Abstract
The sense of agency is the experience of controlling both one’s body and the external environment. Although the sense of agency has been studied extensively, there is a paucity of studies in applied “real-life” situations. One applied domain that seems highly relevant is human-computer-interaction (HCI), as an increasing number of our everyday agentive interactions involve technology. Indeed, HCI has long recognized the feeling of control as a key factor in how people experience interactions with technology. The aim of this review is to summarize and examine the possible links between sense of agency and understanding control in HCI. We explore the overlap between HCI and sense of agency for computer input modalities and system feedback, computer assistance, and joint actions between humans and computers. An overarching consideration is how agency research can inform HCI and vice versa. Finally, we discuss the potential ethical implications of personal responsibility in an ever-increasing society of technology users and intelligent machine interfaces.
Introduction
The sense of agency is the experience of controlling both one’s body and the external environment. This experience has received a considerable amount of attention in the field of cognitive neuroscience, due in part to the recognition that a disordered sense of agency is central to illnesses such as schizophrenia (Frith, ). The sense of agency is also an important part of human consciousness more generally, forming a fundamental aspect of self-awareness (Gallagher, ). In this review, we will primarily focus on the sense of agency for control over the external environment. This is because it is most pertinent to the human-computer-interaction (HCI) issues we consider.
The sense of agency is a vital consideration for assessing how people experience interactions with technology, a core focus for research in the field of HCI. The seventh of Shneiderman’s Rules of Interface Design states that designers should strive to create computer interfaces that “support an internal locus of control” (Shneiderman and Plaisant, ). This is based on the observation that users “strongly desire the sense that they are in charge of the system and that the system responds to their actions”. What makes our understanding of agency in HCI especially pertinent is the fact that an increasing number of our everyday agentive interactions involve technology. During interactions with technology, the simple process of producing an action to cause an intended outcome is endowed with a whole host of possible variables that can alter the agentive experience dramatically. Thus both cognitive neuroscience and HCI seek to understand how humans experience agency and control over action execution. The aim of this review is to examine the links between sense of agency in cognitive neuroscience and HCI and highlight some possible new research directions.
We pose that an interdisciplinary combination of HCI research and cognitive neuroscience to investigate the sense of agency can provide a rich and promising new research area that has the potential to inform both fields in novel ways. Research into the sense of agency stands to benefit from the new interaction techniques rapidly being developed in the field of HCI such as gestural input, physiological or intelligent interfaces and assistance methods. Thus enabling novel ways of producing actions to be incorporated into such research. Moreover, testing agency in more “real-world” settings can lead to new insights regarding the nature and parameters of agentive experiences in everyday interactions. Equally, HCI research can take advantage of the relative maturity of neurocognitive research and the reliable metrics for the experience of volitional control that have been developed. An incorporation of such metrics will encourage the HCI researcher to consider the sense of agency as a quantifiable experience in future research. Furthermore, understanding the neurocognitive processes and mechanisms that support this experience provides an important evidence base and guide for interface design. The first section of this paper briefly considers the theoretical and methodological background of research on the sense of agency. We then discuss the potential implications and areas of overlap of these theories and methods for three specific areas of HCI research: (1) input modalities and system feedback; (2) computer assistance; and (3) collaboration and attribution of agency.
Theoretical and methodological background into the sense of agency
As stated above, the sense of agency is the experience of controlling both one’s body and the external environment. On this definition, control is central to the experience of being an agent. In the psychological literature a number of studies have investigated the relationship between control and agency. For example, it has been shown that sense of agency is altered by a manipulation of the statistical relationship between actions and effects (Moore et al., ) and by a manipulation of the perception of control over action (Desantis et al., ). More recent work by Kumar and Srinivasan () has also looked at how sense of agency is influenced by control specified at different hierarchical levels. This work shows, in part, that when higher-level control is exercised (i.e., goal-level control) lower level control processes (i.e., perceptuo-motor control) have no influence on sense of agency. This relationship between control and sense of agency is highly relevant in the context of HCI, given the fact that different HCI applications involve different kinds of control manipulations.
