et al., 2020</xref>; <xref ref-type="bibr" rid="B10">Cherep et al., 2023</xref>). Thus, teleportation in VR could result in cognitive costs, whereby these costs can be reduced by the usage of rotational self-motion cues guiding marks, mini-maps, trails, or heatmaps (<xref ref-type="bibr" rid="B25">Kelly et al., 2020</xref>; <xref ref-type="bibr" rid="B29">Kraus et al., 2020</xref>; <xref ref-type="bibr" rid="B32">Lim et al., 2020</xref>). In our study, we used automatic teleportation to avoid inferences due to the usability and unfamiliarity of the teleportation system or hand movements. This could have affected the spatial orientation of our sample in the teleportation condition. However, spatial disorientation in the teleportation condition would probably have resulted in differences between the two conditions regarding the scores in the knowledge quiz, motion sickness, or presence. Instead, the usage of rather small museum rooms might have helped participants in the teleportation condition to keep spatial orientation despite being teleported automatically.</p>
<p>Our results remain unaffected by the hardware utilized for teleportation, as participants were teleported automatically without the use of controllers. Different controllers are used in VR, ranging from those featuring joysticks to others incorporating touchpads (<xref ref-type="bibr" rid="B40">Novacek and Jirina, 2020</xref>). This stands in contrast to the evolution of controller prototypes seen in console or PC gaming over decades, where standardized designs have emerged (<xref ref-type="bibr" rid="B35">Maggiorini et al., 2019</xref>). For VR, however, controllers show more variation in design, thus resulting in larger differences in usability between different hardware models. Consequently, the method of teleportation in VR using controllers may differ from automatic teleportation and thereby influence learning outcomes (<xref ref-type="bibr" rid="B36">Maraj et al., 2019</xref>). Thus, forthcoming studies comparing walking to teleportation should consider the use of controllers for teleportation.</p>
<p>No beneficial effects of walking in VR have been demonstrated in this study. It is by all means possible that there are positive effects of walking in VR which were not revealed in this study. For instance, walking has been shown to have a positive impact on health, including reduced risk for development of chronic diseases, reduced depressive symptoms, and better quality of life (<xref ref-type="bibr" rid="B21">Hanson and Jones, 2015</xref>; <xref ref-type="bibr" rid="B31">Lee and Buchner, 2008</xref>; <xref ref-type="bibr" rid="B56">Varma et al., 2014</xref>). Additionally, previous studies also highlight the beneficial effects of walking in other cognitive areas beyond mere acquisition of knowledge. <xref ref-type="bibr" rid="B41">Oppezzo and Schwartz (2014)</xref> observed enhanced creativity both during and after walking which also enhanced the formation of new and more qualitative analogies. As such, even if walking in VR does not enhance the acquisition of the displayed content, it can potentially increase the quality of the respective classroom lesson. Furthermore, the current study exclusively compared the effect of physical walking for knowledge acquisition in VR with teleportation in VR. Other types of physical activity like cycling or running involve a higher level of physical activity than walking (<xref ref-type="bibr" rid="B66">Zabriskie and Heath, 2019</xref>). The current findings are limited to walking and further research is needed to investigate how different types of physical activity in VR could affect the acquisition of declarative knowledge.</p>
<p>Finally, it is important to note that it was not the goal of our study to investigate if VR can enhance learning in general. Instead, it aimed at comparing specifically the effects of walking and teleportation in VR on declarative learning outcomes. Since this comparison represented the focus of the current study, we refrained from a pre-test to assess participants&#x2019; prior knowledge, which represents a limitation of the present study. A considerable body of research has shown that VR has a medium-large effect on learning outcomes (<xref ref-type="bibr" rid="B57">Villena-Taranilla et al., 2022</xref>; <xref ref-type="bibr" rid="B63">Wu et al., 2020</xref>; <xref ref-type="bibr" rid="B65">Yu, 2021</xref>), for instance for learning anatomy or landscape architecture (<xref ref-type="bibr" rid="B20">Gloy et al., 2022</xref>; <xref ref-type="bibr" rid="B64">Wu et al., 2021</xref>). Furthermore, immersive VR applications result in more pronounced learning benefits (<xref ref-type="bibr" rid="B57">Villena-Taranilla et al., 2022</xref>). Given the growing significance of VR, which is driven by more affordable headsets and wider usage scenarios, the number of educational applications for VR is likely to increase. Research needs to align with this trend, exploring how these applications should be designed to optimize learning in a VR environment.</p>
<p>In summary, our study could not support that walking in VR is beneficial for the acquisition of declarative knowledge compared to teleportation in VR. This does not question the benefits of VR for learning in general. Instead, our findings provide important information for the development of VR-based learning apps. Developers of such learning apps will need to consider whether their app should enable users to walk. In educational contexts, our findings suggest that teleportation can keep up with walking when declarative knowledge has been acquired. In these cases, teleportation in VR represents a promising avenue within future, immersive VR learning environments.</p>
</sec>
</body>
<back>
<sec sec-type="data-availability" id="s5">
<title>Data availability statement</title>
<p>The datasets for this study is publicly accessible in the open science framework (OSF): <ext-link ext-link-type="uri" xlink:href="http://doi.org/10.17605/OSF.IO/EC32M">doi.org/10.17605/OSF.IO/EC32M</ext-link>.</p>
</sec>
<sec sec-type="ethics-statement" id="s6">
<title>Ethics statement</title>
<p>The studies involving humans were approved by Ethics committee of the faculty of human sciences of University of Bern. The studies were conducted in accordance with the local legislation and institutional requirements. The participants provided their written informed consent to participate in this study.</p>
</sec>
<sec sec-type="author-contributions" id="s7">
<title>Author contributions</title>
