REVIEW article

Front. Virtual Real.

Sec. Virtual Reality and Human Behaviour

Volume 6 - 2025 | doi: 10.3389/frvir.2025.1566419

This article is part of the Research TopicA Metaverse for the Good: Design, Application and UnderstandingView all 20 articles

A Multidisciplinary Approach to Understanding the Technology, Opportunities, Challenges, and Implications for Society of the Metaverse

Provisionally accepted
  • 1Polytechnic University of Milan, Milan, Lombardy, Italy
  • 2Reichman University, Herzliya, Tel Aviv District, Israel
  • 3Renaissance Numérique, Paris, France
  • 4Université Paris Dauphine, Paris, France
  • 5Poznań University of Technology, Poznań, Greater Poland, Poland
  • 6University of Alicante, Alicante, Valencian Community, Spain
  • 7Netherlands Organisation for Applied Scientific Research, Amsterdam, North Holland, Netherlands
  • 8Goldsmiths University of London, London, London, United Kingdom
  • 9Université de Nantes, Nantes, Pays de la Loire, France
  • 10Magdeburg Stendal University of Applied Sciences, Magdeburg, Saxony-Anhalt, Germany
  • 11August Pi i Sunyer Biomedical Research Institute (IDIBAPS), Barcelona, Catalonia, Spain
  • 12Faculty of Psychology, University of Barcelona, Barcelona, Barcelona, Spain
  • 13University College London, London, England, United Kingdom
  • 14Research Institutes of Sweden (RISE), Gothenburg, Sweden

The final, formatted version of the article will be published soon.

Since late 2021 there has been increasing interest in the idea of the 'metaverse'. This is a virtual, augmented or mixed reality system that potentially millions of people can simultaneously inhabit, and where people can interact with one another in real-time, irrespective of the physical distance between them. It is heralded by some as the next level 'world wide web', that will use a 3D immersive interface, with the potential to mix virtual and physical reality, with environments persistent over time, and interoperable between different platforms and devices. Yet today there is no true example of a metaverse, only a number of nascent examples. Here we discuss the technical foundations for such metaverses, the role of generative AI, possible impact on society -including education, healthcare and the quality of life, business and consumers, the future of work, and its implications for democracy. We also discuss public perceptions of the metaverse, issues of governance and regulation, and its legal implications. Overall, while the metaverse may radically and positively alter the way that we live, we must take into account ethical and regulatory issues, in order to avoid predictions of a dystopian future being realized. This paper is, therefore, a multi-disciplinary introduction to the metaverse concept that may be useful to readers with many different types of interest.

Keywords: Metaverse, virtual reality, Extended Reality, augmented reality, AI, virtual humans, regulation, Democracy

Received: 24 Jan 2025; Accepted: 09 Jun 2025.

Copyright: © 2025 Di Dalmazi, Friedman, Galissaire, Isaac, Kobusinska, Lopez-Tarruella-Martinez, Lucas, Niamut, Pan, Prié, Quent, Ruiz Rodríguez, Sanchez-Vives, Skrzypczynski, Slater, Steed and Wannerberg. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Mel Slater, Faculty of Psychology, University of Barcelona, Barcelona, 08035, Barcelona, Spain

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