You're viewing our updated article page. If you need more time to adjust, you can return to the old layout.

REVIEW article

Front. Neurol., 02 April 2025

Sec. Dementia and Neurodegenerative Diseases

Volume 16 - 2025 | https://doi.org/10.3389/fneur.2025.1496382

Effects of virtual reality-based interventions on cognitive function, emotional state, and quality of life in patients with mild cognitive impairment: a meta-analysis

  • 1. Neurological Rehabilitation Department, Ningbo Rehabilitation Hospital, Ningbo, China

  • 2. Faculty of Marine, Ningbo University, Ningbo, China

  • 3. Faculty of Rehabilitation, Gannan Medical University, Ganzhou, China

Article metrics

View details

9

Citations

6,6k

Views

1,1k

Downloads

Abstract

Objectives:

This meta-analysis aims to systematically evaluate the effects of virtual reality (VR)-based interventions on cognitive function, emotional state, and quality of life in patients with mild cognitive impairment (MCI).

Methods:

A comprehensive literature search was conducted using five databases from their inception to June 2024. The inclusion criteria focused on randomized controlled trials (RCTs) that examined VR-based interventions in adults aged 60 or older diagnosed with MCI. The primary outcome was cognitive function, while secondary outcomes included emotional state, quality of life, and dynamic balance. To investigate potential sources of heterogeneity, subgroup analyses and meta-regression were conducted. Subgroup analyses were stratified by VR parameters (immersion level, duration, session, and frequency) and demographic factors (geographic region, education level, and male proportion). Publication bias was assessed using funnel plots and Egger’s regression test. A “trim and fill” method was employed to adjust for any detected publication bias. The certainty of the evidence was evaluated using the Grading of Recommendations Assessment, Development, and Evaluation (GRADE) framework with the GRADEpro GDT software.

Results:

A total of 30 RCTs involving 1,365 participants from 9 countries across 4 continents were included. The meta-analysis revealed that VR-based interventions significantly improved global cognition, as assessed by the Montreal Cognitive Assessment (MoCA; SMD = 0.82, 95% CI: 0.27 to 1.38, p = 0.003, GRADE: moderate) and the Mini-Mental State Examination (MMSE; SMD = 0.83, 95% CI: 0.40 to 1.26, p = 0.0001, GRADE: low). Additionally, VR interventions enhanced attention, as measured by the Digit Span Backward (DSB; SMD = 0.61, 95% CI: 0.21 to 1.02, p = 0.003, GRADE: low) and Digit Span Forward (DSF; SMD = 0.89, 95% CI: 0.34 to 1.45, p = 0.002, GRADE: low). Improvements were also observed in quality of life, as indicated by scores on the Instrumental Activities of Daily Living (IADL; SMD = 0.22, 95% CI: 0.00 to 0.45, p = 0.049, GRADE: moderate). However, no significant effects were found for executive function, memory, verbal fluency, visual abilities, emotional status, or dynamic balance (p > 0.05). Subgroup analysis revealed that VR interventions were more effective when using semi-immersive VR, with session durations of ≤60 min and a frequency of more than twice per week. Participants from Asia and Europe demonstrated better outcomes, and a lower proportion of male participants (≤ 40%) was also associated with improvements in targeted cognitive domains.

Conclusion:

The findings indicate that VR interventions can significantly improve global cognition, attention, and quality of life in individuals with MCI. Subgroup analyses further revealed that optimal cognitive outcomes were associated with semi-immersive VR, session durations of ≤60 min, intervention frequencies exceeding twice per week, studies conducted in Asia and Europe, and participant groups with a male proportion of ≤40%. Moreover, the study provides valuable insights into secondary outcomes, suggesting that VR interventions may positively impact emotional state and dynamic balance when appropriately tailored to factors such as immersion level, duration, frequency, and other relevant parameters.

1 Introduction

Mild cognitive impairment (MCI) is a clinical condition that represents a transitional stage between the cognitive decline associated with normal aging and the more severe impairment seen in dementia, particularly Alzheimer’s disease (AD) (1, 2). Individuals diagnosed with MCI are at a significantly higher risk of progressing to dementia, with a mean annual conversion rate of approximately 10%, compared to the annual incidence of 1–2% in the general population (3, 4). This critical period offers an opportunity for intervention, making the identification of effective therapeutic strategies to delay or prevent the progression to dementia of utmost importance.

The increasing prevalence of MCI, driven by the aging global population, has intensified the need for innovative interventions that not only address cognitive decline but also improve emotional well-being and overall quality of life. Traditional cognitive rehabilitation methods, including memory training (5), cognitive exercises (6), and pharmacotherapy (7), have shown some efficacy but often suffer from limitations such as low patient engagement and adherence. These limitations have spurred interest in alternative and more engaging therapeutic approaches.

Virtual reality (VR) technology has emerged as a promising tool in the field of cognitive rehabilitation due to its unique ability to create immersive and interactive environments (8). VR allows for the simulation of real-world scenarios in a controlled and customizable manner, making it an ideal platform for cognitive training (9). Unlike traditional cognitive exercises, VR can engage multiple senses simultaneously, potentially leading to more robust cognitive benefits (8). Moreover, the interactive nature of VR can enhance patient motivation and adherence to therapy (9, 10), which are critical factors in the success of any long-term intervention.

In recent years, a growing body of research has explored the application of VR-based interventions for cognitive rehabilitation in various populations, including stroke, Parkinson, MCI, and dementia, and et. For instance, a recent meta-analysis demonstrated that VR has significant beneficial effects on cognitive function in individuals who have sustained a stroke (11). Similarly, Lei et al. reported that VR not only achieves similar effects to conventional rehabilitation training but also improves gait and balance performance in patients with Parkinson’s disease (12). Another review also found that computerized cognitive training or VR technology could improve cognition, executive functions, and attention of MCI or AD patients to some extent (13).

However, much of the existing literature tends to combine MCI and dementia in analyses, which may obscure important differences in intervention effectiveness between these groups (1, 14–17). Given that MCI and dementia represent distinct stages of cognitive decline, it is critical to separately analyze the effects of VR-based interventions on individuals with MCI. Such an approach allows for a more precise understanding of how VR can be utilized to target the specific needs of this population and potentially prevent the progression to dementia.

This meta-analysis aims to address this gap by systematically evaluating the effects of VR-based interventions on cognitive function, emotional state, and quality of life in patients with MCI. By focusing specifically on MCI, this study seeks to provide a clearer picture of the therapeutic potential of VR for this population and offer evidence-based recommendations for its application in clinical practice.

2 Materials and methods

2.1 Registration

The protocol was prospectively registered on the PROSPERO International Prospective Register for Systematic Reviews website (Registration #: CRD42023489464) in December 2023. Design and reporting of this review have followed “Preferred Reporting Items for Systematic Reviews and Meta-Analyses” (PRISMA) statement (Supplementary Table 1) (18).

2.2 Literature search strategy

English language articles were retrieved by title and abstract from the earliest record up to June 2024 from PubMed, Embase, Elsevier, Web of Science, and SciELO by two independent authors (X.L. and Y.Z.). The search strategy (based on Medical Subject Headings) combined the following terms: “Mild Cognitive Impairment”; “MCI”; “Virtual Reality”; “VR”; “Cognitive Function” (the full search strategy is reported in Supplementary Table 2). All literature was imported into Endnote X9 (Thomson Reuters, Carlsbad, CA, USA), which also removed duplications. Two reviewers (L.T. and L.Y.) screened all titles and abstracts. Once abstracts suggested that studies were potentially suitable, the full-text versions were screened and then included in the review if they fulfilled the selection criteria. A third reviewer (M.T.) was consulted in cases of disagreement.

2.3 Selection criteria

2.3.1 Inclusion criteria

The inclusion criteria were defined with the PICOS approach:

  • (a)   P (population): all populations were aged more than 60 years, with a diagnosis of MCI or cognitive impairment. Diagnostic criteria for MCI patients included Mini-Mental State Examination (MMSE) (11–26 score), Montreal Cognitive Assessment (MoCA) (< 26 score), Monongahela-Youghiogheny Healthy Aging Team assessment, subjective cognitive decline and diagnosis by doctors.

  • (b)   I (intervention): The experimental group (EG) received VR-based rehabilitation training. The VR intervention should be the use of interactive simulations created with computer hardware and software to present users with a virtual figure to engage in environments that appear and feel similar to real world objects and events (1).

  • (c)   C (comparison): The control group (CG) received no intervention, or received conventional training, or received an alternative intervention such as health education.

  • (d)   O (outcomes): The primary outcome of this study was cognitive function: (I) Global Cognition: MoCA, MMSE, Symbol Digit Substitution Test (SDST), and Cognitive Failure Questionnaire (CFQ); (II) Execution Cognition: Trail Making Test–Part A (TMT-A) and Trail Making Test–Part B (TMT-B); (III) Attention: Digit Span Backward (DSB) and Digit Span Forward (DSF); (IV) Memory: Rey Auditory Verbal Learning Test-Immediate Recall (RAVLT-IR), Rey Auditory Verbal Learning Test-Delayed Recall (RAVLT-DR), Chinese Version Verbal Learning Test-Immediate Recall (CVVLT-IR), and Chinese Version Verbal Learning Test-Delayed Recall (CVVLT-DR); (V) Verbal Fluency: Animal Word and “ㅅ” Word; (VI) Visual Ability: Wechsler Adult Intelligence Scale-Block Design Test (WAIS-BDT) and Clock Drawing Test (CDT).

Secondary outcomes were (I) Emotional State: Geriatric Depression Scale-15 (GDS-15) and Geriatric Depression Scale-30 (GDS-30); (II) Quality of Life: Instrumental Activity of Daily Living (IADL) and Quality of Life-Alzheimer Disease (QoL-AD); and (III) Dynamic Balance: Timed Up-and-Go Test (TUG) and Berg Balance Scale (BBS).

  • (e)   S (study design): randomized controlled trials (RCTs).

2.3.2 Exclusion criteria

  • Patients with a history of other neurological diseases (e.g., Parkinson’s disease or stroke,) or psychiatric disorders (e.g., anxiety disorders or depressive).

  • During the follow-up period, medications for MCI (cholinesterase inhibitors or memantine) were prescribed.

  • Studies not published in English.

  • Case reports, cross-sectional, retrospective, systematic reviews, editorial letters, or conference abstracts without the full text available.

2.4 Data extraction

Two authors (X.L. and Y.Z.) extracted data independently, with any discrepancies discussed until a consensus was reached. Data on study characteristics (author, published year, and country), sample characteristics (male/female size, age, education years, MMSE, MoCA, and IADL score), EG characteristics (immersive level, intervention component, session, frequency, and duration), CG characteristics (intervention component), and outcome characteristics was extracted. If a study reported results for different periods, each of them was treated as a separate trial (19).

2.5 Risk of bias and quality assessment

The quality assessment was conducted using the risk of bias tool from RevMan 5.4.1 (The Cochrane Collaboration in Oxford, England) (20). This tool evaluates seven aspects: random sequence generation, allocation concealment, blinding of participants and personnel, blinding of outcome assessment, incomplete outcome data, selective reporting, and other biases. Each aspect was rated by the researchers as high risk (−), low risk (+), or uncertain risk (?). In cases of disagreement on the ratings, a consultation process was implemented to reach a consensus.

2.6 Data synthesis and analysis

The Cochrane systematic review software RevMan 5.4.1 (The Cochrane Collaboration in Oxford, England) was used to create forest plots with 95% confidence intervals (CI). In order to avoid the impression of differences between studies, the standardized mean difference (SMD) was used in the data description. The heterogeneity was quantitatively determined by I2, where I2 values of <25, 26–74, and > 75% represented small, moderate, and large levels of heterogeneity, respectively. Fixed-effects models were applied when heterogeneity was graded as small, whereas random-effects models were utilized for moderate or large heterogeneity. For pooled effects with moderate or large heterogeneity, subgroup analyses were conducted based on VR parameters (immersion level, duration, session, and frequency) and demographic factors (geographic region, education level, and male proportion) to identify potential sources and influencing factors. Immersion levels were categorized as non-immersive, semi-immersive, and full immersive. Interactions using a PC monitor, keyboard, and mouse were classified as non-immersive, while more advanced graphics with larger surface displays were categorized as semi-immersive. Full immersive VR, representing the highest level of immersion, was defined as utilizing 3D displays (21). The subgroup classification criteria are presented in Table 1.