<p>MR: Conceptualization, Formal Analysis, Funding acquisition, Project administration, Visualization, Writing&#x2013;original draft. RS: Methodology, Software, Writing&#x2013;review and editing. SA: Investigation, Methodology, Software, Writing&#x2013;review and editing. FM: Conceptualization, Funding acquisition, Supervision, Writing&#x2013;review and editing. MD: Conceptualization, Funding acquisition, Writing&#x2013;review and editing.</p>
</sec>
<sec sec-type="funding-information" id="s8">
<title>Funding</title>
<p>The author(s) declare that financial support was received for the research, authorship, and/or publication of this article. This manuscript represents independent research funded by BeLEARN&#x2013;a competence center for digitalization in education. Open access funding by the University of Bern.</p>
</sec>
<ack>
<p>A special thanks goes to Pavlos Konstantinidis from the Technology Platform of the Human Sciences Faculty of the University of Bern for developing the experiment in Unreal Engine. Moreover, we also thank Anteo Vicini and Danijela Radovic for their work during data collection.</p>
</ack>
<sec sec-type="COI-statement" id="s9">
<title>Conflict of interest</title>
<p>The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.</p>
</sec>
<sec sec-type="disclaimer" id="s10">
<title>Publisher&#x2019;s note</title>
<p>All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.</p>
</sec>
<ref-list>
<title>References</title>
<ref id="B1">
<citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname>Anderson</surname>
<given-names>J. R.</given-names>
</name>
</person-group> (<year>1976</year>). <source>Language, memory, and thought</source>. <publisher-name>Lawrence Erlbaum</publisher-name>.</citation>
</ref>
<ref id="B2">
<citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname>Bailenson</surname>
<given-names>J.</given-names>
</name>
</person-group> (<year>2018</year>). <source>Experience on demand: what virtual reality is, how it works, and what it can do</source>. <publisher-name>W. W. Norton and Company</publisher-name>.</citation>
</ref>
<ref id="B3">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Banakou</surname>
<given-names>D.</given-names>
</name>
<name>
<surname>Slater</surname>
<given-names>M.</given-names>
</name>
</person-group> (<year>2023</year>). <article-title>A comparison of two methods for moving through a virtual environment: walking in place and interactive redirected walking</article-title>. <source>Front. Virtual Real.</source> <volume>4</volume>, <fpage>1294539</fpage>. <pub-id pub-id-type="doi">10.3389/frvir.2023.1294539</pub-id>
</citation>
</ref>
<ref id="B4">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Barsalou</surname>
<given-names>L. W.</given-names>
</name>
</person-group> (<year>1999</year>). <article-title>Perceptual symbol systems</article-title>. <source>Behav. Brain Sci.</source> <volume>22</volume>, <fpage>577</fpage>&#x2013;<lpage>660</lpage>. <pub-id pub-id-type="doi">10.1017/S0140525X99002149</pub-id>
</citation>
</ref>
<ref id="B5">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Biber</surname>
<given-names>D. D.</given-names>
</name>
<name>
<surname>Heidorn</surname>
<given-names>J.</given-names>
</name>
</person-group> (<year>2021</year>). <article-title>Tailoring the walking classroom to promote college student engagement</article-title>. <source>Coll. Teach.</source> <volume>69</volume> (<issue>3</issue>), <fpage>169</fpage>&#x2013;<lpage>172</lpage>. <pub-id pub-id-type="doi">10.1080/87567555.2020.1833177</pub-id>
</citation>
</ref>
<ref id="B6">
<citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname>Bozgeyikli</surname>
<given-names>E.</given-names>
</name>
<name>
<surname>Raij</surname>
<given-names>A.</given-names>
</name>
<name>
<surname>Katkoori</surname>
<given-names>S.</given-names>
</name>
<name>
<surname>Dubey</surname>
<given-names>R.</given-names>
</name>
</person-group> (<year>2016</year>). &#x201c;<article-title>Point and teleport locomotion technique for virtual reality</article-title>,&#x201d; in <source>Proceedings of the 2016 annual symposium on computer-human interaction in play</source>. Editor <person-group person-group-type="editor">
<name>
<surname>Cox</surname>
<given-names>A.</given-names>
</name>
</person-group> (<publisher-loc>New York, NY</publisher-loc>: <publisher-name>Association for Computing Machinery</publisher-name>), <fpage>205</fpage>&#x2013;<lpage>216</lpage>. <pub-id pub-id-type="doi">10.1145/2967934.2968105</pub-id>
</citation>
</ref>
<ref id="B7">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Buttussi</surname>
<given-names>F.</given-names>
</name>
<name>
<surname>Chittaro</surname>
<given-names>L.</given-names>
</name>
</person-group> (<year>2019</year>). <article-title>Locomotion in place in virtual reality: a comparative evaluation of joystick, teleport, and leaning</article-title>. <source>IEEE Trans. Vis. Comput. Graph.</source> <volume>27</volume> (<issue>1</issue>), <fpage>125</fpage>&#x2013;<lpage>136</lpage>. <pub-id pub-id-type="doi">10.1109/TVCG.2019.2928304</pub-id>
</citation>
</ref>
<ref id="B8">
<citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname>Caputo</surname>
<given-names>A.</given-names>
</name>
<name>
<surname>Zancanaro</surname>
<given-names>M.</given-names>
</name>
<name>
<surname>Giachetti</surname>
<given-names>A.</given-names>
</name>
</person-group> (<year>2023</year>). &#x201c;<article-title>Eyes on teleporting: comparing locomotion techniques in Virtual Reality with respect to presence, sickness and spatial orientation</article-title>,&#x201d; in <source>IFIP conference on human-computer interaction</source> (<publisher-loc>Cham</publisher-loc>: <publisher-name>Springer Nature Switzerland</publisher-name>), <fpage>547</fpage>&#x2013;<lpage>566</lpage>. <pub-id pub-id-type="doi">10.1007/978-3-031-42286-7_31</pub-id>
</citation>
</ref>
<ref id="B9">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Checa</surname>
<given-names>D.</given-names>
</name>
<name>
<surname>Bustillo</surname>
<given-names>A.</given-names>
</name>
</person-group> (<year>2020</year>). <article-title>Advantages and limits of virtual reality in learning processes: briviesca in the fifteenth century</article-title>. <source>Virtual Real.</source> <volume>24</volume> (<issue>1</issue>), <fpage>151</fpage>&#x2013;<lpage>161</lpage>. <pub-id pub-id-type="doi">10.1007/s10055-019-00389-7</pub-id>
</citation>
</ref>
<ref id="B10">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Cherep</surname>
<given-names>L. A.</given-names>
</name>
<name>
<surname>Kelly</surname>
<given-names>J. W.</given-names>
</name>
<name>
<surname>Miller</surname>
