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ORIGINAL RESEARCH article

Front. Virtual Real.

Sec. Technologies for VR

Volume 6 - 2025 | doi: 10.3389/frvir.2025.1570383

Desktop Versus VR for Collaborative Sensemaking

Provisionally accepted
Ying  YangYing Yang1*Tim  DwyerTim Dwyer1Zachari  SwieckiZachari Swiecki1Benjamin  LeeBenjamin Lee2Michael  WybrowMichael Wybrow1Maxime  CordeilMaxime Cordeil3Teresa  WulandariTeresa Wulandari4Bruce  Hunter ThomasBruce Hunter Thomas5Mark  BillinghurstMark Billinghurst5
  • 1Monash University, Melbourne, Australia
  • 2University of Stuttgart, Stuttgart, Baden-Württemberg, Germany
  • 3The University of Queensland, Brisbane, Queensland, Australia
  • 4The University of Melbourne, Parkville, Victoria, Australia
  • 5University of South Australia, Adelaide, Australia

The final, formatted version of the article will be published soon.

Immersive environments enable people to share a workspace in a more spatial and embodied manner than traditional desktop collaboration platforms. However, it remains unclear whether such differences support collaborators in sharing information to build mutual understanding during sensemaking. To investigate this, we conducted a user study with groups of four participants— each given exclusive starting information—using mind maps as a medium for information sharing and collaborative sensemaking. Participants used both the VR and desktop systems we developed to complete sensemaking tasks. Our results reveal that the primary focuses of mind-mapping activities differed between VR and desktop: participants in VR engaged more in problem solving, whereas on desktop they concentrated more on mind map organisation. We synthesise our results from post-hoc analysis, observations and subjective feedback, and attribute the discrepancies to the fundamental distinctions between the affordances of traditional desktop tools and embodied presence and interactions in VR. We therefore suggest additional features that facilitate mind map authoring and organisation such as automatic mechanisms be considered essential in future immersive mind-mapping systems.

Keywords: virtual reality, Collaborative sensemaking, embodiment, Hand gesture, user studies

Received: 03 Feb 2025; Accepted: 06 Oct 2025.

Copyright: © 2025 Yang, Dwyer, Swiecki, Lee, Wybrow, Cordeil, Wulandari, Thomas and Billinghurst. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Ying Yang, ying.yang@monash.edu

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