Table 1

Topics Categories
VR Parameter Immersive level Full, Semi, Non
Duration (weeks) ≤ 8, 8 < duration ≤16, > 16
Session (min) ≤ 30, 30 < session ≤60, > 60
Frequency (times/week) ≤ 2, > 2, NC
Demographic Factors Geographic Region Asia, Europe, America, Australia
Education Level (years) ≤ 9, > 9, NC
Male Proportion (%) ≤ 40%, > 40%, NC

Subgroup classification criteria.

VR, Virtual Reality; NC, Unrecorded.

If sufficient studies were available (≥ 10 study groups), meta-regression was performed to further analyze the impact of specific covariates. Moreover, publication bias was determined through funnel plot and Egger’s regression test when a sufficiently large sample of studies (≥ 10 study groups) was available for the EG vs. CG comparison (22, 23). In case of publication bias, the “trim and fill” method was used to further evaluate the influence of publication bias on pooled results (24). Sensitivity analyses were performed using the “leave-one-out” method, whereby individual studies were sequentially excluded to examine their influence on the overall estimates (25).

2.7 Certainty of the evidence: GRADE approach

We applied the GRADE (Grading of Recommendations, Assessment, Development, and Evaluation) framework to evaluate the certainty of the evidence (26). The assessment was conducted using GRADEPro GDT software (version 2022). This systematic approach evaluates the overall certainty of evidence for each outcome based on five key domains: risk of bias, imprecision, inconsistency, indirectness, and publication bias. Evidence certainty was categorized into four levels: high, moderate, low, or very low, reflecting the confidence that the reported effect is close to the true effect.

3 Results

3.1 Search results and reported quality

Figure 1 shows the flow diagram of study selection. The initial search generated 4,947 articles of which 1,260 were duplicates. 3,386 articles were excluded by screening titles and abstracts. Out of the remaining 301 articles screened by full text. Finally, 30 original research articles were selected for further analysis. Results of the literature quality and publication bias risk assessment are presented in Figure 2.

Figure 1

Figure 1

Flow chart of the literature search.

Figure 2

Figure 2

Literature quality and bias risk assessment.

3.2 Study characteristics

Table 2 summarizes the characteristics of the included studies. All 30 studies were RCTs, and all the included studies were related to elderly people with cognitive disorders or MCI. The 30 studies had a total of 1,365 participants in 9 countries across 4 continents, including 489 male and 876 female. In terms of immersive level, nine studies reported full-immersive VR, seven reported semi-immersive VR, and the remaining fourteen reported non-immersive VR. Training frequency varied from 2 to 5 times per week and the duration per session varied from 18 to 100 min. The duration of interventions ranged from brief 4 weeks programs to 24 weeks of training.

Table 2

Author, Year, Country Sample size (M/F), Age (years), Education (years) MMSE (score), MoCA (score), IADL (score) Immersive level EG intervention Session (min), Frequency (times/week), Duration (weeks) CG intervention Outcome
Liao et al., 2019–1, China (38) EG: 7/11, 75.5 ± 5.2, 9.3 ± 3.8
CG: 4/12, 73.1 ± 6.8, 9.9 ± 2.1
EG: 27.2 ± 1.9, 22.84 ± 2.69, NC
CG: 27.2 ± 1.6, 23.15 ± 2.96, NC
Full Physical tasks: simplified 24-form Yang-style Tai Chi, resistance exercise, aerobic exercise, other functional VR daily activities;
Cognitive tasks: IADL based scenarios (take mass rapid transit, looking for a store, kitchen chef, and convenience store clerk)
60 min, 3 times/week, 12 weeks Combined Physical (Resistance, aerobic and balance exercises) and Cognitive Training (different tasks in ecological scenarios) TMT-A, TMT-B
Liao et al., 2019–2, China (39) EG: 7/11, 75.5 ± 5.2, 9.3 ± 3.8
CG: 4/12, 73.1 ± 6.8, 9.9 ± 2.1
EG: 27.2 ± 1.9, 23.0 ± 2.67, 18.16 ± 2.33
CG: 27.2 ± 1.6, 23.68 ± 2.65, 18.16 ± 2.33
Full Physical tasks: simplified 24-form Yang-style Tai Chi, resistance exercise, aerobic exercise, other functional VR daily activities; Cognitive tasks: IADL based scenarios (take mass rapid transit, looking for a store, kitchen chef, and convenience store clerk) 60 min, 3 times/week, 12 weeks Combined Physical (Resistance, aerobic and balance exercises) and Cognitive Training (different tasks in ecological scenarios) MoCA, CVVLT-IR, CVVLT-DR, IADL
Park et al., 2018, Korea (40) EG: 20/19, 66.95 ± 4.10, 8.54 ± 4.25
CG: 22/17, 67.64 ± 4.55, 8.74 ± 4.51
EG: 26.41 ± 1.94, NC, NC
CG: 26.67 ± 1.68, NC, NC
Non Nintendo Wii: table tennis, sword play, and archery 30 min, 3 times/week, 10 weeks CoTras program TMT-B, WAIS-BDT, RAVLT-IR, DSB, DSF
Park et al., 2020–1, Korea (41) EG: 3/7, 71.80 ± 6.61, 7.20 ± 3.61
CG: 4/7 69.45 ± 7.45, 8.00 ± 2.90
EG: 25.30 ± 2.41, NC, NC
CG: 26.18 ± 1.78, NC, NC
Full Multicomponent restorative cognitive function training: “Crows and Seagulls” game, “Janggu” game, “Automated Teller Machine” game, “Shopping in the Mart” game, “Fireworks Party” game, and “Fruit Cocktail” game 30 min, 2 times/week, 12 weeks Maintain normal daily activities GDS-15, MMSE, DSB, DSF, Animal Word, “ㅅ” Word
Park et al., 2020–2, Korea (42) EG: 10/8, 75.8 ± 8.5 NC
CG: 7/10, 77.2 ± 7.2, NC
EG: NC, 17.7 ± 3.4, NC
CG: NC, 17.8 ± 2.4, NC
Semi MOTOCOG® system: performing driving, bathing, cooking, and shopping activities 30 min, 5 times/week, 6 weeks Tabletop activities: including puzzles, wood blocks, card play, stick construction activity, maze and pencil–paper MoCA, TMT-A, TMT-B, DSB, DSF
Park et al., 2022–1, Korea (43) EG: 9/7, 72.25 ± 5.13, 7.56 ± 3.93
CG: 6/10, 70.88 ± 4.51, 7.50 ± 2.89
EG: 26.06 ± 1.34, NC, 16.69 ± 3.86
CG: 25.50 ± 1.31, NC, 17.81 ± 2.68
Non Virtual shopping training 30 min, 2 times/week, 8 weeks NC IADL
Park et al., 2022–2, Korea (44) EG: 12/16, 71.93 ± 3.11, 8.42 ± 4.23
CG: 11/17, 72.04 ± 2.42, 8.78 ± 4.13
EG: 26.7 ± 1.2, NC, NC
CG: 26.4 ± 1.5, NC, NC
Non Unity game engine 45 min, 3 times/week, 8 weeks NC WAIS-BDT
Kang et al., 2021, Korea (45) EG: 6/17, 75.48 ± 4.67, 7.70 ± 4.10
CG: 6/12, 73.28 ± 6.96, 8.56 ± 4.83
EG: 26.22 ± 2.91, NC, NC
CG: 26.28 ± 2.87, NC, NC
Full Multidomain cognitive tasks: find differences, select items needed to perform certain tasks, prepare an exact amount of money, prepare an exact amount of money, spatially place furniture exactly based on a memorized drawing, remember certain words, remember specific flags and symbols, and catch animals in a certain order 20–30 min, 2 times/week, 4 weeks Usual therapy: pharmacotherapy MMSE, GDS-30, QoL-AD
Schwenk et al., 2016, America (46) EG: 5/7, 77.8 ± 6.9, 14.2 ± 2.3
CG: 5/5, 79.0 ± 10.4, 15.9 ± 2.7
EG: NC, 23.3 ± 3.1, NC
CG: NC, 22.4 ± 3.0, NC
Non Ankle point-to-point reaching tasks, virtual obstacle crossing tasks 45 min, 2 times/week, 4 weeks NC MoCA, TMT-A, TMT-B
Delbroek et al., 2017, Belgium (47) EG: 2/8, 86.9 ± 5.6, NC
CG: 5/5, 87.5 ± 6.6, NC
EG: NC, 17.7 ± 5.3, NC
CG: NC, 16.8 ± 5.8, NC
Semi BioRescue training: memory exercise, avoidance whilst walking, hot air balloon, blackboard, spaceshuttle, simple Maze, tortoise, rally, downhill ski 18–30 min, 2 times/week, 6 weeks Usual care MoCA, TUG
Tarnanas et al., 2014, Greece (48) EG: 12/20, 70.5 ± 4.3, NC
CG: 16/23, 69.7 ± 4.5, NC
EG: 26.8 ± 3.6, NC, NC
CG: 26.2 ± 3.6, NC, NC
Semi Virtual reality museum cognitive training 90 min, 2 times/week, 20 weeks Learning-based memory training MMSE, DSB, DSF, GDS-30, TMT-B, RAVLT-IR, RAVLT-DR
Yang et al., 2022, Korea (49) EG: 13/20, 72.5 ± 5.0, 9.5 ± 3.7
CG: 3/30, 67.9 ± 3.6, 8.5 ± 3.9
EG: 27.21 ± 1.9, NC, NC
CG: 26.9 ± 1.7, NC, NC
Full Juice making, crow shooting, find the fireworks number, memory object at the house 100 min, 3 times/week, 8 weeks Education seminars MMSE, TMT-A, SDST
Thapa et al., 2020, Korea (50) EG: 6/28, 72.6 ± 5.4, 9.3 ± 4.0
CG: 10/24, 72.7 ± 5.6, 8.4 ± 3.5
EG: 26.0 ± 1.8, NC, NC
CG: 26.3 ± 3.3, NC, NC
Full Juice making, crow shooting, find the fireworks number, memory object at the house 100 min, 3 times/week, 8 weeks Education seminars MMSE, TMT-A, TMT-B, SDST
Choi et al., 2019, Korea (51) EG: 5/25, 77.27 ± 4.37, NC
CG: 4/26, 75.37 ± 3.97, NC
EG: NC, 21.10 ± 4.93, NC
CG: NC, 20.03 ± 3.80, NC
Semi Virtual kayak paddling exercise 60 min, 2 times/week, 6 weeks Home exercises MoCA, TUG, BBS
Hagovská et al., 2016, Slovak Republic (52) EG: 22/18, 68.0 ± 4.4, NC
CG: 19/21, 65.9 ± 6.2, NC
EG: 25.97 ± 2.57, NC, NC
CG: 26.02 ± 1.47, NC, NC
Semi CogniPlus training program: “Alert,” “Pland,” “Names,” “N-back,” “Vismo”; Balance training: Walk over obstacles, walk with direction change and walk with speed change, walk with load, and walk up and down the stairs 30 min, 2 times/week, 10 weeks Balance training: Walk over obstacles, walk with direction change and walk with speed change, walk with load, and walk up and down the stairs MMSE, TUG
Hsieh et al., 2019, China (53) EG: 7/24, 76.4 ± 7.6, NC
CG: 10/19, 80.0 ± 7.5, NC
EG: NC, NC, NC
CG: NC, NC, NC
Full Xbox 360 Kinect: “Your Shape Fitness Evolved 2012” 60 min, 2 times/week, 24 weeks Maintain usual daily physical activities TUG, GDS-15
Amjad et al., 2019, Pakistan (54) EG: 22, 62.8 ± 5.1, NC
CG: 22, 65.6 ± 5.0, NC
EG: 22.47 ± 0.36, 22 ± 0.36, NC
CG: 22.74 ± 0.54, 21.27 ± 0.6, NC
Full Xbox 360 Kinect: “Body and Brain Exercises” 25–30 min, 5 times/week, 6 weeks Range of motion exercises MMSE, MoCA
Law et al., 2019, China (55) EG: 7/8, 76.93 ± 6.79, NC
CG: 5/9, 75.14 ± 8.53, NC
EG: NC, NC, 17.93 ± 5.71
CG: NC, NC, 18.64 ± 4.94
Non Center-based computer cognitive training program 60 min, NC, 8 weeks Usual medical care TMT-A, TMT-B, IADL, CVVLT-IR, CVVLT-DR
Law et al., 2022, China (56) EG: 13/25, 76.32 ± 7.21, NC
CG: 12/24, 74.14 ± 7.53, NC
EG: NC, NC, 18.76 ± 5.11
CG: NC, NC, 18.44 ± 4.16
Non Center-based computer cognitive training program 60 min, NC, 8 weeks Maintained normal activities and exercise practice Animal word, BBS, IADL
Lin et al., 2016, America (57) EG: 5/5, 72.9 ± 8.2, NC
CG: 6/5, 73.1 ± 9.6, NC
EG: NC, 24.4 ± 2.6, 19.8 ± 6.6
CG: NC, 25.6 ± 1.6, 14.2 ± 4.6
Semi INSIGHT online program: eye for detail, peripheral challenge, visual sweeps, double decision, and target tracker 60 min, 4 times/week, 6 weeks Mental leisure activities IADL
Optale et al., 2010, Italy (58) EG: 5/10, 78.5 ± 10.9, 5.3 ± 2.4
CG: 5/11, 81.6 ± 5.0, 6.0 ± 3.5
EG: 22.9 ± 5.0, NC, NC
CG: 20.99 ± 4.75, NC, NC
Full Auditory and VR experience 30 min, 2–3 times/week, 24 weeks Music therapy GDS-15, CDT, MMSE
Yang et al., 2019, China (59) EG: 8/25, 75.4 ± 6.6, NC
CG: 6/27, 81.7 ± 7.2, NC
EG: 27.4 ± 2.1, 24.6 ± 4.1, 7.6 ± 1.2
CG: 26.6 ± 2.4, 23.2 ± 4.0, 8.0 ± 0.2
Semi CogniPlus interaction system: updating—visual memory task, spatial encoding memory task, rehearsal—visuospatial training task, and updating—spatial memory task 45 min, 3 times/week, 12 weeks Reading online e-books and playing online games MMSE, MoCA, DSB
Lim et al., 2023, Korea (60) EG: 3/9, 75.42 ± 5.74, NC
CG: 4/8, 73.33 ± 17.52, NC
EG: 24.42 ± 1.98, 20.33 ± 4.70, NC
CG: 23.83 ± 2.89, 19.25 ± 4.71, NC
Non Brain Talk™ program: pizza, fish, catch a ball, and Xylophone 30 min, 3 times/week, 4 weeks Performed daily activities MMSE, MoCA, TMT-B, Animal word, “ㅅ” word
Man et al., 2012, China (61) EG: 3/17, 80.3 ± 1.21 NC
CG:
2/22, 80.28 ± 1.31, NC
EG: 21.05 ± 3.79, NC, 23.70 ± 3.48
CG: 23.00 ± 3.96, NC, 21.85 ± 4.72
Non Home setting and convenience shop management 30 min, 2–3 times/week, 4–5 weeks Therapist-led training IADL
Wu et al., 2023, China (62) EG: 7/20, 68.0 ± 8.16, 9 ± 2.23
CG: 5/21, 65.5 ± 5.19, 9 ± 2.97
EG: NC, NC, NC
CG: NC, NC, NC
Non Computerized cognitive training: Warm Up, Visuospatial Function, Auditory Discrimination, Visual Search, Attention – Sustained, Attention – Selection, Attention – Divided, Working Memory
Planning, Response Inhibition (Go/No Go), and Mental Rotation
60 min, 3 times/week, 8 weeks Health education program CVVLT-IR,
CVVLT-DR
Nousia et al., 2021, Greece (63) EG: 6/19, 71.20 ± 5.07, 8.92 ± 3.37
CG: 5/16, 71.90 ± 6.24, 8.43 ± 3.06
EG: NC, 21.80 ± 1.38, 8.20 ± 0.50
CG: NC, 21.86 ± 1.85, 8.29 ± 0.46
Non RehaCom software 60 min, 2 times/week, 15 weeks Standard clinical care TMT-A, TMT-B, DSB, DSF
Manenti et al., 2020, Italy (64) EG: 13/5, 75.3 ± 3.3, 11.8 ± 4.8
CG: 7/10, 78.1 ± 4.1, 9.8 ± 3.7
EG: NC, NC, NC
CG: NC, NC, NC
Non Clinic-VR and Tele@H-VR rehabilitation system 60 min, 3 times/week, 16 weeks Face-to-face cognitive conventional rehabilitation CDT, TMT-A, TMT-B, QoL-AD, RAVLT-IR, RAVLT-DR
Poptsi et al., 2019, Greece (65) EG: 5/9, 67.86 ± 9.85, 12.14 ± 3.25
CG: 4/10, 68.14 ± 6.90, 10.36 ± 4.81
EG: 28.07 ± 1.63, NC, NC
CG: 26.07 ± 3.05, NC, NC
Non Computer-based program of language tasks 60 min, 2 times/week, 24 weeks Without any kind of pharmaceutical or cognitive intervention MMSE, RAVLT-IR, RAVLT-DR
Hyer et al., 2016, America (66) EG: 17/17, 75.1 ± 7.4, NC
CG: 15/19, 75.2 ± 7.8, NC
EG: NC, NC, NC
CG: NC, NC, NC
Non Cogmed computer training program 40 min, 4–5 times/week, 5–7 weeks Sham training TMT-B, CFQ
Finn et al., 2015, Australia (67) EG: 8/4, 72.83 ± 5.7, 13.75 ± 2.8
CG: 9/3, 75.08 ± 7.5, 13.67 ± 3.8
EG: 27.75 ± 1.3, NC, NC
CG: 27.83 ± 1.9, NC, NC
Non Repetition-lag training 40 min, 2 times/week, 4 weeks NC CFQ

