Abstract
Brain-computer interfaces (BCIs) are communication bridges between a human brain and external world, enabling humans to interact with their environment without muscle intervention. Their functionality, therefore, depends on both the BCI system and the cognitive capacities of the user. Motor-imagery BCIs (MI-BCI) rely on the users’ mental imagination of body movements. However, not all users have the ability to sufficiently modulate their brain activity for control of a MI-BCI; a problem known as BCI illiteracy or inefficiency. The underlying mechanism of this phenomenon and the cause of such difference among users is yet not fully understood. In this study, we investigated the impact of several cognitive and psychological measures on MI-BCI performance. Fifty-five novice BCI-users participated in a left- versus right-hand motor imagery task. In addition to their BCI classification error rate and demographics, psychological measures including personality factors, affinity for technology, and motivation during the experiment, as well as cognitive measures including visuospatial memory and spatial ability and Vividness of Visual Imagery were collected. Factors that were found to have a significant impact on MI-BCI performance were Vividness of Visual Imagery, and the personality factors of orderliness and autonomy. These findings shed light on individual traits that lead to difficulty in BCI operation and hence can help with early prediction of inefficiency among users to optimize training for them.
Introduction
Brain-computer interfaces (BCI) take brain activity as input and output an action that is carried out by an external device. This makes it possible for humans to interact with the environment without using their muscular system (Wolpaw et al., 2002). The electrophysiological signals of the brain are most commonly measured with electroencephalography (EEG). EEG is low-cost, non-invasive and user-friendly compared to other imaging techniques (). BCI systems that rely on the execution of motor imagery (MI-BCI) demand users to imagine moving of a body part in order to cause a change in the brain activity of the motor cortex (Pfurtscheller and Neuper, 2001). The BCI system then learns to classify these changes and carry out a command accordingly (Thompson, 2019). This system can be assistive for motor-impaired patients (Mane et al., 2020) and elderly, but also has applications for healthy users ().
Typically in MI-BCIs, the brain activity associated with motor imagery is recognized as event-related desynchronization (ERD) in the sensorimotor rhythms (SMR) that are characterized by the mu and beta frequency band over the sensorimotor cortex. This desynchronization is followed by an event-related synchronization (ERS) when motor imagery is over (Pfurtscheller and Da Silva, 1999). However, not everyone is capable of voluntary modulation of their brain activity in the way that is recognizable by the system (). Studies have indicated that fifteen to thirty percent of users are incapable of generating the proper brain activity even after training and thereby are unable to use a MI-BCI system. This lack of control is called “BCI illiteracy” () or “BCI inefficiency” (Thompson, 2019).
The BCI inefficiency phenomenon is one of the biggest challenges in MI-BCI research, attracting interest in multiple previous studies. For instance, found that of all first-time users, 55.6% did not meet the proficiency threshold of 70% during the first session. Similarly, in the study of Meng and He (2019), 18 out of 42 subjects could not reach 70% performance across three training sessions. In another study, identified 16.7% of MI-BCI novice users as inefficient because they did not reach the proficiency threshold on performance. While studies have shown that only one hour of BCI training could already induce structural changes in neural plasticity (Nierhaus et al., 2019), and that especially inefficient users could benefit from more training (Meng and He, 2019), the fact remains that some users do not exceed 70% accuracy (Meng and He, 2019). Despite the reported magnitudes in these studies, the factors and neural mechanisms that underlie the inefficiency phenomenon still remain poorly understood, leading to criticism of the concept of “BCI illiteracy,” which suggests that the inability to control the BCI lies with the person (Thompson, 2019). It is crucial to investigate the factors that impact MI-BCI performance among different individuals in order to identify BCI inefficients early on in research because as long as human users cannot modulate their brain activity, even the most advanced classification algorithms will be unable to operate the system sufficiently (, ).
Several studies have reported psychological, cognitive, and personal factors that influence MI-BCI performance in novice users (e.g., , ; , ,). It has been established that subject-specific differences impact the capability of BCI control (). Fundamental user characteristics were reported by Randolph (2012), who showed that females are likely to be better performers than males. Additionally, the effect of gender is shown to be modulated by that of the experimenter (Wood and Kober, 2018; Roc et al., 2019; Pillette et al., 2021). Other fundamental characteristics include age, which was reported to influence performance (Randolph et al., 2010) and the dominant hand of the user (Zapała et al., 2020). Moreover, playing a musical instrument and video game experience also increased the likelihood of high BCI performance (Randolph, 2012; Vourvopoulos et al., 2015). Users who were more comfortable with technology tended to perform better in the study of . Experience with mindfulness training also improves BCI performance as it strengthens similar brain activity patterns (Stieger et al., 2021).
In addition, temporal task-related factors as experienced by the subject during the MI task have been shown effective in their performance. For instance, mood was found to influence MI-BCI performance in Nijboer et al. (2008, 2010). Also, motivation of the user during the experiment has been shown to have a significant effect on user performance and behavior during BCI tasks (Nijboer et al., 2008; ; ; Sannelli et al., 2019; Škola et al., 2019). Nijboer et al. (2008) found that mastery confidence increased BCI performance, but fear of incompetence was related to decreased performance. While could not replicate the same effect, other studies have shown that indirect ways of enhancing motivation such as multi-user BCI games (), biased feedback (), embodiment of robotic or virtual bodies (; Škola et al., 2019; ) and immersive technologies () can improve users’ performance. Task motivation and engagement could also improve performance by inducing internal competition (Perdikis et al., 2018) or through a continuous pursuit task (). In a similar way, tiredness and uneasiness were significant performance predictors in the study of Sannelli et al. (2019). These reports are in line with the results of , showing that BCI performance decreased when mental workload was rising. Another remarkable predictor of BCI performance is the user’s projection of self-performance. In a study where subjects did not receive any feedback, showed that users self-prediction of their performance during the task correlated significantly with the observed accuracy after completing more than one run.
The strength of a user’s motor imagery is the core of MI-BCI and is categorized either as kinesthetic or visual imagery of movement. For kinesthetic motor imagery, the subject has to imagine the sensation of executing the movement, whereas for visual imagery, the subject has to visualize the movement execution (Malouin et al., 2007). The success of the MI-BCI system depends on how strongly or vividly the user is able to imagine the movement task to generate the distinctive ERD patterns. There are contradictory reports regarding the impact of kinesthetic versus visual motor imagery on MI-BCI performance; Vuckovic and Osuagwu (2013) found a correlation between MI-BCI performance and both types of imagination as measured by subjective questionnaires, while Marchesotti et al. (2016) showed that only a high score on the kinesthetic scale of the Revised Motor Imagery Questionnaire (MIQ-RS; ) was indicative of high performing MI-BCI users, and the visual scale did not distinguish between high or low aptitude users. On the other hand, Rimbert et al. (2019) found no correlation between MIQ-RS and MI-BCI performance. tested the Vividness of Movement Imagery Questionnaire (VMIQ; ) but found no effect on MI-BCI performance.
Related to imagery, several studies reported the effect of spatial ability, which is measured by the Mental Rotation Test and is defined by the ability to rotate an object mentally (MRT; Vandenberg and Kuse, 1978). The relationship between spatial ability and MRT was shown most prevalently by who assessed performance on a three-class Mental Imagery BCI system. A follow-up study by replicated the effect of spatial ability and showed a correlation between the MRT score and two-class MI-BCI performance of users. The correlation was only significant for BCI peak performance, which is performance at the time when classification accuracy over all trials is at its maximum. However, the study did not find significant results for BCI mean performance, which is calculated as an average of classification accuracy over the total feedback period of all trials (). Another study found that performance on a two-class MI-BCI, which classified rest versus flexion of the arm, correlated significantly with MRT (Pacheco et al., 2017). Furthermore, a pilot-study by Teillet et al. (2016) confirmed that training of spatial abilities could induce an improvement in accuracy on a three-class Mental Imagery BCI.
