ORIGINAL RESEARCH article
Front. Virtual Real.
Sec. Virtual Reality and Human Behaviour
Volume 6 - 2025 | doi: 10.3389/frvir.2025.1672764
Gamified Virtual Exercise as a Strategic Management tool to foster Inclusivity in Women's wellbeing and Sports Tourism
Provisionally accepted- 1Sport Management, Farabi Campus, University of Tehran, Qom. Iran, Qom, Iran
- 2College of Arts and Humanities, Amity University Dubai, Dubai, United Arab Emirates
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This study aimed to evaluate the effectiveness of gamified virtual reality (VR) exercise as a strategic intervention to enhance body image perception and social interaction among overweight women with clinically diagnosed social anxiety, and further to explore the potential of VR-based physical activity in promoting inclusivity and well-being within the context of sports tourism and experiential wellness. A quasi-experimental pretest–posttest design was employed with 128 women aged 20–40 who were categorized as having class I or II obesity (BMI 30–40). Participants were randomly assigned to either a 12-session gamified VR exercise program delivered across four weeks (three sessions per week) or a standard gym-based exercise group of equal duration and intensity. Validated self-report instruments were administered before and after the intervention, and analysis of covariance (ANCOVA) was conducted to examine between-group differences while controlling for baseline scores. Results indicated that the VR intervention group showed significantly greater improvements in body image flexibility (F = 51.30, p < 0.001, η² = 0.286) and social interaction (F = 46.24, p < 0.001, η² = 0.266) compared with the control group, along with a moderate reduction in BMI. These findings suggest that gamified VR-based exercise is an effective and engaging approach to improving psychological well-being and promoting inclusive participation among women who face social and emotional barriers to physical activity, while also holding promise as a strategic asset for fostering engagement in sports tourism and broader community wellness initiatives.
Keywords: virtual reality, body image, Sport management, social engagement, Overweight women, social anxiety, sports tourism
Received: 24 Jul 2025; Accepted: 03 Oct 2025.
Copyright: © 2025 Faridniya and George. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence: Reena George, rgeorge@amityuniversity.ae
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