A phenomenological distinction has been made between the “Feeling of Agency” and the “Judgement of Agency” (Synofzik et al., ). The feeling of agency refers to the implicit, pre-reflective, low-level feeling of being the agent of an action. The judgement of agency describes the explicit judgement and attribution of agency to oneself or another on a conceptual level. Traditionally there are two theoretical views regarding the neurocognitive processes underlying the sense of agency. Some have suggested that the sense of agency arises principally from internal processes serving motor control (Blakemore et al., ; Haggard, ). On the other hand, external situational cues have been emphasized (Wegner, , ). However, it is now becoming increasingly recognized that this is a false dichotomy and that various cues contribute to the sense of agency (Wegner and Sparrow, ; Wegner et al., ; Moore et al., ; Moore and Fletcher, ; Kranick and Hallett, ). These cues include internal sensorimotor signals and external situational information (Moore and Fletcher, ). Moreover, it has been suggested that the influence of these cues depends on their reliability (Moore and Fletcher, ), implying some form of optimal cue integration. According to the cue integration concept, multiple agency cues are weighted by their relative reliability and then optimally integrated to reduce the variability of the estimated origins of an action.
Researchers have developed numerous ways of measuring the components of the sense of agency experimentally. The explicit judgement of agency is typically measured by verbal report by asking participants to rate their feeling of agency during a task or simply state whether they were the agent or not. Measures have also been developed to probe implicit aspects of sense of agency. These include sensory attenuation paradigms (e.g., Blakemore et al., ) and intentional binding (e.g., Haggard et al., ). In this review we focus primarily on intentional binding. In this paradigm participants report the perceived time of voluntary action initiation and the consequent effects using the so-called Libet clock. Haggard et al. () found that when participants caused an action, their perceived time of initiation and the perceived time of the outcome where brought closer together, i.e., the perceived interval between voluntary actions and outcomes was shorter than the actual interval (Figure 1). In the case of involuntary actions the perceived interval was found to be longer than the actual interval. This phenomenon is known as “intentional binding”, and is seen as an implicit metric for the sense agency.
Figure 1
Intentional binding is a widely used implicit measure of the sense agency and the effect has been replicated widely and in a number of settings (e.g., see Wohlschläger et al., ; Engbert and Wohlschläger, ; Moore et al., ; Aarts and van den Bos, ). More recently, alternative intentional binding measures have been developed, such as the direct interval estimation procedure where the participant is required to estimate the interval between actions and outcomes (e.g., see Moore et al., ; Humphreys and Buehner, ; Coyle et al., ). As stated above, intentional binding is the predominant measure considered in this review. The main reason for this is that while it seems particularly well suited to the nature of agent interaction during many interactions with technology, it has not yet been widely applied in the HCI domain. One key advantage of intentional binding in the context of HCI is that it is typically measured at sub-second sensorimotor timescales, which are common in HCI. An additional benefit of intentional binding in the context of HCI is that it offers a measure of the degree of sense of agency the individual experiences, rather than being a binary “me” vs. “not me” measure. However, it is important to note that intentional binding may not be best suited for assessing sense of agency for all types of tasks within HCI, such as those agentive interactions operating at much longer timescales (although see Faro et al., , for review of literature suggesting that binding may operate at longer timescales).
Input modalities and system feedback
The first point of contact between the sense of agency and HCI we wish to consider is the importance of input modalities. Input modalities are the sensors or devices by which the computer receives input from the human, e.g., a keyboard or mouse. The input modality is central to the process of producing actions in order to bring about the user’s desired state changes in the computer and thus also central to the sense of agency over the action. HCI research is interested in how to optimally turn psychological states (such as intentions) into state changes within the computer. The user’s intentions and the system’s state differ considerably in form and content and one of the challenges of HCI is to bridge this gap. This separation is known as the Gulf of Execution (Norman, ). The input modality of the system is central to bridging the Gulf of Execution. Norman () states:More recently a similar message has been emphasized by Williamson et al. () who state:“Execution of an action means to do something, whether it is just to say something or perform a complex motor sequence. Just what physical actions are required is determined by the choice of input devices on the system, and this can make a major difference in the usability of the system. Because some physical actions are more difficult than others, the choice of input devices can affect the selection of actions which in turn affects how well the system matches with intentions”.
“A computer interface facilitates control. It provides a set of mechanisms by which a human can drive the belief of a system about a user’s intentions towards a desired state over a period of time. Control requires both display to the user and input from the user; computers feedback state to a user, who modifies his or her actions to bring about the required change of state”.