Other cognitive metrics related to BCI performance include spatial visualization ability (Pacheco et al., 2017), which was measured by the Block Design Test (Wechsler, 1955) and correlated with BCI performance. Memory consolidation of verbal and spatial sequences, measured by the Corsi Block-Tapping Test (), was also an important factor in linear models predicting Mental Imagery BCI performance () and Visuospatial memory, measured with the Design Organization Test (), was found to be higher in better MI-BCI performers ().
Additionally, personality factors were shown to impact BCI performance by ; the personality factors tension, abstractness, and self-reliance as measured by sixteen personality factors (16PF; ) were correlated with mental imagery BCI performance but only before correcting for multiple comparisons. , already studied effect of personality factors on BCI performance using questionnaires assessing the Big Five personality traits, which are the most commonly used factors to assess personality () but did not find results. Other personality dimensions that do not rely on the Big Five, such as the temperament profile, have shown promising results; endurance and perseverance were correlated with MI-BCI performance (Zapała et al., 2019). Temperament characteristics are mostly related to psychomotor efficiency; for instance, briskness and endurance have been shown to correlate with better eye-hand coordination (), which was a predictor of MI-BCI control in , even though, briskness was not found to correlate with MI-BCI performance in the study of Zapała et al. (2019). Still, personality traits are expected to impact motor imagery, since it is known that certain traits affect imagery abilities, for example in dancers ().
In sum, the evidence for factors impacting MI-BCI performance is scattered and inconclusive. Additionally, most previous reports suffer from limited subject number. In a meta-analysis of MI-BCI studies, Wierzgała et al. (2018) reported that more than 96% of studies used a subject pool smaller than 10 persons. The current study extends the literature by exploring the relationship that exists between users’ cognitive abilities and personality traits and their MI-BCI performance. More importantly, this study differentiates itself from other reports in the literature in that it has recruited a large sample size and collected a large number of psychological and cognitive variables from subjects. This has improved the statistical power and reliability of the reported results.
Materials and Methods
Participants
Fifty-seven novice subjects participated in this study (36 females, 21 males, MAge = 20.71, SDAge = 3.52). Subjects were all right-handed with (corrected to) normal vision. The study was approved by the Research Ethics Committee of Tilburg School of Humanities and Digital Sciences (REDC #20201003). Prior to the experiment, participants read an information letter and singed an informed consent form.
Instruments
Personality traits and cognitive abilities were evaluated through five questionnaires and two cognitive tests. Questionnaires were administered using Qualtrics software (Qualtrics, Provo, UT, United States) and cognitive tests were conducted via psychometric toolboxes. In the following sections, each evaluated factor is explained in detail.
Questionnaires
The Demographic questionnaire evaluated background characteristics such as age, gender and education. Several questions relevant to the present study were added, such as experience and number of hours spent on video gaming, sports participation, and music practice. In addition, participants were asked about their prior experience with BCI.
The Affinity for Technology Interaction Scale (ATI; ) assesses a person’s tendency to engage in technology interaction actively. ATI included 10 questions and was answered on a 6-point Likert scale ranging from “completely disagree” to “completely agree.”
The Vividness of Visual Imagery Questionnaire (VVIQ; Marks, 1973) measures vividness of visual imagery. It quantifies the intensity to which people can visualize settings, persons, and objects in mind. The VVIQ consists of 16 items clustered in four groups in which the participant rates the vividness of the image formed in the mind when thinking about specific scenes and situations. The mental image was rated along a 5-point Likert scale where 5 indicated “perfectly clear and as vivid as normal vision,” and 1 indicated “no image at all.” The original VVIQ was adapted to fit the present study better. Item scoring was reversed to increase interpretability; a higher VVIQ score indicated a higher vividness of the mental image. Moreover, in the original questionnaire each item was imagined once with open and once with closed eyes. Nevertheless, here items were addressed only once with eyes open because visual imagery with closed eyes is meaningless for BCI operation; the participant has to see the motor imagery cue and the feedback to complete the task.
The Five Factor Personality Inventory (FFPI; ) assesses a person’s personality on five dimensions of Extraversion, Autonomy, Orderliness, Emotional Stability, and Mildness. The FFPI consists of 100 questions. Each question was answered on a 5-point Likert scale, ranging from “Strongly disagree” to “Strongly agree.” The key advantage of the FFPI compared to Big Five Personality Inventory () used by , is the introduction of anchored scores, where the midpoint is not presented as a true zero, but as the average score in the population ().
The Questionnaire for Current Motivation (QCM; Rheinberg et al., 2001) is designed to assess motivational factors in learning and achievement conditions. Nijboer et al. (2010) adapted the questionnaire to assess motivational factors in learning and achievement conditions specified to brain computer interface training. The version by Nijboer et al. (2010) was used in the present study. The motivational factors include Mastery Confidence, Incompetence Fear, Interest and Challenge (Nijboer et al., 2010). The questionnaire consists of 18 statements, each statement contributing to one of the four motivational factors. Items seven, nine, fourteen, seventeen and eighteen were removed from the questionnaire, since these items require familiarity with BCI interaction. This left the questionnaire with 13 statements. The ratings were made on a 7-point Likert scale ranging from “strongly disagree” to “strongly agree.” Item three was a negatively worded statement, hence the rating was reversed. The score for each motivational factor was computed by calculating the mean score of corresponding items. Higher ratings indicate higher motivation levels. To determine if it is justifiable to interpret the QCM test scores after the removal of several items, Cronbach’s alpha (CA; ) was calculated and some items were removed from the analysis to increase the CA. The factor Interest displayed a CA of 0.49, factor Incompetence Fear displayed a CA of 0.79, factor Mastery Confidence showed a CA of 0.65 after removing one item (CA before removal was 0.45) and factor Challenge revealed a CA of 0.75 after removing two items (CA before removal was 0.62). A generally agreed rule is that a CA larger than 0.70 indicates an acceptable level of reliability (Tavakol and Dennick, 2011). Therefore, factor Challenge was kept and factors Mastery Confidence and Interest therefore were excluded from the analysis.
Cognitive Tests
The Mental Rotation Test (MRT; Shepard and Metzler, 1971) quantifies the ability to mentally rotate or mirror 2D or 3D representations of objects. An adjusted implementation of Quent (2017) was used to administer the MRT in this study. The stimuli were obtained from Peters and Battista (2008) and were presented in MATLAB 2019a (The MathWorks, Inc.) using the Psychtoolbox (Psychophysic Toolbox Version 3.0.16, ). Eight reference stimuli were included in the test, each with 5 regular rotations and 5 mirrored rotations. The objects to compare with were rotated 80, 130, 190, 240, or 290 degrees around the x-axis relative to the original object (see Figure 1). The presented reference stimulus was already rotated 30 degrees around the x-axis relative to the original object in the stimulus library of Peters and Battista (2008). This is because the original object showed overlapping legs when displayed on a 2D screen, which made the object unrecognizable.
FIGURE 1
The test was divided in two blocks of 40 trials, each block containing 20 normal and 20 mirrored stimuli. Subjects were instructed to press the right arrow key if two presented stimuli were the same, and left arrow key if the presented objects were mirrored versions of each other. There were ten practice trials before the start of the test in which subjects received feedback for their performance. However, the actual test trials did not report feedback. Each trial started with a fixation cross that was shown in the middle of the screen for 0.25 s. Subjects had 6 s to respond and if they did not, the trial was registered as incorrect and the test automatically continued to the next trial. The inter-trial interval was 0.25 s. The subject’s MRT score was obtained as the percentage of the correctly answered trials from the total number of the trials in the test.
