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ORIGINAL RESEARCH article

Front. Virtual Real.

Sec. Virtual Reality and Human Behaviour

Volume 6 - 2025 | doi: 10.3389/frvir.2025.1623584

This article is part of the Research TopicExploring Meaningful Extended Reality (XR) Experiences: Psychological, Educational, and Data-Driven PerspectivesView all articles

Effects of stress on perceptual learning in a virtual reality environment

Provisionally accepted
  • 1Western Sydney University, Sydney, Australia
  • 2Defence Sciences Technology Group, Melbourne, Australia

The final, formatted version of the article will be published soon.

This study investigates two key questions in perceptual learning using a ten-day visual training protocol embedded in a first-person shooter (FPS) task within virtual reality (VR):(1) whether training improves the visual system's ability to integrate orientation information across the visual field, and (2) whether aversive electrodermal stimulation and associated stress levels influence perceptual performance and/or learning. 17 participants successfully completed an orientation-averaging task involving Gabor arrays of varying set-sizes (1, 2, 4, or 8 elements) under three shock conditions: no shock, performance-contingent shock, and random shock. Training led to improvements in both accuracy and response times, while increasing set-size monotonically impaired performance. The interaction between training and set-size was weak, suggesting that training benefits likely emerge at a post-integration or decisional stage. Stress responses, indexed by the State-Trait Anxiety Inventory (STAI), confirmed elevated anxiety in both shock conditions compared to control. However, this increase in state anxiety did not reliably aYect task performance or learning outcomes, nor did it modulate set-size eYects. Notably, participants' accuracy degraded when an on-screen health bar depicted lower "health" levels, regardless of actual shock delivery or contingency. This highlights the potential for visual feedback cues to influence engagement or motivation independently of experienced stress. Overall, the results highlight the importance of motivational and attentional cues in immersive training environments and provide a framework for evaluating stress eYects using subjective anxiety and objective psychophysical measures.

Keywords: Visual Perception, stress, Ensemble processing, visual capacity, Psychophysics, orientation processing, first person shooter (FPS)

Received: 06 May 2025; Accepted: 26 Aug 2025.

Copyright: © 2025 Cass, Fu, Li, Cahill and Weidemann. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: John Russell Cass, Western Sydney University, Sydney, Australia

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