Characteristics of included studies and interventions of interest.

BBS, Berg Balance Scale; CDT, Clock Drawing Test; CFQ, Cognitive Failure Questionnaire; CG, Control Group; CVVLT-DR, Chinese Version Verbal Learning Test-Delayed Recall; CVVLT-IR, Chinese Version Verbal Learning Test-Immediate Recall; DSB, Digit Span Backward; DSF, Digit Span Forward; EG, Experiment Group; GDS-15, Geriatric Depression Scale-15; GDS-30, Geriatric Depression Scale-30; IADL, Instrumental Activity of Daily Living; M/F, Male/Female; MMSE, Mini-mental State Examination; MoCA, Montreal Cognitive Assessment; NC, Unrecorded; QoL-AD, Quality of Life-Alzheimer Disease; RAVLT-DR, Rey Auditory Verbal Learning Test-Delayed Recall; RAVLT-IR, Rey Auditory Verbal Learning Test-Immediate Recall; SDST, Symbol Digit Substitution Test; TMT-A, Trail Making Test–Part A; TMT-B, Trail Making Test–Part B; TUG, Timed Up-and-Go Test; VR, Virtual reality; WAIS-BDT, Wechsler Adult Intelligence Scale-Block Design Test.

3.3 Primary outcomes and subgroup analysis

3.3.1 Global cognition

MoCA, MMSE, SDST, and CFQ were used to evaluate global cognition in the studies. Eleven, fourteen, two, and three studies reported MoCA, MMSE, SDST, and CFQ results for 466, 661, 134, and 160 participants, respectively. The meta-analysis revealed that the MoCA (SMD = 0.82, 95% CI: 0.27 to 1.38, I2 = 86%, p = 0.003, GRADE: moderate) and MMSE (SMD = 0.83, 95% CI: 0.40 to 1.26, I2 = 84%, p = 0.0001, GRADE: low) in the EG than in the CG. There was no difference in SDST (SMD = 1.14, 95% CI: −0.50 to 2.78, I2 = 95%, p = 0.17, GRADE: very low) and CFQ (SMD = −0.09, 95% CI: −0.40 to 0.22, I2 = 7%, p = 0.59, GRADE: low) between groups (Table 3; Supplementary Figure 1).

Table 3

Outcome Study quantity Sample size (n) SMD (95% CI) Heterogeneity effect Overall effect GRADE
EG CG I2 P Z P
Global cognition
MoCA 11 232 234 0.82 (0.27, 1.38) 86% < 0.0001 2.92 0.003 ⨁⨁⨁◯
Moderate
MMSE 14 328 333 0.83 (0.40, 1.26) 84% < 0.0001 3.82 0.0001 ⨁⨁◯◯
Low
SDST 2 67 67 1.14 (−0.50, 2.78) 95% < 0.0001 1.36 0.17 ⨁◯◯◯
Very Low
CFQ 3 80 80 −0.09 (−0.40, 0.22) 7% 0.34 0.54 0.59 ⨁⨁◯◯
Low
Execution function
TMT-A 10 208 197 −0.26 (−0.55, −0.03) 52% 0.03 1.73 0.08 ⨁⨁⨁◯
Moderate
TMT-B 15 338 334 −0.29 (−0.64, 0.07) 80% < 0.0001 1.58 0.11 ⨁⨁⨁◯
Moderate
Attention
DSB 7 189 194 0.61 (0.21, 1.02) 72% 0.001 2.95 0.003 ⨁⨁◯◯
Low
DSF 5 123 128 0.89 (0.34, 1.45) 75% 0.003 3.15 0.002 ⨁⨁◯◯
Low
Memory
RAVLT-IR 6 139 143 −0.01 (−0.38, 0.36) 57% 0.04 0.06 0.95 ⨁⨁◯◯
Low
RAVLT-DR 5 100 104 0.13 (−0.35, 0.62) 66% 0.02 0.53 0.59 ⨁⨁◯◯
Low
CVVLT-IR 3 60 56 0.13 (−0.24, 0.50) 0% 0.39 0.69 0.49 ⨁⨁◯◯
Low
CVVLT-DR 3 60 56 0.41 (−0.58, 1.39) 85% 0.002 0.81 0.42 ⨁◯◯◯
Very Low
Verbal fluency
Animal word 5 110 107 0.20 (−0.06, 0.47) 0% 0.50 1.49 0.14 ⨁⨁⨁◯
Moderate
“ㅅ” word 3 34 35 −0.00 (−0.48, 0.47) 0% 0.42 0.00 1.00 ⨁⨁◯◯
Low
Visual ability
WAIS-BDT 2 67 67 0.44 (−0.37, 1.24) 81% 0.02 1.06 0.29 ⨁◯◯◯
Very Low
CDT 5 84 83 0.21 (−0.30, 0.72) 63% 0.03 0.82 0.41 ⨁◯◯◯
Very Low
Emotional status
GDS-15 5 102 101 −0.40 (−1.17, 0.37) 85% < 0.0001 1.02 0.31 ⨁⨁◯◯
Low
GDS-30 2 55 57 −1.38 (−4.51, 1.76) 98% < 0.0001 0.86 0.39 ⨁◯◯◯
Very Low
Quality of life
IADL 7 155 151 0.22 (0.00, 0.45) 0% 0.68 1.94 0.049 ⨁⨁⨁◯
Moderate
QoL-AD 4 77 69 −0.06 (−0.39, 0.26) 0% 0.96 0.38 0.71 ⨁⨁◯◯
Low
Dynamic balance
TUG 5 142 138 0.05 (−0.45, 0.56) 76% 0.002 0.21 0.83 ⨁⨁◯◯
Low
BBS 3 106 102 0.45 (−0.51, 1.41) 91% < 0.0001 0.93 0.35 ⨁⨁◯◯
Low

Meta-analysis results.

BBS, Berg Balance Scale; CDT, Clock Drawing Test; CFQ, Cognitive Failure Questionnaire; CG, Control Group; CI, Confidence Interval; CVVLT-DR, Chinese Version Verbal Learning Test-Delayed Recall; CVVLT-IR, Chinese Version Verbal Learning Test-Immediate Recall; DSB, Digit Span Backward; DSF, Digit Span Forward; EG, Experiment Group; GDS-15, Geriatric Depression Scale-15; GDS-30, Geriatric Depression Scale-30; GRADE, Grading of Recommendations, Assessment, Development, and Evaluation; IADL, Instrumental Activity of Daily Living; MMSE, Mini-Mental State Examination; MoCA, Montreal Cognitive Assessment; QoL-AD, Quality of Life-Alzheimer Disease; RAVLT-DR, Rey Auditory Verbal Learning Test-Delayed Recall; RAVLT-IR, Rey Auditory Verbal Learning Test-Immediate Recall; SDST, Symbol Digit Substitution Test; SMD, Standardized Mean Difference; TMT-A, Trail Making Test–Part A; TMT-B, Trail Making Test–Part B; TUG, Timed Up-and-Go Test; WAIS-BDT, Wechsler Adult Intelligence Scale-Block Design Test.

