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About this Research Topic

Manuscript Submission Deadline 05 May 2023
Manuscript Extension Submission Deadline 05 June 2023

Virtual reality (VR) computational technologies have proven to be suitable tools for generating effective training environments at different levels of education and professional training. Technological advances in VR are gradually introducing new applications of these computational tools that are currently ...

Virtual reality (VR) computational technologies have proven to be suitable tools for generating effective training environments at different levels of education and professional training. Technological advances in VR are gradually introducing new applications of these computational tools that are currently being developed in the field of training. The generation of innovative digital training scenarios and the development of emerging disruptive technologies favor the current increase in the use of VR in training environments. For example, the growing boom of the video game industry allows the design of sophisticated gamified learning environments through VR devices. Technological devices, such as bionic arms, that can be remotely controlled in VR environments, are beginning to be developed and have critical applications in the training environment.

On the other hand, the transition from educational and training environments to online environments, synchronous or asynchronous, raises the need to generate simulated environments in which different people can interact as if they shared physical space. The training metaverse provides the logical support for this type of interaction to take place in a given cyberspace so that users interact as avatars (images or other graphic resources). Certain technological tools such as glasses or other VR devices make it possible to achieve this ubiquitous learning experience in the formative metaverse. The main objective of this special issue is to explore the new trends and applications of VR in education and training for professionals in different areas, and the impact of these technologies on the teaching and learning process.

This Research Topic is open to submissions of original research articles subject to rigorous peer review, covering new developments or applications of VR technologies to training environments or studies that address the impact of the application of VR in training contexts. Potential topics include, but are not limited to, the following:

- Applications of virtual reality in the metaverse for training purposes.

- New technical developments in virtual reality applied to teaching and learning.

- Implementation of training actions based on virtual reality.

- Impact of virtual reality in education and professional training.

- Virtual reality applications for sustainable education.

- Perception of the use of virtual reality technologies by the different agents of the teaching and learning process.

Keywords: Virtual Reality, Education, Training, Sustainability, Metaverse, Digital Learning Environment, Gamification, VR, Mobile Technologies


Important Note: All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.

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