ORIGINAL RESEARCH article
Front. Physiol.
Sec. Exercise Physiology
This article is part of the Research TopicEmerging technologies in sports performance: data acquisition and analysisView all 20 articles
The Impact of Computerized Agility Training on Basketball Performance: A Comparative Study with Rope Ladder Training
Provisionally accepted- 1School of Physical Education, Dalian University, Dalian, China
- 2Fédération Internationale de Football Association, Zurich, Switzerland
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Background: Agility is a critical determinant of basketball performance, enabling rapid directional changes, movement reorganization, and real-time decision-making under competitive pressure. Objective: To evaluate the effects of a four-week computerized agility training (CAT) program and rope ladder training (RLT) on general agility and basketball-specific skill performance in collegiate male basketball players. The study also aimed to examine position-specific training responses and quantify individual variability using linear mixed-effects models (LMM). Methods: In a randomized controlled trial, 64 male collegiate basketball players (aged 18–24; guards = 26, forwards = 26, centers = 12) were randomly assigned to either the CAT or RLT groups (n = 32 each group). Both interventions were performed three times per week for four weeks. Pre-and post-intervention assessments included a footwork speed test, a T-test for change of direction, and measures of choice reaction time and accuracy. Basketball-specific proficiency was assessed using the Combined Basketball Skill Test (CBST), incorporating performance time, penalty time, and stimulus response time. LMM were used to analyze the training effects. Results: Compared with RLT, CAT elicited significantly greater improvements in foot speed (+7.0% vs. +2.4%), choice reaction time (−6.9% vs. −0.7%), and CBST reaction time (−9.8% vs. −1.4%) (p < 0.05). CAT also led to larger reductions in overall CBST performance time (−2.1% vs. −0.3%) and completion time (−2.3% vs. −0.5%), although penalty time decreased significantly only among centers. Positional effects were observed: guards exhibited superior baseline agility, while centers demonstrated greater adaptive gains in decision-making and directional change. LMM revealed small to large effect sizes (Cohen's f = 0.12–0.74) and high conditional R² values (0.71–0.95), reflecting robust model fit and substantial inter-individual variability. Conclusions: Computerized agility training significantly enhanced reactive agility and basketball-specific skill execution beyond rope ladder training, particularly in tasks involving perception and decision-making. The effects were position-dependent, with centers benefiting most from CAT. These findings highlight the limitations of traditional footwork drills and support the integration of perception–action–coupled, individualized agility training paradigms. Future research should explore the neurophysiological mechanisms and long-term retention of CAT in basketball conditioning.
Keywords: linear mixed-effects models, position-specific adaptations, pre-planned agility, QuickBoard, Reactive agility, Training intervention
Received: 21 Dec 2025; Accepted: 19 Jan 2026.
Copyright: © 2026 Zhang, Zhang, Chen, Liu, Diaz-Cidoncha Garcia, Chen and Xu. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence: Xiao Xu
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