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CORRECTION article

Front. Aging Neurosci.

Sec. Neurocognitive Aging and Behavior

Correction: Visual attention during non-immersive virtual reality balance training in older adults with mild to moderate cognitive impairment: an eye-tracking study

Provisionally accepted
  • 1Clínica Alemana, Universidad del Desarrollo, Santiago, Chile
  • 2Clinica Red Salud Providencia, Santiago, Chile, Santiago, Chile

The final, formatted version of the article will be published soon.

Missing affiliation (Affiliation is in affiliation list but not assigned to author. If unassigned affiliation is a commercial affiliation, the COI would also need to be changed.) Affiliation [insert missing affiliation] was omitted from the paper. This affiliation has now been added for author(s) [insert author name(s)]. The conflict of interest statement has been correct to [insert correct COI]. The original version of this article has been updated. Wrong affiliation, but not replacing with present address Affiliation [insert correct affiliation] was erroneously given as [insert incorrect version]. The original version of this article has been updated. The title of this article was erroneously given as: [insert wrong title]. The correct title of the article is[insert correct title].The original version of this article has been updated. Please also check that the initials used in the Author Contributions section or elsewhere in the article are correct. The original version of this article has been updated. The original version of this article has been updated. Please also check that the initials used in the Author Contributions section or elsewhere in the article are correct. The original version of this article has been updated. Results: Patients showed a small numerical increase, without reaching statistical significance in task difficulty progression (p 0.016), lower limb endurance (p = 0.016), and single-leg support time (p = 0.031). Clinical tests revealed a slight increase, though results were not statistically significant in balance and walking speed (p 0.063). Eye-tracking data indicated increased fixation stability and decreased pupil diameter, suggesting more efficient attention allocation during motor tasks. Conclusions: Eye-tracking provided valuable metrics into attentional behavior during balance training in older adults with cognitive impairment. Its integration into non-immersive virtual reality rehabilitation may help better understand and address cognitive-motor interactions.Further studies with larger samples are needed to confirm these preliminary findings.]The original version of this article has been updated. "[This exploratory pilot study employed a non-controlled, quasi-experimental design with a prospective and descriptive cohort of older adults with mild to moderate cognitive impairment. Patients were enrolled from the outpatient neurorehabilitation unit at the Department of Physical Medicine and Rehabilitation, Clínica Alemana, Santiago, Chile and consisted of balance training using non-immersive virtual reality combined with eye-tracking assessment. Eye-tracking data were collected using the Tobii Pro Glasses 2 Refurbished Wireless, which was available through a six-month research grant awarded via a Latin American competition. Due to this limited access period, seven participants were recruited and completed the full intervention protocol. The study was approved by the "Comité Ético-Científico de Clínica Alemana-Universidad del Desarrollo" (ID: 1167; Protocol Code: 2022-88). This study followed the Transparent Reporting of Evaluations with Nonrandomized Designs (TREND) checklist for transparently reporting non-randomized studies (Des Jarlais et al., 2004). Calibration was performed individually using the Tobii Pro Glasses 2 Refurbished Wireless standard procedure and repeated if necessary; however, "eyes not found" events occasionally occurred, which were attributed not only to calibration but also to participant-related factors such as facial morphology, movement during dynamic tasks, or underlying neurological conditions.]" The original version of this article has been updated. Adding/removing text [Tobii Pro Glasses 2 Refurbished Wireless instead of Tobii Pro TX300]. A correction has been made to the section [2 Methods, 2.5 Analysis, Paragraph 1]: "[Prospective data were obtained from clinical records, the Virtual Reality rehabilitation report, and the Tobii Pro Glasses 2 Refurbished Wireless eye-tracking device (Lab version 1.241/2024-03-20). Eye movements were analyzed with Tobii Studio software through identification of Areas of Interest (AoI)defined as specific regions of the image deemed relevant and subject to analysis (Sharafi et al., 2015)as well as heatmaps and gaze plot graphs. The data recorded by Tobii Studio were exported as flat files and subsequently processed using the Stata 16 statistical software, with no patient-identifying information; each participant was assigned a consecutive study ID at enrollment. Clinical records were maintained in the RedCap database for neurological patients at the SMFR unit. To characterize the patient sample, absolute and relative frequencies were calculated for qualitative variables. For quantitative variables medians (P25-P75) were reported. Spearman's non-parametric correlation test was used to assess potential associations between variables. Visual impairments, visual strategies, and vestibular-visual system adjustments (including microsaccades, gaze angles, pupil data, among others) were analyzed in relation to other variables of interest using Wilcoxon rank-sum test. Independence was tested using chi-square tests or Fisher's exact test, depending on observed frequencies. "[Baseline pupil diameter values should be interpreted with caution, as calibration issues with the Tobii Pro Glasses 2 Refurbished Wireless and participant-specific factors may have influenced accuracy; future studies will address this with stricter pre-recruitment procedures, more controlled environments, and improved data collection protocols.]" The original version of this article has been updatedEnd of template. 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Keywords: Attention, Eye-tracking, cognitive impairment, older adults, virtual reality, Balance training

Received: 19 Nov 2025; Accepted: 20 Nov 2025.

Copyright: © 2025 Maldonado- Diaz, Jara Vargas and González-Seguel. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Marcos Maldonado- Diaz, marcosmaldonado.k@gmail.com

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