<given-names>A.</given-names>
</name>
<name>
<surname>Lim</surname>
<given-names>A. F.</given-names>
</name>
<name>
<surname>Gilbert</surname>
<given-names>S. B.</given-names>
</name>
</person-group> (<year>2023</year>). <article-title>Individual differences in teleporting through virtual environments</article-title>. <source>J. Exp. Psychol. Appl.</source> <volume>29</volume> (<issue>1</issue>), <fpage>111</fpage>&#x2013;<lpage>123</lpage>. <pub-id pub-id-type="doi">10.1037/xap0000396</pub-id>
</citation>
</ref>
<ref id="B11">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Cherep</surname>
<given-names>L. A.</given-names>
</name>
<name>
<surname>Lim</surname>
<given-names>A. F.</given-names>
</name>
<name>
<surname>Kelly</surname>
<given-names>J. W.</given-names>
</name>
<name>
<surname>Acharya</surname>
<given-names>D.</given-names>
</name>
<name>
<surname>Velasco</surname>
<given-names>A.</given-names>
</name>
<name>
<surname>Bustamante</surname>
<given-names>E.</given-names>
</name>
<etal/>
</person-group> (<year>2020</year>). <article-title>Spatial cognitive implications of teleporting through virtual environments</article-title>. <source>J. Exp. Psychol. Appl.</source> <volume>26</volume> (<issue>3</issue>), <fpage>480</fpage>&#x2013;<lpage>492</lpage>. <pub-id pub-id-type="doi">10.1037/xap0000263</pub-id>
</citation>
</ref>
<ref id="B12">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Chim</surname>
<given-names>H. Q.</given-names>
</name>
<name>
<surname>de Groot</surname>
<given-names>R. H. M.</given-names>
</name>
<name>
<surname>Gerven</surname>
<given-names>P. W. M. V.</given-names>
</name>
<name>
<surname>oude Egbrink</surname>
<given-names>M. G. A.</given-names>
</name>
<name>
<surname>Erkens</surname>
<given-names>R. H. J.</given-names>
</name>
<name>
<surname>von Rango</surname>
<given-names>U.</given-names>
</name>
<etal/>
</person-group> (<year>2021</year>). <article-title>The effects of standing in tutorial group meetings on learning: a randomized controlled trial</article-title>. <source>Trends Neurosci. Educ.</source> <volume>24</volume>, <fpage>100156</fpage>. <pub-id pub-id-type="doi">10.1016/j.tine.2021.100156</pub-id>
</citation>
</ref>
<ref id="B13">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Daly-Smith</surname>
<given-names>A. J.</given-names>
</name>
<name>
<surname>Zwolinsky</surname>
<given-names>S.</given-names>
</name>
<name>
<surname>McKenna</surname>
<given-names>J.</given-names>
</name>
<name>
<surname>Tomporowski</surname>
<given-names>P. D.</given-names>
</name>
<name>
<surname>Defeyter</surname>
<given-names>M. A.</given-names>
</name>
<name>
<surname>Manley</surname>
<given-names>A.</given-names>
</name>
</person-group> (<year>2018</year>). <article-title>Systematic review of acute physically active learning and classroom movement breaks on children&#x2019;s physical activity, cognition, academic performance and classroom behaviour: understanding critical design features</article-title>. <source>BMJ Open Sport and Exerc. Med.</source> <volume>4</volume> (<issue>1</issue>), <fpage>e000341</fpage>. <pub-id pub-id-type="doi">10.1136/bmjsem-2018-000341</pub-id>
</citation>
</ref>
<ref id="B14">
<citation citation-type="web">
<collab>Epic Games</collab> (<year>2019</year>). <article-title>Unreal engine</article-title>. <comment>Available at: <ext-link ext-link-type="uri" xlink:href="https://www.unrealengine.com">https://www.unrealengine.com</ext-link>.</comment>
</citation>
</ref>
<ref id="B15">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Erwin</surname>
<given-names>H.</given-names>
</name>
<name>
<surname>Weight</surname>
<given-names>E.</given-names>
</name>
<name>
<surname>Harry</surname>
<given-names>M.</given-names>
</name>
</person-group> (<year>2021</year>). <article-title>&#x201c;Happy, healthy, and smart&#x201d;: student responses to the walking classroom education program aimed to enhance physical activity</article-title>. <source>J. Sch. Health</source> <volume>91</volume> (<issue>3</issue>), <fpage>195</fpage>&#x2013;<lpage>203</lpage>. <pub-id pub-id-type="doi">10.1111/josh.12990</pub-id>
</citation>
</ref>
<ref id="B16">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Faul</surname>
<given-names>F.</given-names>
</name>
<name>
<surname>Erdfelder</surname>
<given-names>E.</given-names>
</name>
<name>
<surname>Lang</surname>
<given-names>A.-G.</given-names>
</name>
<name>
<surname>Buchner</surname>
<given-names>A.</given-names>
</name>
</person-group> (<year>2007</year>). <article-title>G&#x2a;Power 3: a flexible statistical power analysis program for the social, behavioral, and biomedical sciences</article-title>. <source>Behav. Res. Methods</source> <volume>39</volume>, <fpage>175</fpage>&#x2013;<lpage>191</lpage>. <pub-id pub-id-type="doi">10.3758/bf03193146</pub-id>
</citation>
</ref>
<ref id="B17">
<citation citation-type="confproc">
<person-group person-group-type="author">
<name>
<surname>Frommel</surname>
<given-names>J.</given-names>
</name>
<name>
<surname>Sonntag</surname>
<given-names>S.</given-names>
</name>
<name>
<surname>Weber</surname>
<given-names>M.</given-names>
</name>
</person-group> (<year>2017</year>). &#x201c;<article-title>Effects of controller-based locomotion on player experience in a virtual reality exploration game</article-title>,&#x201d; in <conf-name>Proceedings of the 12th international conference on the foundations of digital games</conf-name>, <conf-loc>Hyannis Massachusetts</conf-loc>, <conf-date>August 14 - 17, 2017</conf-date>, <fpage>1</fpage>&#x2013;<lpage>6</lpage>. <pub-id pub-id-type="doi">10.1145/3102071.3102082</pub-id>
</citation>
</ref>
<ref id="B18">
<citation citation-type="confproc">
<person-group person-group-type="author">
<name>
<surname>Giangreco</surname>
<given-names>I.</given-names>
</name>
<name>
<surname>Sauter</surname>
<given-names>L.</given-names>
</name>
<name>
<surname>Parian</surname>
<given-names>M. A.</given-names>
</name>
<name>
<surname>Gasser</surname>
<given-names>R.</given-names>
</name>
<name>
<surname>Heller</surname>
<given-names>S.</given-names>
</name>
<name>
<surname>Rossetto</surname>
<given-names>L.</given-names>
</name>
<etal/>
</person-group> (<year>2019</year>). &#x201c;<article-title>Virtue: a virtual reality museum experience</article-title>,&#x201d; in <conf-name>Proceedings of the 24th International Conference on Intelligent User Interfaces</conf-name>, <conf-loc>Marina del Ray California</conf-loc>, <conf-date>March 17 - 20, 2019</conf-date>, <fpage>119</fpage>&#x2013;<lpage>120</lpage>. <pub-id pub-id-type="doi">10.1145/3308557.3308706</pub-id>
</citation>
</ref>
