ORIGINAL RESEARCH article
Front. Virtual Real.
Sec. Technologies for VR
Volume 6 - 2025 | doi: 10.3389/frvir.2025.1628684
This article is part of the Research TopicNew Frontiers in Immersive Technologies: Expanding the Scope of Telepresence, Monitoring, and InterventionView all 3 articles
Exploratory Physical Education teachers' perspectives and intentions to use VR in the classroom context: A Cross-Sectional Qualitative Study
Provisionally accepted- 1Polytechnic Institute of Leiria, Leiria, Portugal
- 2CIEQV, Santarém, Portugal
- 3Inquirium, Nicosia, Cyprus
- 4VUB, Brussels, Belgium
- 5University of Central Lancashire, Pyla, Cyprus
- 6CIDESD, Vila Real, Portugal
- 7VUB, Brussels, Portugal
- 8Artevelde University College, Gent, Belgium
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This study explored the potential role of emerging technologies, particularly active Virtual Reality (VR), from a Physical Education (PE) teacher's perspective. VR technologies, which provide three-dimensional (immersive) simulation environments, have become more accessible and cost-effective in recent years. Using this technology to train students in various PE areas may add value. Objectives: The study aimed to understand PE teachers' knowledge of VR and their expectations for teaching PE using VR in classroom settings. Specifically, we explored the experiences, challenges, and potential benefits perceived by PE teachers across four European countries. Participants: Thirty-eight PE teachers from Portugal, Belgium, Italy, and Cyprus participated voluntarily. Design: This qualitative study employed a phenomenological approach. Data were collected between March and May 2024 in public and private secondary schools with ethical approval. Methods: Data was gathered through open-ended focus group questions and analysed using a thematic analysis approach. Results: Responses revealed varied experience levels with VR. Most participants expressed a willingness to use VR in PE, showing enthusiasm for new technologies and cautious optimism about integration. While recognizing its potential, respondents highlighted limitations. Technical barriers included Internet issues, limited technical skills, and lack of IT support. These reflect the challenges of implementing VR in schools. Teachers valued VR's potential to expose students to otherwise inaccessible sports and activities. They also discussed its use for improving specific skills, such as first aid, game tactics, and individual sports techniques. Conclusions: Integrating VR into PE presents both challenges and opportunities. Addressing training, financial, and logistical issues may enhance student engagement and learning outcomes.
Keywords: virtual reality1, physical education2, Training and Education3, Qualitative Design4, technology5
Received: 14 May 2025; Accepted: 17 Oct 2025.
Copyright: © 2025 Amoroso, Tsivitanidou, Sarens, Christodoulides, Antoniou, Silva, Coelho and Cools. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence: José Pedro Amoroso, jpscamoroso@gmail.com
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