The Design Organization Test (DOT; ) is designed to evaluate visuospatial working memory. The task requires the participant to reproduce black-and-white square grids with a given pattern in them using a numerical code key that translates small pieces of the pattern (see Figure 2). Participants were instructed to reproduce as many patterns as possible within the time limit of 60 s. The DOT consisted of one practice round and two test rounds. Performance score was evaluated by counting the total number of correct responses that the participant produced in both test rounds.
FIGURE 2
BCI System and Motor Imagery Task
Electroencephalography signals were recorded from 16 electrodes according to the 10-20 international system (F3, Fz, F4, FC1, FC5, FC2, FC6, C3, Cz, C4, CP1, CP5, CP2, CP6, T7, and T8). A reference electrode was set on the right earlobe and a ground electrode on AFz. EEG signals were amplified by a g.Nautilus amplifier (g.tec Medical Engineering, Austria). A 48-52 Hz Notch filter and 0.5-30 Hz bandpass filter were applied to reduce the noise in the data. The sampling rate was 250 samples/s.
The BCI session consisted of four runs: it started with one non-feedback calibration run followed by three feedback runs in which participants received feedback based on the systems certainty of the classification of their brain signals. Each run consisted of twenty left- and twenty right-hand trials, resulting in 40 trials per run. Each trial took 8 s as can be seen in Figure 3. All trials started with a fixation cross shown for 3 s. Thereafter a red arrow appeared indicating the direction in which the participant had to imagine movement. This arrow was presented for 1.25 s. In the calibration run, the fixation cross was shown again for the rest of the trial duration, which was 3.75 s (Figure 3A). The participant was instructed to hold motor imagery of the corresponding movement during this second fixation. A blank screen indicated the end of the trial. The interval between trials was randomized between 0.5 and 2.5 s. The EEG signals collected in the calibration run were used to extract parameters for a subject-specific classifier in the first feedback run. The trials in the three feedback runs followed the same structure as the calibration run except that after the presentation of the arrow, a feedback bar was shown indicating the direction and certainty of the classifier’s prediction (Figure 3B). The classifier was recalibrated after every run while the subjects took a break. This means that the classifier parameters were recomputed based on the latest run to reflect the subjects’ motor imagery learning throughout the session.
FIGURE 3

The time course of trials in the BCI task (A) during the calibration run and (B) during the feedback runs. All trials started with a fixation cross and thereafter a red arrow indicated the direction of the motor imagery task (i.e., left or right). The participant had to imagine a movement for the corresponding hand. In the calibration run participants held motor imagery until the end of the trial. In the feedback runs, a feedback bar indicated the direction of the classifiers’ prediction. A blank screen indicated the end of the trial.
The online classification was conducted by g.BSanalyze, which is a Simulink-based high-speed online processing package (g.tec Medical Engineering, Austria). The classifier relied on Common Spatial Patterns (CSP) algorithm to extract spatial features of event-related (de-)synchronization patterns during motor imagery and to provide a weight of importance to each electrode. These weight vectors were normalized and then served as input to Linear Discriminant Analysis (LDA), which discriminated between left- and right movement imagination during the feedback runs. CSP and LDA are very popular approaches in feature extraction and binary classification of the MI task. LDA has been used in over one third of recent MI-BCI research and CSP is used in 45% of studies (Wierzgała et al., 2018). Trials including artifacts were removed automatically.
Experimental Procedure
The procedure of the experiment is visualized in Figure 4. After application for participation, subjects were informed about the content and procedure of the study by e-mail and were asked to complete four of the questionnaires online: the demographics, VVIQ, ATI, and FFPI.
FIGURE 4

The experimental procedure. Participants completed demographic, ATI, FFPI, and VVIQ questionnaires online before the experiment day. On the day of the experiment, they first completed DOT and MRT tests followed by QCM questionnaire, and then continued to the MI-BCI runs.
On the day of the experiment, the participant was seated in front of a desktop in a quiet room. Information on the procedure of the experiment was given to the participant before they signed the informed consent form. First, the DOT was taken using paper and pen and thereafter the MRT and QCM were administered on the desktop before the participant.
Next, the experimenter placed the EEG cap and applied conductive gel. The impedance of all electrodes was kept below 50 kOhm. The experimenter explained that the participant had to avoid unnecessary movements during the experiment and showed live brain activity on the screen to indicate how signals would be contaminated by such events. The experimenter explained the BCI task by elaborating that the subject had to imagine squeezing the left or right hand without tension in the muscles. Squeezing a stressball in the size of a tangerine was given as a reference movement for the subject to focus on. Before starting the calibration run, the subject tried a few trials to ensure they understood the task. During feedback trials, subjects were requested to stay focused on imagining the movement and not get distracted by the feedback because this would decrease their performance. One non-feedback calibration and three feedback runs were completed. The classifier was calibrated between every run based on the data from the previous run. Once all runs were completed, the EEG cap was removed and the subject was debriefed and thanked for participating.
Data Analysis
The relationship between the variables and BCI performance was evaluated via two analyses; a correlation analysis and a linear regression analysis.
Brain-computer interface error rates were obtained by g.BSanalyze software (g.tec Medical Engineering, Austria). The error rates are defined as the complement of accuracy: Accuracy + Error rate = 1. First, the average BCI error rate for all time points during the 8-s time window of all trials was computed for each of the three feedback runs that the subjects completed. Thus, the calibration run, where the subjects did not receive feedback, was excluded from analysis. Then, in order to specifically obtain the error rates during the MI task period, a segment from second 4.5 to 8 was selected from the trials (see Figure 3B) and the mean of BCI errors was computed over this period. The segment duration was determined by making a consensus between Marchesotti et al. (2016) and
Correlation analyses were performed between the independent variables and MI-BCI error rates. For normally distributed data, a Pearson correlation (Pearson, 1895) was conducted and for non-normally distributed variables, Kendall coefficients (
Stepwise linear regression created models to predict BCI performance in every run. All possible models with one to four predicting and/or moderating variables were estimated for every BCI performance variable. For example, a model with two variables was once calculated with variables as two separate factors and once with the two factors interacting. Normality of residuals was tested with a Shapiro-Wilk test (Shapiro and Wilk, 1965). Linearity assumptions were checked visually. The assumption of homoscedasticity (constant variance) was tested with the Breusch-Pagan test (
Data analysis was done in R Core Team (2019). All checks for normality of the distributions were done with Shapiro-Wilk test (Shapiro and Wilk, 1965). For all analyses, the significance level was maintained at 0.05.
