Locomotion is a notably important consideration when designing virtual reality (VR) experiences. One of the most compelling locomotion techniques is natural locomotion, where the user walks through their physical environment to control their virtual viewpoint. This is powerful as it allows users to navigate the virtual environment in a way that is very similar to how they navigate in the real world. However, natural locomotion on its own imposes the limitation that the virtual environment can only be as large as the user’s physical environment. Redirection is a family of techniques that augment natural locomotion to overcome this limitation, allowing for more immersive and compelling experiences.
The primary goal of this article collection is to solicit the latest forward-looking redirection research from all areas of academia and industry. Redirection as a research topic, most notably redirected walking, has grown significantly in the past few years. However, redirection research and application remain largely contained within the traditional academic VR communities. We are particularly interested in contributions from researchers outside of these communities (e.g., psychology, kinesiology, robotics, neuroscience, VR industry, or other related fields).
We are seeking original, unpublished papers that contribute to the body of redirection literature by introducing new redirection techniques, methodological approaches, or applications. We also welcome position papers, conceptual contributions, and replication papers. Papers are of variable length, and the length should be commensurate with the contribution. Research papers will be primarily evaluated on scientific rigour, and formal evaluations are strongly encouraged for any scientific contributions. Position papers and conceptual contributions will be evaluated by their originality and ability to provoke worthwhile conversations and foster collaboration in the area of redirection-based locomotion.
Specific topics of interest include, but are not limited to:
- Novel redirection-based locomotion techniques
- Evaluation methodologies for redirection based locomotion techniques
- Perceptual issues related to the redirection of locomotion
- Tools and interfaces for designing redirection-based experiences
- VR applications that make use of redirection techniques
- Surveys or meta-analyses of the redirection literature
- Replication of previous human-subject-based redirection evaluations
Locomotion is a notably important consideration when designing virtual reality (VR) experiences. One of the most compelling locomotion techniques is natural locomotion, where the user walks through their physical environment to control their virtual viewpoint. This is powerful as it allows users to navigate the virtual environment in a way that is very similar to how they navigate in the real world. However, natural locomotion on its own imposes the limitation that the virtual environment can only be as large as the user’s physical environment. Redirection is a family of techniques that augment natural locomotion to overcome this limitation, allowing for more immersive and compelling experiences.
The primary goal of this article collection is to solicit the latest forward-looking redirection research from all areas of academia and industry. Redirection as a research topic, most notably redirected walking, has grown significantly in the past few years. However, redirection research and application remain largely contained within the traditional academic VR communities. We are particularly interested in contributions from researchers outside of these communities (e.g., psychology, kinesiology, robotics, neuroscience, VR industry, or other related fields).
We are seeking original, unpublished papers that contribute to the body of redirection literature by introducing new redirection techniques, methodological approaches, or applications. We also welcome position papers, conceptual contributions, and replication papers. Papers are of variable length, and the length should be commensurate with the contribution. Research papers will be primarily evaluated on scientific rigour, and formal evaluations are strongly encouraged for any scientific contributions. Position papers and conceptual contributions will be evaluated by their originality and ability to provoke worthwhile conversations and foster collaboration in the area of redirection-based locomotion.
Specific topics of interest include, but are not limited to:
- Novel redirection-based locomotion techniques
- Evaluation methodologies for redirection based locomotion techniques
- Perceptual issues related to the redirection of locomotion
- Tools and interfaces for designing redirection-based experiences
- VR applications that make use of redirection techniques
- Surveys or meta-analyses of the redirection literature
- Replication of previous human-subject-based redirection evaluations