About this Research Topic
This Research Topic encourages contributions that explore the current and potential impact of VR and related technologies (augmented and mixed reality, tele-immersive robotics) on society and individuals, and also the associated philosophical and ethical implications. VR and related technologies have already had an impact in various domains: amongst academic disciplines it is used heavily and increasingly in psychology, neuroscience, data visualisation, and with strong applications in industry, communications, medicine, surgery, education, and clinical psychology. All this has happened without VR being a mass market product. How will things change when it becomes a normal consumer product with widespread uptake? What new areas can benefit from its use? What risks may society be facing?
Keywords: Virtual reality, VR, virtual environments, societal impact, law, ethics, immersion, presence, serious games, medicine, clinical psychology, journalism, entertainment, long term effects
Important Note: All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.