Results
After conducting the experiment, two subjects were removed from the data, as they did not meet the criteria for the experiment. Thus, the remaining data included 55 subjects (MAge = 20.71, SDAge = 3.52, 36 females, 19 males). The demographic questionnaire had 3 missing responses. These were replaced with the median of the category. The ATI questionnaire had one missing value, which was replaced by the middle value of the scale. The FFPI had twelve missing values, seven of which belonged to the same subject. These were replaced by the subject’s mean score across the completed items within the factor pole, as long as the total number of missing items per factor pole for a person was less than 50% (
TABLE 1
| Mean | SD | W | p | |
| BCI Error Rate Run 1 | 25.471 | 7.577 | 0.974 | 0.273 |
| BCI Error Rate Run 2 | 24.517 | 7.922 | 0.972 | 0.218 |
| BCI Error Rate Run 3 | Mdn = 27.237 | IQR = 8.389 | 0.957 | 0.045 |
| BCI Error Rate All Runs | Mdn = 25.833 | IQR = 7.159 | 0.940 | 0.008 |
| MRT Correct | 0.674 | 0.131 | 0.978 | 0.340 |
| DOT | 59.527 | 7.724 | 0.981 | 0.528 |
| ATI | 3.955 | 0.601 | 0.984 | 0.671 |
| VVIQ | Mdn = 57 | IQR = 14 | 0.943 | 0.011 |
| Interest (not included in analysis) | 4.727 | 0.896 | 0.975 | 0.313 |
| Mastery Confidence (CA corrected; not included in analysis) | 4.700 | 0.859 | 0.959 | 0.061 |
| Incompetence Fear | 3.261 | 1.158 | 0.960 | 0.065 |
| Challenge (CA corrected) | Mdn = 6 | IQR = 0.75 | 0.913 | 0.001 |
| Age | Mdn = 19 | IQR = 3 | 0.677 | 0.000 |
| Sports | Mdn = 3 | IQR = 2 | 0.923 | 0.002 |
| Music | Mdn = 0 | IQR = 1 | 0.534 | 0.000 |
| Games | Mdn = 2 | IQR = 5.5 | 0.651 | 0.000 |
| Extraversion | Mdn = 0.374 | IQR = 1.637 | 0.953 | 0.031 |
| Mildness | 2.218 | 1.044 | 0.976 | 0.332 |
| Orderliness | 0.494 | 1.055 | 0.988 | 0.860 |
| Emot. stability | 0.232 | 1.309 | 0.980 | 0.501 |
| Autonomy | 0.952 | 1.057 | 0.973 | 0.241 |
Summary statistics of included variables.
FIGURE 5

Box plots of mean BCI error rates in every feedback run and all aggregated runs.
Brain-computer interface inefficiency within the current sample was evaluated; 10 users did not reach an average accuracy exceeding 70%. Thus the inefficiency rate within this study was 18.18%, which is commonly seen (
Outlier Removal
Outliers were tested for both the independent as well as the dependent variables (
Correlation Analyses
To account for MI learning effect across runs, four types of BCI Error Rate were calculated; one per each feedback run, and one aggregate measure of all three feedback runs. Thus, the fifteen independent variables had to be correlated with four dependent variables of BCI Error Rate. Bonferroni correction for multiple testing revealed that the significance level should be at 0.003.
Personality factor Orderliness (M = 0.49, SD = 1.06) correlated with the average BCI Error Rate in Run 1 (r = 0.36, p = 0.008) before correcting for multiple comparisons (Figure 6A). Bootstrapping revealed the 95% bias-corrected Confidence Interval to be [0.121, 0.520], verifying the result. Run 2 (r = 0.14, p = 0.29), Run 3 (τ = 0.02, p = 0.81), and the aggregate of all runs (τ=0.17, p = 0.07) did not show the same effect. This indicated that high ordered personalities performed worse in the first run compared to low ordered personalities. Because it can be expected that performance improves over time, a one-sided t-test was done comparing performance in Run 1 to performance in Run 3 for both high and low ordered personalities. The sample was divided at the median and the accuracies were compared for both groups. This revealed that high but not low ordered personalities improved significantly over runs [t(51.40) = 1.82, p = 0.04].
FIGURE 6

Correlations between BCI Error Rates and individual factors. (A) BCI Error Rates in Run 1 were in significant positive correlation with Orderliness and (B) in significant negative correlation with VVIQ scores. (C) BCI Error Rates in Run 2 were significantly positively correlated with Autonomy before correction for multiple comparison.
Vividness of Visual Imagery (VVIQ; Mdn = 57, IQR = 14) correlated with BCI Error Rate in Run 1 (τ = −0.29, p = 0.002) (Figure 6B) but not in Run 2 (τ = 0.02, p = 0.82), Run 3 (τ = −0.09, p = 0.33), or the aggregated runs (τ = −0.16, p = 0.09). Bootstrapping for the first run revealed the 95% Confidence Interval (bias-corrected) to be [−0.417, −0.140], which verified the result.
Personality factor Autonomy (M = 0.95, SD = 1.06) was found to correlate with BCI Error Rate in Run 2 (r = 0.27, p = 0.04) before correcting for multiple comparisons (Figure 6C), but not in Run 1 (τ = 0.08, p = 0.37), Run 3 (τ = 0.02, p = 0.86), or the aggregate of all runs (τ = 0.08, p = 0.37). Bootstrapping on the second run revealed the bias-corrected 95% Confidence Interval to be [0.030, 0.480], confirming the finding. All other variables did not show significant correlation with BCI Error Rates.
Linear Models
To investigate the predictors of MI-BCI performance even further, linear models were fit including maximum of four out of fifteen numerical and one binary predictors. Stepwise linear regression evaluated the possible combinations of variables and interaction terms for models with one to four predictors. None of the models exceeded 40% explained variance. For every run, the best model was selected based on the adjusted variance ().
Performance in Run 1 was evaluated on 54 participants after rejecting one outlier. The BCI Error Rate was best predicted by Gender + Emotional Stability + Orderliness + VVIQ ( = 0.347, p < 0.001). The model revealed that being male increased BCI Error Rate [b = 5.643, t(49) = 3.080, p = 0.003], and a higher Emotional Stability score decreased the error rate [b = −1.488, t(49) = −2.304, p = 0.026]. A lower score on Orderliness [b = 2.476, t(49) = 2.914, p = 0.005] decreased BCI Error Rate as did a higher Vividness of Visual Imagery [b = −0.338, t(49) = −3.829, p < 0.001].
In Run 2, the BCI Error Rate was best predicted by Autonomy ( = 0.056, p = 0.006). A more autonomous personality led to increased BCI Error Rate [b = 0.036, t(53) = 2.057, p = 0.045].
For Run 3, it was not possible to construct a significant predicting model. The analysis of variance comparing the explained variance (sum of squares of regression) to the unexplained variance (sum of squares of errors) was not significant.
Finally, the model best predicting BCI error rate in all aggregated runs was composed of Gender + Autonomy + Emotional Stability + VVIQ ( = 0.018, p = 0.011). Being a male increased BCI Error Rate [b = 3.857, t(50) = 2.085, p = 0.042] and a higher autonomous personality predicted a higher BCI Error Rate [b = 1.936, t(50) = 2.203, p = 0.032]. Emotional Stability was not a significant predictor [b = −1.304, t(50) = −1.996, p = 0.051]. Vividness of Visual Imagery negatively predicted BCI Error Rate [b = −0.306, t(50) = −3.061, p = 0.004].
Discussion
This study aimed to establish the factors that impact MI-BCI performance in novice users. Participants conducted three consecutive MI runs and their personality traits and cognitive abilities were measured. Correlation analyses showed that Vividness of Visual Imagery was negatively correlated with MI-BCI Error Rate in the first run of the experiment, while in the same run personality factor Orderliness correlated positively with MI-BCI Error Rate. The personality factor Autonomy correlated positively with BCI Error Rate in the second run of the experiment. From a predictive standpoint, linear models were found that could predict the BCI Error Rate in the first, second and the aggregate of all runs based on factors such as Gender, Vividness of Visual Imagery, personality traits and Emotional Stability. In the following, we further discuss our results for each cognitive and psychological factor.
