REVIEW article
Front. Neurol.
Sec. Movement Disorders
Volume 16 - 2025 | doi: 10.3389/fneur.2025.1616780
Precision Intervention of Virtual Reality Training for Balance and Gait in Parkinson's Disease: A Dose-Response Meta-Analysis
Provisionally accepted- 1Tongren University, Tongren, Guizhou, China
- 2Zhongnan University of Economics and Law, Wuhan, China
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Background.This study systematically evaluated the effects of virtual reality training (VRT) on balance ability and functional gait in Parkinson's disease (PD) patients and used dose-response analysis to quantify optimal intervention parameters, providing evidence-based guidance for clinical rehabilitation.Methodology.This systematic review and meta-analysis followed PRISMA guidelines and was registered with PROSPERO (CRD420251008459). Six databases, including PubMed, Embase, and Cochrane Library, were searched for RCTs published before March 15th, 2025. Studies were included if they involved PD patients, used VRT, and reported BBS or 6MWT data. A random-effects model was used for meta-analysis to assess VRT's effects and explore optimal training parameters through dose-response analysis.Results.Thirty-two RCTs involving 547 participants were included. VRT significantly improved balance function (BBS: WMD=3.63, 95%CI 2.89-4.37, P<0.01) but did not significantly improve 6MWT (WMD=17.64 m, 95%CI 5.3-40.6, P=0.13). Doseresponse analysis indicated optimal parameters for BBS improvement: single session 0-20 minutes, weekly training volume 201-300 minutes, frequency 4-7 times/week, total duration 4-7 weeks, and total sessions >40. For 6MWT optimization, parameters were single session 21-40 minutes, frequency 4-7 times/week, and total duration 4-7 weeks.VRT significantly improves balance function in PD patients, with a recommended dose of ≤20 minutes per session, 4-7 times weekly for 4-7 weeks (>40 total sessions). Though not statistically significant for functional gait, the effect size reached MDIC, particularly in non-Asian regions, where sessions of 21-40 minutes for 4-7 weeks are suggested. Key findings include regional differences, dose specificity, and technical versatility.
Keywords: Virtual reality training, Parkinson's disease, Balance ability, Gait, dose-response
Received: 02 May 2025; Accepted: 28 Jul 2025.
Copyright: © 2025 Wu and Zhang. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence: Cheng Zhang, Zhongnan University of Economics and Law, Wuhan, China
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