The subgroup analysis of MoCA scores showed that the following factors were significantly associated with better outcomes: semi-immersive level (p < 0.0001), duration ≤16 weeks (p < 0.05), session ≤60 min (p < 0.05), frequency > 2 times/week (p = 0.005), participants from Asia and Europe (p < 0.05), and male proportion ≤ 40% (p < 0.0001) (Table 4; Supplementary Figure 2). Meta-regression analysis further validated these results, indicating that immersive level (p = 0.08), duration (p = 0.011), session (p = 0.012), frequency (p = 0.011), geographic region (p = 0.010), and education level (p = 0.007) were significant factors affecting the improvement in MoCA scores (Table 5).

Table 4

Subgroup Study quantity Sample size (n) SMD (95% CI) Overall effect Subgroup difference
Topics Categories EG CG Z P
MoCA
Immersive level Full 2 40 38 4.29 (−3.98, 12.57) 1.02 0.31 0.42
Semi 6 156 162 0.58 (0.36, 0.81) 5.08 < 0.0001
Non 3 36 34 0.22 (−0.46, 0.91) 0.65 0.52
Duration (weeks) ≤ 8 7 116 113 1.32 (0.26, 2.38) 2.44 0.01 0.28
8 < duration ≤16 3 84 82 0.42 (0.11, 0.73) 2.66 0.008
> 16 1 32 39 0.46 (−0.01, 0.94) 1.92 0.05
Session (min) ≤ 30 5 74 73 1.95 (0.36, 3.54) 2.40 0.02 0.17
30 < session ≤60 5 126 122 0.37 (0.03, 0.72) 2.12 0.03
> 60 1 32 39 0.46 (−0.01, 0.94) 1.92 0.05
Frequency (times/week) ≤ 2 4 84 89 0.37 (−0.09, 0.82) 1.57 0.12 0.07
> 2 7 148 145 1.28 (0.39, 2.17) 2.82 0.005
Geographic region Asia 6 154 151 1.42 (0.47, 2.38) 2.92 0.003 0.01
Europe 4 66 73 0.49 (0.15, 0.83) 2.83 0.005
America 1 12 10 −0.49 (−1.34, 0.37) 1.12 0.26
Education level (years) > 9 2 30 26 −0.12 (−0.71, 0.46) 0.41 0.68 0.007
NC 9 202 208 1.06 (0.43, 1.69) 3.30 0.001
Male proportion (%) ≤ 40% 8 180 185 0.50 (0.29, 0.71) 4.68 < 0.0001 < 0.0001
> 40% 2 30 27 0.29 (−1.19, 1.77) 0.38 0.70
NC 1 22 22 8.57 (6.60, 10.53) 8.54 < 0.0001
MMSE
Immersive level Full 7 152 150 1.08 (0.13, 2.03) 2.23 0.03 0.40
Semi 4 138 145 0.57 (0.33, 0.81) 4.68 < 0.0001
Non 3 38 38 0.84 (0.36, 1.31) 3.47 0.005
Duration (weeks) ≤ 8 6 136 131 0.92 (0.02, 1.82) 2.01 0.04 0.008
8 < duration ≤16 4 116 117 0.37 (0.08, 0.66) 2.47 0.01
> 16 4 76 85 1.39 (0.79, 1.98) 4.58 < 0.0001
Session (min) ≤ 30 8 149 147 1.16 (0.29, 2.02) 2.61 0.009 0.36
30 < session ≤60 3 80 80 0.56 (0.24, 0.87) 3.44 0.0006
> 60 3 99 106 0.44 (−0.04, 0.92) 1.79 0.07
Frequency (times/week) ≤ 2 5 119 122 0.35 (−0.15, 0.86) 1.37 0.17 0.05
> 2 9 209 211 1.15 (0.52, 1.78) 3.60 0.0003
Geographic region Asia 7 188 184 0.61 (−0.07, 1.30) 1.76 0.08 0.29
Europe 7 140 149 1.05 (0.61, 1.49) 4.71 < 0.0001
Education level (years) ≤ 9 4 63 61 0.81 (−0.49, 2.11) 1.23 0.22 0.13
> 9 3 81 81 0.33 (−0.04, 0.70) 1.75 0.08
NC 7 184 191 1.05 (0.43, 1.67) 3.33 0.0009
Male proportion (%) ≤ 40% 12 266 271 2.13 (0.93, 3.33) 3.48 0.0005 0.004
> 40% 1 40 40 0.87 (−0.05, 1.79) 1.86 0.06
NC 1 22 22 2.53 (2.19, 2.87) 14.65 < 0.0001
TMT-A
Immersive level Full 3 85 83 −0.32 (−0.62, −0.01) 2.02 0.04 0.10
Semi 1 17 18 −1.01 (−1.72, −0.30) 2.80 0.005
Non 6 106 96 −0.11 (−0.54, 0.32) 0.51 0.61
Duration (weeks) ≤ 8 5 111 109 −0.37 (−0.72, −0.02) 2.07 0.04 0.46
8 < duration ≤16 5 97 88 −0.14 (−0.63, 0.35) 0.57 0.57
Session (min) ≤ 30 1 17 18 −1.01 (−1.72, −0.30) 2.80 0.005 0.07
30 < session ≤60 7 124 112 −0.09 (−0.45, 0.28) 0.47 0.64
> 60 2 67 67 −0.42 (−0.76, −0.07) 2.38 0.02
Frequency (times/week) ≤ 2 2 37 31 −0.54 (−1.63, 0.54) 0.98 0.33 0.57
> 2 7 156 152 −0.22 (−0.53, 0.09) 1.41 0.16
NC 1 15 14 0.12 (−0.61, 0.85) 0.32 0.75
Geographic region Asia 5 117 115 −0.34 (−0.70, 0.01) 1.90 0.06 0.68
Europe 4 79 72 −0.19 (−0.81, 0.42) 0.62 0.54
America 1 12 10 0.05 (−0.79, 0.89) 0.12 0.91
Education level (years) ≤ 9 1 25 21 −1.06 (−1.68, −0.44) 3.33 0.0009 0.02
> 9 7 151 144 −0.14 (−0.37, 0.09) 1.17 0.24
NC 2 32 32 −0.45 (−1.56, 0.66) 0.79 0.43
Male proportion (%) ≤ 40% 4 110 104 −0.46 (−0.87, −0.05) 2.21 0.03 0.19
> 40% 6 98 93 −0.09 (−0.47, 0.30) 0.44 0.66
TMT-B
Immersive level Full 2 52 50 −0.32 (−0.72, 0.07) 1.60 0.11 0.09
Semi 2 49 57 −1.46 (−2.73, −0.19) 2.25 0.02
Non 11 237 227 −0.08 (−0.38, 0.22) 0.51 0.61
Duration (weeks) ≤ 8 8 170 168 −0.10 (−0.39, 0.20) 0.65 0.51 < 0.0001
8 < duration ≤16 6 136 127 −0.27 (−0.76, 0.22) 1.06 0.29
> 16 1 32 39 −2.09 (−2.68, −1.51) 7.00 < 0.0001
Session (min) ≤ 30 4 80 81 −0.08 (−0.54, 0.38) 0.33 0.74 0.37
30 < session ≤60 9 192 180 −0.15 (−0.51, 0.21) 0.81 0.42
> 60 2 66 73 −1.27 (−2.86, 0.32) 1.57 0.12
Frequency (times/week) ≤ 2 3 69 70 −1.02 (−2.52, 0.47) 1.34 0.18 0.40
> 2 11 254 250 −0.12 (−0.29, 0.06) 1.29 0.20
NC 1 15 14 0.12 (−0.61, 0.85) 0.32 0.75
Geographic region Asia 5 123 121 −0.20 (−0.55, 0.16) 1.10 0.27 0.37
Europe 7 135 135 −0.53 (−1.25, 0.20) 1.42 0.15
America 3 80 78 0.08 (−0.40, 0.56) 0.33 0.74
Education level (years) ≤ 9 2 64 60 −0.69 (−2.35, 0.98) 0.81 0.42 0.61
> 9 6 118 111 −0.11 (−0.38, 0.16) 0.78 0.43
NC 7 156 163 −0.39 (−1.03, 0.26) 1.18 0.24
Male proportion (%) ≤ 40% 6 133 134 −0.66 (−1.42, 0.10) 1.70 0.09 0.12
> 40% 9 205 200 −0.04 (−0.26, 0.18) 0.35 0.72
DSB
Immersive level Full 1 10 11 −0.07 (−0.93, 0.78) 0.16 0.87 0.24
Semi 4 115 123 0.49 (0.23, 0.75) 3.71 0.0002
Non 2 64 60 1.11 (−0.01, 2.24) 1.94 0.05
Duration (weeks) ≤ 8 1 17 18 0.30 (−0.37, 0.97) 0.88 0.38 0.45
8 < duration ≤16 5 140 137 0.73 (0.20, 1.26) 2.69 0.007
> 16 1 32 39 0.31 (−0.16, 0.78) 1.30 0.19
Session (min) ≤ 30 3 66 68 0.67 (−0.45, 1.79) 1.18 0.24 0.56
30 < session ≤60 3 91 87 0.61 (0.31, 0.92) 3.99 < 0.0001
> 60 1 32 39 0.31 (−0.16, 0.78) 1.30 0.19
Frequency (times/week) ≤ 2 3 67 71 0.32 (−0.01, 0.66) 1.88 0.06 0.14
> 2 4 122 123 0.83 (0.24, 1.42) 2.75 0.006
Geographic region Asia 5 132 134 0.68 (0.12, 1.25) 2.38 0.02 0.40
Europe 2 57 60 0.40 (0.03, 0.77) 2.12 0.03
Education level (years) ≤ 9 3 74 71 0.75 (−0.26, 1.76) 1.46 0.14 0.62
NC 4 115 123 0.49 (0.23, 0.75) 3.71 0.0002
Male proportion (%) ≤ 40% 5 133 137 0.48 (0.23, 0.72) 3.85 0.0001 0.45
> 40% 2 56 57 1.01 (−0.34, 2.36) 1.46 0.14
DSF
Immersive level Full 1 10 11 0.00 (−0.86, 0.86) 0.00 1.00 0.10
Semi 2 49 57 1.03 (0.62, 1.44) 4.95 < 0.0001
Non 2 64 60 1.07 (−0.19, 2.34) 1.66 0.10
Duration (weeks) ≤ 8 1 17 18 1.15 (0.42, 1.87) 3.11 0.002 0.82
8 < duration ≤16 3 74 71 0.74 (−0.30, 1.79) 1.40 0.16
> 16 1 32 39 0.98 (0.48, 1.48) 3.87 0.0001
Session (min) ≤ 30 3 66 68 1.00 (0.05, 1.95) 2.07 0.04 0.32
30 < session ≤60 1 25 21 0.42 (−0.17, 1.01) 1.40 0.16
> 60 1 32 39 0.98 (0.48, 1.48) 3.87 0.0001
Frequency (times/week)/Male proportion (%) ≤ 2/≤ 40% 3 67 71 0.54 (0.00, 1.09) 1.96 0.05 0.02
> 2/> 40% 2 56 57 1.49 (0.94, 2.03) 5.35 < 0.0001
Geographic region Asia 3 66 68 1.00 (0.05, 1.95) 2.07 0.04 0.62
Europe 2 57 60 0.72 (0.17, 1.27) 2.59 0.010
Education level (years) ≤ 9 3 74 71 0.74 (−0.30, 1.79) 1.40 0.16 0.62
NC 2 49 57 1.03 (0.62, 1.44) 4.95 < 0.0001
RAVLT-IR
Immersive level Semi 1 32 39 0.68 (0.20, 1.16) 2.76 0.006 0.003
Non 5 107 104 −0.17 (−0.44, 0.10) 1.20 0.23
Duration (weeks)/Frequency (times/week)/Male proportion (%) 8 < duration ≤16/≤ 2/> 40% 4 93 90 −0.20 (−0.49, 0.09) 1.33 0.18 0.08
> 16/> 2/≤ 40% 2 46 53 0.42 (−0.20, 1.04) 1.32 0.19
Session (min)/Education level (years) ≤ 30/≤ 9 1 39 39 −0.07 (−0.51, 0.38) 0.30 0.76 0.010
30 < session ≤60/> 9 4 68 65 −0.23 (−0.57, 0.12) 1.29 0.20
> 60/NC 1 32 39 0.68 (0.20, 1.16) 2.76 0.006
Geographic region Asia 1 39 39 −0.07 (−0.51, 0.38) 0.30 0.76 0.86
Europe 5 100 104 −0.01 (−0.49, 0.47) 0.03 0.97
RAVLT-DR
Immersive level/Session (min)/Education level (years) Semi/> 60/NC 4 68 65 −0.11 (−0.45, 0.23) 0.61 0.54 0.0009
Non/30 < session ≤60/> 9 1 32 39 0.91 (0.42, 1.40) 3.62 0.0003
Duration (weeks)/Frequency (times/week)/Male proportion (%) 8 < duration ≤16/> 2/> 40% 3 54 51 −0.13 (−0.51, 0.26) 0.65 0.52 0.23
> 16/≤ 2/≤ 40% 2 46 53 0.48 (−0.43, 1.40) 1.03 0.30
CVVLT-DR
Immersive level/Duration (weeks) Full/8 < duration ≤16 1 18 16 0.19 (−0.48, 0.87) 0.55 0.58 0.73
Non/≤ 8 2 42 40 0.50 (−1.12, 2.12) 0.61 0.55
Frequency (times/week)/Male proportion (%) > 2/> 40% 2 45 42 0.76 (−0.34, 1.87) 1.36 0.17 0.10
NC/≤ 40% 1 15 14 −0.34 (−1.08, 0.39) 0.91 0.36
Education level (years) ≤ 9 1 27 26 1.32 (0.72, 1.91) 4.31 < 0.0001 0.002
> 9 1 18 16 0.19 (−0.48, 0.87) 0.55 0.58
NC 1 15 14 −0.34 (−1.08, 0.39) 0.91 0.36
CDT
Immersive level/Duration (weeks)/Session (min)/Male proportion (%) Full/> 16/≤ 30/≤ 40% 2 30 32 0.86 (0.33, 1.38) 3.19 0.001 0.002
Non/8 < duration ≤16/30 < session ≤60/> 40% 3 54 51 −0.18 (−0.57, 0.20) 0.94 0.35
GDS-15
Duration (weeks) 8 < duration ≤16 1 10 11 0.16 (−0.70, 1.02) 0.37 0.71 0.28
> 16 4 92 90 −0.54 (−1.46, 0.39) 1.13 0.26
Session (min)/Education level (years) ≤ 30/≤ 9 3 40 43 −0.91 (−1.93, 0.11) 1.75 0.08 0.04
30 < session ≤60/NC 2 62 58 0.26 (−0.14, 0.67) 1.30 0.20
Frequency (times/week)/Geographic region ≤ 2/Asia 3 72 69 0.25 (−0.08, 0.58) 1.47 0.14 < 0.0001
> 2/Europe 2 30 32 −1.43 (−2.00, −0.87) 4.95 < 0.0001
TUG
Immersive level Full 2 62 58 0.59 (0.22, 0.96) 3.16 0.002 0.005
Semi 3 80 80 −0.32 (−0.84, 0.20) 1.21 0.22
Duration (weeks) ≤ 8 2 40 40 −0.62 (−1.07, −0.17) 2.69 0.007 0.0002
8 < duration ≤16 1 40 40 0.06 (−0.38, 0.50) 0.27 0.79
> 16 2 62 58 0.59 (0.22, 0.96) 3.16 0.002
Session (min)/Geographic region ≤ 30/Europe 2 50 50 −0.04 (−0.43, 0.36) 0.18 0.86 0.67
30 < session ≤60/Asia 3 92 88 0.17 (−0.66, 1.00) 0.39 0.69
Male proportion (%) ≤ 40% 4 102 98 0.04 (−0.65, 0.74) 0.12 0.90 0.97
> 40% 1 40 40 0.06 (−0.38, 0.50) 0.27 0.79
BBS
Immersive level/Frequency (times/week) Semi/≤ 2 1 30 30 1.55 (0.96, 2.13) 5.21 < 0.0001 < 0.0001
Non/> 2 2 76 72 −0.07 (−0.39, 0.26) 0.40 0.69