<ref id="B19">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Glenberg</surname>
<given-names>A. M.</given-names>
</name>
<name>
<surname>Kaschak</surname>
<given-names>M. P.</given-names>
</name>
</person-group> (<year>2002</year>). <article-title>Grounding language in action</article-title>. <source>Psychonomic Bull. and Rev.</source> <volume>9</volume> (<issue>3</issue>), <fpage>558</fpage>&#x2013;<lpage>565</lpage>. <pub-id pub-id-type="doi">10.3758/BF03196313</pub-id>
</citation>
</ref>
<ref id="B20">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Gloy</surname>
<given-names>K.</given-names>
</name>
<name>
<surname>Weyhe</surname>
<given-names>P.</given-names>
</name>
<name>
<surname>Nerenz</surname>
<given-names>E.</given-names>
</name>
<name>
<surname>Kaluschke</surname>
<given-names>M.</given-names>
</name>
<name>
<surname>Uslar</surname>
<given-names>V.</given-names>
</name>
<name>
<surname>Zachmann</surname>
<given-names>G.</given-names>
</name>
<etal/>
</person-group> (<year>2022</year>). <article-title>Immersive anatomy atlas: learning factual medical knowledge in a virtual reality environment</article-title>. <source>Anat. Sci. Educ.</source> <volume>15</volume> (<issue>2</issue>), <fpage>360</fpage>&#x2013;<lpage>368</lpage>. <pub-id pub-id-type="doi">10.1002/ase.2095</pub-id>
</citation>
</ref>
<ref id="B21">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Hanson</surname>
<given-names>S.</given-names>
</name>
<name>
<surname>Jones</surname>
<given-names>A.</given-names>
</name>
</person-group> (<year>2015</year>). <article-title>Is there evidence that walking groups have health benefits? A systematic review and meta-analysis</article-title>. <source>Br. J. Sports Med.</source> <volume>49</volume> (<issue>11</issue>), <fpage>710</fpage>&#x2013;<lpage>715</lpage>. <pub-id pub-id-type="doi">10.1136/bjsports-2014-094157</pub-id>
</citation>
</ref>
<ref id="B22">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Hu-Au</surname>
<given-names>E.</given-names>
</name>
<name>
<surname>Okita</surname>
<given-names>S.</given-names>
</name>
</person-group> (<year>2021</year>). <article-title>Exploring differences in student learning and behavior between real-life and virtual reality chemistry laboratories</article-title>. <source>J. Sci. Educ. Technol.</source> <volume>30</volume>, <fpage>862</fpage>&#x2013;<lpage>876</lpage>. <pub-id pub-id-type="doi">10.1007/s10956-021-09925-0</pub-id>
</citation>
</ref>
<ref id="B23">
<citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname>Ib&#xe1;nez</surname>
<given-names>M. L.</given-names>
</name>
<name>
<surname>Peinado</surname>
<given-names>F.</given-names>
</name>
<name>
<surname>Palmieri</surname>
<given-names>O.</given-names>
</name>
</person-group> (<year>2016</year>). &#x201c;<article-title>Walking in VR: measuring presence and simulator sickness in first-person virtual reality games</article-title>,&#x201d; in <source>Proceedings of the third congress of the Spanish society for video games sciences</source>.</citation>
</ref>
<ref id="B24">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Johnson&#x2010;Glenberg</surname>
<given-names>M. C.</given-names>
</name>
<name>
<surname>Bartolomea</surname>
<given-names>H.</given-names>
</name>
<name>
<surname>Kalina</surname>
<given-names>E.</given-names>
</name>
</person-group> (<year>2021</year>). <article-title>Platform is not destiny: embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences</article-title>. <source>J. Comput. Assisted Learn.</source> <volume>37</volume> (<issue>5</issue>), <fpage>1263</fpage>&#x2013;<lpage>1284</lpage>. <pub-id pub-id-type="doi">10.1111/jcal.12567</pub-id>
</citation>
</ref>
<ref id="B25">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Kelly</surname>
<given-names>J. W.</given-names>
</name>
<name>
<surname>Ostrander</surname>
<given-names>A. G.</given-names>
</name>
<name>
<surname>Lim</surname>
<given-names>A. F.</given-names>
</name>
<name>
<surname>Cherep</surname>
<given-names>L. A.</given-names>
</name>
<name>
<surname>Gilbert</surname>
<given-names>S. B.</given-names>
</name>
</person-group> (<year>2020</year>). <article-title>Teleporting through virtual environments: effects of path scale and environment scale on spatial updating</article-title>. <source>IEEE Trans. Vis. Comput. Graph.</source> <volume>26</volume> (<issue>5</issue>), <fpage>1841</fpage>&#x2013;<lpage>1850</lpage>. <pub-id pub-id-type="doi">10.1109/TVCG.2020.2973051</pub-id>
</citation>
</ref>
<ref id="B26">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Kim</surname>
<given-names>H. K.</given-names>
</name>
<name>
<surname>Park</surname>
<given-names>J.</given-names>
</name>
<name>
<surname>Choi</surname>
<given-names>Y.</given-names>
</name>
<name>
<surname>Choe</surname>
<given-names>M.</given-names>
</name>
</person-group> (<year>2018</year>). <article-title>Virtual reality sickness questionnaire (VRSQ): motion sickness measurement index in a virtual reality environment</article-title>. <source>Appl. Ergon.</source> <volume>69</volume>, <fpage>66</fpage>&#x2013;<lpage>73</lpage>. <pub-id pub-id-type="doi">10.1016/j.apergo.2017.12.016</pub-id>
</citation>
</ref>
<ref id="B27">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Kim</surname>
<given-names>T.</given-names>
</name>
<name>
<surname>Biocca</surname>
<given-names>F.</given-names>
</name>
</person-group> (<year>1997</year>). <article-title>Telepresence via television: two dimensions of telepresence may have different connections to memory and persuasion</article-title>. <source>J. Computer-Mediated Commun.</source> <volume>3</volume> (<issue>2</issue>), <fpage>0</fpage>. <pub-id pub-id-type="doi">10.1111/j.1083-6101.1997.tb00073.x</pub-id>
</citation>
</ref>
<ref id="B28">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Kim</surname>
<given-names>Y. M.</given-names>
</name>
<name>
<surname>Rhiu</surname>
<given-names>I.</given-names>
</name>
</person-group> (<year>2021</year>). <article-title>A comparative study of navigation interfaces in virtual reality environments: a mixed-method approach</article-title>. <source>Appl. Ergon.</source> <volume>96</volume>, <fpage>103482</fpage>. <pub-id pub-id-type="doi">10.1016/j.apergo.2021.103482</pub-id>
</citation>
</ref>
<ref id="B29">
<citation citation-type="confproc">
<person-group person-group-type="author">
<name>
<surname>Kraus</surname>
<given-names>M.</given-names>
</name>
<name>
<surname>Sch&#xe4;fer</surname>
<given-names>H.</given-names>
</name>
<name>
<surname>Meschenmoser</surname>
<given-names>P.</given-names>
</name>
<name>
<surname>Schweitzer</surname>