Vividness of Visual Imagery
The obtained scores in the Vividness of Visual Imagery Questionnaire (VVIQ) were shown to be correlated negatively with the mean BCI Error Rate in the first run. This result indicated that a more vivid imagery related to a lower Error Rate, i.e., a better MI-BCI performance. The negative coefficient in the linear model for aggregated runs indicates that, while the correlation was not significant in the second and third runs, visual imagery is an essential factor in MI-BCI performance. It was already established by Vuckovic and Osuagwu (2013), and Marchesotti et al. (2016) that kinesthetic imagery scores relate to BCI performance. The results for visual imagery were questionable in the past since Vuckovic and Osuagwu (2013) reported a positive relationship, but
Personality Factors
The study of
The current study assessed personality traits with the Five Factor Personality Inventory (FFPI) (
Our results supported the above hypothesis: Orderliness was found to correlate positively with BCI Error Rate in the first run, meaning that a higher score on orderliness scale was associated with a lower accuracy on MI-BCI during the first run. One of the characteristics of conscientious personalities is the lack of fantasy, which may be indicative of a decreased ability to visualize mentally (McCrae et al., 1986). Conscientiousness is also negatively related to creativity (
Abstractedness also contributed negatively to Tough-Mindedness in the study of
The difference in these results may be due to the unstable correlation between NEO-PI-R Openness and Autonomy, which was reported by
Another factor found by
Spatial Abilities
Similarly, the strong results of
Fundamental Characteristics
Gender was expected to influence performance: being a woman, in general, coincides with better performance (Randolph, 2012).
Age was expected to impact BCI performance based on the study by Randolph et al. (2010). However, no significant results were found. The distribution of age in the current study was not normal and there was little variance. The sample mainly consisted of young people (Mdn = 19) where a few older subjects pushed the variance. Other studies, such as Rimbert et al. (2019), also found no significant effect of age. Therefore, its relation with BCI performance remains unconfirmed.
Sport participation did not show any effect on BCI performance in the current study, however it has been shown that physical ability and mental imagery quality are closely related (Martin et al., 1999), and that regular physical practice can improve motor imagery (Rimbert et al., 2019). This indicates that the relationship between playing sports and BCI performance must further be elaborated in future studies.
Game playing was expected to have a positive influence on BCI performance because Randolph (2012) found an effect of playing games per week. Vourvopoulos et al. (2015) also found that gaming experience can enhance BCI performance and strengthens the underlying brain activity. Additionally,
Music practice was expected to have a positive influence on BCI performance as music modulates the mu rhythm (Randolph, 2012), which drives the classification of motor imagery. However, Rimbert et al. (2019) found no significant effect, nor did this study. This may be explained by the number of music players in the current study: the median hours per week was zero.
Users that are comfortable using technology were shown to perform better on BCI by
Temporal Factors
The users’ motivation during the experiment was expected to impact MI-BCI performance based on the study of Nijboer et al. (2008), who found that mastery confidence increased BCI performance and that higher fear of incompetence was associated with decreased performance. However, the current study could not confirm these results, nor did
Limitations
When comparing results of the studies discussed, variation in the study design must be taken into account. We mainly compared our results to the findings of
The participants in the current study were employed via university participant pool and convenience sampling, which resulted in a skewed distribution of gender and age in the sample. This may suggest that the sample is not generalizable to other populations such as motor-impaired or elderly users, who are traditionally the target audience of MI-BCI development. However, it has been shown that the physiological changes resulting from BCI training may improve performance in both healthy individuals and patients (Perdikis et al., 2018;
Furthermore, many of the questionnaires were not administered on the day of the experiment but were sent beforehand. This was done in order to reduce the required time for the experiment and hence reduce exhaustion of the participants during the BCI session. The variety in devices and environments in which participants filled out the questionnaires may have affected their answers; a lack of control by the experimenter, social control by friends or family, being in a rush or other external factors may have influenced the answers given on the FFPI, ATI, and VVIQ questionnaires.
In addition, the explanation given to the subjects about the motor imagery task did not explicitly state whether the subject should imagine kinesthetic or visual movement, which is known to make a difference; kinesthetic imagery produces greater activation of the primary motor cortex and supplementary areas because it is more intuitive compared to the visual imagery of movement (
Another limitation in the current study that is also found in
Future Research
It is unclear whether BCI inefficiency reflects a failure on behalf of the subject or BCI system and whether this distinction is meaningful (
So far, studies have been learning on little data: most studies tested under twenty participants that perform a maximum of six sessions. To make more robust predictions, it is needed to perform a large-scale study in which subjects are trained for a more extended period. This would enable researchers to discriminate individual traits from states and observe when performance improves; how many runs it takes and what factors are important. In order to gain better results, the authors advise further research with an updated BCI paradigm to make it a reliable extension of the current state of the art. There are multiple improvements in the field that suggest motor imagery learning among novice BCI users; for example, it has been shown that realistic feedback from humanlike bodies and the feeling of embodiment improves the modulation of brain activity needed for motor imagery (
In the same vein, Thompson (2019) proposed user-centered approaches instead of the one-fits-all approach. Here, users themselves define usability and thereby researchers are enabled to focus more on the issues that are experienced by the users (Thompson, 2019). For example,
The current study focused only on online classification accuracy. There are several arguments that favor this approach as it is evaluated in similar research (
Future research should look into other EEG measures that account for BCI aptitude and performance. For instance, recent studies have proposed that connectivity measures can uncover the underlying brain activity in (in-)efficient users (
Furthermore, the BCI classifier in this study relied on a classic machine learning approach, however, some studies have shown that BCI classification may benefit from more advanced approaches such as deep learning as compared to the traditional CSP+LDA method (
Finally, another field of research lies in merging and analyzing the growing body of data on the topic. For example,
Contribution to the Field
To summarize, the question remains if motor imagery BCI performance can be predicted. This study contributed to the literature by confirming effects of visual imagery and orderliness on MI-BCI performance. In addition, a new result was found for personality trait autonomy and its negative correlation with BCI performance. It was established that females tend to perform better and that better emotional stability is a predictor of improved BCI performance. The number of participants and the controlled experiment environment make this a reliable study. The unique combination of measured variables, and the use of the regular right-versus left-hand imagination instead of mental imagery tasks distinguishes this study from previous research.
Conclusion
This study attempted to answer the question whether MI-BCI in novice users can be predicted by their psychological and cognitive measures. Significant correlations were found between BCI performance and personality factors Orderliness and Autonomy as well as Vividness of Visual Imagery. Additionally, multiple linear models were fit to the data in which a combination of Gender, Emotional Stability, Vividness of Visual Imagery and personality factors Orderliness and Autonomy were found as significant predictors of BCI performance. The relationships found in this study can be contributing factors in future studies that will assess BCI trainings for multiple sessions and an increased number of participants.
Statements
Data availability statement
The raw data supporting the conclusions of this article will be made available by the authors, without undue reservation.
Ethics statement
The studies involving human participants were reviewed and approved by the Research Ethics Committee of Tilburg School of Humanities and Digital Sciences (REDC #20201003). The patients/participants provided their written informed consent to participate in this study.
Author contributions
NL and AP conducted the experiment and performed the data analysis under supervision of MA. NL wrote the manuscript with input from MA. All authors designed the research.
Funding
This research was made possible in part through funding from the municipality of Tilburg, Netherlands, on the MindLabs initiative.
Conflict of interest
The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.
References
1
AhnM.ChoH.AhnS.JunS. C. (2018). User’s self-prediction of performance in motor imagery brain–computer interface.Front. Hum. Neurosci.12:59.
2
AkinwandeM. O.DikkoH. G.SamsonA. (2015). Variance inflation factor: as a condition for the inclusion of suppressor variable (s) in regression analysis.Open J. Statist.5:754. 10.4236/ojs.2015.57075
3
AlimardaniM.NishioS.IshiguroH. (2014). Effect of biased feedback on motor imagery learning in BCI-teleoperation system.Front. Syst. Neurosci.8:52.
4
AlimardaniM.NishioS.IshiguroH. (2016). The importance of visual feedback design in BCIs; from embodiment to motor imagery learning.PLoS One11:e0161945. 10.1371/journal.pone.0161945
5
AlimardaniM.NishioS.IshiguroH. (2018). Brain-computer interface and motor imagery training: the role of visual feedback and embodiment. Evolving BCI Therapy-engaging brain state.Dynamics2:64.