In recent years HCI researchers have developed a wide range of new interaction techniques and devices such as speech and gestural control. These are rapidly becoming common place, with everyday devices having the option of being controlled by such interaction including, smart phones (Apple’s Siri), televisions (Samsung’s Smart TV), computers (Leap Motion) and games consoles (Microsoft Kinect). Each new method of controlling technology presents new challenges to HCI researchers. New input modalities offer different ways of “bridging the Gulf of Execution” including distinct action initiation requirements, feedback mechanisms, and device capabilities (Figure 2). This has the potential to dramatically reshape the experience of control and agency. In this section we consider some of the ways in which agency research can help to inform such issues. From a cognitive neuroscience perspective different modes of action execution pose interesting questions. Experimental investigations into the sense of agency have typically involved participants controlling their environment via conventional input devices such as a keyboard or mouse. Altering the sensorimotor requirements for action execution presents an opportunity to further investigate the sense of agency during distinctly new sensorimotor requirements.
Figure 2
Input modalities
To begin addressing the impact of input modalities on the sense of agency, Coyle et al. (
Figure 3

In Coyle et al. (
The finding that skin-based input results in greater intentional binding also raises interesting questions regarding the underlying cognitive processes for the sense of agency. One possible explanation for the higher sense of implicit agency measured in the skin-based input is that, with a self directed, skin-based action, there is a higher degree of congruence between the internally predicted sensory output of the action and the actual sensory output of the action. Intentional binding may be strengthened when the individual is more sensorially aware of their action. Another possible explanation in line with the cue integration theory for agency is that for the skin-input conditions, participants receive additional sensory agency cues from the passive limb, which is acting as the input modality. This may serve to increase sense of agency. A final possible explanation is linked to the finding that actions aimed at the self are associated with increased activity within the motor system (Master and Tremblay,
Reliability
Coyle et al. (
Many input techniques suffer from varying degrees of reliability, due to the fact that the interaction requires the computer’s sensors to recognize and then classify the intention of the user, which is not always clear-cut and often noisy. Consider for example a speech interface and the various possible accents the user may have. A speech system designed to accommodate many different accents is likely to result in more incorrect classifications of peoples’ utterances. Speech systems could be made more reliable through initial training periods or by allowing the system more time to classify utterances. But this reduces the responsiveness of the speech input system. In a similar vein a gesture recognition system like the Microsoft Kinect is required to recognize a wide range of mid-air gestures. Even for simple gestures there are variations in the way different people will execute the gesture. A system that allows leeway for variations in action execution will be more flexible, but again may result in more misclassifications of peoples’ actions. Designers of such systems are therefore required to make trade-offs between constraints such as accuracy and flexibility, both of which affect system reliability.
Reliability is analogous to the predictability of an action and has been found in neurocognitive research to affect sense of agency. Empirical evidence suggests that participants experience a lower sense of agency for unexpected outcomes of their actions (Sato and Yasuda,
System feedback
In addition to the input modality, control over a computer system requires feedback to inform the user of the system’s current state, the actions required to bring about changes in the system’s state in line with their intentions and the success of those actions. The user can then use this feedback to modify their consequent actions to bring about the next desired outcome. In HCI, the mode of feedback and the information the interface provides regarding the system’s state is again an important consideration. Parallel to the Gulf of Execution, Norman describes the Gulf of Evaluation (Norman,
Typically, when interacting with technology users make an action and then receive sensory feedback about their action. Consistency between predicted sensory feedback and actual sensory feedback during action execution has been the focus of several studies in cognitive neuroscience. Interestingly, empirical evidence indicates that the sense of agency is malleable and feedback can be distorted to lead participants to misattribute their own actions as being caused by another agent or visa versa. In cases where the outcome of an action is incongruent with participants’ predicted sensory outcome, agency can be misattributed to an external source (Sato and Yasuda,
In order to achieve optimal control over an interface it will be beneficial to the interface designer to understand how sensory feedback of the interface modulates the sense of agency in various contexts. Evidence regarding the degree to which sensory feedback should match the user’s predicted feedback is valuable for developing effective input modalities. This is especially so, considering the evidence that mismatches between predicted outcome and actual outcome can actually lead to misattributed sense of agency.
