Research Topic

Teaching and Learning Design and Art in AR-VR Platforms

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About this Research Topic

Augmented Reality (AR) and Virtual Reality (VR) research in design, art, film and creative disciplines show a range of applications to accompany artists and designers in their creative process. Visual simulation capabilities of VR/AR are tremendously useful and powerful for many parties, not only designers ...

Augmented Reality (AR) and Virtual Reality (VR) research in design, art, film and creative disciplines show a range of applications to accompany artists and designers in their creative process. Visual simulation capabilities of VR/AR are tremendously useful and powerful for many parties, not only designers and artists, but also for educators in creative endeavors as well. VR provides the opportunity to experience embodiment and engagement in an artificial environment that uses mainly the architecture metaphor. Concerning the field of design, film and art education, VR applications’ utilizations are extensive, from design learning, monitoring of the learning process, peer learning as well as generating of design/artifact itself. Nevertheless, AR systems superimpose the real and the virtual, and support a real time interaction that opens up many possibilities for educators in terms of interaction with the simulated objects. In this Research Topic, we are looking for contributions that explore the new developments as well as current and potential impact of Virtual Reality (VR) and Augmented Reality (AR) technologies on teaching and learning creative disciplines.

This Research Topic solicits original research papers on recent work related to teaching and learning design, film, art and creative disciplines in Augmented Reality and Virtual Reality environments, more specifically, the following directions are considered of high relevance to this call:

• Discourse considering a broad set of trends, challenges, and new developments in VR and AR platforms for design, film and art education
• Emerging technologies in the related field and real-world applications for deep learning (that could be in any specific design, film, art or creative disciplines)
• Emerging areas of design, film and art teaching and learning that use VR-AR technologies (such as: Game-based learning - Gamifications using VR-AR)
• Developments in VR-AR technologies that might enhance design, film and art education / learning / creativity / decision making / problem solving

Additionally, we are also interested in submissions in any other relevant areas related to the Research Topic and beyond the above mentioned directions. Comprehensive review articles which reflect the state-of-the-art on a related aspect of the topic are also welcome.

Frontiers in Robotics and AI is Indexed in Web of Science (ESCI), SCOPUS and more. For additional information please visit the journal web page.


Keywords: Augmented Reality, Virtual Reality, Teaching and Learning, Art, Film, Design, Creative Disciplines


Important Note: All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.

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