ORIGINAL RESEARCH article

Front. Digit. Health

Sec. Digital Mental Health

Volume 7 - 2025 | doi: 10.3389/fdgth.2025.1584171

Exploring Mexican Psychotherapist's Attitudes towards, Knowledge and Use of Serious Games in Clinical Practice

Provisionally accepted
Marcela  TiburcioMarcela Tiburcio1*Nora  Angélica Martínez-VélezNora Angélica Martínez-Vélez1Rosalía  Pilar Bernal-PérezRosalía Pilar Bernal-Pérez1Jessica  HussJessica Huss2Christiane  EichenbergChristiane Eichenberg3
  • 1National Institute of Psychiatry Ramon de la Fuente Muñiz (INPRFM), Mexico City, Mexico
  • 2Asklepios Hospital Teupitz, Teupitz, Germany
  • 3Sigmund Freud University Vienna, Vienna, Vienna, Austria

The final, formatted version of the article will be published soon.

Objective: To explore the perceptions, attitudes, and use of serious games (SG) in psychotherapeutic intervention from the perspective of psychotherapists in Mexico.Methods: An online survey was conducted using snowball sampling through social media. The participation of psychotherapists was sought, regardless of their theoretical approach. The questionnaire (Huss, 2021), available through SurveyMonkey, explored demographics, experience with electronic devices and computer games, experience with SG, and attitudes toward SG use. Two hundred and sixteen health professionals participated, yielding 135 (62.5%) complete questionnaires; 74.1% of the respondents were women. Participants had an average age of 35 (SD+11) and 9. (SD+8.5) years of clinical experience. The most common psychotherapeutic approach was cognitivebehavioral (66.7%).Results: Nearly all respondents used a technological modality as part of psychotherapy but only nine (6.6%) reported using SG. Participants considered that SG could be used to treat anxiety and emotional and impulse control disorders with a mild to moderate degree of severity. A total of 4.8% of therapists showed unfavorable attitudes and 9.8% highly favorable attitudes towards SG; no statistically significant differences were observed by sex, age, years of experience, or psychotherapeutic approach.Although SG are a little-known care modality in Mexico, some potential benefits have been acknowledged, particularly in the care of adolescents and young people, for specific skills training.More information on their advantages and disadvantages should be made available to those seeking care and health professionals.

Keywords: serious games1, psychotherapy2, attitudes3, e-mental health4, Latin America

Received: 26 Feb 2025; Accepted: 20 Jun 2025.

Copyright: © 2025 Tiburcio, Martínez-Vélez, Bernal-Pérez, Huss and Eichenberg. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Marcela Tiburcio, National Institute of Psychiatry Ramon de la Fuente Muñiz (INPRFM), Mexico City, Mexico

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