6
AllisonB. Z.NeuperC. (2010). Could Anyone Use a BCI?. In Brain-Computer Interfaces.London: Springer, 35–54.
7
BarberoÁGrosse-WentrupM. (2010). Biased feedback in brain-computer interfaces.J. Neuroeng. Rehabil.71–4.
8
BelkacemA. N.JamilN.PalmerJ. A.OuhbiS.ChenC. (2020). Brain computer interfaces for improving the quality of life of older adults and elderly patients.Front. Neurosci.14:692. 10.3389/fnins.2020.00692
9
BerchD. B.KrikorianR.HuhaE. M. (1998). The Corsi block-tapping task: methodological and theoretical considerations.Brain Cogn.38317–338. 10.1006/brcg.1998.1039
10
BiernackiM.TarnowskiA. (2008). The relationship between temperamental traits and the level of performance of an eye-hand co-ordination task in jet pilots.Int. J. Occupat. Safety Ergonom.14423–432. 10.1080/10803548.2008.11076780
11
BonnetL.LotteF.LécuyerA. (2013). Two brains, one game: design and evaluation of a multiuser BCI video game based on motor imagery.IEEE Transact. Comput. Intell. Games5185–198. 10.1109/tciaig.2012.2237173
12
BreuschT. S.PaganA. R. (1979). A simple test for heteroscedasticity and random coefficient variation.Econom. J. Econom. Soc.471287–1294. 10.2307/1911963
13
Budnik-PrzybylskaD.KaźmierczakM.PrzybylskiJ.BertolloM. (2019). Can personality factors and body esteem predict imagery ability in dancers?Sports7:131. 10.3390/sports7060131
14
BurdeW.BlankertzB. (2006). “Is the locus of control of reinforcement a predictor of brain-computer interface performance?,” in Proceedings of the 3rd International Brain-Computer Interface Workshop and Training Course, Graz, Austria, Graz.
15
BurggraafR.FrensM. A.HoogeI. T.van der GeestJ. N. (2016). A quick assessment of visuospatial abilities in adolescents using the design organization test (DOT).Appl. Neuropsychol. Child544–49. 10.1080/21622965.2014.945114
16
Cantillo-NegreteJ.Gutierrez-MartinezJ.Carino-EscobarR. I.Carrillo-MoraP.Elias-VinasD. (2014). An approach to improve the performance of subject-independent BCIs-based on motor imagery allocating subjects by gender.Biomed. Eng. Online13:158. 10.1186/1475-925x-13-158
17
CattellR. B.CattellP. H. E. (1995). Personality structure and the new fifth edition of the 16PF.Educ. Psychol. Measur.55926–937. 10.1177/0013164495055006002
18
Chamorro-PremuzicT.FurnhamA.LewisM. (2007). Personality and approaches to learning predict preference for different teaching methods.Learn. individ. Differ.17241–250. 10.1016/j.lindif.2006.12.001
19
ChoH.AhnM.AhnS.KwonM.JunS. C. (2017). EEG datasets for motor imagery brain–computer interface.GigaScience6: gix034.
20
ChoiJ. W.HuhS.JoS. (2020). Improving performance in motor imagery BCI-based control applications via virtually embodied feedback.Comput. Biol. Med.127:104079. 10.1016/j.compbiomed.2020.104079
21
CooganC. G.HeB. (2018). Brain-computer interface control in a virtual reality environment and applications for the internet of things.IEEE Access610840–10849. 10.1109/access.2018.2809453
22
CookR. D. (1977). Detection of influential observation in linear regression.Technometrics1915–18. 10.2307/1268249
23
CornoldiC.VecchiT. (2004). Visuo-Spatial Working Memory and Individual Differences.East Sussex: Psychology Press.
24
CorsiP. (1972). Memory and the Medial Temporal Region of the Brain. Unpublished doctoral dissertation, McGill University, Montreal, QB.
25
CostaP. T.McCraeR. R. (1992). Professional Manual for the NEO PI-R and NEO-Ffi.Odessa, FL: Psychological Assessment Resources.
26
CronbachL. J. (1951). Coefficient alpha and the internal structure of tests.Psychometrika16297–334. 10.1007/bf02310555
27
DaeglauM.WallhoffF.DebenerS.CondroI. S.KrancziochC.ZichC. (2020). Challenge accepted? individual performance gains for motor imagery practice with humanoid robotic EEG neurofeedback.Sensors20:1620. 10.3390/s20061620
28
DarvishiS.GharabaghiA.RiddingM. C.AbbottD.BaumertM. (2018). Reaction time predicts brain–computer interface aptitude.IEEE J. Trans. Eng. Health Med.61–11. 10.1109/jtehm.2018.2875985
29
de Castro-CrosM.Sebastian-RomagosaM.Rodríguez-SerranoJ.OpissoE.OchoaM.OrtnerR.et al (2020). Effects of gamification in BCI functional rehabilitation.Front. Neurosci.14:882. 10.3389/fnins.2020.00882
30
EdelmanB. J.MengJ.SumaD.ZurnC.NagarajanE.BaxterB. S.et al (2019). Noninvasive neuroimaging enhances continuous neural tracking for robotic device control.Sci. Robot.4:eaaw6844. 10.1126/scirobotics.aaw6844
31
EmamiZ.ChauT. (2020). The effects of visual distractors on cognitive load in a motor imagery brain-computer interface.Behav. Brain Res.378:112240. 10.1016/j.bbr.2019.112240
32
FoxJ.MonetteG. (1992). Generalized collinearity diagnostics.J. Am. Stat. Assoc.87178–183. 10.1080/01621459.1992.10475190
33
FrankeT.AttigC.WesselD. (2019). A personal resource for technology interaction: development and validation of the affinity for technology interaction (ATI) scale.Int. J. Hum. Comput. Interact.35456–467. 10.1080/10447318.2018.1456150
34
GoldbergL. R. (1992). The development of markers for the big-five factor structure.Psychol. Assess.4:26. 10.1037/1040-3590.4.1.26
35
GraimannB.HugginsJ. E.LevineS. P.PfurtschellerG. (2002). Visualization of significant ERD/ERS patterns in multichannel EEG and ECoG data.Clin. Neurophysiol.11343–47. 10.1016/s1388-2457(01)00697-6
36
GreggM.HallC.ButlerA. (2010). The MIQ-RS: a suitable option for examining movement imagery ability.Evid. Based Complem. Alternat. Med.7249–257. 10.1093/ecam/nem170
37
HammerE. M.HalderS.BlankertzB.SannelliC.DickhausT.KleihS.et al (2012). Psychological predictors of SMR-BCI performance.Biol. Psychol.8980–86. 10.1016/j.biopsycho.2011.09.006
38
HammerE. M.KaufmannT.KleihS. C.BlankertzB.KüblerA. (2014). Visuo-motor coordination ability predicts performance with brain-computer interfaces controlled by modulation of sensorimotor rhythms (SMR).Front. Hum. Neurosci.8:574.
39
HendriksA. J.HofsteeW. K.De RaadB. (1999). The five-factor personality inventory (FFPI).Pers. Individ. Differ.27307–325. 10.1016/s0191-8869(98)00245-1
40
HerrmannA.PfisterH. R. (2013). Simple measures and complex structures: is it worth employing a more complex model of personality in Big Five inventories?J. Res. Pers.47599–608. 10.1016/j.jrp.2013.05.004
41
HofsteeW. K.HendriksA. J. (1998). The use of scores anchored at the scale midpoint in reporting individuals’ traits.Eur. J. Pers.12219–228. 10.1002/(sici)1099-0984(199805/06)12:3<219::aid-per315>3.0.co;2-y
42
IsaacA.MarksD. F.RussellD. G. (1986). An instrument for assessing imagery of movement: the vividness of movement imagery questionnaire (VMIQ).J. Mental Imagery1023–30.
