ORIGINAL RESEARCH article

Front. Virtual Real.

Sec. Virtual Reality in Medicine

Volume 6 - 2025 | doi: 10.3389/frvir.2025.1581240

This article is part of the Research TopicThe Metaverse and the Human Experience: Exploring Healthcare, Social Connection, and BeyondView all articles

Social Facilitation within Immersive Virtual Reality Enhances Perseverance in Stroke Rehabilitation Training

Provisionally accepted
  • 1GET Lab, Department of Multimedia and Graphic Arts, Cyprus University of Technology, Limassol, Cyprus
  • 2Physiotherapy Unit, Neurology Clinics, The Cyprus Institute of Neurology and Genetics, Nicosia, Cyprus

The final, formatted version of the article will be published soon.

Integrating social interaction into stroke rehabilitation is recommended but often underutilized due to limited resources. Virtual Reality (VR) offers a way to incorporate social facilitation through virtual agents in rehabilitation training. Understanding how chronic stroke survivors respond to virtual agents can help physiotherapists enhance their practices using innovative digital tools. This paper presents five case studies of chronic stroke survivors with motor impairments—two female and three male—all with paresis in the dominant right upper limb. Participants engaged in a VR-based upper limb exergame, played either alone or with a virtual agent acting as a second player, whose behavior was governed by a rule-based algorithm. The study examined rehabilitation progress, task performance, and engagement. Participants who completed all sessions showed consistently higher engagement when playing with a virtual agent compared to playing alone, although game performance remained unaffected. These findings suggest that virtual agents can enhance task engagement and promote perseverance in stroke rehabilitation. The paper discusses these results in the current context of VR rehabilitation and outlines implications and directions for future research.

Keywords: virtual reality, Rehabilitation, Stroke, social facilitation, Co-presence, Virtual Agents

Received: 25 Feb 2025; Accepted: 13 May 2025.

Copyright: © 2025 Hadjipanayi, Sokratous, Kyrlitsias, Banakou and Michael-Grigoriou. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Despina Michael-Grigoriou, GET Lab, Department of Multimedia and Graphic Arts, Cyprus University of Technology, Limassol, Cyprus

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