Research Topic

Virtual Reality and Augmented Reality in the Vehicle Industry

About this Research Topic

Technology related to virtual reality (VR) and augmented reality (AR) has been advancing remarkably quickly in recent times. Recent developments have seen its use in various fields, can be noted as lagging behind in the automotive field. VR/AR in vehicles is only now becoming an essential technology, and not just an optional extra.

For this collection, we can consider the following examples: Firstly, AR technology can be used for heads-up displays (HUD), which is essential for improving safety and is an important technology that will be widely used in the future. Various methods to present information, such as turn-by-turn signals and speeds are being currently used, and techniques for expressing a trajectory or a virtual car front using AR have been attempted in many studies.

Secondly, an experiment is necessary to verify the vehicle interface. VR/AR technology can be applied to it. For the experiment, it is necessary to construct an environment that is as realistic as possible, and VR/AR technology can support this. Research suggests that experimental protocols are possible.

Additionally, there is scope for various studies other than mentioned above, and we would welcome manuscripts on the application of VR/AR technology related to the automobile interface. It is recommended that mathematical analysis is applied, and we encourage participation in fields such as human-computer interaction (HCI), user experience (UX), user interfaces (UI), and applied cognitive psychology with a technological focus.

Specific areas of research within the scope of this research topic include:
- VR/AR technology for heads-up displays
- Vehicle interface using VR/AR technology and associated challenges
- Issues with experimental protocols and methods for evaluating UX of VR/AR technology in the vehicular environment
- Safety issues related to VR/AR technology in the driving environment such as VR simulator sickness and driving safety
- Data mining and deep learning technologies applied to analyze the raw data from experiments


Keywords: virtual reality, augmented reality, vehicle industry, transportation


Important Note: All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.

Technology related to virtual reality (VR) and augmented reality (AR) has been advancing remarkably quickly in recent times. Recent developments have seen its use in various fields, can be noted as lagging behind in the automotive field. VR/AR in vehicles is only now becoming an essential technology, and not just an optional extra.

For this collection, we can consider the following examples: Firstly, AR technology can be used for heads-up displays (HUD), which is essential for improving safety and is an important technology that will be widely used in the future. Various methods to present information, such as turn-by-turn signals and speeds are being currently used, and techniques for expressing a trajectory or a virtual car front using AR have been attempted in many studies.

Secondly, an experiment is necessary to verify the vehicle interface. VR/AR technology can be applied to it. For the experiment, it is necessary to construct an environment that is as realistic as possible, and VR/AR technology can support this. Research suggests that experimental protocols are possible.

Additionally, there is scope for various studies other than mentioned above, and we would welcome manuscripts on the application of VR/AR technology related to the automobile interface. It is recommended that mathematical analysis is applied, and we encourage participation in fields such as human-computer interaction (HCI), user experience (UX), user interfaces (UI), and applied cognitive psychology with a technological focus.

Specific areas of research within the scope of this research topic include:
- VR/AR technology for heads-up displays
- Vehicle interface using VR/AR technology and associated challenges
- Issues with experimental protocols and methods for evaluating UX of VR/AR technology in the vehicular environment
- Safety issues related to VR/AR technology in the driving environment such as VR simulator sickness and driving safety
- Data mining and deep learning technologies applied to analyze the raw data from experiments


Keywords: virtual reality, augmented reality, vehicle industry, transportation


Important Note: All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.

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Submission Deadlines

29 May 2021 Manuscript

Participating Journals

Manuscripts can be submitted to this Research Topic via the following journals:

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Topic Editors

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Submission Deadlines

29 May 2021 Manuscript

Participating Journals

Manuscripts can be submitted to this Research Topic via the following journals:

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