<given-names>D.</given-names>
</name>
<name>
<surname>Keim</surname>
<given-names>D. A.</given-names>
</name>
<name>
<surname>Sedlmair</surname>
<given-names>M.</given-names>
</name>
<etal/>
</person-group> (<year>2020</year>). &#x201c;<article-title>A comparative study of orientation support tools in virtual reality environments with virtual teleportation</article-title>,&#x201d; in <conf-name>2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)</conf-name>, <conf-loc>Porto de Galinhas, Brazil</conf-loc>, <conf-date>09-13 November 2020</conf-date> (<publisher-name>IEEE</publisher-name>), <fpage>227</fpage>&#x2013;<lpage>238</lpage>. <pub-id pub-id-type="doi">10.1109/ISMAR50242.2020.00046</pub-id>
</citation>
</ref>
<ref id="B30">
<citation citation-type="confproc">
<person-group person-group-type="author">
<name>
<surname>Langbehn</surname>
<given-names>E.</given-names>
</name>
<name>
<surname>Lubos</surname>
<given-names>P.</given-names>
</name>
<name>
<surname>Steinicke</surname>
<given-names>F.</given-names>
</name>
</person-group> (<year>2018</year>). &#x201c;<article-title>Evaluation of locomotion techniques for room-scale vr: joystick, teleportation, and redirected walking</article-title>,&#x201d; in <conf-name>Proceedings of the Virtual Reality International Conference-Laval Virtual</conf-name>, <conf-loc>Laval France</conf-loc>, <conf-date>April 4 - 6, 2018</conf-date>, <fpage>1</fpage>&#x2013;<lpage>9</lpage>. <pub-id pub-id-type="doi">10.1145/3234253.3234291</pub-id>
</citation>
</ref>
<ref id="B31">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Lee</surname>
<given-names>I. M.</given-names>
</name>
<name>
<surname>Buchner</surname>
<given-names>D. M.</given-names>
</name>
</person-group> (<year>2008</year>). <article-title>The importance of walking to public health</article-title>. <source>Med. and Sci. Sports and Exerc.</source> <volume>40</volume> (<issue>7</issue>), <fpage>512</fpage>&#x2013;<lpage>518</lpage>. <pub-id pub-id-type="doi">10.1249/mss.0b013e31817c65d0</pub-id>
</citation>
</ref>
<ref id="B32">
<citation citation-type="confproc">
<person-group person-group-type="author">
<name>
<surname>Lim</surname>
<given-names>A. F.</given-names>
</name>
<name>
<surname>Kelly</surname>
<given-names>J. W.</given-names>
</name>
<name>
<surname>Sepich</surname>
<given-names>N. C.</given-names>
</name>
<name>
<surname>Cherep</surname>
<given-names>L. A.</given-names>
</name>
<name>
<surname>Freed</surname>
<given-names>G. C.</given-names>
</name>
<name>
<surname>Gilbert</surname>
<given-names>S. B.</given-names>
</name>
</person-group> (<year>2020</year>). &#x201c;<article-title>Rotational self-motion cues improve spatial learning when teleporting in virtual environments</article-title>,&#x201d; in <conf-name>Proceedings of the 2020 ACM Symposium on Spatial User Interaction</conf-name>, <conf-loc>Canada</conf-loc>, <conf-date>30 October 2020- 1 November 2020</conf-date>, <fpage>1</fpage>&#x2013;<lpage>7</lpage>. <pub-id pub-id-type="doi">10.1145/3385959.3418443</pub-id>
</citation>
</ref>
<ref id="B33">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Link</surname>
<given-names>T.</given-names>
</name>
<name>
<surname>Moeller</surname>
<given-names>K.</given-names>
</name>
<name>
<surname>Huber</surname>
<given-names>S.</given-names>
</name>
<name>
<surname>Fischer</surname>
<given-names>U.</given-names>
</name>
<name>
<surname>Nuerk</surname>
<given-names>H. C.</given-names>
</name>
</person-group> (<year>2013</year>). <article-title>Walk the number line&#x2013;An embodied training of numerical concepts</article-title>. <source>Trends Neurosci. Educ.</source> <volume>2</volume> (<issue>2</issue>), <fpage>74</fpage>&#x2013;<lpage>84</lpage>. <pub-id pub-id-type="doi">10.1016/j.tine.2013.06.005</pub-id>
</citation>
</ref>
<ref id="B34">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Lynch</surname>
<given-names>J.</given-names>
</name>
<name>
<surname>O&#x2019;Donoghue</surname>
<given-names>G.</given-names>
</name>
<name>
<surname>Peiris</surname>
<given-names>C. L.</given-names>
</name>
</person-group> (<year>2022</year>). <article-title>Classroom Movement breaks and physically active learning are feasible, reduce sedentary behaviour and fatigue, and May increase focus in University students: a systematic review and Meta-analysis</article-title>. <source>Int. J. Environ. Res. Public Health</source> <volume>19</volume> (<issue>13</issue>), <fpage>7775</fpage>. <pub-id pub-id-type="doi">10.3390/ijerph19137775</pub-id>
</citation>
</ref>
<ref id="B35">
<citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname>Maggiorini</surname>
<given-names>D.</given-names>
</name>
<name>
<surname>Granato</surname>
<given-names>M.</given-names>
</name>
<name>
<surname>Ripamonti</surname>
<given-names>L. A.</given-names>
</name>
<name>
<surname>Marras</surname>
<given-names>M.</given-names>
</name>
<name>
<surname>Gadia</surname>
<given-names>D.</given-names>
</name>
</person-group> (<year>2019</year>). &#x201c;<article-title>Evolution of game controllers: toward the support of gamers with physical disabilities</article-title>,&#x201d; in <source>Computer-human interaction research and applications: first international conference, CHIRA 2017, funchal, madeira, Portugal, october 31&#x2013;november 2, 2017, revised selected papers</source>. Editors <person-group person-group-type="editor">
<name>
<surname>Holzinger</surname>
<given-names>A.</given-names>
</name>
<name>
<surname>Silva</surname>
<given-names>H. P.</given-names>
</name>
<name>
<surname>Helfert</surname>
<given-names>M.</given-names>
</name>
</person-group> (<publisher-name>Springer International Publishing</publisher-name>), <fpage>66</fpage>&#x2013;<lpage>89</lpage>. <pub-id pub-id-type="doi">10.1007/978-3-030-32965-5_4</pub-id>
</citation>
</ref>
<ref id="B36">
<citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname>Maraj</surname>
<given-names>C.</given-names>
</name>
<name>
<surname>Hurter</surname>
<given-names>J.</given-names>
</name>
<name>
<surname>Ferrante</surname>
<given-names>S.</given-names>
</name>
<name>
<surname>Horde</surname>
<given-names>L.</given-names>
</name>
<name>
<surname>Carter</surname>
<given-names>J.</given-names>
</name>
<name>
<surname>Murphy</surname>
<given-names>S.</given-names>
</name>
</person-group> (<year>2019</year>). &#x201c;<article-title>Oculus rift versus HTC vive: usability assessment from a teleportation task</article-title>,&#x201d; in <source>Virtual, augmented and mixed reality. Multimodal interaction: 11th international conference, VAMR 2019, held as part of the 21st HCI international conference, HCII 2019, orlando, FL, USA, july 26&#x2013;31, 2019, proceedings, Part I</source>. Editors <person-group person-group-type="editor">
