ORIGINAL RESEARCH article

Front. Child Adolesc. Psychiatry

Sec. Child Mental Health and Interventions

Volume 4 - 2025 | doi: 10.3389/frcha.2025.1622000

Development and Validation of the Internet Gaming Disorder Scale-9 Short Form Japanese version for Children (IGDS9-SF-JC) for Early Screening in Elementary School Children

Provisionally accepted
Azusa  OgisoAzusa Ogiso1Takeshi  InoueTakeshi Inoue1*Tasuku  KitajimaTasuku Kitajima2Yuta  UjiieYuta Ujiie3Yuji  OtoYuji Oto4Ryoichi  SakutaRyoichi Sakuta1
  • 1Child Development and Psychosomatic Medicine Center, Dokkyo Medical university Saitama Medical Center, Saitama, Japan
  • 2Nagasaki Prefectural Children’s Medical Welfare Center, Nagasaki, Japan
  • 3Department of Psychology, College of Contemporary Psychology, Rikkyo University, Saitama, Japan
  • 4Department of Pediatrics, Dokkyo Medical university Saitama Medical Center, Saitama, Japan

The final, formatted version of the article will be published soon.

The increasing use of digital devices has led to growing concern over Internet Gaming Disorder (IGD) among younger children. While several tools for the assessment of IGD have been developed, validated questionnaires have primarily been designed for children aged nine years and older, leaving a gap for early detection. This study developed and validated the Internet Gaming Disorder Scale-9 Short Form Japanese version for Children (IGDS9-SF-JC), a self-reported screening tool tailored for lower elementary school children. The IGDS9-SF-JC was developed in collaboration with pediatric neurologists, child and adolescent psychiatrists, clinical psychologists, and elementary school teachers. This study assessed 525 children aged 6-12 years studying at a public elementary school in Chiba Prefecture, Japan. The IGDS9-SF-JC demonstrated high internal consistency (Cronbach's α = 0.849). Confirmatory factor analysis indicated a unidimensional structure with acceptable model fit indices (GFI = 0.942, CFI = 0.931, RMSEA = 0.085). In general, boys had significantly higher total scores than girls, and higher scores were associated with ownership of a gaming device and/or a smartphone, longer times spent gaming and video-watching, later bedtimes, and skipping breakfast.These results are consistent with previous findings of IGD and lifestyle factors in older children and adolescents. The IGDS9-SF-JC expands the applicability of IGD screening to younger children, providing a reliable and valid tool for the early identification and potential intervention of IGD.Further studies are required to refine the instrument and establish clinical cutoff scores using comparison with clinical populations.

Keywords: Internet gaming disorder, child mental health, screening tool, questionnaire validation, Elementary school children 3. don't eat 6 30.0(24.0-35.3) ***p<.001, **p<.01, *p<.05

Received: 02 May 2025; Accepted: 23 Jun 2025.

Copyright: © 2025 Ogiso, Inoue, Kitajima, Ujiie, Oto and Sakuta. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Takeshi Inoue, Child Development and Psychosomatic Medicine Center, Dokkyo Medical university Saitama Medical Center, Saitama, Japan

Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.