Latency
Another factor to note when considering input modalities and the sense of agency is the latency imposed between the action and it’s consequent outcome. Latency is commonly presented as an issue in HCI due to technological constraints within the system. This can interfere with perceptual constraints such as attention span or memory load. Therefore another key question in HCI research is how best to overcome latency in a way that suits the user’s perceptual capacities. An example would be the Roto and Oulasvirta (
In a similar vein to the web-browsing example, neurocognitive experimental techniques have the potential to validate design decisions regarding latencies in a range of contexts. Empirical evidence indicates that the intentional binding phenomenon breaks down beyond 650 ms for a simple button-pressing task (Haggard et al.,
Brain machine interfaces
We conclude this section on input modalities and system feedback by considering one final input technique that has relevance for all of the issues we have discussed above. Brain Machine Interfaces (BMI) use different aspects of the brain’s cortical activity such as P300 (Farwell and Donchin,
Computer assistance
Computer systems that assist us in completing tasks are increasingly common and are likely to become ever more common-place given the increasing capabilities of technology and with the development of a broader range of intelligent machine interfaces. The degree to which computers assist us can vary from “high-assistance”, such as fully automatic flight decks, to “low assistance”, such as the smoothing or snap to point techniques that are used to make pointing with a mouse on a desktop computer more accurate. The manner in which the computer “assistant” is presented can also vary considerably and be made more or less explicit to the human user. Terveen (
Intelligent interfaces and computer-assisted actions are interesting for many reasons, not least because of the varying degrees of control given to the user and the potential to introduce a grey area between voluntary and involuntary action. HCI research is interested in the many interactions now occurring in this grey area. For example, what happens to a person’s sense of agency when they voluntarily initiate an action, but a computer then steps in to complete the action? This agentive ambiguity in interactions with intelligent technologies also presents interesting challenges for research into the sense of agency.
Task automation
Many tasks are now automated by computers and machines, requiring the user to simply monitor the activity and intervene when required. Some automated tasks are already common in everyday life, e.g., aircraft control and factory automation. Other examples, which once seemed like science fiction, are now commonplace in research settings and close to becoming an everyday occurrence, including self-driving cars and robotic surgery. In developing such systems designers need to think carefully about the optimal balance between computer assistance and human sense of agency. This is particularly important in safety critical systems and in semi-automated systems where a human supervising the task is held responsible for task failures.
Berberian et al. (
Computer assisted movements
A vast majority of our interactions with computers require us to make motor actions. Therefore interface designers have focused efforts into optimally developing interfaces to compliment the dynamics of human motor actions. Coyle et al. (
Similarly, Kumar and Srinivasan (
The investigations above highlight that the sense of agency may be a graded experience in situations where the line between voluntary and assisted action is gradually blurred. We suggest that metrics for the sense of agency applied in the development of assisted control tasks would allow the interface designer to address the point where the experience of agency becomes disrupted. With regard to the cognitive basis for the sense of agency, the finding that there is a graded loss of sense of agency with increasing assistance is potentially consistent with our current understanding of sensorimotor prediction. For example, increasing assistance may result in internal sensorimotor predictive models becoming less accurate at predicting the next sensory state; this could therefore give rise to reduced congruence between the predicted sensory state and that actual sensory state. Therefore resulting in a reduced sense of agency for the action, of course, this requires further investigation.
Collaboration and attribution of agency
Finally we turn to more explicit forms of computer assistance and the subject of human emulation. Here a computer agent is endowed with human like abilities and often an anthropomorphic representation that is designed to ultimately mirror human-human interaction (Terveen,
The question of collaboration and attributed agency is also particularly relevant to the branch of HCI that focuses on humans’ interaction with robots—Human Robot Interaction (HRI). Robotics has made significant advances and is progressing to integrate robot entities into people’s everyday lives (Murphy et al.,
The sense of agency is also an important consideration for the design of embodied virtual agents. Embodied agents are virtual humans that can engage with people in a human like manner and aim to both understand and generate speech, gestures and facial expressions (Cassell,
The relevance of this section extends to cognitive science research. A burgeoning area of research on sense of agency investigates it in social settings (Sebanz et al.,
The majority of this work has so far focused on joint action between human agents. However, joint action between human and computer agents is now an important consideration both for agency and HCI research. In the following section we explore this issue in more detail.
Computers vs. human co-actors
One significant consideration is how our sense of agency for actions differ when collaborating with computer vs. human partners. A study by Obhi and Hall (
A similar investigation by Wohlschläger et al. (
The investigations above suggest that participants implicitly consider non-biological actions as distinct to self and other actions. This poses potential challenges in the development of such agents in order to facilitate optimal collaboration with humans. One such way to alter this may be the perceptual representation of the computer agent. Metrics used to measure the sense of agency, such as intentional binding offer opportunities to further test perceptual aspects of computer agents and their affect on the sense of agency during collaboration.
