Skip to main content

ORIGINAL RESEARCH article

Front. Virtual Real.
Sec. Virtual Reality in Medicine
Volume 5 - 2024 | doi: 10.3389/frvir.2024.1363193

Developing Augmented Reality Filters to Display Visual Cues on Diverse Skin Tones Provisionally Accepted

  • 1University of Florida, United States
  • 2Emory University, United States
  • 3University of South Florida, United States

The final, formatted version of the article will be published soon.

Receive an email when it is updated
You just subscribed to receive the final version of the article

Variations in skin tone can significantly alter the appearance of symptoms such as rashes or bruises. Unfortunately, previous works utilizing Augmented Reality (AR) in simulating visual symptoms have often failed to consider this critical aspect, potentially leading to inadequate training and education. This study seeks to address this gap by integrating generative artificial intelligence (AI) into the AR filter design process.We conducted a 2X5 within-subjects study with second-year nursing students (N = 117) from the University of Florida. The study manipulated two factors: symptom generation style and skin tone. Symptom generation style was manipulated using a filter based on a real symptom image or a filter based on a computer-generated symptom image. Skin tone variations were created by applying AR filters to computer-generated images of faces with five skin tones ranging from light to dark.To control for factors like lighting or 3D tracking, 101 pre-generated images were created for each condition, representing a range of filter transparency levels (0 to 100). Participants used visual analog scales on a computer screen to adjust the symptom transparency in the images until they observed image changes and distinct symptom patterns. Participants also rated the realism of each condition and provided feedback on how the symptom style and skin tone impacted their perceptions.Results: Students rated the symptoms displayed by the computer-generated AR filters as marginally more realistic than those displayed by the real image AR filters. However, students identified symptoms earlier with the real-image filters. Additionally, SET-M and Theory of Planned Behavior questions indicate that the activity increased students' feelings of confidence and self-efficacy. Finally, we found that similar to the real world, where symptoms on dark skin tones are identified at later stages of development, students identified symptoms at later stages as skin tone darkened regardless of cue type.This work implemented a novel approach to develop AR filters that display timebased visual cues on diverse skin tones. Additionally, this work provides evidence-based recommendations on how and when generative AI-based AR filters can be effectively used in healthcare education.

Keywords: augmented reality, Visual Cue Training, healthcare, simulation, Symptoms, fidelity, realism

Received: 30 Dec 2023; Accepted: 20 May 2024.

Copyright: © 2024 Stuart, Stephen, Aul, Bumbach, Huffman, Russo and Lok. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Dr. Jacob Stuart, University of Florida, Gainesville, United States