REVIEW article

Front. Virtual Real.

Sec. Virtual Reality in Medicine

Volume 6 - 2025 | doi: 10.3389/frvir.2025.1613188

This article is part of the Research TopicEnabling the Medical Extended Reality ecosystem - Advancements in Technology, Applications and Regulatory ScienceView all 6 articles

Virtual Reality-Delivered Skills-Based Therapy for Chronic Lower Back Pain: From Proof-of-Concept to FDA Authorization to Clinical Implementation In-Home and Beyond

Provisionally accepted
Todd  MaddoxTodd Maddox1*Josh  SackmanJosh Sackman1Matthew  StoudtMatthew Stoudt1Michael  ChibbaroMichael Chibbaro2Emily  JudgeEmily Judge1Regan  RotheryRegan Rothery1Jesse  DoniniJesse Donini1Roselani  MaddoxRoselani Maddox1Beth  D DarnallBeth D Darnall3
  • 1AppliedVR, Van Nuys, United States
  • 2Neptune Medical, Burlingame, United States
  • 3School of Medicine, Stanford University, Stanford, California, United States

The final, formatted version of the article will be published soon.

Chronic lower back pain (cLBP) is the most prevalent pain condition globally. Pain education and cognitive behavior therapy (CBT) are one of many recommended front-line treatments, but access is poor due to barriers such as few trained and available local therapists, health insurance limits, and burdens associated with travel and treatment time. Immersive therapeutics, such as virtual reality-delivered therapy, might provide an effective, low-risk, and accessible cLBP treatment. This manuscript describes the path followed to develop, obtain FDA-authorization for, and commercially launch a Virtual Reality-Delivered Skills-Based therapy for cLBP, called RelieVRx®. We detail the iterative path to design, develop and validate this immersive therapeutic medical device and the process followed to obtain FDA-authorization. We briefly summarize the results from over 30 publications that empirically test iterations of the VRdelivered therapy. Key lessons for translating innovation from the laboratory into the commercial market are identified, including commercial launch, reimbursement strategy, and clinical implementation in the home.

Keywords: virtual reality, Chronic lower back pain, cognitive behavioral therapy, immersive therapeutic, VR

Received: 16 Apr 2025; Accepted: 13 Jun 2025.

Copyright: © 2025 Maddox, Sackman, Stoudt, Chibbaro, Judge, Rothery, Donini, Maddox and Darnall. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Todd Maddox, AppliedVR, Van Nuys, United States

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