Embodied agents
The perceptual representation of computer co-actors is a crucial consideration in HCI research. Within HCI there are two theoretical positions regarding this, the first holds that the “humanness” of the agent is key and that we feel fundamentally less connected to computer agents compared to other humans and avatars (Sheehan,
These perspectives differ in the extent of the affect a biological resemblance of the computer agent has on our ability to attribute agency to the other. Typically these investigations explicitly assess attribution of agency through post hoc questionnaires (e.g., Nowak and Biocca,
Discussion and conclusion
This review has highlighted a new area of application for agency research-HCI. We have focused this review on a selection of opportunities to investigate the sense of agency in HCI settings; however this is certainly not intended to be an exhaustive list. Interaction techniques are evolving at a rapid rate. Once the validity and benefits of neurocognitive experimental techniques and implicit metrics such as intentional binding are established in HCI settings, they have the potential to inform the design of a wide range of new technologies. They will also provide valuable insights into how people experience interactions with technology and allow designers to more effectively tailor interaction experiences.
HCI is concerned with developing new or improving existing interfaces that sit between humans and computers. Thus this paper proposes that when developing novel interfaces or improving existing interfaces the user’s experience of agency is an important consideration. Whilst explicit measures, such as verbal report are currently utilized in HCI to assess agency, implicit measures are far less utilized. The relatively small number of prior studies that crossover between HCI and sense of agency research have been reviewed here. Of the studies reviewed, intentional binding has been the primary measure for implicit sense of agency. Intentional binding has been well replicated for tasks that require actions and outcomes on a sensorimotor (e.g., sub-second) timescale. Therefore, it is an ideal measure for assessing sense of agency in the many HCI tasks that involve agentive interactions at this timescale. However, we recognize that there are tasks in HCI that necessarily play out over longer timescales and for these tasks intentional binding may be less useful. Consider for example a computer game or robotic surgery in which individual actions combine to achieve a longer-term goal. Both the immediate experience of agency in individual actions and the user’s control over the longer-term goal will have an effect on the user experience. Further investigation will determine whether alternative measures, both implicit and explicit, may be better suited to HCI research on these kinds of scenarios.
We have also discussed both implicit and explicit computer assistance and the impact this has on a user’s sense of agency. For implicit assistance, research on agency can help to determine the extent to which users can be assisted whist still maintaining their experience of agency. For explicit assistance, the questions raised are different and surround the notion of how a system presents assistance to the user and how the user will attribute agency to an explicit computer co-actor. Sense of agency during joint-action is a current avenue of research, of which HCI techniques could provide assistance. Techniques such as virtual reality offer promising new avenues to investigate the sense of agency in joint action by modifying and controlling the perceptual and motor requirements of tasks. Within the context of virtual environments the notion of the virtual self is another interesting area for sense of agency research. It is commonplace for individuals to take actions and influence a virtual environment, by proxy, through a virtual representation of their self.
Ultimately we believe that HCI researchers can benefit from an increased understanding of underlying mechanisms involved in HCI tasks. Understanding these mechanisms will provide an additional evidence base for the design of interaction systems and this, in turn, may improve the efficiency of the design process and maximize the effectiveness of the end product. This understanding may prove particularly important for the growing body of HCI research focused on developing technology for groups whose sense of agency may differ from that of the normal population. This includes systems designed to support people with psychotic difficulties (Bickmore and Gruber,
Finally, there is another dimension to investigating the sense of agency and HCI and that is one of personal responsibility in an ever-increasing society of technology users and intelligent machine interfaces. Situations where the distinction between computer and human controlled actions are blurred during computer assistance or joint action raise important legal and social questions for the sense of agency and responsibility. This is particularly so in safety critical scenarios. Consider for example self-driving cars, which automate the process of driving. One challenge in HCI is to develop optimal ways in which the interface can be presented to keep the distal feeling of control intact, but enable people to leave the proximal sensorimotor control to the machine. However a balance must also be struck such that the human “driver” retains a sufficient sense of responsibility to ensure the safe operation of the car. Understanding how the sense of agency is modified over time, when interacting with a semi-automated system, will also be important and may help to guide the recommended time spent using such interfaces. Within the HCI literature there are numerous examples of the consequences of poor interface design in safety critical situations, perhaps the most infamous of which was recorded in the partial nuclear meltdown at Three Mile Island. In this case conflicting information from a control panel, which operators had come to trust and rely on, contributed to initial operator inaction and delayed the response to the escalating crisis (Norman,
Statements
Conflict of interest
The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.
