Research Topic

The Impact of Virtual and Augmented Reality on Individuals and Society

  • Submission closed.

About this Research Topic

The concept of Virtual Reality (VR) was first formulated in the 1960s by Dr Ivan Sutherland, and realised in the Sword of Damocles head-mounted display. This was followed by another period of development in the 1980s and 1990s, where Jaron Lanier popularised the term ‘virtual reality’ with a great deal of ...

The concept of Virtual Reality (VR) was first formulated in the 1960s by Dr Ivan Sutherland, and realised in the Sword of Damocles head-mounted display. This was followed by another period of development in the 1980s and 1990s, where Jaron Lanier popularised the term ‘virtual reality’ with a great deal of public interest and high expectations that VR would ‘change the world’. After this VR disappeared from public view but has been heavily used in research labs around the world and in industry. Now with the development of new consumer technology and the recent massive explosion of investment and interest in the field there is a greater chance that it is here to stay, possibly as huge as the Smartphone in terms of its ultimate impact on society and our individual lives.

This Research Topic encourages contributions that explore the current and potential impact of VR and related technologies (augmented and mixed reality, tele-immersive robotics) on society and individuals, and also the associated philosophical and ethical implications. VR and related technologies have already had an impact in various domains: amongst academic disciplines it is used heavily and increasingly in psychology, neuroscience, data visualisation, and with strong applications in industry, communications, medicine, surgery, education, and clinical psychology. All this has happened without VR being a mass market product. How will things change when it becomes a normal consumer product with widespread uptake? What new areas can benefit from its use? What risks may society be facing?


Keywords: Virtual reality, VR, virtual environments, societal impact, law, ethics, immersion, presence, serious games, medicine, clinical psychology, journalism, entertainment, long term effects


Important Note: All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.

Recent Articles

Loading..

About Frontiers Research Topics

With their unique mixes of varied contributions from Original Research to Review Articles, Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author.

Topic Editors

Loading..

Submission Deadlines

Submission closed.

Participating Journals

Loading..

Topic Editors

Loading..

Submission Deadlines

Submission closed.

Participating Journals

Loading..
Loading..

total views article views article downloads topic views

}
 
Top countries
Top referring sites
Loading..

Comments

Loading..

Add a comment

Add comment
Back to top