Eye-tracking is a powerful tool to study human behavior using the neuroergonomic approach. Lightweight and nonintrusive modern devices allow tracking the gaze in all kinds of real-life activities from cycling to piloting an aircraft. Virtual environments, on the other hand, allow full immersion of participants into well-controlled synthetic worlds where scientists can study human behavior in realistic situations at lower implementation cost and higher reproducibility compared to real life. The recent technological advancements made eye-tracking ubiquitous in virtual reality head-mounted displays. Whether it is used for foveated rendering or gaze-driven interaction, eye-tracking is one of the cornerstones for a successful virtual reality simulation.
An increasing number of affordable VR HMD devices with integrated eye-tracking and, therefore, eye-tracking data, brings new challenges of understanding eye movements in virtual reality and designing efficient human-machine interactions.
We invite submissions that incorporate eye movements in VR/AR/MxR for advancing the neuroergonomic approach from a broad spectrum of applications. Topics of interest include but are not limited to:
• Eye movements during simulation or training in augmented/virtual/mixed reality
• Visualization of eye and head movements from VR simulation
• Methods for eye movements analysis for VR neuroergonomic studies
• Gaze-based interaction in VR for neuroergonomic studies
• Ethical aspect of eye-tracking integration in VR studies
Eye-tracking is a powerful tool to study human behavior using the neuroergonomic approach. Lightweight and nonintrusive modern devices allow tracking the gaze in all kinds of real-life activities from cycling to piloting an aircraft. Virtual environments, on the other hand, allow full immersion of participants into well-controlled synthetic worlds where scientists can study human behavior in realistic situations at lower implementation cost and higher reproducibility compared to real life. The recent technological advancements made eye-tracking ubiquitous in virtual reality head-mounted displays. Whether it is used for foveated rendering or gaze-driven interaction, eye-tracking is one of the cornerstones for a successful virtual reality simulation.
An increasing number of affordable VR HMD devices with integrated eye-tracking and, therefore, eye-tracking data, brings new challenges of understanding eye movements in virtual reality and designing efficient human-machine interactions.
We invite submissions that incorporate eye movements in VR/AR/MxR for advancing the neuroergonomic approach from a broad spectrum of applications. Topics of interest include but are not limited to:
• Eye movements during simulation or training in augmented/virtual/mixed reality
• Visualization of eye and head movements from VR simulation
• Methods for eye movements analysis for VR neuroergonomic studies
• Gaze-based interaction in VR for neuroergonomic studies
• Ethical aspect of eye-tracking integration in VR studies