References
1
AartsH.van den BosK. (2011). On the foundations of beliefs in free will intentional binding and unconscious priming in self-agency. Psychol. Sci.22, 532–537. 10.1177/0956797611399294
2
BächlinM.PlotnikM.RoggenD.MaidanI.HausdorffJ. M.GiladiN.et al. (2010). Wearable assistant for Parkinson’s disease patients with the freezing of gait symptom. IEEE Trans. Inf. Technol. Biomed.14, 436–446. 10.1109/TITB.2009.2036165
3
BerberianB.SarrazinJ. C.Le BlayeP.HaggardP. (2012). Automation technology and sense of control: a window on human agency. PLoS One7:e34075. 10.1371/journal.pone.0034075
4
BickmoreT.GruberA. (2010). Relational agents in clinical psychiatry. Harv. Rev. Psychiatry18, 119–130. 10.3109/10673221003707538
5
BlakemoreS.WolpertD.FrithC. (1998). Central cancellation of self-produced tickle sensation. Nat. Neurosci. 1, 635–640. 10.1038/2870
6
BlakemoreS.WolpertD.FrithC. (2002). Abnormalities in the awareness of action. Trends Cogn. Sci.6, 237–242. 10.1016/S1364-6613(02)01907-1
7
CassellJ. (Ed.) (2000). Embodied Conversational Agents.Boston: MIT Press.
8
CassellJ. (2004). Towards a model of technology and literacy development: story listening systems. J. Appl. Dev. Psychol.25, 75–105. 10.1016/j.appdev.2003.11.003
9
CoyleD.MooreJ.KristenssonP. O.BlackwellA. F.FletcherP. C. (2012). “I did that! Measuring users’ experience of agency in their own actions,” in CHI, ACM Conference on Human Factors in Computing Systems (Austin, Texas, USA), 2025–2034.
10
DesantisA.RousselC.WaszakF. (2011). On the influence of causal beliefs on the feeling of agency. Conscious. Cogn.20, 1211–1220. 10.1016/j.concog.2011.02.012
11
EngbertK.WohlschlägerA. (2007). Intentions and expectations in temporal binding. Conscious. Cogn.16, 255–264. 10.1016/j.concog.2006.09.010
12
EspayA. J.BaramY.DwivediA. K.ShuklaR.GartnerM.GainesL.et al. (2010). At-home training with closed-loop augmented-reality cueing device for improving gait in patients with Parkinson disease. J. Rehabil. Res. Dev.47, 573–582. 10.1682/jrrd.2009.10.0165
13
FaroD.McGillA. L.HastieR. (2013). The inflence of perceived causation on judgments of time: an integrative review and implications for decision-making. Front. Psychol.4:217. 10.3389/fpsyg.2013.00217
14
FarrerC.BouchereauM.JeannerodM.FranckN. (2008). Effect of distorted visual feedback on the sense of agency. Behav. Neurol.19, 53–57. 10.1155/2008/425267
15
FarwellL. A.DonchinE. (1988). Talking off the top of your head: toward a mental prosthesis utilizing event-related brain potentials. Electroencephalogr. Clin. Neurophysiol.70, 510–523. 10.1016/0013-4694(88)90149-6
16
FrithC. (1992). The Cognitive Neuropsychology of Schizophrenia.Hove: Lawrence Erlbaum Associates.
17
GallagherS. (2002). Experimenting with introspection. Trends Cogn. Sci.6, 374–375. 10.1016/s1364-6613(02)01979-4
18
GleesonJ. F.LedermanR.WadleyG.BendallS.McGorryP. D.Alvarez-JimenezM. (2014). Safety and privacy outcomes from a moderated online social therapy for young people with first-episode psychosis. Psychiatr. Serv. 65, 546–550. 10.1176/appi.ps.201300078
19
HaggardP. (2005). Conscious intention and motor cognition. Trends Cogn. Sci.9, 290–295. 10.1016/j.tics.2005.04.012
20
HaggardP.ClarkS.KalogerasJ. (2002). Voluntary action and conscious awareness. Nat. Neurosci. 5, 382–385. 10.1038/nn827
21
HinterbergerT.SchmidtS.NeumannN.MellingerJ.BlankertzB.CurioG. (2004). Brain-computer communication and slow cortical potentials. IEEE Trans. Biomed. Eng.51, 1011–1018. 10.1109/tbme.2004.827067
22
HumphreysG. R.BuehnerM. J. (2009). Magnitude estimation reveals temporal binding at super-second intervals. J. Exp. Psychol. Hum. Percept. Perform.35, 1542–1549. 10.1037/a0014492
23
KennedyP. R.BakayR. A.MooreM. M.AdamsK.GoldwaitheJ. (2000). Direct control of a computer from the human central nervous system. IEEE Trans. Rehabil. Eng.8, 198–202. 10.1109/86.847815
24
KranickS. M.HallettM. (2013). Neurology of volition. Exp. Brain Res.229, 313–327. 10.1007/s00221-013-3399-2
25
KumarD.SrinivasanN. (2013). “Hierarchical control and sense of agency: differential effects of control on implicit and explicit measures of agency,” in Proceedings of 35th Annual Meeting of the Cognitive Science Society. Berlin, Germany.
