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ORIGINAL RESEARCH article

Front. Digit. Health

Sec. Digital Mental Health

Volume 7 - 2025 | doi: 10.3389/fdgth.2025.1684001

This article is part of the Research TopiceHealth and Personalized Medicine in Mental Health and Neurodevelopmental Disorders: Digital Innovation for Diagnosis, Care, and Clinical ManagementView all 9 articles

Simulated Virtual Reality Experiences for Predicting Early Treatment Response in Panic Disorder

Provisionally accepted
Byung-Hoon  KimByung-Hoon Kim1Jae-Jin  KimJae-Jin Kim1Junhyung  KimJunhyung Kim2*Jiook  ChaJiook Cha3Sang-Won  JeonSang-Won Jeon2Kang-Seob  OhKang-Seob Oh2Dong-Won  ShinDong-Won Shin2Sung Joon  Joon ChoSung Joon Joon Cho2
  • 1Yonsei University College of Medicine Department of Psychiatry, Seoul, Republic of Korea
  • 2Kangbuk Samsung Hospital, Sungkyunkwan University School of Medicine, Seoul, Republic of Korea
  • 3Seoul National University Department of Psychology, Seoul, Republic of Korea

The final, formatted version of the article will be published soon.

Background: Panic disorder (PD) is a disabling anxiety condition in which early improvement during treatment can predict better long-term outcomes. Objectives: This study investigated whether a newly developed virtual reality-based assessment tool, the Virtual Reality Assessment of Panic Disorder (VRA-PD), can help predict early treatment response in individuals with PD. Methods: In total, 52 participants, including 25 patients diagnosed with PD and 27 healthy individuals, were evaluated every 2 months over a 6-month period. Assessments included self-reported anxiety levels and heart rate variability measured during virtual reality scenarios, as well as standard clinical questionnaires. Patients with PD were further categorized based on their treatment progress into early responders (n=7) and delayed responders (n=18). A machine-learning model (CatBoost) was used to classify participants into early responder, delayed responder, and healthy control groups. Results: The model that combined virtual reality-based and conventional clinical data achieved higher accuracy (85%) and F1-score (0.71) than models using only clinical (accuracy: 77%, F1-score: 0.56) or only virtual reality data (accuracy: 75%, F1-score: 0.64). The most important predictors included anxiety levels during virtual scenarios, heart rate variability metrics, and scores from clinical scales such as the Panic Disorder Severity Scale and Anxiety Sensitivity Index. Conclusions: This study highlights the value of virtual reality-based assessments for predicting early treatment outcomes in PD. By providing ecologically valid and individualized measures, virtual reality may enhance clinical decision-making and support personalized mental healthcare.

Keywords: virtual reality, Panic Disorder, Early treatment response, machine learning, Anxiety, Heart rate variability, VR-based assessments

Received: 11 Aug 2025; Accepted: 21 Oct 2025.

Copyright: © 2025 Kim, Kim, Kim, Cha, Jeon, Oh, Shin and Cho. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Junhyung Kim, jihndy.kim@samsung.com

Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.