Virtual Reality (VR) is becoming more widespread, largely thanks to advances in hardware manufacturing and algorithm developments. It is inevitable that as people start to explore the virtual world, they will also try to interact with it, mirroring their relationship with the real world in daily life. As a result, for better experiences in VR, it is essential to let the virtual world respond realistically to interactive actions from users. Immersion is improved when virtual content reminds them of real-world experiences. Interactive physical simulation in VR works towards this goal, bridging the VR world and its participants.
Based on computer graphics techniques, physical-based simulation has been widely adopted by the movie and gaming industries. The overall aim of this topic is to explore the developments of interactive physical simulations in VR, which emphasize physical, real-time, non-templated responses of virtual entities under user stimulation. Recent advances in computer graphics have shown great promise, indirectly leading to the development of 1) fast algorithms that are stable under large time steps and perturbations; 2) highly-parallel friendly algorithms for high-performance computing; 3) precise simulation of object behavior involving collision, fracturing, and complex boundaries.
Furthermore, advances in detail enhancement and simulation control techniques also contribute towards efficiency and interactivity and can play an important role in VR applications.
We welcome submissions from all aspects related to interactive physical simulation in VR. The topics include but are not limited to the following:
- General simulation of gas/liquid/solid materials
- Cloth simulation
- Virtual feedback of physical feelings from interactions (heat, resistance, etc.)
- High-performance parallel computing algorithms for physical simulations
- Collision detection and handling
- Fracture simulation
- Multi-phase interaction
- Efficient near-boundary motion calculation
- Coupling for rigid/deformable bodies
- Control mechanisms for physical simulations
- Efficient detail enhancement from low-res simulations
- Machine learning-based simulation approaches
- Interactive interfaces and devices related to physical interaction
Keywords:
virtual reality; physically based simulation; realistic interaction in VR; high performance simulation algorithm; immersive VR
Important Note:
All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.
Virtual Reality (VR) is becoming more widespread, largely thanks to advances in hardware manufacturing and algorithm developments. It is inevitable that as people start to explore the virtual world, they will also try to interact with it, mirroring their relationship with the real world in daily life. As a result, for better experiences in VR, it is essential to let the virtual world respond realistically to interactive actions from users. Immersion is improved when virtual content reminds them of real-world experiences. Interactive physical simulation in VR works towards this goal, bridging the VR world and its participants.
Based on computer graphics techniques, physical-based simulation has been widely adopted by the movie and gaming industries. The overall aim of this topic is to explore the developments of interactive physical simulations in VR, which emphasize physical, real-time, non-templated responses of virtual entities under user stimulation. Recent advances in computer graphics have shown great promise, indirectly leading to the development of 1) fast algorithms that are stable under large time steps and perturbations; 2) highly-parallel friendly algorithms for high-performance computing; 3) precise simulation of object behavior involving collision, fracturing, and complex boundaries.
Furthermore, advances in detail enhancement and simulation control techniques also contribute towards efficiency and interactivity and can play an important role in VR applications.
We welcome submissions from all aspects related to interactive physical simulation in VR. The topics include but are not limited to the following:
- General simulation of gas/liquid/solid materials
- Cloth simulation
- Virtual feedback of physical feelings from interactions (heat, resistance, etc.)
- High-performance parallel computing algorithms for physical simulations
- Collision detection and handling
- Fracture simulation
- Multi-phase interaction
- Efficient near-boundary motion calculation
- Coupling for rigid/deformable bodies
- Control mechanisms for physical simulations
- Efficient detail enhancement from low-res simulations
- Machine learning-based simulation approaches
- Interactive interfaces and devices related to physical interaction
Keywords:
virtual reality; physically based simulation; realistic interaction in VR; high performance simulation algorithm; immersive VR
Important Note:
All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.