26
KumarD.SrinivasanN. (2014). Naturalizing sense of agency with a hierarchical event-control approach. PLoS One9:e92431. 10.1371/journal.pone.0092431
27
LeeK. M.NassC. (2003). “Designing social presence of social actors in human computer interaction,” in Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Fort Lauderdale, Florida: ACM), 289–296. 10.1145/642611.642662
28
LimS.ReevesB. (2010). Computer agents versus avatars: responses to interactive game characters controlled by a computer or other player. Int. J. Hum. Comput. Stud.68, 57–68. 10.1016/j.ijhcs.2009.09.008
29
MasterS.TremblayF. (2010). Selective increase in motor excitability with intraactive (self) verses interactive touch. Neuroreport21, 206–209. 10.1097/WNR.0b013e328335b530
30
MaziluS.BlankeU.HardeggerM.TrosterG.GazitE.HausdorffJ. M. (2014). “GaitAssist: a daily-life support and training system for Parkinson’s disease patients with freezing of gait,” in Proceedings of the 32nd Annual ACM Conference on Human Factors in Computing Systems (Toronto, Canada: ACM), 2531–2540.
31
MinneryB.FineM. (2009). Neuroscience and the future of human-computer interaction. Interactions16, 70–75. 10.1145/1487632.1487649
32
MooreJ.FletcherP. (2012). Sense of agency in health and disease: a review of cue integration approaches. Conscious. Cogn.21, 59–68. 10.1016/j.concog.2011.08.010
33
MooreJ.HaggardP. (2008). Awareness of action: inference and prediction. Conscious. Cogn.17, 136–144. 10.1016/j.concog.2006.12.004
34
MooreJ. W.WegnerD. M.HaggardP. (2009). Modulating the sense of agency with external cues. Conscious. Cogn.18, 1056–1064. 10.1016/j.concog.2009.05.004
35
MurphyR. R.NomuraT.BillardA.BurkeJ. L. (2010). Human-robot interaction. IEEE Rob. Autom. Mag.17, 85–89. 10.1109/MRA.2010.936953
36
NassC.FoehrU.BraveS.SomozaM. (2001). “The effects of emotion of voice in synthesized and recorded speech,” in Proceedings of the AAAI Symposium Emotional and Intelligent II: The Tangled Knot of Social Cognition. North Falmouth, MA.
37
NormanD. A. (1986). “Cognitive engineering,” in User Centred System Design, eds NormanD. A.DraperS. W. (Hillsdale, NJ: Lawrence Erlbaum Associates), 31–61.
38
NormanD. (1988). The Design of Everyday Things.New York: Basic Books.
39
NowakK. L.BioccaF. (2003). The effect of the agency and anthropomorphism on users’ sense of telepresence, copresence and social presence in virtual environments. Presence Teleoperators Virtual Environ.12, 481–494. 10.1162/105474603322761289
40
ObhiS. S.HallP. (2011). Sense of agency in joint action: influence of human and computer co-actors. Exp. Brain Res.211, 663–670. 10.1007/s00221-011-2662-7
41
OganA.FinkelsteinS.MayfieldE.D’AdamoC.MatsudaN.CassellJ. (2012). “Oh dear stacy!: social interaction, elaboration and learning with teachable agents,” in Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Austin, Texas: ACM), 39–48. 10.1145/2207676.2207684
42
PacherieE. (2013). How does it feel to act together?Phenomenol. Cogn. Sci.13, 25–46. 10.1007/s11097-013-9329-8
43
ReevesB.NassC. (1996). The Media Equation: How People Treat Computers, Television and New Media Like Real People and Places.New York: Cambridge University Press.
