About this Research Topic
This Research Topic is strongly informed by the IX Special Topic on Inbodied Interaction. Inbodied interaction asks the question how do we design our interactive technology - for individuals, groups and infrastructure - to align with how our internal amazing complexity functions optimally?
To explore this question, inbodied interaction takes as its orientation that:
(1) the body is the site of constant - and we mean constant - adaptation to maintain its homeostasis;
(2) that all human processes - physical, mental, emotional - are mediated by our organ systems and are constantly affected by the state of those systems;
(3) that by designing tools that work to support these processes, we can radically re-imagine sustainable resilience; we can help to make normal better, for all, at scale.
The focus of this Research Topic is to develop examples of how the Inbodied Interaction approach can help us fundamentally re-imagine the future of work, and work places; of home and education where interactive computational technologies make it easier for us all to build the knowledge, skills and practice to be healthy and resilient but also where our technical infrastructure makes it easier for all of us to be healthier by default.
For example, it is well established that our cultural norms at work and home reinforce sedentarism, but we also know that this very practice reinforces a host of health issues. In inbodied interaction, we ask: other than burning chairs, what is the role of interactive technology to reimagine the technologies of work to change this status quo to one that is health supporting?
Similarly, our reliance on near-focus screens is increasingly correlated with inducing myopia, forcing people to augment our eyes with plastic lensing. How do we reinvent what screens do into forms that enhance rather than harm our vision?
We know that sufficient sleep, movement, nutrition, interaction with others, learning new things - what we call the in5 MEECS of Move Eat Engage Cogitate Sleep - supports resilience. We also know that the in5 of our inbodied selves are intimately connected with what we call our circumbodied selves - in particular the four attributes of light, air, gravity and microbiome that affect every cell in our inbodied selves.
We also know that most people's daily norms do not support this in5+C4 interaction. For example, many of us have to take time out of our own day, outside work, and outside time with family or friends, to take on the extra activity of "exercise" as an antidote to the effects of work, to be healthy enough to keep working. Many more people who are both time and cash poor do not have even this option.
Increasingly across the globe, we are underslept, overfed and stressed. We are light and air polluted and microbiologically compromised. That's normal. How can interactive technology at scale help reshape work and home and education to better support wellbeing equitably, and far more effortlessly for all?
Inbodied interaction postulates that we can do a better job exploring that question if we understand more about our internal physiological complexity, and leverage such models in our designs to address these challenges.
To help approach the complex systems of systems that are our inbodied electro-chemical-neural-physical selves, Inbodied Interaction offers a variety of models to locate design. These include:
• The in5 as the core semi-volitional processes for engaging with the inbodied.
• The c4 of light, air, gravity, microbiome that stack well with the in5 for enhancing wellbeing.
• Tuning as an approach to support contextual adaptation and resilience, and is offered as an alternative or complement to cognitive behavioural approaches.
• There are several continua by which we can locate our design intentions: insourcing to outsourcing, raw to cyborg, habits to heuristics, temporal phases. Forever discomfort was first proposed as a design material at the Uncomfortable Workshop.
• The Experiment in a BoX (XB) framework is one approach to self and group supported exploration towards internalising or insourcing resilience.
• Building interoceptive awareness of how feeling better connects with the knowledge, skills and practice (KSP) of how to create and maintain “better”.
We invite contributions engaging any of these themes. Our goal is to help build out the theory and frameworks of an inbodied interaction informed approach to design of interactive technologies so we can help make normal - both statistical and cultural - better for all.
Work that supports group-lead strategies to support healthful knowledge skills and practices, and work on infrastructure that makes that support pervasive and effortless, while aligning design with our physiology, is also welcome.
Keywords: Inbodied Interaction
Important Note: All contributions to this Research Topic must be within the scope of the section and journal to which they are submitted, as defined in their mission statements. Frontiers reserves the right to guide an out-of-scope manuscript to a more suitable section or journal at any stage of peer review.