Subgroup analysis results.

BBS, Berg Balance Scale; CDT, Clock Drawing Test; CG, Control Group; CI, Confidence Interval; CVVLT-DR, Chinese Version Verbal Learning Test-Delayed Recall; DSB, Digit Span Backward; DSF, Digit Span Forward; EG, Experiment Group; GDS-15, Geriatric Depression Scale-15; MMSE, Mini-mental State Examination; MoCA, Montreal Cognitive Assessment; NC, Unrecorded; RAVLT-DR, Rey Auditory Verbal Learning Test-Delayed Recall; RAVLT-IR, Rey Auditory Verbal Learning Test-Immediate Recall; SMD, Standardized Mean Difference; TMT-A, Trail Making Test–Part A; TMT-B, Trail Making Test–Part B; TUG, Timed Up-and-Go Test; VR, Virtual reality.

Table 5

Covariates Coefficient Standard error 95% CI p
MoCA
Immersive level −7.609 1.201 (−11.43, −3.78) 0.008
Duration (weeks) −7.460 1.319 (−11.66, −3.26) 0.011
Session (min) 7.318 1.356 (2.99, 11.63) 0.012
Frequency (times/week) 7.366 1.303 (3.21, 11.51) 0.011
Geographic region 7.289 11.266 (3.25, 11.32) 0.010
Education level (years) 8.198 1.216 (4.32, 12.06) 0.007
Male proportion (%) 0.180 0.350 (−0.93, 1.29) 0.643
MMSE
Immersive level 0.412 0.572 (−0.98, 1.81) 0.498
Duration (weeks) 0.510 0.299 (−0.22, 1.24) 0.140
Session (min) 0.203 0.331 (−0.60, 1.01) 0.562
Frequency (times/week) 1.435 0.448 (0.33, 2.53) 0.019
Geographic region 0.328 0.590 (−1.11, 1.77) 0.598
Education level (years) −0.603 0.523 (−1.88, 0.67) 0.293
Male proportion (%) 2.074 0.649 (0.48, 3.66) 0.019
TMT-A
Immersive level 0.717 0.308 (−0.80, 1.15) 0.616
Duration (weeks) 1.480 0.469 (−0.01, 2.97) 0.051
Session (min) 0.986 0.303 (0.01, 1.95) 0.048
Frequency (times/week) −10.559 3.047 (−20.25, −0.86) 0.040
Geographic region 1.423 0.645 (−0.63, 3.47) 0.115
Education level (years) 2.918 1.199 (−0.90, 6.73) 0.093
Male proportion (%) −1.732 1.243 (−5.69, 2.22) 0.258
TMT-B
Immersive level −0.355 0.380 (−1.25, 0.54) 0.382
Duration (weeks) −0.238 0.322 (−1.00, 0.52) 0.484
Session (min) −0.440 0.333 (−1.22, 0.34) 0.228
Frequency (times/week) 1.081 0.533 (−0.17, 2.34) 0.082
Geographic region 0.693 0.421 (−0.30, 1.68) 0.144
Education level (years) −0.501 0.267 (−1.13, 0.13) 0.104
Male proportion (%) 0.111 0.401 (−0.83, 1.06) 0.790

Meta-regression results.

CI, Confidence Interval; MMSE, Mini-Mental State Examination; MoCA, Montreal Cognitive Assessment; TMT-A, Trail Making Test–Part A; TMT-B, Trail Making Test–Part B; VR, Virtual reality.

The subgroup analysis of MMSE scores showed that the following factors were significantly associated with better outcomes: full or semi or non-immersive level (p < 0.05), session ≤60 min (p < 0.05), frequency > 2 times/week (p = 0.0003), participants from Europe (p < 0.0001), and male proportion ≤ 40% (p = 0.0005) (Table 4; Supplementary Figure 3). Meta-regression analysis indicating that frequency (p = 0.019) and male proportion (p = 0.019) were significant factors affecting the improvement in MMSE scores (Table 5).

3.3.2 Execution cognition

Patients’ execution cognition was evaluated based on TMT-A and TMT-B. Ten studies reported TMT-A results and fifteen reported TMT-B results. No significant difference was observed between the EG and CG in TMT-A (SMD = −0.26, 95% CI: −0.55 to −0.03, I2 = 52%, p = 0.08, GRADE: moderate) and TMT-B (SMD = −0.29, 95% CI: −0.64 to 0.07, I2 = 80%, p = 0.11, GRADE: moderate) (Table 3; Supplementary Figure 4).

The subgroup analysis of TMT-A showed that the following factors were significantly associated with better outcomes: full or semi-immersive level (p < 0.05), duration ≤8 weeks (p = 0.04), session ≤30 min or > 60 min (p < 0.05), education level ≤ 9 years (p = 0.0009), and male proportion ≤ 40% (p = 0.03) (Table 4, Supplementary Figure 5). Meta-regression analysis indicating that session (p = 0.048) and frequency (p = 0.040) were significant factors affecting the improvement in TMT-A (Table 5).

The subgroup analysis of TMT-B demonstrated that semi-immersive level (p = 0.02) and duration more than 16 weeks (p < 0.0001) had significant positive effects on performance (Table 4; Supplementary Figure 6). However, meta-regression analysis showed that immersive level, duration, session, frequency, geographic region, education level, and male proportion were not significant factors influencing improvements in TMT-B outcomes (Table 5).

3.3.3 Attention

DSB and DSF was used to evaluate patients’ attention. Seven and five studies reported DSB and DSF results for 383 and 251 participants, respectively. DSB (SMD = 0.61, 95% CI: 0.21 to 1.02, I2 = 72%, p = 0.003, GRADE: low) and DSF (SMD = 0.89, 95% CI: 0.34 to 1.45, I2 = 75%, p = 0.002, GRADE: low) was significantly higher in the EG than in the CG (Table 3; Supplementary Figure 7).

The subgroup analysis of DSB showed that the following factors were significantly associated with better outcomes: semi-immersive level (p = 0.0002), 8 < duration ≤16 weeks (p = 0.007), 30 < session ≤60 min (p < 0.0001), frequency > 2 times/week (p = 0.006), participants from Asia and Europe (p < 0.05), and male proportion ≤ 40% (p = 0.0001) (Table 4; Supplementary Figure 8).

The subgroup analysis of DSF showed that the following factors were significantly associated with better outcomes: semi-immersive level (p < 0.0001), duration ≤8 weeks or > 16 weeks (p < 0.05), session ≤30 min or > 60 min (p < 0.05), participants from Asia and Europe (p < 0.05), frequency > 2 times/week and male proportion > 40% (p < 0.0001) (Table 4; Supplementary Figure 9).

3.3.4 Memory

Patients’ memory was evaluated based on RAVLT-IR, RAVLT-DR, CVVLT-IR, and CVVLT-DR. There was no difference in RAVLT-IR (SMD = −0.01, 95% CI: −0.38 to 0.36, I2 = 57%, p = 0.95, GRADE: low), RAVLT-DR (SMD = 0.13, 95% CI: −0.35 to 0.62, I2 = 66%, p = 0.59, GRADE: low), CVVLT-IR (SMD = 0.13, 95% CI: −0.24 to 0.50, I2 = 0%, p = 0.49, GRADE: low), and CVVLT-DR (SMD = 0.41, 95% CI: −0.58 to 1.39, I2 = 85%, p = 0.42, GRADE: very low) between groups (Table 3; Supplementary Figure 10).

Subgroup analysis of RAVLT-IR showed that semi-immersive level (p = 0.006) and session >60 min (p = 0.006) had a positive effect (Table 4; Supplementary Figure 11).

A subgroup analysis based on immersive level, session, and education level revealed that participants in the EG who engaged in non-immersive level or 30 < session ≤60 min, as well as those with an education level > 9 years, demonstrated significant positive effects on RAVLT-DR (p = 0.0003, Table 4; Supplementary Figure 12).

Subgroup analysis of CVVLT-DR showed that education level ≤ 9 years had a positive effect (p < 0.0001) (Table 4; Supplementary Figure 13).

3.3.5 Verbal fluency

Animal Word and “ㅅ” Word was used to evaluate patients’ verbal fluency. The meta-analysis revealed that the animal Word (SMD = 0.20, 95% CI: −0.06 to 0.47, I2 = 0%, p = 0.14, GRADE: moderate) and “ㅅ” Word (SMD = 0.00, 95% CI: −0.48 to 0.47, I2 = 0%, p = 1.00, GRADE: low) was no difference between groups (Table 3; Supplementary Figure 14).

3.3.6 Visual ability

Two and five studies reported WAIS-BDT and CDT results for 134 and 167 participants to evaluate visual ability, respectively. However, there was no difference in WAIS-BDT (SMD = 0.44, 95% CI: −0.37 to 1.24, I2 = 81%, p = 0.29, GRADE: very low) and CDT (SMD = 0.21, 95% CI: −0.30 to 0.72, I2 = 63%, p = 0.41, GRADE: very low) between groups (Table 3; Supplementary Figure 15).

