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Widespread use of digital technology in society creates an opportunity to gain knowledge on how young people are affected in relation to areas such as motivation, learning and performance in school. In this emergent field of research, there is a growing amount of empirical evidence demonstrating the benefits ...

Widespread use of digital technology in society creates an opportunity to gain knowledge on how young people are affected in relation to areas such as motivation, learning and performance in school. In this emergent field of research, there is a growing amount of empirical evidence demonstrating the benefits of using digital technology to improve the impact of different pedagogical approaches in physical education. Flipped learning, gamification, and exergames have shown to positively influence both student motivation, learning and performance. Nevertheless, there is a major need for research to better understand how digital technology implemented in pedagogical approaches can be beneficial on all educational levels. As digital technology use continues to grow, and youths' lives are more and more infiltrated by those technologies, it is of crucial importance that in physical education we benefit from those technologies.

This Research Topic seeks to comprehend the role of digital technology in physical education by collecting empirical works looking into how pedagogical approaches can be enrichened, empowered, and improved using digital technology.

This Research Topic encourages all philosophical points of view, grounded primarily in well-designed empirical research, utilizing a variety of methodologies where qualitative studies taking the student view are of particular interest. Interdisciplinary or multidisciplinary work is welcome. Cross-cultural and/or cross-national studies that contribute to new knowledge are highly desirable. In addition to critique, the special issue seeks innovative thinking around new and promising practices and pedagogies in every pedagogical setting.

Keywords: Physical education, ICT, digital technology, flipped learning, flipped classroom


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