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Original Research ARTICLE Provisionally accepted The full-text will be published soon. Notify me

Front. Psychiatry | doi: 10.3389/fpsyt.2019.00583

Personality and psychological factors in individuals with problematic Internet game play

 Wonshik Seong1, Jisun Hong1, Sun Mi Kim1, Soyoung Kim2 and  Doug Hyun Han2*
  • 1Chung-Ang University Hospital, South Korea
  • 2Chung-Ang University, South Korea

Introduction
Previous studies on internet gaming disorder (IGD) have reported an association between personality traits and impulsive or problematic use of the internet or internet games, although the results obtained have been inconsistent. We hypothesized that personality traits would be associated with the choice to play internet games. In addition, psychological status would be associated with seeking treatment in the hospital for individuals with problematic internet game play.
Methods
Of the 429 participants recruited in the current study, 139 were infrequent-gamers, 138 were frequent gamers, and 152 were problematic gamers. Individuals who reported excessive internet game playing and visited the hospital for treatment in the current study were defined as the problematic internet gaming group. Hierarchical logistic regression analyses were conducted among each set of variables. Furthermore, participants’ demographic factors (i.e., sex, age, and years of education), personality traits (i.e., temperament and character), and psychopathological status (i.e., depression, anxiety, and attention deficit) were evaluated in a stepwise fashion.

Results
Temperament may be associated with internet game playing. Additionally, model 2, which comprised both demographic factors and personality traits, significantly enhanced the predictability of internet gaming, reaching an accuracy of 96.7%. Of the three models employed in the current study, model 2 and model 3, which was comprised of model 2 and the patient’s psychological status were associated with problematic internet gaming.

Discussion
The current study found that personality traits might be associated with online gaming. In addition, abnormal psychological status (especially, depressive mood and attention deficit) might lead individuals with problematic internet gaming to the hospital for treatment.

Keywords: Internet gaming disorder, temperament and character by Cloninger, Depression, attention deficit, healthy Internet Use

Received: 10 Nov 2018; Accepted: 24 Jul 2019.

Copyright: © 2019 Seong, Hong, Kim, Kim and Han. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Prof. Doug Hyun Han, Chung-Ang University, Seoul, 156-756, Seoul, South Korea, hduk70@gmail.com