A subgroup analysis based on immersive level, duration, session, and male proportion revealed that participants who engaged in full-immersive level, duration >16 weeks, or session ≤30 min, as well male proportion ≤ 40%, demonstrated significant positive effects on CDT (p = 0.002, Table 4; Supplementary Figure 16).

3.4 Secondary outcomes and subgroup analysis

3.4.1 Emotional state

GDS-15 and GDS-30 was used to evaluate patients’ emotional state. There was no difference in GDS-15 (SMD = −0.40, 95% CI: −1.17 to −0.37, I2 = 85%, p = 0.31, GRADE: low) and GDS-30 (SMD = −1.38, 95% CI: −4.51 to 1.76, I2 = 98%, p = 0.39, GRADE: very low) between EG and CG (Table 3; Supplementary Figure 17).

A subgroup analysis by frequency and geographic region showed that EG of >2 times/week and participants from Europe (p < 0.0001) had a positive effect on GDS-15 (Table 4; Supplementary Figure 18).

3.4.2 Quality of life

IADL and QoL-AD was used to evaluate patients’ quality of life. IADL (SMD = 0.22, 95% CI: 0.00 to 0.45, I2 = 0%, p = 0.049, GRADE: moderate) was significantly higher in the EG than in the CG. There was no difference in QoL-AD (SMD = −0.06, 95% CI: −0.39 to 0.26, I2 = 0%, p = 0.71, GRADE: low) between groups (Table 3; Supplementary Figure 19).

3.4.3 Dynamic balance

Five and three studies reported TUG and BBS results for 280 and 208 participants to evaluate dynamic balance, respectively. There was no difference in TUG (SMD = 0.05, 95% CI: −0.45 to 0.56, I2 = 76%, p = 0.83, GRADE: low) and BBS (SMD = 0.45, 95% CI: −0.51 to 1.41, I2 = 91%, p = 0.35, GRADE: low) between groups (Table 3; Supplementary Figure 20).

Subgroup analysis of TUG showed that full-immersive level (p = 0.002) and duration ≤8 weeks or > 16 weeks (p < 0.05) had a positive effect (Table 4; Supplementary Figure 21).

A subgroup analysis by immersive level and frequency showed that EG of semi-immersive level and frequency ≤ 2 times/weeks (p < 0.0001) had a positive effect on BBS (Table 4; Supplementary Figure 22).

In a word, the summary of optimal VR parameter and demographic factors effects on cognitive domains and dynamic balance are shown in Table 6.

Table 6

Outcome VR parameter Demographic factors
Immersion level Duration (weeks) Session (min) Frequency (times/week) Geographic region Education level (years) Male proportion (%)
Global cognition
MoCA Semi ≤ 8,8 < duration ≤16 ≤ 30, 30 < session ≤60 > 2 Asia, Europe - ≤ 40%
MMSE Full, Semi, Non ≤ 8,8 < duration ≤16, > 16 ≤ 30, 30 < session ≤60 > 2 Europe - ≤ 40%
Execution cognition
TMT-A Full, Semi ≤ 8 ≤ 30, > 60 - - ≤ 9 ≤ 40%
TMT-B Semi > 16 - - - - -
Attention
DSB Semi 8 < duration ≤16 30 < session ≤60 > 2 Asia, Europe - ≤ 40%
DSF Semi ≤ 8, > 16 ≤ 30, > 60 > 2 Asia, Europe - > 40%
Memory
RAVLT-IR Semi - > 60 - - - -
RAVLT-DR Non - 30 < session ≤60 - - > 9 -
CVVLT-DR - - - - - ≤ 9 -
Visual ability
CDT Full > 16 ≤ 30 - - - ≤ 40%
Emotional state
GDS-15 - - - > 2 Europe - -
Dynamic balance
TUG Full ≤ 8, > 16 - - - - -
BBS Semi - - ≤ 2 - - -

Summary of optimal VR parameter and demographic factors effects on cognitive domains and dynamic balance.

BBS, Berg Balance Scale; CDT, Clock Drawing Test; CVVLT-DR, Chinese Version Verbal Learning Test-Delayed Recall; DSB, Digit Span Backward; DSF, Digit Span Forward; GDS-15, Geriatric Depression Scale-15; MMSE, Mini-Mental State Examination; MoCA, Montreal Cognitive Assessment; RAVLT-DR, Rey Auditory Verbal Learning Test-Delayed Recall; RAVLT-IR, Rey Auditory Verbal Learning Test-Immediate Recall; TMT-A, Trail Making Test–Part A; TMT-B, Trail Making Test–Part B; TUG, Timed Up-and-Go Test; VR, Virtual reality.

3.5 Publication bias and sensitivity analysis

Figure 3 showed the funnel plot of MoCA, MMSE, TMT-A, and TMT-B. The results of Egger’s test showed that MoCA (t = 2.03, p = 0.073), TMT-A (t = 0.93, p = 0.381), and TMT-B (t = 0.16, p = 0.872) was no significant publication bias. However, Egger’s test showed that there was publication bias in the MMSE (t = 2.55, p = 0.026). Pooled results using the “trim and fill” method showed no obvious changes (SMD = 0.872, p < 0.0001), indicating this result was robust. Additionally, sensitivity analysis showed that all pooled estimates were not materially altered after removal of a single study.

Figure 3

Figure 3

Funnel plot. (A) MoCA, (B) MMSE, (C) TMT-A, (D) TMT-B. MMSE, Mini-Mental State Examination; MoCA, Montreal Cognitive Assessment; TMT-A, Trail Making Test–Part A; TMT-B, Trail Making Test–Part B.

4 Discussion

4.1 Main findings

This meta-analysis evaluated the effectiveness of VR-based interventions on cognitive function, emotional state, and quality of life in individuals with MCI. The findings indicate that VR interventions significantly improve global cognition, attention, and quality of life. However, their effects on executive function, memory, visuospatial abilities, emotional state, and dynamic balance appear to be influenced by specific VR parameters, including immersion level, duration, session, and frequency, as well as demographic factors such as geographic region, education level, and male proportion. These results align with previous research (1, 14, 27) supporting VR as a promising tool for cognitive rehabilitation in older adults with cognitive impairments.

4.2 Effects on cognitive function

MCI is characterized by cognitive decline and represents a crucial window for AD prevention and treatment (2, 8). This study confirms that VR-based interventions significantly enhance global cognition (MoCA and MMSE scores) and attention (DSB and DSF scores) in individuals with MCI, highlighting VR as a promising non-pharmacological therapy for this population. However, no significant improvements were observed in other cognitive domains, such as executive function, memory, and visuospatial abilities. This finding is consistent with some reviews suggesting that VR interventions do not significantly enhance these cognitive functions (8, 28). In contrast, other studies have indicated that VR, when combined with additional interventions, can improve these domains (17, 29). This discrepancy may stem from differences in study populations—while our analysis focused exclusively on individuals with MCI, previous studies included both MCI and dementia patients, potentially influencing outcomes. Additionally, differences in study design may contribute to these inconsistencies. Our meta-analysis included only RCTs, ensuring higher methodological rigor, whereas other reviews incorporated non-RCTs, increasing the risk of bias. Further research is needed to determine whether VR interventions can effectively enhance executive function, memory, and other cognitive domains in MCI populations.

Subgroup analysis revealed that VR intervention efficacy is influenced by VR parameters such as immersion level, duration, session, and frequency. Among different immersion levels, semi-immersive VR demonstrated the most significant benefits across multiple cognitive outcomes (MoCA, MMSE, TMT-A, TMT-B, DSB, DSF, and RAVLT-IR), consistent with previous findings (14, 21, 28). From a human-computer interaction perspective, its superior effectiveness can be attributed to an optimal balance between engagement and cognitive load (30). Prior research emphasizes that user acceptance and cognitive workload are crucial factors in determining VR intervention efficacy (30). Non-immersive VR may lack sufficient sensory stimulation for meaningful cognitive engagement, whereas fully immersive VR, while providing an enriched environment, may induce discomfort, fatigue, and cybersickness, leading to cognitive overload (31, 32). Semi-immersive VR strikes a balance, maximizing engagement while minimizing adverse effects, making it a promising approach for cognitive rehabilitation in individuals with MCI.

Regarding intervention duration, interventions lasting ≤16 weeks demonstrated the most significant improvements in several cognitive outcomes (e.g., MoCA, TMT-A, DSB). However, longer interventions (> 16 weeks) were more effective for tasks requiring higher-order cognitive functions, such as executive function and visuospatial abilities (e.g., TMT-B, CDT). This may be due to the different cognitive processes targeted by short- and long-term interventions. Shorter programs may enhance general cognitive function through repeated stimulation, while longer interventions allow for the gradual reinforcement of complex cognitive skills (33). However, prolonged interventions may also lead to participant fatigue or reduced adherence, potentially affecting outcomes. Future research should explore the optimal intervention duration to balance effectiveness and user engagement.

When categorized by session and frequency, the most effective interventions involved sessions lasting ≤60 min and occurring more than twice per week, yielding significant improvements across multiple cognitive outcomes (e.g., MoCA, MMSE, DSB). From a cognitive psychology perspective, shorter, more frequent sessions optimize learning by preventing cognitive fatigue and sustaining attention, which enhances memory consolidation and cognitive engagement (34). Frequent training reinforces neural plasticity, strengthens synaptic connections, and aligns with the principles of spaced learning, improving long-term retention and skill transfer (35). This structured approach may be particularly beneficial for individuals with MCI, as consistent cognitive stimulation helps build cognitive resilience while minimizing the risk of mental fatigue, a common concern in aging populations. Prolonged or infrequent sessions, by contrast, may lead to disengagement and suboptimal cognitive gains. These findings suggest that VR interventions should prioritize an optimal balance between session and frequency to maximize cognitive benefits while mitigating the risk of overexertion.

Session and frequency also influenced intervention effectiveness, with the most beneficial interventions involving session lengths of ≤60 min and a frequency of more than twice per week. From a cognitive psychology perspective, shorter, more frequent sessions optimize learning by preventing cognitive fatigue and maintaining attention, thereby improving memory consolidation and engagement (34). Frequent training reinforces neural plasticity and strengthens synaptic connections, aligning with the principles of spaced learning to enhance long-term retention and skill transfer (35). This approach may be particularly advantageous for individuals with MCI, as consistent cognitive stimulation fosters resilience while minimizing mental fatigue. In contrast, prolonged or infrequent sessions may lead to disengagement and suboptimal cognitive gains. These findings suggest that VR interventions should prioritize an optimal balance between session duration and frequency to maximize cognitive benefits while mitigating fatigue.

Subgroup analysis further demonstrated that VR intervention effectiveness varies by demographic factors. Notably, VR-based interventions showed greater efficacy in studies conducted in Asia and Europe and in populations with ≤40% male participants. Regional differences may be influenced by socio-cultural factors such as digital literacy, attitudes toward technology, and access to digital health interventions. Both Asia and Europe have implemented policies and investments that actively support VR development, fostering advancements in hardware and software applications (36). The integration of VR into education and healthcare in these regions has led to greater familiarity and acceptance, potentially enhancing user engagement and intervention effectiveness (36). Additionally, the well-established VR industry in these areas has improved accessibility to high-quality VR systems, further supporting their application in cognitive rehabilitation. Gender differences in VR effectiveness may stem from variations in psychophysiological engagement and behavioral tendencies. Women tend to exhibit greater emotional responsiveness and immersion in virtual environments, which may enhance the impact of VR-based interventions, particularly those utilizing emotional stimuli to reinforce learning. This heightened engagement may lead to stronger cognitive gains. Additionally, behavioral tendencies may play a role—men often prioritize efficiency and task completion speed, whereas women are more likely to immerse themselves in the experience. This aligns well with the design principles of VR-based cognitive training, which emphasize emotional stimulation and deep cognitive processing rather than rapid execution.

