SYSTEMATIC REVIEW article
Front. Virtual Real.
Sec. Technologies for VR
Volume 6 - 2025 | doi: 10.3389/frvir.2025.1622605
Panoramic Imaging in Immersive Extended Reality: A Scoping Review of Technologies, Applications, Perceptual Studies, and User Experience Challenges
Provisionally accepted- 1College of Science and Engineering, Hamad bin Khalifa University, Doha, Qatar
- 2Cardiff School of Management, Cardiff Metropolitan University, Cardiff CF5, Cardiff, United Kingdom
- 3Department of Computer Science, Qatar University, Doha, Qatar
- 4GHD Engineering, Architecture and Construction Services, Doha, Qatar
- 5Visual and Data-Intensive Computing, CRS4, Cagliari, Italy
- 6National Research Center in HPC, Big Data, and QC, Italy, Italy
- 7Visual and Data-Intensive Computing, CRS4, Cagliari, Italy, Cagliari, Italy
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Panoramic imaging plays a pivotal role in creating immersive experiences within Extended Reality (XR) environments, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). This paper presents a scoping review of the research on panoramic-based XR technologies, focusing on both static and dynamic 360° imaging techniques. The study analyzes 39 primary studies published between 2020 and 2024, offering insights into the technological frameworks, applications, and limitations of these XR systems. The findings reveal that education, tourism, entertainment, and gaming are the most dominant sectors leveraging panoramic-based XR, accounting for 28.21%, 25.64%, 23.08%, and 20.51% of the reviewed studies, respectively. In contrast, challenges such as high computational demands, low image quality and depth perception, and bandwidth and latency issues are among the critical limitations identified in 28.21%, 23.08%, and 15.38% of the studies, respectively. The analysis also explores the level of user interaction and immersion supported by these systems, specifically in terms of degrees of freedom (DoF). A majority of the studies (56.41%) offer 3DoF, which allows users to look around within a static position, while only 35.90% provide 6DoF, enabling full movement in space. This indicates that most panoramic XR applications currently support limited interaction, though 6DoF systems are being adopted in a notable portion of the reviewed work to enable more immersive experiences. The review further examines key perceptual studies related to user experiences, including visual perception, presence and immersion, cognitive load and attention distribution, and spatial awareness in panoramic XR environments. In addition, user experience challenges such as discrepancies in spatial and movement perception, along with cybersickness, are among the most commonly reported issues. The paper concludes by outlining future research directions aimed at addressing these challenges, optimizing system performance, reducing user discomfort, and expanding the applicability of panoramic-based XR technologies in fields such as healthcare, industrial training, and remote collaboration.
Keywords: Extended Reality (VR/AR/MR), panoramic imaging, 360° Video, Visual Perception, Immersive experiences, degree-of-freedom (DoF), User interaction, Perceptual Studies
Received: 04 May 2025; Accepted: 25 Aug 2025.
Copyright: © 2025 Tukur, Jashari, Alzubaidi, Salami, Boraey, Yong, Saleh, Pintore, Gobbetti, Schneider, Fetais and Agus. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence:
Muhammad Tukur, College of Science and Engineering, Hamad bin Khalifa University, Doha, Qatar
Marco Agus, College of Science and Engineering, Hamad bin Khalifa University, Doha, Qatar
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