ORIGINAL RESEARCH article
Front. Conserv. Sci.
Sec. Conservation Social Sciences
Volume 6 - 2025 | doi: 10.3389/fcosc.2025.1604967
Savanna Life – Evaluating board game players' revealed preferences to inform conservation and development planning in the Greater Serengeti-Mara Ecosystem
Provisionally accepted- 1Department of Food and Resource Economics, Faculty of Natural and Life Sciences, University of Copenhagen, Copenhagen, Capital Region of Denmark, Denmark
- 2Department of Anthropology, College of Letters and Science, University of California, Davis, Davis, California, United States
- 3Department of Biology, Faculty of Natural Sciences, Norwegian University of Science and Technology, Trondheim, Sør-Trøndelag, Norway
- 4Department of Psychology, Faculty of Social and Educational Sciences, Norwegian University of Science and Technology, Trondheim, Sør-Trøndelag, Norway
- 5Department of Sociology and Political Science, Faculty of Social and Educational Sciences, Norwegian University of Science and Technology, Trondheim, Sør-Trøndelag, Norway
- 6Copenhagen Business Academy, Copenhagen, Denmark
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Conservation and development planning is complex and can involve trade-offs and conflicts of interest. Games are an increasingly popular approach to exploring such conflicts and facilitating discussion and future planning. However, few studies have compared the preferences of different stakeholders in such games. The board game Savanna Life was played in 12 communities (24 games with 96 players, 2,889 observations) in 2018 and 2019 in the Greater Serengeti-Mara Ecosystem, characterised by sharp conservation-agropastoral livelihood trade-offs. The game was designed to capture the challenges experienced by communities and provide a safe space for exploring alternative livelihood and investment strategies. We explore how players of different genders, ethnicities, and nationalities maximise their payoffs within the game's logic, allocate preferences across the conservation-development nexus, and change preferences under growing constraints during the game. Using revealed preferences for game moves as an indicator, we found that, particularly men, prioritised maximising individual benefits over the game’s primary objective of winning collectively. We also found that players generally preferred moves representing agro-pastoral production over moves aligned with Western development objectives. Moves with negative conservation implications were least preferred. Players also clearly adapted their preferences to increasing constraints. Preferences varied among players based on gender, ethnicity, and nationality, with development and conservation planning implications. Post-game follow-up revealed players considered the game realistic, and that they stated planning real-life changes to how they make livelihood decisions based on insights gained while playing the game, suggesting that the game can motivate behaviour change through cognitive transfer. These results support the usefulness of games, such as Savanna Life, in providing insights for a sustainable future. However, the main benefit may be facilitating community debates after the research team departs.
Keywords: Bushmeat, Social simulation game, Revealed preference, East Africa, Local community relations, protected areas, Conservation-development trade-offs
Received: 02 Apr 2025; Accepted: 19 Aug 2025.
Copyright: © 2025 Nielsen, Borgerhoff Mulder, Skjærvø, Klöckner, Moe, Meilby, Hartsteen and Graae. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence: Martin Reinhardt Nielsen, Department of Food and Resource Economics, Faculty of Natural and Life Sciences, University of Copenhagen, Copenhagen, 1958, Capital Region of Denmark, Denmark
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