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ORIGINAL RESEARCH article

Front. Neurol.

Sec. Neurorehabilitation

Volume 16 - 2025 | doi: 10.3389/fneur.2025.1629587

Vivid illusions and Realtime Feedback in VR-Improved Motor Imagery and Motivation of Stroke Patients with Impaired Motor Imagery

Provisionally accepted
Xiao  YanqingXiao Yanqing1Yang  GaoYang Gao2*Hongming  BaiHongming Bai2Ning  LiNing Li3Xiao E  CaiXiao E Cai4Jia-Sheng  RaoJia-Sheng Rao1*Aimin  HaoAimin Hao2Xiaoguang  LiXiaoguang Li1*Jia  ZhengJia Zheng5*
  • 1Beijing Key Laboratory for Biomaterials and Neural Regeneration, Beijing Advanced Innovation Center for Biomedical Engineering, School of Biological Science and Medical Engineering, Beihang University, Beijig, China
  • 2The State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, Beijing, China
  • 3Department of Rehabilitation Medicine , Beijing Mentougou District Hospital, Beijing, China
  • 4Beijing Haidian HospitalDepartment of Rehabilitation Medicine, Beijing Haidian Hospital, Beijing, China
  • 5Beijing Children’s Hospital, Capital Medical University, Beijing, China

The final, formatted version of the article will be published soon.

Abstract—Virtual reality (VR) enhances subjective imagery experience. However, no previous studies have investigated whether VR can improve subjective imagery experience in stroke patients who specifically present with motor imagery (MI) impairment. The present work aimed to examine the effect of interactive virtual reality on subjective imagery experience in such a patient population. Twenty-eight stroke patients with hemiplegia who were specifically recruited based on objectively assessed motor imagery impairment (as measured by the KVIQ-10) participated in the study. Following interactive VR training, all subjects completed questionnaires assessing subjective imagery experience, sense of embodiment, motivation, and adverse reactions. A one-week follow-up was conducted. The results showed that these patients with pre-existing MI impairment did not differ from the healthy control group in terms of sense of embodiment or subjective imagery experience under VR conditions. Furthermore, the patient group demonstrated significantly higher system acceptance in motivation assessments compared to the healthy controls. Most patients voluntarily recalled the VR scenes during the follow-up week, whereas participants in the control group did not. These findings indicate that stroke patients with overt motor imagery deficits can benefit from the proposed VR rehabilitation system, supporting its potential for further development in VR-based neurorehabilitation programs.

Keywords: Stroke, Motor Imagery, virtual reality, Sense of embodiment, Motivation

Received: 20 May 2025; Accepted: 24 Sep 2025.

Copyright: © 2025 Yanqing, Gao, Bai, Li, Cai, Rao, Hao, Li and Zheng. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence:
Yang Gao, gaoyangvr@buaa.edu.cn
Jia-Sheng Rao, raojschina@buaa.edu.cn
Xiaoguang Li, lxgchina@sina.com
Jia Zheng, lwc20002@126.com

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