ORIGINAL RESEARCH article
Front. Virtual Real.
Sec. Virtual Reality and Human Behaviour
This article is part of the Research TopicEmbodied interfaces: Human experience in virtual and mediated worldsView all articles
Honey-pot effect on pedestrian attention to public displays in a virtual environment: head turns, walking past, and direct approaches
Provisionally accepted- 1Tsukuba Daigaku, Tsukuba, Japan
- 2Nihon Gakujutsu Shinkokai, Chiyoda, Japan
- 3Universitat Munster, Münster, Germany
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Observers in public display environments often follow the gaze and body orientation of nearby pedestrians—a phenomenon termed the "honey-pot effect"—thereby increasing overall attention to the screen. While prior research has demonstrated this effect for interactive installations, its applicability to passive, non-interactive content and its impact on subsequent content recognition remain unexplored. This study employed a virtual-reality simulation of an urban sidewalk, featuring a moving avatar and a stationary digital display, to investigate whether simple head-and-body orientations by one pedestrian can direct attention and enhance content awareness among following pedestrians. The results of the experiment with 18 participants showed that participants were more likely to turn and look at the display influenced by the avatar in front approached and stopped in front of the display. Likewise, when a pedestrian approaching from the opposite direction—whose face was visible—turned toward the display, participants were similarly more inclined to turn and look. However, no effect was observed on participants' recognition of the content. Among the participants, which included eight Germans and eight Japanese, there was no difference in how easily the reaction to the behavior of other pedestrians occurred. These findings suggest that, in order to attract pedestrians, it is important not only to consider display content but also to take into account pedestrian walking directions when placing displays, so that more people will be encouraged to notice and view the content.
Keywords: honey-pot effect, public display, virtual reality, pedestrian attention, Cultural comparison
Received: 28 Sep 2025; Accepted: 18 Nov 2025.
Copyright: © 2025 Kuratomo, Kray and Zempo. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
* Correspondence: Keiichi Zempo, zempo@iit.tsukuba.ac.jp
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