About this Research Topic
The maturity reached by these technologies is such that their potential is not only limited to the entertainment industry, commercial applications, or social media. Recent studies have demonstrated that VR and AR offer researchers the opportunity to simulate real-world scenarios and conduct immersive studies, exploring human perception in novel ways. To this end, materials, colors, and reflectance properties must be consistent with human perception, across a range of different software and hardware platforms, with significantly different computational and visualization resources.
Therefore, VR and AR are raising the bar for realistic and effective material appearance modeling. Interestingly, while our principal source of information about the nature of objects is a visual observation, research on human perception has demonstrated that our perceptual system takes a number of shortcuts, rather than attempting to create an exact representation of the world. Some of these principles have been exploited in image processing and computer graphics for instance, for applications that range from image/video compression to selective rendering.
The goal of this Research Topic is to contribute to knowledge on novel techniques to increase the sense of presence by means of more realistic materials, improve the traditional material appearance acquisition and visualization pipeline, particularly under the constraint of real-time rendering, as well as promote novel studies on human perceptions that make use applications of photo-realistic, rendered objects within a real-world setting.
Towards this goal, we explore methods for color calibration of head-mounted displays, smart lenses and other XR devices, lightweight material appearance acquisition techniques, efficient material representation for use in VR and perceptually based appearance compression, visual perception studies relying on advances in VR and AR.
We encourage the submissions of original contributions related to this theme. Topics of particular interest include, but are not limited to:
• Color appearance and perception in VR and AR
• Image quality in immersive environments
• Transfer of perceptual experiments from real-life settings to VR/AR
• Novel experimental designs for visual perception in VR
• Efficient material appearance acquisition and rendering techniques.
We also welcome literature reviews that provide useful insights on the current state of the art, trends, and challenges, as well as thought-provoking position papers.
Keywords: Color appearance in VR and AR, Color perception in VR and AR, Image quality, Perceptual experiments, Visual Perception, Material Perception, Material appearance acquisition, Rendering techniques
Important Note: All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.