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SYSTEMATIC REVIEW article

Front. Comput. Sci.

Sec. Human-Media Interaction

This article is part of the Research TopicEnhancing Parental Involvement in Special Education through Digital TechnologiesView all 3 articles

STEM, Serious Games, and Parental Involvement in Special Education: A Systematic Review

Provisionally accepted
  • 1Institute of Informatics and Telecommunications, National Centre of Scientific Research Demokritos, Athens, Greece
  • 22 Department of Special Education, University of Thessaly, 38221 Volos, Greece, Volos, Greece
  • 3Department of Primary Education, National and Kapodistrian University of Athens, Athens, Greece
  • 4Department of Information & Communication Systems Engineering, University of the Aegean, 83200 Karlovasi, Greece, Karlovasi, Greece

The final, formatted version of the article will be published soon.

Emerging technologies, assistive technology, and STEM approaches have emerged as important knowledge-acquisition instruments in contemporary educational practices. These resources support individualized education for those with disabilities, such as autism spectrum disorder (ASD), as well as those who are typically developing. Since parents can provide vital information about a child's temperament, learning preferences, and developmental needs, parental participation has been acknowledged as a significant determinant in children's educational success. With educational goals in mind, serious games (SGs) provide dynamic and captivating learning environments that improve skill development. The role of parental participation in STEM education and in co-creating serious games for people with ASD is methodically investigated in this scoping review. Twenty of the 334 studies that were reviewed in accordance with PRISMA guidelines met the inclusion criteria. The findings show that active parental involvement empowers parents and children, encourages individualized learning, and increases the efficacy of educational initiatives. A promising strategy for enhancing learning, socializing, and quality of life for people with ASD is the integration of STEM, serious gaming, and parental involvement.

Keywords: engaging parents, educating persons with impairments, stem education, developing a serious game, People with ASD

Received: 27 Aug 2025; Accepted: 20 Nov 2025.

Copyright: © 2025 CHAIDI, Kefalis, BAKOLA, Drigas and Karagiannidis. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: IRENE SOTIRIOS CHAIDI, irhaidi@gmail.com

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