<name>
<surname>Chen</surname>
<given-names>J. Y. C.</given-names>
</name>
<name>
<surname>Fragomeni</surname>
<given-names>G.</given-names>
</name>
</person-group> (<publisher-name>Springer International Publishing</publisher-name>), <fpage>247</fpage>&#x2013;<lpage>257</lpage>. <pub-id pub-id-type="doi">10.1007/978-3-030-21607-8_19</pub-id>
</citation>
</ref>
<ref id="B37">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Markowitz</surname>
<given-names>D. M.</given-names>
</name>
<name>
<surname>Laha</surname>
<given-names>R.</given-names>
</name>
<name>
<surname>Perone</surname>
<given-names>B. P.</given-names>
</name>
<name>
<surname>Pea</surname>
<given-names>R. D.</given-names>
</name>
<name>
<surname>Bailenson</surname>
<given-names>J. N.</given-names>
</name>
</person-group> (<year>2018</year>). <article-title>Immersive virtual reality field trips facilitate learning about climate change</article-title>. <source>Front. Psychol.</source> <volume>9</volume>, <fpage>2364</fpage>. <pub-id pub-id-type="doi">10.3389/fpsyg.2018.02364</pub-id>
</citation>
</ref>
<ref id="B38">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Mehta</surname>
<given-names>R. K.</given-names>
</name>
<name>
<surname>Shortz</surname>
<given-names>A. E.</given-names>
</name>
<name>
<surname>Benden</surname>
<given-names>M. E.</given-names>
</name>
</person-group> (<year>2016</year>). <article-title>Standing up for learning: a pilot investigation on the neurocognitive benefits of stand-biased school desks</article-title>. <source>Int. J. Environ. Res. Public Health</source> <volume>13</volume> (<issue>1</issue>), <fpage>59</fpage>. <pub-id pub-id-type="doi">10.3390/ijerph13010059</pub-id>
</citation>
</ref>
<ref id="B39">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Moreno</surname>
<given-names>R.</given-names>
</name>
<name>
<surname>Mayer</surname>
<given-names>R. E.</given-names>
</name>
</person-group> (<year>2002</year>). <article-title>Learning science in virtual reality multimedia environments: role of methods and media</article-title>. <source>J. Educ. Psychol.</source> <volume>94</volume> (<issue>3</issue>), <fpage>598</fpage>&#x2013;<lpage>610</lpage>. <pub-id pub-id-type="doi">10.1037/0022-0663.94.3.598</pub-id>
</citation>
</ref>
<ref id="B40">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Novacek</surname>
<given-names>T.</given-names>
</name>
<name>
<surname>Jirina</surname>
<given-names>M.</given-names>
</name>
</person-group> (<year>2020</year>). <article-title>Overview of controllers of user interface for virtual reality</article-title>. <source>PRESENCE Virtual Augmented Real.</source> <volume>29</volume>, <fpage>37</fpage>&#x2013;<lpage>90</lpage>. <pub-id pub-id-type="doi">10.1162/pres_a_00356</pub-id>
</citation>
</ref>
<ref id="B41">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Oppezzo</surname>
<given-names>M.</given-names>
</name>
<name>
<surname>Schwartz</surname>
<given-names>D. L.</given-names>
</name>
</person-group> (<year>2014</year>). <article-title>Give your ideas some legs: the positive effect of walking on creative thinking</article-title>. <source>J. Exp. Psychol. Learn. Mem. Cognition</source> <volume>40</volume> (<issue>4</issue>), <fpage>1142</fpage>&#x2013;<lpage>1152</lpage>. <pub-id pub-id-type="doi">10.1037/a0036577</pub-id>
</citation>
</ref>
<ref id="B42">
<citation citation-type="book">
<collab>Posit Team</collab> (<year>2023</year>). <source>RStudio: integrated development environment for R. Posit software</source>. <publisher-loc>Boston, MA</publisher-loc>: <publisher-name>PBC</publisher-name>. <comment>Available at: <ext-link ext-link-type="uri" xlink:href="http://www.posit.co">http://www.posit.co</ext-link>.</comment>
</citation>
</ref>
<ref id="B43">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Queiroz</surname>
<given-names>A. C.</given-names>
</name>
<name>
<surname>Fauville</surname>
<given-names>G.</given-names>
</name>
<name>
<surname>Abeles</surname>
<given-names>A. T.</given-names>
</name>
<name>
<surname>Levett</surname>
<given-names>A.</given-names>
</name>
<name>
<surname>Bailenson</surname>
<given-names>J. N.</given-names>
</name>
</person-group> (<year>2023</year>). <article-title>The efficacy of virtual reality in climate change education increases with amount of body movement and message specificity</article-title>. <source>Sustainability</source> <volume>15</volume> (<issue>7</issue>), <fpage>5814</fpage>. <pub-id pub-id-type="doi">10.3390/su15075814</pub-id>
</citation>
</ref>
<ref id="B44">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Rasberry</surname>
<given-names>C. N.</given-names>
</name>
<name>
<surname>Lee</surname>
<given-names>S. M.</given-names>
</name>
<name>
<surname>Robin</surname>
<given-names>L.</given-names>
</name>
<name>
<surname>Laris</surname>
<given-names>B. A.</given-names>
</name>
<name>
<surname>Russell</surname>
<given-names>L. A.</given-names>
</name>
<name>
<surname>Coyle</surname>
<given-names>K. K.</given-names>
</name>
<etal/>
</person-group> (<year>2011</year>). <article-title>The association between school-based physical activity, including physical education, and academic performance: a systematic review of the literature</article-title>. <source>Prev. Med.</source> <volume>52</volume>, <fpage>S10</fpage>&#x2013;<lpage>S20</lpage>. <pub-id pub-id-type="doi">10.1016/j.ypmed.2011.01.027</pub-id>
</citation>
</ref>
<ref id="B45">
<citation citation-type="book">
<collab>R Core Team</collab> (<year>2023</year>). <source>R: a language and environment for statistical computing</source>. <publisher-loc>Vienna, Austria</publisher-loc>: <publisher-name>R Foundation for Statistical Computing</publisher-name>. <comment>Available at: <ext-link ext-link-type="uri" xlink:href="https://www.R-project.org/">https://www.R-project.org/</ext-link>.</comment>
</citation>
</ref>
<ref id="B46">
<citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname>Riecke</surname>
<given-names>B. E.</given-names>
</name>
<name>
<surname>Bodenheimer</surname>
<given-names>B.</given-names>
</name>
<name>
<surname>McNamara</surname>
<given-names>T. P.</given-names>
</name>
<name>
<surname>Williams</surname>
<given-names>B.</given-names>
</name>
<name>
<surname>Peng</surname>
<given-names>P.</given-names>
</name>
<name>
<surname>Feuereissen</surname>
<given-names>D.</given-names>
</name>