43
JeunetC.JahanpourE.LotteF. (2016a). Why standard brain-computer interface (BCI) training protocols should be changed: an experimental study.J. Neur. Eng.13:036024. 10.1088/1741-2560/13/3/036024
44
JeunetC.N’KaouaB.LotteF. (2016b). Advances in user-training for mental-imagery-based BCI control: psychological and cognitive factors and their neural correlates.Progr. Brain Res.2283–35. 10.1016/bs.pbr.2016.04.002
45
JeunetC.N’KaouaB.SubramanianS.HachetM.LotteF. (2015). Predicting mental imagery-based BCI performance from personality, cognitive profile and neurophysiological patterns.PLoS One10:e0143962. 10.1371/journal.pone.0143962
46
JirásekM.SudzinaF. (2020). Big five personality traits and creativity.Qual. Innovat. Pros.2490–105. 10.12776/qip.v24i3.1509
47
KannanK. S.ManojK. (2015). Outlier detection in multivariate data.Appl. Math. Sci.472317–2324. 10.12988/ams.2015.53213
48
KendallM. G. (1938). A new measure of rank correlation.Biometrika3081–93. 10.2307/2332226
49
KerousB.SkolaF.LiarokapisF. (2018). EEG-based BCI and video games: a progress report.Virtual Real.22119–135. 10.1007/s10055-017-0328-x
50
KillgoreW. D.GlahnD. C.CasasantoD. J. (2005). Development and validation of the design organization test (DOT): a rapid screening instrument for assessing visuospatial ability.J. Clin. Exp. Neuropsychol.27449–459. 10.1080/13803390490520436
51
KleinerM.BrainardD.PelliD. (2007). What’s New in Psychtoolbox-3?. Perception 36 ECVP Abstract Supplement.
52
KoW.JeonE.JeongS.SukH. I. (2020). Multi-scale neural network for EEG representation learning in BCI.arXiv [Preprint]. arXiv:2003.02657.
53
KoberS. E.SchweigerD.WitteM.ReichertJ. L.GrieshoferP.NeuperC.et al (2015). Specific effects of EEG based neurofeedback training on memory functions in post-stroke victims.J. Neuroeng. Rehabil.121–13.
54
LeeM.YoonJ. G.LeeS. W. (2020). Predicting motor imagery performance from resting-state EEG using dynamic causal modeling.Front. Hum. Neurosci.14:321.
55
LeeM. H.KwonO. Y.KimY. J.KimH. K.LeeY. E.WilliamsonJ.et al (2019). EEG dataset and OpenBMI toolbox for three BCI paradigms: an investigation into BCI illiteracy.GigaScience8:giz002.
56
LeeuwisN.AlimardaniM. (2020). High aptitude motor imagery BCI users have better visuospatial memory.arXiv [Preprint]. arXiv:2010.02026.
57
LeysC.DelacreM.MoraY. L.LakensD.LeyC. (2019). How to classify, detect, and manage univariate and multivariate outliers, with emphasis on pre-registration.Int. Rev. Soc. Psychol.32:5.
58
LiangS.ChoiK. S.QinJ.PangW. M.WangQ.HengP. A. (2016). Improving the discrimination of hand motor imagery via virtual reality based visual guidance.Comput. Methods Prog. Biomed.13263–74. 10.1016/j.cmpb.2016.04.023
59
LotteF.LarrueF.MühlC. (2013). Flaws in current human training protocols for spontaneous brain-computer interfaces: lessons learned from instructional design.Front. Hum. Neurosci.7:568.
60
MalouinF.RichardsC. L.JacksonP. L.LafleurM. F.DurandA.DoyonJ. (2007). The kinesthetic and visual imagery questionnaire (KVIQ) for assessing motor imagery in persons with physical disabilities: a reliability and construct validity study.J. Neurol. Phys. Ther.3120–29. 10.1097/01.npt.0000260567.24122.64
61
ManeR.ChouhanT.GuanC. (2020). BCI for stroke rehabilitation: motor and beyond.J. Neur. Eng.17:041001. 10.1088/1741-2552/aba162
62
MarchesottiS.BassolinoM.SerinoA.BleulerH.BlankeO. (2016). Quantifying the role of motor imagery in brain-machine interfaces.Sc. Rep.6:24076.
63
MarksD. F. (1973). Visual imagery differences in the recall of pictures.Br. J Psychol.6417–24. 10.1111/j.2044-8295.1973.tb01322.x
64
MartinK. A.MoritzS. E.HallC. R. (1999). Imagery use in sport: a literature review and applied model.Sport Psychol.13245–268. 10.1123/tsp.13.3.245
65
MayJ.ReddingE.WhatleyS.ŁucznikK.ClementsL.WeberR.et al (2020). Enhancing creativity by training metacognitive skills in mental imagery.Think. Skills Creat.38:100739. 10.1016/j.tsc.2020.100739
66
McCraeR. R.CostaP. T.Jr.BuschC. M. (1986). Evaluating comprehensiveness in personality systems: the California Q-set and the five-factor model.J. Pers.54430–446. 10.1111/j.1467-6494.1986.tb00403.x
67
MengJ.HeB. (2019). Exploring training effect in 42 human subjects using a non-invasive sensorimotor rhythm based online BCI.Front. Hum. Neurosci.13:128.
68
Müller-PutzG.SchererR.BrunnerC.LeebR.PfurtschellerG. (2008). Better than random: a closer look on BCI results.Int. J. Bioelectromagn.1052–55.
69
NierhausT.VidaurreC.SannelliC.MuellerK. R.VillringerA. (2019). Immediate brain plasticity after one hour of brain–computer interface (BCI).J. Physiol.10.1113/JP278118[Epub ahead of print].
70
NijboerF.BirbaumerN.KublerA. (2010). The influence of psychological state and motivation on brain–computer interface performance in patients with amyotrophic lateral sclerosis–a longitudinal study.Front. Neurosci.4:55.
71
NijboerF.FurdeaA.GunstI.MellingerJ.McFarlandD. J.BirbaumerN.et al (2008). An auditory brain–computer interface (BCI).J. Neurosci. Methods16743–50.
72
PachecoK.AcunaK.CarranzaE.AchanccarayD.Andreu-PerezJ. (2017). “Performance predictors of motor imagery brain-computer interface based on spatial abilities for upper limb rehabilitation,” in Proceedings of the 2017 39th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), (Piscataway, NJ: IEEE), 1014–1017.
73
PearsonK. (1895). VII. Note on regression and inheritance in the case of two parents.Proc. R. Soc. Lond.58240–242. 10.1098/rspl.1895.0041
74
PenalozaC. I.AlimardaniM.NishioS. (2018). Android feedback-based training modulates sensorimotor rhythms during motor imagery.IEEE Transact. Neural Syst. Rehabil. Eng.26666–674. 10.1109/tnsre.2018.2792481
75
PerdikisS.ToninL.SaeediS.SchneiderC.MillánJ. D. R. (2018). The Cybathlon BCI race: successful longitudinal mutual learning with two tetraplegic users.PLoS Biol.16:e2003787. 10.1371/journal.pbio.2003787
76
PetersM.BattistaC. (2008). Applications of mental rotation figures of the Shepard and Metzler type and description of a mental rotation stimulus library.Brain Cogn.66260–264. 10.1016/j.bandc.2007.09.003
77
PfurtschellerG.Da SilvaF. L. (1999). Event-related EEG/MEG synchronization and desynchronization: basic principles.Clin. Neurophysiol.1101842–1857. 10.1016/s1388-2457(99)00141-8
78
PfurtschellerG.NeuperC. (2001). Motor imagery and direct brain-computer communication.Proc. IEEE891123–1134. 10.1109/5.939829
79
PilletteL.RocA.N’KaouaB.LotteF. (2021). Experimenters influence on mental-imagery based brain-computer interface user training.Int. J. Hum. Comput. Stud.149:102603. 10.1016/j.ijhcs.2021.102603
80
QuentJ. A. (2017). Mental Rotation Task. Available online at: https://github.com/JAQuent/mentalRotation(accessed October 22, 2017).