44
RillingJ. K.SanfeyA. G.AronsonJ. A.NystromL. E.CohenJ. D. (2004). The neural correlates of theory of mind within interpersonal interactions. Neuroimage22, 1694–1703. 10.1016/j.neuroimage.2004.04.015
45
RotoV.OulasvirtaA. (2005). “Need for non-visual feedback with long response times in mobile HCI,” in Special Interest Tracks and Posters of The 14th International Conference on World Wide Web (Chiba, Japan: ACM), 775–781. 10.1145/1062745.1062747
46
SatoA.YasudaA. (2005). Illusion of sense of self-agency: discrepancy between the predicted and actual sensory consequences of actions modulates the sense of self-agency, but not the sense of self-ownership. Cognition94, 241–255. 10.1016/j.cognition.2004.04.003
47
SebanzN. (2007). The emergence of the self: sensing agency through joint action. J. Conscious. Stud.14, 234–251.
48
SebanzN.BeckeringH.KnoblichG. (2006). Joint action: bodies and minds moving together. Trends Cogn. Sci.10, 70–76. 10.1016/j.tics.2005.12.009
49
SheehanJ. (1991). “Introduction: humans and animals,” in The Boundaries of Humanity: Humans, Animals, Machines, eds SheehanJ.SosnaM. (Oxford, England: University of California Press), 27–35.
50
ShneidermanB.PlaisantC. (2004). Designing the User Interface: Strategies for Effective Human-Computer Interaction.4th Edn.Reading, MA: Pearson Addison-Wesley.
51
SynofzikM.VosgerauG.NewenA. (2008). Beyond the comparator model: a multifactorial two-step account of agency. Conscious. Cogn.17, 219–239. 10.1016/j.concog.2007.03.010
52
TerveenL. G. (1995). Overview of human-computer collaboration. Knowl. Based Syst.8, 67–81. 10.1016/0950-7051(95)98369-h
53
van der WelR. P.SebanzN.KnoblichG. (2012). The sense of agency during skill learning in individuals and dyads. Conscious. Cogn.21, 1267–1279. 10.1016/j.concog.2012.04.001
54
VellisteM.PerelS.SpaldingM. C.WhitfordA. S.SchwartzA. B. (2008). Cortical control of a prosthetic arm for self-feeding. Nature453, 1098–1101. 10.1038/nature06996
55
WegnerD. (2002). The Illusion Of Conscious Will.Cambridge: MIT Press.
56
WegnerD. (2003). The mind’s best trick: how we experience conscious will. Trends Cogn. Sci.7, 65–69. 10.1016/s1364-6613(03)00002-0
57
WegnerD. M.SparrowB. (2004). “Authorship processing,” in The Cognitive Neurosciences III, ed GazzanigaM. (Cambridge, MA: MIT Press), 1201–1209
58
WegnerD.SparrowB.WinermanL. (2004). Vicarious agency: experiencing control over the movements of others. J. Pers. Soc. Psychol.86, 838–848. 10.1037/0022-3514.86.6.838
59
WilliamsonJ.Murray-SmithR.BlankertzB.KrauledatM.MullerK. R. (2009). Designing for uncertain, asymmetric control: interaction design for brain-computer interfaces. Int. J. Hum. Comput. Stud.67, 827–841. 10.1016/j.ijhcs.2009.05.009
60
WohlschlägerA.HaggardP.GesierichB.PrinzW. (2003). The perceived onset of time of self and other generated actions. Psychol. Sci.14, 586–591. 10.1046/j.0956-7976.2003.psci_1469.x
61
WolpawJ. R.McFarlandD. J. (2004). Control of a two- dimensional movement signal by a noninvasive brain-computer interface in humans. Proc. Natl. Acad. Sci. U S A101, 17849–17854. 10.1073/pnas.0403504101
Summary
Keywords
sense of agency, human computer interaction, control, technology, computer assistance, joint action
Citation
Limerick H, Coyle D and Moore JW (2014) The experience of agency in human-computer interactions: a review. Front. Hum. Neurosci. 8:643. doi: 10.3389/fnhum.2014.00643
Received
15 April 2014
Accepted
02 August 2014
Published
21 August 2014
Volume
8 - 2014
Edited by
Sukhvinder Obhi, Wilfrid Laurier University, Canada
Reviewed by
Dimitrios Kourtis, Ghent University, Belgium; Narayanan Srinivasan, University of Allahabad, India
Copyright
© 2014 Limerick, Coyle and Moore.
This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
*Correspondence: David Coyle, Department of Computer Science, Bristol Interaction and Graphics, University of Bristol, Merchant Ventures Building, Woodland Row, Bristol, BS8 1UB, UK e-mail: david.coyle@bristol.ac.uk
This article was submitted to the journal Frontiers in Human Neuroscience.
Disclaimer
All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.