Your new experience awaits. Try the new design now and help us make it even better

ORIGINAL RESEARCH article

Front. Built Environ.

Sec. Indoor Environment

Volume 11 - 2025 | doi: 10.3389/fbuil.2025.1707371

Investigating Lighting Calibration Opportunities in Virtual Reality for Real-world Illumination Fidelity: An Empirical Study of Variable Lighting Arrangements

Provisionally accepted
Rohit  KumarRohit Kumar1,2*Debayan  DharDebayan Dhar2*Palash  GhoshPalash Ghosh3Keyur  SorathiaKeyur Sorathia2
  • 1Department of Design, Manipal School of Architecture & Planning, Manipal Academy of Higher Education, Karnataka, Manipal, India
  • 2Department of Design, Indian Institute of Technology, Guwahati, India
  • 3Department of Mathematics, Indian Institute of Technology,, Guwahati, India

The final, formatted version of the article will be published soon.

Virtual reality (VR) offers transformative potential for human behavioral studies by enabling controlled simulations of complex environments. Accurate replication of real-world conditions, however, remains critical, particularly for lighting studies that require high precision and reliable data extraction. This study investigates discrepancies in light distribution across typical lighting configurations and develops predictive models to mitigate these variations while identifying practical constraints. Illumination differences between real-world measurements, DIALux evo simulations, and VR environments were examined empirically. Multiple linear regression with interaction terms was then used to develop predictive models for one-, two-, and four-luminaire configurations on horizontal and vertical planes, based on 100 test points per plane in a controlled room. Model validation included cross-space application and residual analysis using an additional dataset of 60 test points per plane collected in a separate room with a similar lighting setup. Statistical analysis revealed 53–88% differences in illumination intensity across configurations. The predictive models effectively reduced discrepancies on the horizontal plane and were optimized for linear, low-intensity lighting, while highlighting the need for further investigation into vertical illumination and complex luminaire arrangements. Future work involving non-linear or advanced computational approaches could enhance model accuracy for irregular lighting distributions in VR. These findings have practical implications for VR-based lighting studies, building performance simulations, and virtual illumination design.

Keywords: virtual reality1, lighting simulation2, empirical validation3, built-environment4, Predictive mode5, illumination discripency6, cross-environment evaluation7

Received: 17 Sep 2025; Accepted: 13 Oct 2025.

Copyright: © 2025 Kumar, Dhar, Ghosh and Sorathia. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence:
Rohit Kumar, kumar.rohit@manipal.edu
Debayan Dhar, debayan@iitg.ac.in

Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.