81
R Core Team (2019). R: A Language and Environment for Statistical Computing.Vienna: R Foundation for Statistical Computing.
82
RandolphA. B. (2012). “Not all created equal: individual-technology fit of brain-computer interfaces,” in Peoceedings of the 2012 45th Hawaii International Conference on System Sciences, (Piscataway, NJ: IEEE), 572–578.
83
RandolphA. B.JacksonM. M.KarmakarS. (2010). Individual characteristics and their effect on predicting mu rhythm modulation.Intl. J. Hum. Comput. Interact.2724–37. 10.1080/10447318.2011.535750
84
RheinbergF.VollmeyerR.BurnsD. A. (2001). QCM: A questionnaire to assess current motivation in learning situations.Diagnostica4757–66.
85
RimbertS.GayraudN.BougrainL.ClercM.FleckS. (2019). Can a subjective questionnaire be used as brain-computer interface performance predictor?Front. Hum. Neurosci.12:529.
86
RocA.PilletteL.N’KaouaB.LotteF. (2019). Would Motor-Imagery based BCI user training benefit from more women experimenters?arXiv [Preprint]. arXiv:1905.05587.
87
SannelliC.VidaurreC.MüllerK. R.BlankertzB. (2019). A large scale screening study with a SMR-based BCI: categorization of BCI users and differences in their SMR activity.PLoS One14:e0207351. 10.1371/journal.pone.0207351
88
ShapiroS. S.WilkM. B. (1965). An analysis of variance test for normality (complete samples).Biometrika52591–611. 10.1093/biomet/52.3-4.591
89
ShepardR. N.MetzlerJ. (1971). Mental rotation of three-dimensional objects.Science171701–703. 10.1126/science.171.3972.701
90
ŠkolaF.TinkováS.LiarokapisF. (2019). Progressive training for motor imagery brain-computer interfaces using gamification and virtual reality embodiment.Front. Hum. Neurosci.13:329.
91
StiegerJ. R.EngelS.JiangH.ClineC. C.KreitzerM. J.HeB. (2021). Mindfulness improves brain–computer interface performance by increasing control over neural activity in the Alpha band.Cereb. Cortex31426–438. 10.1093/cercor/bhaa234
92
StiegerJ. R.EngelS. A.SumaD.HeB. (2020). Benefits of deep learning classification of continuous noninvasive brain computer interface control.bioRxiv [Preprint]. 10.1101/2020.09.09.289462
93
TavakolM.DennickR. (2011). Making sense of Cronbach’s alpha.Int. J. Med. Educ.2:53.
94
TeilletS.LotteF.N’KaouaB.JeunetC. (2016). “Towards a spatial ability training to improve mental imagery based brain-computer interface (MI-BCI) performance: a pilot study,” in Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics (SMC), (Piscataway, NJ: IEEE), 003664–003669.
95
ThompsonM. C. (2019). Critiquing the concept of BCI illiteracy.Sci. Eng. Ethics251217–1233. 10.1007/s11948-018-0061-1
96
VandenbergS. G.KuseA. R. (1978). Mental rotations, a group test of three-dimensional spatial visualization.Percept. Motor Skills47599–604. 10.2466/pms.1978.47.2.599
97
Velasquez-MartinezL.Caicedo-AcostaJ.Acosta-MedinaC.Alvarez-MezaA.Castellanos-DominguezG. (2020). Regression networks for neurophysiological indicator evaluation in practicing motor imagery tasks.Brain Sci.10:707. 10.3390/brainsci10100707
98
VourvopoulosA.LiarokapisF.ChenM. C. (2015). “The effect of prior gaming experience in motor imagery training for brain-computer interfaces: a pilot study,” in Proceedings of the 2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), (Piscataway, NJ: IEEE), 1–8. 10.1080/2326263x.2020.1783170
99
VuckovicA.OsuagwuB. A. (2013). Using a motor imagery questionnaire to estimate the performance of a brain–computer interface based on object oriented motor imagery.Clin. Neurophysiol.1241586–1595. 10.1016/j.clinph.2013.02.016
100
WangZ.ZhouY.ChenL.GuB.LiuS.XuM.et al (2019). A BCI based visual-haptic neurofeedback training improves cortical activations and classification performance during motor imagery.J. Neur. Eng.16:066012. 10.1088/1741-2552/ab377d
101
WechslerD. (1955). Wechsler Adult Intelligence Scale.New York, NY: Psychological Corporation.
102
WierzgałaP.ZapałaD.WojcikG. M.MasiakJ. (2018). Most popular signal processing methods in motor-imagery BCI: a review and meta-analysis.Front. Neuroinform.12:78.
103
WolpawJ. R.BirbaumerN.McFarlandD. J.PfurtschellerG.VaughanT. M. (2002). Brain–computer interfaces for communication and control.Clin. Neurophysiol.113767–791.
104
WoodG.KoberS. E. (2018). EEG neurofeedback is under strong control of psychosocial factors.Appl. Psychophysiol. Biofeedb.43293–300. 10.1007/s10484-018-9407-3
105
ZamanA. (2000). Inconsistency of the Breusch-Pagan test.J. Econom. Soc. Res.21–11.
106
ZapałaD.MałkiewiczM.FrancuzP.KołodziejM.MajkowskiA. (2019). Temperament predictors of motor imagery control in BCI.J. Psychophysiol.34246–254. 10.1027/0269-8803/a000252
107
ZapałaD.Zabielska-MendykE.AugustynowiczP.CudoA.JaśkiewiczM.SzewczykM.et al (2020). The effects of handedness on sensorimotor rhythm desynchronization and motor-imagery BCI control.Sci. Rep.101–11.
108
ZhangR.LiX.WangY.LiuB.ShiL.ChenM.et al (2019). Using brain network features to increase the classification accuracy of MI-BCI inefficiency subject.IEEE Access774490–74499. 10.1109/access.2019.2917327
Summary
Keywords
brain-computer interface, motor imagery, BCI illiteracy, BCI performance, cognitive abilities, personality traits, vividness of visual imagery questionnaire, visuospatial memory and spatial ability
Citation
Leeuwis N, Paas A and Alimardani M (2021) Vividness of Visual Imagery and Personality Impact Motor-Imagery Brain Computer Interfaces. Front. Hum. Neurosci. 15:634748. doi: 10.3389/fnhum.2021.634748
Received
28 November 2020
Accepted
08 March 2021
Published
06 April 2021
Volume
15 - 2021
Edited by
Bin He, Carnegie Mellon University, United States
Reviewed by
Lin Yao, Cornell University, United States; Jing Jin, East China University of Science and Technology, China; Camille Jeunet, UMR 5287 Institut de Neurosciences Cognitives et Intégratives d’Aquitaine, France
Updates

Check for updates
Copyright
© 2021 Leeuwis, Paas and Alimardani.
This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
*Correspondence: Nikki Leeuwis, n.leeuwis@hotmail.com
This article was submitted to Brain-Computer Interfaces, a section of the journal Frontiers in Human Neuroscience
Disclaimer
All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.