4.3 Effects on emotional state, quality of life, and dynamic balance

The secondary outcomes revealed varied effects of VR interventions on emotional state, quality of life, and dynamic balance in MCI patients. Significant improvements in emotional state were observed in the EG when using higher frequency (>2 times/week) and in European studies, as reflected by GDS-15 scores. This suggests that regional factors and intervention frequency may influence emotional outcomes. However, no differences were found in GDS-30 scores, suggesting that longer assessments may not fully capture the emotional benefits of VR. In terms of quality of life, significant improvements in IADL scores indicate that VR interventions may enhance daily living activities. These findings align with those of Son et al., who reported similar improvements in MCI and AD patients following VR-based cognitive training (37). However, no significant changes were detected in QoL-AD scores, suggesting that while VR interventions may promote functional independence, their impact on overall quality-of-life perceptions may be limited. Regarding dynamic balance, no significant overall differences were found in TUG or BBS scores. However, subgroup analyses revealed that full-immersive VR interventions and durations of ≤8 weeks or > 16 weeks positively influenced TUG performance. Similarly, semi-immersive VR interventions with lower frequency (≤ 2 times per week) improved BBS scores. These findings suggest that both immersion level and intervention duration play critical roles in enhancing dynamic balance. Future studies should further investigate these factors to optimize intervention strategies.

4.4 Limitations

Even though this study has clinical implications, there were several limitations. First, it only included English-language publications, potentially overlooking relevant non-English studies, particularly from East Asia, a major contributor to VR research. Future reviews should incorporate multilingual studies for a more comprehensive perspective. Second, many outcomes relied on subjective self-reported measures (e.g., MoCA, MMSE), which are prone to bias and may not accurately reflect objective cognitive or functional improvements. Future studies should integrate standardized objective assessments, such as biomarkers or physiological metrics, to enhance reliability. Third, most studies lacked long-term follow-up, making it unclear whether VR’s benefits are sustained. Lastly, confounding factors—such as baseline cognitive function, comorbidities, and technology familiarity—were often unaddressed, potentially influencing results. Standardized participant selection and rigorous statistical controls are needed to mitigate these effects. Additionally, publication bias may have influenced our results, as positive findings are more likely to be published, potentially inflating effect sizes. Although we assessed publication bias using funnel plots and Egger’s test, the limited number of studies may have affected the reliability of these analyses. Future research should focus on developing standardized VR intervention protocols to enhance replicability and comparability across studies.

5 Conclusion

The findings indicate that VR interventions can significantly improve global cognition, attention, and quality of life in individuals with MCI. Subgroup analyses further revealed that optimal cognitive outcomes were associated with semi-immersive VR, session durations of ≤60 min, intervention frequencies exceeding twice per week, studies conducted in Asia and Europe, and participant groups with a male proportion of ≤40%. Moreover, the study provides valuable insights into secondary outcomes, suggesting that VR interventions may positively impact emotional state and dynamic balance when appropriately tailored to factors such as immersion level, duration, frequency, and other relevant parameters.

Statements

Author contributions

XL: Conceptualization, Writing – original draft, Writing – review & editing. YZ: Writing – original draft. LT: Writing – original draft. LY: Methodology, Writing – review & editing. MT: Investigation, Writing – review & editing.

Funding

The author(s) declare that financial support was received for the research and/or publication of this article. This research was funded by the Key research project of Ningbo Rehabilitation Hospital (Project Number: 2024KY01), the 2023 Annual Pathophysiology Technology Research Key Laboratory Open Fund of Zhejiang Province (Project Number: 202307), Medicine and Health Care in Zhejiang Province Science and Technology Plan Projects of Traditional Chinese Medicine (Project Number: 2024ZL954), and Ningbo Key Research and Development Plan Project (Project Number: 2023Z173).

Acknowledgments

We thank all the colleagues for participating in this study.

Conflict of interest

The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.

Publisher’s note

All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.

Supplementary material

The Supplementary material for this article can be found online at: https://www.frontiersin.org/articles/10.3389/fneur.2025.1496382/full#supplementary-material

    Glossary

  • AD

    Alzheimer’s disease

  • BBS

    Berg Balance Scale

  • CDT

    Clock Drawing Test

  • CG

    Control group

  • CFQ

    Cognitive Failure Questionnaire

  • CI

    Confidence intervals

  • CVVLT-DR

    Chinese Version Verbal Learning Test-Delayed Recall

  • CVVLT-IR

    Chinese Version Verbal Learning Test-Immediate Recall

  • DSB

    Digit Span Backward

  • DSF

    Digit Span Forward

  • EG

    Experimental group

  • GDS-15

    Geriatric Depression Scale-15

  • GDS-30

    Geriatric Depression Scale-30

  • GRADE

    Grading of Recommendations, Assessment, Development, and Evaluation

  • IADL

    Instrumental activities of daily living

  • MCI

    Mild cognitive impairment

  • M/F

    Male/Female

  • MMSE

    Mini-Mental State Examination

  • MoCA

    Montreal Cognitive Assessment

  • NC

    Unrecorded

  • PRISMA

    Preferred Reporting Items for Systematic Reviews and Meta-Analyses

  • QoL-AD

    Quality of life for Alzheimer’s disease

  • RAVLT-DR

    Rey Auditory Verbal Learning Test-Delayed Recall

  • RAVLT-IR

    Rey Auditory Verbal Learning Test-Immediate Recall

  • RCTs

    Randomized controlled trials

  • SDST

    Symbol Digit Substitution Test

  • SMD

    Standardized mean difference

  • TMT-A

    Trail Making Test Part A

  • TMT-B

    Trail Making Test Part B

  • TUG

    Timed Up-and-Go Test

  • VR

    Virtual reality

  • WAIS-BDT

    Wechsler Adult Intelligence Scale-Block Design Test

References

  • 1.

    Zhu S Sui Y Shen Y Zhu Y Ali N Guo C et al . Effects of virtual reality intervention on cognition and motor function in older adults with mild cognitive impairment or dementia: a systematic review and meta-analysis. Front Aging Neurosci. (2021) 13:586999. doi: 10.3389/fnagi.2021.586999

  • 2.

    Yan M Zhao Y Meng Q Wang S Ding Y Liu Q et al . Effects of virtual reality combined cognitive and physical interventions on cognitive function in older adults with mild cognitive impairment: a systematic review and meta-analysis. Ageing Res Rev. (2022) 81:101708. doi: 10.1016/j.arr.2022.101708

  • 3.

    Petersen R Lopez O Armstrong MJ et al . Practice guideline update summary: mild cognitive impairment: report of the guideline development, dissemination, and implementation Subcommittee of the American Academy of neurology. Neurology. (2018) 90:12635. doi: 10.1212/WNL.0000000000004826

  • 4.

    Meng Q Yin H Wang S Shang B Meng X Yan M et al . The effect of combined cognitive intervention and physical exercise on cognitive function in older adults with mild cognitive impairment: a meta-analysis of randomized controlled trials. Aging Clin Exp Res. (2022) 34:26176. doi: 10.1007/s40520-021-01877-0

  • 5.

    Olchik MR Farina J Steibel N Teixeira AR Yassuda MS . Memory training (MT) in mild cognitive impairment (MCI) generates change in cognitive performance. Arch Gerontol Geriatr. (2013) 56:4427. doi: 10.1016/j.archger.2012.11.007

  • 6.

    Train the Brain Consortium . Randomized trial on the effects of a combined physical/cognitive training in aged MCI subjects: the train the brain study. Sci Rep. (2017) 7:39471. doi: 10.1038/srep39471

  • 7.

    Gauthier S . Pharmacotherapy of mild cognitive impairment. Dialogues Clin Neurosci. (2004) 6:3915. doi: 10.31887/DCNS.2004.6.4/sgauthier

  • 8.

    Wu J Ma Y Ren Z . Rehabilitative effects of virtual reality technology for mild cognitive impairment: a systematic review with meta-analysis. Front Psychol. (2020) 11:1811. doi: 10.3389/fpsyg.2020.01811

  • 9.

    Kim A Darakjian N Finley JM . Walking in fully immersive virtual environments: an evaluation of potential adverse effects in older adults and individuals with Parkinson’s disease. J Neuroeng Rehabil. (2017) 14:112. doi: 10.1186/s12984-017-0225-2

  • 10.

    Penke L Maniega SM Murray C Gow AJ Hernández MCV Clayden JD et al . A general factor of brain white matter integrity predicts information processing speed in healthy older people. J Neurosci. (2010) 30:756974. doi: 10.1523/JNEUROSCI.1553-10.2010

  • 11.

    Aminov A Rogers JM Middleton S Caeyenberghs K Wilson PH . What do randomized controlled trials say about virtual rehabilitation in stroke? A systematic literature review and meta-analysis of upper-limb and cognitive outcomes. J Neuroeng Rehabil. (2018) 15:124. doi: 10.1186/s12984-018-0370-2

  • 12.

    Lei C Sunzi K Dai F Liu X Wang Y Zhang B et al . Effects of virtual reality rehabilitation training on gait and balance in patients with Parkinson's disease: a systematic review. PLoS One. (2019) 14:e0224819. doi: 10.1371/journal.pone.0224819

  • 13.

    Coyle H Traynor V Solowij N . Computerized and virtual reality cognitive training for individuals at high risk of cognitive decline: systematic review of the literature. Am J Geriatr Psychiatry. (2015) 23:33559. doi: 10.1016/j.jagp.2014.04.009

  • 14.

    Ren Y Wang Q Liu H Wang G Lu A . Effects of immersive and non-immersive virtual reality-based rehabilitation training on cognition, motor function, and daily functioning in patients with mild cognitive impairment or dementia: a systematic review and meta-analysis. Clin Rehabil. (2024) 38:30521. doi: 10.1177/02692155231213476

  • 15.

    Hill NT Mowszowski L Naismith SL Chadwick VL Valenzuela M Lampit A . Computerized cognitive training in older adults with mild cognitive impairment or dementia: a systematic review and meta-analysis. Am J Psychiatry. (2017) 174:32940. doi: 10.1176/appi.ajp.2016.16030360

  • 16.

    Sayma M Tuijt R Cooper C Walters K . Are we there yet? Immersive virtual reality to improve cognitive function in dementia and mild cognitive impairment. The Gerontologist. (2020) 60:e50212. doi: 10.1093/geront/gnz132

  • 17.

    Papaioannou T Voinescu A Petrini K Stanton FD . Efficacy and moderators of virtual reality for cognitive training in people with dementia and mild cognitive impairment: a systematic review and meta-analysis. J Alzheimers Dis. (2022) 88:134170. doi: 10.3233/JAD-210672

  • 18.

    Page MJ McKenzie JE Bossuyt PM Boutron I Hoffmann TC Mulrow CD et al . The PRISMA 2020 statement: an updated guideline for reporting systematic reviews. BMJ. (2021) 372:n71. doi: 10.1136/bmj.n71

  • 19.

    Borenstein M Hedges LV Higgins JP Rothstein HR . Introduction to meta-analysis. Hoboken, NJ: John Wiley & Sons (2021).

  • 20.

    Higgins JP Altman DG Gøtzsche PC Jüni P Moher D Oxman AD et al . The Cochrane Collaboration’s tool for assessing risk of bias in randomised trials. BMJ. (2011) 343:d5928. doi: 10.1136/bmj.d5928

  • 21.

    Kim O Pang Y Kim J-H . The effectiveness of virtual reality for people with mild cognitive impairment or dementia: a meta-analysis. BMC Psychiatry. (2019) 19:110. doi: 10.1186/s12888-019-2180-x

  • 22.

    Page MJ Higgins JP Sterne JA . Assessing risk of bias due to missing results in a synthesis In: HigginsJPTThomasJChandlerJCumpstonMLiTPageMJ, editors. Cochrane handbook for systematic reviews of interventions. London: Cochrane (2019). 34974.

  • 23.

    Egger M Smith GD Schneider M Minder C . Bias in meta-analysis detected by a simple, graphical test. BMJ. (1997) 315:62934. doi: 10.1136/bmj.315.7109.629

  • 24.

    Duval S Tweedie R . Trim and fill: a simple funnel-plot–based method of testing and adjusting for publication bias in meta-analysis. Biometrics. (2000) 56:45563. doi: 10.1111/j.0006-341X.2000.00455.x

  • 25.

    Zhou Z Zhou R Wei W Luan R Li K . Effects of music-based movement therapy on motor function, balance, gait, mental health, and quality of life for patients with Parkinson’s disease: a systematic review and meta-analysis. Clin Rehabil. (2021) 35:93751. doi: 10.1177/0269215521990526

  • 26.

    Guyatt GH Oxman AD Vist GE Kunz R Falck-Ytter Y Alonso-Coello P et al . GRADE: an emerging consensus on rating quality of evidence and strength of recommendations. BMJ. (2008) 336:9246. doi: 10.1136/bmj.39489.470347.AD

  • 27.