</person-group> (<year>2010</year>). &#x201c;<article-title>Do we need to walk for effective virtual reality navigation? physical rotations alone may suffice</article-title>,&#x201d; in <source>International conference on spatial cognition</source> (<publisher-loc>Berlin, Heidelberg</publisher-loc>: <publisher-name>Springer Berlin Heidelberg</publisher-name>), <fpage>234</fpage>&#x2013;<lpage>247</lpage>.</citation>
</ref>
<ref id="B47">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Saredakis</surname>
<given-names>D.</given-names>
</name>
<name>
<surname>Szpak</surname>
<given-names>A.</given-names>
</name>
<name>
<surname>Birckhead</surname>
<given-names>B.</given-names>
</name>
<name>
<surname>Keage</surname>
<given-names>H. A.</given-names>
</name>
<name>
<surname>Rizzo</surname>
<given-names>A.</given-names>
</name>
<name>
<surname>Loetscher</surname>
<given-names>T.</given-names>
</name>
</person-group> (<year>2020</year>). <article-title>Factors associated with virtual reality sickness in head-mounted displays: a systematic review and meta-analysis</article-title>. <source>Front. Hum. Neurosci.</source> <volume>14</volume>, <fpage>96</fpage>. <pub-id pub-id-type="doi">10.3389/fnhum.2020.00096</pub-id>
</citation>
</ref>
<ref id="B48">
<citation citation-type="confproc">
<person-group person-group-type="author">
<name>
<surname>Sayyad</surname>
<given-names>E.</given-names>
</name>
<name>
<surname>Sra</surname>
<given-names>M.</given-names>
</name>
<name>
<surname>H&#xf6;llerer</surname>
<given-names>T.</given-names>
</name>
</person-group> (<year>2020</year>). &#x201c;<article-title>Walking and teleportation in wide-area virtual reality experiences</article-title>,&#x201d; in <conf-name>2020 IEEE international symposium on mixed and augmented reality (ISMAR)</conf-name>, <conf-loc>Porto de Galinhas, Brazil</conf-loc>, <conf-date>9-13 November 2020</conf-date> (<publisher-name>IEEE</publisher-name>), <fpage>608</fpage>&#x2013;<lpage>617</lpage>. <pub-id pub-id-type="doi">10.1109/ISMAR50242.2020.00088</pub-id>
</citation>
</ref>
<ref id="B49">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Shavelson</surname>
<given-names>R. J.</given-names>
</name>
<name>
<surname>Ruiz-Primo</surname>
<given-names>M. A.</given-names>
</name>
<name>
<surname>Wiley</surname>
<given-names>E. W.</given-names>
</name>
</person-group> (<year>2005</year>). <article-title>Windows into the mind</article-title>. <source>High. Educ.</source> <volume>49</volume> (<issue>4</issue>), <fpage>413</fpage>&#x2013;<lpage>430</lpage>. <pub-id pub-id-type="doi">10.1007/s10734-004-9448-9</pub-id>
</citation>
</ref>
<ref id="B50">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Shewaga</surname>
<given-names>R.</given-names>
</name>
<name>
<surname>Uribe-Quevedo</surname>
<given-names>A.</given-names>
</name>
<name>
<surname>Kapralos</surname>
<given-names>B.</given-names>
</name>
<name>
<surname>Alam</surname>
<given-names>F.</given-names>
</name>
</person-group> (<year>2017</year>). <article-title>A comparison of seated and room-scale virtual reality in a serious game for epidural preparation</article-title>. <source>IEEE Trans. Emerg. Top. Comput.</source> <volume>8</volume> (<issue>1</issue>), <fpage>218</fpage>&#x2013;<lpage>232</lpage>. <pub-id pub-id-type="doi">10.1109/tetc.2017.2746085</pub-id>
</citation>
</ref>
<ref id="B51">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Skulmowski</surname>
<given-names>A.</given-names>
</name>
<name>
<surname>Rey</surname>
<given-names>G. D.</given-names>
</name>
</person-group> (<year>2018</year>). <article-title>Embodied learning: introducing a taxonomy based on bodily engagement and task integration</article-title>. <source>Cognitive Res. Princ. Implic.</source> <volume>3</volume>, <fpage>6</fpage>&#x2013;<lpage>10</lpage>. <pub-id pub-id-type="doi">10.1186/s41235-018-0092-9</pub-id>
</citation>
</ref>
<ref id="B52">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Slater</surname>
<given-names>M.</given-names>
</name>
<name>
<surname>Usoh</surname>
<given-names>M.</given-names>
</name>
<name>
<surname>Steed</surname>
<given-names>A.</given-names>
</name>
</person-group> (<year>1995</year>). <article-title>Taking steps: the influence of a walking technique on presence in virtual reality</article-title>. <source>ACM Trans. Computer-Human Interact. (TOCHI)</source> <volume>2</volume> (<issue>3</issue>), <fpage>201</fpage>&#x2013;<lpage>219</lpage>. <pub-id pub-id-type="doi">10.1145/210079.210084</pub-id>
</citation>
</ref>
<ref id="B53">
<citation citation-type="web">
<collab>The jamovi project</collab> (<year>2024</year>). <article-title>Jamovi (Version 2.5)</article-title>. <comment>Available at: <ext-link ext-link-type="uri" xlink:href="https://www.jamovi.org">https://www.jamovi.org</ext-link>.</comment>
</citation>
</ref>
<ref id="B54">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Thoma</surname>
<given-names>S. P.</given-names>
</name>
<name>
<surname>Hartmann</surname>
<given-names>M.</given-names>
</name>
<name>
<surname>Christen</surname>
<given-names>J.</given-names>
</name>
<name>
<surname>Mayer</surname>
<given-names>B.</given-names>
</name>
<name>
<surname>Mast</surname>
<given-names>F. W.</given-names>
</name>
<name>
<surname>Weibel</surname>
<given-names>D.</given-names>
</name>
</person-group> (<year>2023</year>). <article-title>Increasing awareness of climate change with immersive virtual reality</article-title>. <source>Front. Virtual Real.</source> <volume>4</volume>, <fpage>897034</fpage>. <pub-id pub-id-type="doi">10.3389/frvir.2023.897034</pub-id>
</citation>
</ref>
<ref id="B55">
<citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname>Usoh</surname>
<given-names>M.</given-names>
</name>
<name>
<surname>Arthur</surname>
<given-names>K.</given-names>
</name>
<name>
<surname>Whitton</surname>
<given-names>M. C.</given-names>
</name>
<name>
<surname>Bastos</surname>
<given-names>R.</given-names>
</name>
<name>
<surname>Steed</surname>
<given-names>A.</given-names>
</name>
<name>
<surname>Slater</surname>
<given-names>M.</given-names>
</name>
<etal/>
</person-group> (<year>1999</year>). &#x201c;<article-title>Walking&#x3e; walking-in-place&#x3e; flying, in virtual environments</article-title>,&#x201d; in <source>Proceedings of the 26th annual conference on Computer graphics and interactive techniques</source> (<publisher-loc>New York</publisher-loc>: <publisher-name>ACM Press</publisher-name>), <fpage>359</fpage>&#x2013;<lpage>364</lpage>. <pub-id pub-id-type="doi">10.1145/311535.311589</pub-id>
</citation>
</ref>
<ref id="B56">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Varma</surname>
<given-names>V. R.</given-names>
</name>
<name>
<surname>Tan</surname>
