As the 3rd wave [1] of computing moves forward it allows merging physical and digital worlds in one pervasive user experience. Augmented reality (AR) shows rapid growth, enhancing this merge, bringing new prospects of interaction, interesting new inferences in culture, new ways of entertainment, and self-expression.
The advancements in phones and other wearables have modified how people understand and interact with the world around them, taking users to build their experience journey in pervasive cross-channel experiences [2] more often than ever. AR experiences have become one of many paths to achieve objectives or simply have a new perspective in entertainment. The AR technologies have been bringing these experiences to a new level of physical-digital interaction, merging perception and making blending spaces in one full experience - from art and entertainment to information hubs and learning, influencing behavior, attitude, knowledge, and sense of things.
This Research Topic expects to explore the possibilities of physical-digital merge and interaction people can perform through augmented reality to add new experiences and new perceptions in culture and entertainment, through different devices and ambiances. In this article collection, we hope to encompass these new frontiers of knowledge and open new doors to diverse interaction possibilities, extended augmented realities, real people, and merging physical-digital spaces.
Augmented reality is advancing and being explored around the world, bringing us closer to expectations about the future, where experience journeys will intrinsically integrate digital and physical spaces on daily basis.
We invite you to be part of this Research Topic on "Advances in Augmented Reality for Culture and Entertainment" to share your research and the state of the art in augmented entertainment and cultural experiences and how they are shaping the future. This publication intends to bring diverse perspectives and areas of knowledge together to set a new foundation for advancements in interactive entertainment, to make experiences, create new understanding, amplify services, and living, better for people and society.
Researchers and experts from academia, government, and industry are invited to share their knowledge and experience in this emerging field by submitting research papers for this article collection.
We invite authors to submit fully reported and sufficiently validated papers in the following topics related to Augmented reality in entertainment and culture. However, the topics are not limited.
• Perception and user studies with AR entertainment experiences
• User-adaptive AR and VR systems in entertainment and culture
• Tele-presence in interaction systems
• UX and usability in augmented reality systems
• Augmented reality in art, culture, and entertainment
• Machine learning for AR systems
• Situational awareness and nonverbal interactions in digital environments
• Biometric markers in AR environments
• Review of papers in AR entertainment
• Design guidelines for AR entertainment systems
• Authoring tools for AR cultural and entertainment experiences
[1] Manwaring, K., & Clarke, R. (2015), Surfing the third wave of computing: A framework for research into eObjects, Computer Law & Security Review, 31(5), p586-603, [online]. Available at: https://www.sciencedirect.com/science/article/pii/S0267364915001144
[2] Resmini, A., Rosati, L. (2011), Pervasive Information Architecture, Chapter 9 - Designing Cross-channel User Experiences, Morgan Kaufmann, p195-230, ISBN 9780123820945, [online]. Available at:
https://www.sciencedirect.com/science/article/pii/B9780123820945000198
Keywords:
Augmented Reality, User Experience, Interaction Systems, Human Factors, Blended Spaces
Important Note:
All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.
As the 3rd wave [1] of computing moves forward it allows merging physical and digital worlds in one pervasive user experience. Augmented reality (AR) shows rapid growth, enhancing this merge, bringing new prospects of interaction, interesting new inferences in culture, new ways of entertainment, and self-expression.
The advancements in phones and other wearables have modified how people understand and interact with the world around them, taking users to build their experience journey in pervasive cross-channel experiences [2] more often than ever. AR experiences have become one of many paths to achieve objectives or simply have a new perspective in entertainment. The AR technologies have been bringing these experiences to a new level of physical-digital interaction, merging perception and making blending spaces in one full experience - from art and entertainment to information hubs and learning, influencing behavior, attitude, knowledge, and sense of things.
This Research Topic expects to explore the possibilities of physical-digital merge and interaction people can perform through augmented reality to add new experiences and new perceptions in culture and entertainment, through different devices and ambiances. In this article collection, we hope to encompass these new frontiers of knowledge and open new doors to diverse interaction possibilities, extended augmented realities, real people, and merging physical-digital spaces.
Augmented reality is advancing and being explored around the world, bringing us closer to expectations about the future, where experience journeys will intrinsically integrate digital and physical spaces on daily basis.
We invite you to be part of this Research Topic on "Advances in Augmented Reality for Culture and Entertainment" to share your research and the state of the art in augmented entertainment and cultural experiences and how they are shaping the future. This publication intends to bring diverse perspectives and areas of knowledge together to set a new foundation for advancements in interactive entertainment, to make experiences, create new understanding, amplify services, and living, better for people and society.
Researchers and experts from academia, government, and industry are invited to share their knowledge and experience in this emerging field by submitting research papers for this article collection.
We invite authors to submit fully reported and sufficiently validated papers in the following topics related to Augmented reality in entertainment and culture. However, the topics are not limited.
• Perception and user studies with AR entertainment experiences
• User-adaptive AR and VR systems in entertainment and culture
• Tele-presence in interaction systems
• UX and usability in augmented reality systems
• Augmented reality in art, culture, and entertainment
• Machine learning for AR systems
• Situational awareness and nonverbal interactions in digital environments
• Biometric markers in AR environments
• Review of papers in AR entertainment
• Design guidelines for AR entertainment systems
• Authoring tools for AR cultural and entertainment experiences
[1] Manwaring, K., & Clarke, R. (2015), Surfing the third wave of computing: A framework for research into eObjects, Computer Law & Security Review, 31(5), p586-603, [online]. Available at: https://www.sciencedirect.com/science/article/pii/S0267364915001144
[2] Resmini, A., Rosati, L. (2011), Pervasive Information Architecture, Chapter 9 - Designing Cross-channel User Experiences, Morgan Kaufmann, p195-230, ISBN 9780123820945, [online]. Available at:
https://www.sciencedirect.com/science/article/pii/B9780123820945000198
Keywords:
Augmented Reality, User Experience, Interaction Systems, Human Factors, Blended Spaces
Important Note:
All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.