    Yu J Wu J Liu B Zheng K Ren Z . Efficacy of virtual reality technology interventions for cognitive and mental outcomes in older people with cognitive disorders: an umbrella review comprising meta-analyses of randomized controlled trials. Ageing Res Rev. (2024) 94:102179. doi: 10.1016/j.arr.2023.102179

  • 28.

    Kim H Jung J Lee S . Therapeutic application of virtual reality in the rehabilitation of mild cognitive impairment: a systematic review and meta-analysis. Vision. (2022) 6:68. doi: 10.3390/vision6040068

  • 29.

    Hwang J-H Park M-S . Effect of a dual-task virtual reality program for seniors with mild cognitive impairment. Korean J Clin Lab Sci. (2018) 50:492500. doi: 10.15324/kjcls.2018.50.4.492

  • 30.

    Wu P-F Yen S-W Fan K-Y Wang W-F Wu F-C . Investigating the mental workload of experiencing virtual reality on people with mild cognitive impairment In: International conference on human-computer interaction. New York: Springer (2023). 64254.

  • 31.

    Hassandra M Galanis E Hatzigeorgiadis A Goudas M Mouzakidis C Karathanasi EM et al . Α virtual reality app for physical and cognitive training of older people with mild cognitive impairment: mixed methods feasibility study. JMIR serious games. (2021) 9:e24170. doi: 10.2196/24170

  • 32.

    Sánchez A Millán-Calenti JC Lorenzo-López L Maseda A . Multisensory stimulation for people with dementia: a review of the literature. Am J Alzheimers Dis Other Dement. (2013) 28:714. doi: 10.1177/1533317512466693

  • 33.

    Zhong D Chen L Feng Y Song R Huang L Liu J et al . Effects of virtual reality cognitive training in individuals with mild cognitive impairment: a systematic review and meta-analysis. Int J Geriatr Psychiatry. (2021) 36:182947. doi: 10.1002/gps.5603

  • 34.

    Hess TM . Selective engagement of cognitive resources: motivational influences on older adults’ cognitive functioning. Perspect Psychol Sci. (2014) 9:388407. doi: 10.1177/1745691614527465

  • 35.

    Hopstaken JF Van Der Linden D Bakker AB Kompier MA . A multifaceted investigation of the link between mental fatigue and task disengagement. Psychophysiology. (2015) 52:30515. doi: 10.1111/psyp.12339

  • 36.

    Yu Z Xu W . A meta-analysis and systematic review of the effect of virtual reality technology on users' learning outcomes. Comput Appl Eng Educ. (2022) 30:147084. doi: 10.1002/cae.22532

  • 37.

    Son C Park J-H . Ecological effects of VR-based cognitive training on ADL and IADL in MCI and AD patients: a systematic review and meta-analysis. Int J Environ Res Public Health. (2022) 19:15875. doi: 10.3390/ijerph192315875

  • 38.

    Liao Y-Y Chen I-H Lin Y-J Chen Y Hsu W-C . Effects of virtual reality-based physical and cognitive training on executive function and dual-task gait performance in older adults with mild cognitive impairment: a randomized control trial. Front Aging Neurosci. (2019) 11:162. doi: 10.3389/fnagi.2019.00162

  • 39.

    Liao Y-Y Tseng H-Y Lin Y-J Wang C-J Hsu W-C . Using virtual reality-based training to improve cognitive function, instrumental activities of daily living and neural efficiency in older adults with mild cognitive impairment. Eur J Phys Rehabil Med. (2019) 56:4757. doi: 10.23736/S1973-9087.19.05899-4

  • 40.

    Park J-H Park J-H . Does cognition-specific computer training have better clinical outcomes than non-specific computer training? A single-blind, randomized controlled trial. Clin Rehabil. (2018) 32:21322. doi: 10.1177/0269215517719951

  • 41.

    Park J-H Liao Y Kim D-R Song S Lim JH Park H et al . Feasibility and tolerability of a culture-based virtual reality (VR) training program in patients with mild cognitive impairment: a randomized controlled pilot study. Int J Environ Res Public Health. (2020) 17:3030. doi: 10.3390/ijerph17093030

  • 42.

    Park J-S Jung Y-J Lee G . Virtual reality-based cognitive–motor rehabilitation in older adults with mild cognitive impairment: a randomized controlled study on motivation and cognitive function. Healthcare. (2020) 8:335. doi: 10.3390/healthcare8030335

  • 43.

    Park J-H . Does the virtual shopping training improve executive function and instrumental activities of daily living of patients with mild cognitive impairment?Asian J Psychiatr. (2022) 69:102977. doi: 10.1016/j.ajp.2021.102977

  • 44.

    Park J-H . Effects of virtual reality-based spatial cognitive training on hippocampal function of older adults with mild cognitive impairment. Int Psychogeriatr. (2022) 34:15763. doi: 10.1017/S1041610220001131

  • 45.

    Kang JM Kim N Lee SY Woo SK Park G Yeon BK et al . Effect of cognitive training in fully immersive virtual reality on visuospatial function and frontal-occipital functional connectivity in predementia: randomized controlled trial. J Med Internet Res. (2021) 23:e24526. doi: 10.2196/24526

  • 46.

    Schwenk M Sabbagh M Lin I Morgan P Grewal GS Mohler J et al . Sensor-based balance training with motion feedback in people with mild cognitive impairment. J Rehabil Res Dev. (2016) 53:94558. doi: 10.1682/JRRD.2015.05.0089

  • 47.

    Delbroek T Vermeylen W Spildooren J . The effect of cognitive-motor dual task training with the biorescue force platform on cognition, balance and dual task performance in institutionalized older adults: a randomized controlled trial. J Phys Ther Sci. (2017) 29:113743. doi: 10.1589/jpts.29.1137

  • 48.

    Tarnanas I Tsolakis A Tsolaki M . Assessing virtual reality environments as cognitive stimulation method for patients with MCI. Technol Inclusive Well-Being. (2014):3974. doi: 10.1007/978-3-642-45432-5_4

  • 49.

    Yang J-G Thapa N Park H-J Bae S Park KW Park J-H et al . Virtual reality and exercise training enhance brain, cognitive, and physical health in older adults with mild cognitive impairment. Int J Environ Res Public Health. (2022) 19:13300. doi: 10.3390/ijerph192013300

  • 50.

    Thapa N Park HJ Yang J-G Son H Jang M Lee J et al . The effect of a virtual reality-based intervention program on cognition in older adults with mild cognitive impairment: a randomized control trial. J Clin Med. (2020) 9:1283. doi: 10.3390/jcm9051283

  • 51.

    Choi W Lee S . The effects of virtual kayak paddling exercise on postural balance, muscle performance, and cognitive function in older adults with mild cognitive impairment: a randomized controlled trial. J Aging Phys Act. (2019) 27:86170. doi: 10.1123/japa.2018-0020

  • 52.

    Hagovská M Olekszyová Z . Impact of the combination of cognitive and balance training on gait, fear and risk of falling and quality of life in seniors with mild cognitive impairment. Geriatr Gerontol Int. (2016) 16:104350. doi: 10.1111/ggi.12593

  • 53.

    Hsieh C-C Lin P-S Hsu W-C Wang J-S Huang Y-C Lim A-Y et al . The effectiveness of a virtual reality-based tai chi exercise on cognitive and physical function in older adults with cognitive impairment. Dement Geriatr Cogn Disord. (2019) 46:35870. doi: 10.1159/000494659

  • 54.

    Amjad I Toor H Niazi IK Pervaiz S Jochumsen M Shafique M et al . Xbox 360 kinect cognitive games improve slowness, complexity of EEG, and cognitive functions in subjects with mild cognitive impairment: a randomized control trial. Games Health J. (2019) 8:14452. doi: 10.1089/g4h.2018.0029

  • 55.

    Law LL Mok VC Yau MM . Effects of functional tasks exercise on cognitive functions of older adults with mild cognitive impairment: a randomized controlled pilot trial. Alzheimers Res Ther. (2019) 11:98100. doi: 10.1186/s13195-019-0548-2

  • 56.

    Law LL Mok VC Yau MK Fong KN . Effects of functional task exercise on everyday problem-solving ability and functional status in older adults with mild cognitive impairment—a randomised controlled trial. Age Ageing. (2022) 51. doi: 10.1093/ageing/afab210

  • 57.

    Lin F Heffner KL Ren P Tivarus ME Brasch J Chen DG et al . Cognitive and neural effects of vision-based speed-of-processing training in older adults with amnestic mild cognitive impairment: a pilot study. J Am Geriatr Soc. (2016) 64:12938. doi: 10.1111/jgs.14132

  • 58.

    Optale G Urgesi C Busato V Marin S Piron L Priftis K et al . Controlling memory impairment in elderly adults using virtual reality memory training: a randomized controlled pilot study. Neurorehabil Neural Repair. (2010) 24:34857. doi: 10.1177/1545968309353328

  • 59.

    Yang H-L Chu H Kao C-C Chiu H-L Tseng I-J Tseng P et al . Development and effectiveness of virtual interactive working memory training for older people with mild cognitive impairment: a single-blind randomised controlled trial. JA Ageing. (2019) 48:51925. doi: 10.1093/ageing/afz029

  • 60.

    Lim EH Kim D-S Won Y-H Park S-H Seo J-H Ko M-H et al . Effects of home based serious game training (brain talk™) in the elderly with mild cognitive impairment: randomized, a single-blind, controlled trial. Brain Neurorehabil. (2023) 16. doi: 10.12786/bn.2023.16.e4

  • 61.

    Man DW Chung JC Lee GY . Evaluation of a virtual reality-based memory training programme for Hong Kong Chinese older adults with questionable dementia: a pilot study. Int J Geriatr Psychiatry. (2012) 27:51320. doi: 10.1002/gps.2746

  • 62.

    Wu J He Y Liang S Liu Z Huang J Tao J et al . Computerized cognitive training enhances episodic memory by down-modulating posterior cingulate-precuneus connectivity in older persons with mild cognitive impairment: a randomized controlled trial. Am J Geriatr Psychiatry. (2023) 31:82032. doi: 10.1016/j.jagp.2023.04.008

  • 63.

    Nousia A Martzoukou M Siokas V Aretouli E Aloizou A-M Folia V et al . Beneficial effect of computer-based multidomain cognitive training in patients with mild cognitive impairment. J Appl Neuropsychol Adult. (2021) 28:71726. doi: 10.1080/23279095.2019.1692842

  • 64.

    Manenti R Gobbi E Baglio F Macis A Ferrari C Pagnoni I et al . Effectiveness of an innovative cognitive treatment and telerehabilitation on subjects with mild cognitive impairment: a multicenter, randomized, active-controlled study. Front Aging Neurosc. (2020) 12:585988. doi: 10.3389/fnagi.2020.585988

  • 65.

    Poptsi E Lazarou I Markou N Vassiloglou M Nikolaidou E Diamantidou A et al . A comparative single-blind randomized controlled trial with language training in people with mild cognitive impairment. Am J Alzheimers Dis Other Dement. (2019) 34:17687. doi: 10.1177/1533317518813554

  • 66.

    Hyer L Scott C Atkinson MM Mullen CM Lee A Johnson A et al . Cognitive training program to improve working memory in older adults with MCI. Clin Gerontol. (2016) 39:41027. doi: 10.1080/07317115.2015.1120257

  • 67.

    Finn M McDonald S . Neuropsychology, cognition. Repetition-lag training to improve recollection memory in older people with amnestic mild cognitive impairment. A randomized controlled trial. Neuropsychol Dev Cogn B Aging Neuropsychol Cogn. (2015) 22:24458. doi: 10.1080/13825585.2014.915918

Summary

Keywords

virtual reality, mild cognitive impairment, cognitive function, emotional state, quality of life

Citation

Li X, Zhang Y, Tang L, Ye L and Tang M (2025) Effects of virtual reality-based interventions on cognitive function, emotional state, and quality of life in patients with mild cognitive impairment: a meta-analysis. Front. Neurol. 16:1496382. doi: 10.3389/fneur.2025.1496382

Received

14 September 2024

Accepted

10 March 2025

Published

02 April 2025

Volume

16 - 2025

Edited by

Panagiotis Kourtesis, American College of Greece, Greece

Reviewed by

Tsegaye Alemu, Hawassa University, Ethiopia

Ritam Ghosh, Vanderbilt University, United States

Updates

Copyright

*Correspondence: Min Tang,

†These authors have contributed equally to this work and share senior authorship

Disclaimer

All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.

Outline

Figures

Cite article

Copy to clipboard


Export citation file


Share article

Article metrics