<given-names>E. J.</given-names>
</name>
<name>
<surname>Wang</surname>
<given-names>T.</given-names>
</name>
<name>
<surname>Xue</surname>
<given-names>Q. L.</given-names>
</name>
<name>
<surname>Fried</surname>
<given-names>L. P.</given-names>
</name>
<name>
<surname>Seplaki</surname>
<given-names>C. L.</given-names>
</name>
<etal/>
</person-group> (<year>2014</year>). <article-title>Low-intensity walking activity is associated with better health</article-title>. <source>J. Appl. Gerontology</source> <volume>33</volume> (<issue>7</issue>), <fpage>870</fpage>&#x2013;<lpage>887</lpage>. <pub-id pub-id-type="doi">10.1177/0733464813512896</pub-id>
</citation>
</ref>
<ref id="B57">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Villena-Taranilla</surname>
<given-names>R.</given-names>
</name>
<name>
<surname>Tirado-Olivares</surname>
<given-names>S.</given-names>
</name>
<name>
<surname>Cozar-Gutierrez</surname>
<given-names>R.</given-names>
</name>
<name>
<surname>Gonz&#xe1;lez-Calero</surname>
<given-names>J. A.</given-names>
</name>
</person-group> (<year>2022</year>). <article-title>Effects of virtual reality on learning outcomes in K-6 education: a meta-analysis</article-title>. <source>Educ. Res. Rev.</source> <volume>35</volume>, <fpage>100434</fpage>. <pub-id pub-id-type="doi">10.1016/j.edurev.2022.100434</pub-id>
</citation>
</ref>
<ref id="B58">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Webster</surname>
<given-names>R.</given-names>
</name>
</person-group> (<year>2016</year>). <article-title>Declarative knowledge acquisition in immersive virtual learning environments</article-title>. <source>Interact. Learn. Environ.</source> <volume>24</volume> (<issue>6</issue>), <fpage>1319</fpage>&#x2013;<lpage>1333</lpage>. <pub-id pub-id-type="doi">10.1080/10494820.2014.994533</pub-id>
</citation>
</ref>
<ref id="B59">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Weibel</surname>
<given-names>D.</given-names>
</name>
<name>
<surname>Schmutz</surname>
<given-names>J.</given-names>
</name>
<name>
<surname>Pahud</surname>
<given-names>O.</given-names>
</name>
<name>
<surname>Wissmath</surname>
<given-names>B.</given-names>
</name>
</person-group> (<year>2015</year>). <article-title>Measuring spatial presence: introducing and validating the pictorial presence SAM</article-title>. <source>Presence Teleoperators Virtual Environ.</source> <volume>24</volume> (<issue>1</issue>), <fpage>44</fpage>&#x2013;<lpage>61</lpage>. <pub-id pub-id-type="doi">10.1162/PRES_a_00214</pub-id>
</citation>
</ref>
<ref id="B60">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Weight</surname>
<given-names>E. A.</given-names>
</name>
<name>
<surname>Harry</surname>
<given-names>M.</given-names>
</name>
<name>
<surname>Erwin</surname>
<given-names>H.</given-names>
</name>
</person-group> (<year>2021</year>). <article-title>The walking classroom: measuring the impact of physical activity on student cognitive performance and mood</article-title>. <source>J. Phys. Activity Health</source> <volume>18</volume> (<issue>7</issue>), <fpage>818</fpage>&#x2013;<lpage>825</lpage>. <pub-id pub-id-type="doi">10.1123/jpah.2020-0263</pub-id>
</citation>
</ref>
<ref id="B61">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Wilson</surname>
<given-names>N. L.</given-names>
</name>
<name>
<surname>Gibbs</surname>
<given-names>R. W.</given-names>
<suffix>Jr.</suffix>
</name>
</person-group> (<year>2007</year>). <article-title>Real and imagined body movement primes metaphor comprehension</article-title>. <source>Cognitive Sci.</source> <volume>31</volume> (<issue>4</issue>), <fpage>721</fpage>&#x2013;<lpage>731</lpage>. <pub-id pub-id-type="doi">10.1080/15326900701399962</pub-id>
</citation>
</ref>
<ref id="B62">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Wretman</surname>
<given-names>C. J.</given-names>
</name>
</person-group> (<year>2017</year>). <article-title>School sports participation and academic achievement in middle and high school</article-title>. <source>J. Soc. Soc. Work Res.</source> <volume>8</volume> (<issue>3</issue>), <fpage>399</fpage>&#x2013;<lpage>420</lpage>. <pub-id pub-id-type="doi">10.1086/693117</pub-id>
</citation>
</ref>
<ref id="B63">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Wu</surname>
<given-names>B.</given-names>
</name>
<name>
<surname>Yu</surname>
<given-names>X.</given-names>
</name>
<name>
<surname>Gu</surname>
<given-names>X.</given-names>
</name>
</person-group> (<year>2020</year>). <article-title>Effectiveness of immersive virtual reality using head&#x2010;mounted displays on learning performance: a meta&#x2010;analysis</article-title>. <source>Br. J. Educ. Technol.</source> <volume>51</volume> (<issue>6</issue>), <fpage>1991</fpage>&#x2013;<lpage>2005</lpage>. <pub-id pub-id-type="doi">10.1111/bjet.13023</pub-id>
</citation>
</ref>
<ref id="B64">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Wu</surname>
<given-names>W. L.</given-names>
</name>
<name>
<surname>Hsu</surname>
<given-names>Y.</given-names>
</name>
<name>
<surname>Yang</surname>
<given-names>Q. F.</given-names>
</name>
<name>
<surname>Chen</surname>
<given-names>J. J.</given-names>
</name>
</person-group> (<year>2021</year>). <article-title>A spherical video-based immersive virtual reality learning system to support landscape architecture students&#x2019; learning performance during the COVID-19 era</article-title>. <source>Land</source> <volume>10</volume> (<issue>6</issue>), <fpage>561</fpage>. <pub-id pub-id-type="doi">10.3390/land10060561</pub-id>
</citation>
</ref>
<ref id="B65">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Yu</surname>
<given-names>Z.</given-names>
</name>
</person-group> (<year>2021</year>). <article-title>A meta-analysis of the effect of virtual reality technology use in education</article-title>. <source>Interact. Learn. Environ.</source> <volume>31</volume> (<issue>8</issue>), <fpage>4956</fpage>&#x2013;<lpage>4976</lpage>. <pub-id pub-id-type="doi">10.1080/10494820.2021.1989466</pub-id>
</citation>
</ref>
<ref id="B66">
<citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname>Zabriskie</surname>
<given-names>H. A.</given-names>
</name>
<name>
<surname>Heath</surname>
<given-names>E. M.</given-names>
</name>
</person-group> (<year>2019</year>). <article-title>Effectiveness of studying when coupled with exercise-induced arousal</article-title>. <source>Int. J. Exerc. Sci.</source> <volume>12</volume> (<issue>5</issue>), <fpage>979</fpage>&#x2013;<lpage>988</lpage>. <pub-id pub-id-type="doi">10.70252/PILO3518</pub-id>
</citation>
</ref>
</ref-list>
</back>
</article>