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EDITORIAL article

Front. Virtual Real., 08 July 2025

Sec. Virtual Reality and Human Behaviour

Volume 6 - 2025 | https://doi.org/10.3389/frvir.2025.1632845

This article is part of the Research TopicWorking mechanisms of design elements to facilitate learning in extended realityView all 6 articles

Editorial: Working mechanisms of design elements to facilitate learning in extended reality

  • 1Faculty of Humanities Institute for Media Research Psychology of Learning with Digital Media, Technische Universitat Chemnitz, Chemnitz, Germany
  • 2Molinaroli College of Engineering and Computing Integrated Information Technology, IBM Innovation Center, University of South Carolina, Columbia, SC, United States
  • 3Social Sciences, Business and Economics, and Law School of Business and Economics, Abo Akademi, Turku, Finland

Introduction

Over the past decade, extended reality (XR), including virtual reality (VR), augmented reality (AR), and mixed reality (MR), has emerged as a powerful tool for immersive and interactive learning. While its benefits are widely acknowledged, identifying the design mechanisms that effectively facilitate learning remains a key research challenge. This Research Topic of Frontiers in Virtual Reality titled “Working Mechanisms of Design Elements to Facilitate Learning in Extended Reality” brings together five studies that investigate critical factors influencing learning in XR. The research addresses themes such as Immersive Interaction and Embodiment, Adaptive and Personalized Learning, and Co-Creative Design and Intelligent Virtual Agents, offering new insights into how XR environments can be optimized for meaningful educational outcomes.

Immersive interaction and embodiment

This section focuses on immersive interaction and embodiment, featuring two articles. Rehren et al. in “Task-related errors as a catalyst for empathy towards embodied pedagogical agents” explored how task-related errors made by virtual pedagogical agents in XR could catalyze learners’ empathy. Their study showed that when errors were strategically designed, they increased engagement and fostered a stronger connection between learners and virtual agents, ultimately improving learning experiences and outcomes. Palombo et al. in “Glove versus controller: the effect of VR gloves and controllers on presence, embodiment, and cognitive absorption” investigated the impact of different input devices (i.e., VR gloves versus controllers) on users’ sense of presence and embodiment. Their findings emphasized how haptic feedback and naturalistic interactions contributed to immersion, underscoring the importance of interface design in XR education. Together, these articles highlight the significance of intentional error design and interface innovation in enhancing engagement and immersion.

Adaptive and personalized learning

This section focuses on adaptive and personalized learning through the article “Features of adaptive training algorithms for improved complex skill acquisition” by Verniani et al. The authors investigated how adaptive training algorithms could support the acquisition of complex skills in XR environments. Their findings demonstrated the potential of real-time adjustment and dynamic feedback to enhance learning outcomes, particularly in high-stakes domains such as aerospace, medicine, and technical training. This study underscores the importance of tailoring XR experiences to individual learners’ needs and performance, making personalization a key mechanism for increasing training efficiency and relevance.

Co-creative design and intelligent virtual agents

This section focuses on co-creative design and intelligent virtual agents, featuring two articles. Retz et al., in “CIEMER in action: from development to application of a co-creative, interdisciplinary exergame design process in XR” analyzed the role of participatory design in the development of XR-based exergames. Their findings showed that interdisciplinary collaboration can significantly enhance the relevance and engagement of educational tools. Graf et al. in “Towards believable and educational conversations with virtual patients” investigated how conversational realism and adaptability in virtual patients could improve medical training. Their results emphasized the potential of intelligent agents to bridge the gap between theoretical instruction and practical application.

Cross-paper synthesis and limitations

Taken together, the five contributions reveal how specific XR design features—strategic error design, embodied interaction, real-time adaptation, participatory development, and agent realism (the believability of virtual characters)—jointly shape learners’ experiences and contribute to educational effectiveness. The articles reflect a shared focus on refining design elements that foster immersion, personal relevance, and experiential learning in XR education. This synthesis suggests that successful XR-based learning environments are those that actively align design mechanics with pedagogical goals across diverse domains.

As with all research, certain limitations must be acknowledged. The studies in this Research Topic are context-specific and often rely on controlled experimental setups or prototype systems. Future research should aim to test the generalizability of these findings across varied educational contexts and longer-term usage scenarios.

Implications for future research and practice

The findings presented in this Research Topic have significant implications for both future research and practice in XR education. They underscore the need for continued exploration of how design mechanisms influence learning in immersive environments. By applying these insights, educators and developers can craft more personalized, engaging, and effective XR learning experiences.

We hope this Research Topic will serve as a valuable resource for researchers, educators, and practitioners seeking to deepen their understanding of how XR design elements support engaging and effective education.

Author contributions

KJ: Writing – original draft, Writing – review and editing. GR: Writing – review and editing. DW: Writing – review and editing. BK: Writing – review and editing, Writing – original draft.

Funding

The author(s) declare that no financial support was received for the research and/or publication of this article.

Conflict of interest

The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.

Generative AI statement

The author(s) declare that Generative AI was used in the creation of this manuscript. DeepL was used to translate selected passages into English and support accurate wording choices. Subsequently, the authors reviewed, revised, and approved all content to ensure clarity and correctness.

Publisher’s note

All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.

Keywords: extended reality, learning design, immersion, presence, adaptive learning environment, embodied learning experience

Citation: Jahn K, Rey GD, Wu D and Kordyaka B (2025) Editorial: Working mechanisms of design elements to facilitate learning in extended reality. Front. Virtual Real. 6:1632845. doi: 10.3389/frvir.2025.1632845

Received: 21 May 2025; Accepted: 25 June 2025;
Published: 08 July 2025.

Edited and reviewed by:

Domna Banakou, New York University Abu Dhabi, United Arab Emirates

Copyright © 2025 Jahn, Rey, Wu and Kordyaka. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

*Correspondence: Katharina Jahn, a2F0aGFyaW5hLmphaG5AcGhpbC50dS1jaGVtbml0ei5kZQ==

Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.