Abstract
In Iraq and Afghanistan over 75% of the combat casualties suffered by U.S. troops have involved explosive devices. Improvements in body armor and advances in military medicine have significantly reduced the number of combat-related fatalities, but have greatly increased the number of U.S. active component personnel suffering painful trauma injuries. Unfortunately, so far, advances in pharmacologic analgesia pain medications have not kept pace with advances in survivability. For many active component personnel and Veterans, pain is a top health complaint from patients. The opioid epidemic has increased the urgency of developing powerful non-pharmacologic approaches for the management of pain. Immersive VR is proving to be a powerful non-opioid pain management technique for acute pain. However, the cost and usability limitations of pre-2016 VR clinical products resulted in limited treatment adoption rates for clinical use. In recent years, VR technology has become increasingly immersive, portable, and miniaturized, requiring minimal technical expertise to operate, and low-cost, factors that are likely contributing to the recent increase in the clinical use of VR analgesia. VR is greatly benefitting from a growing string of major technological breakthroughs and VR treatment improvements that will likely continue to increase the effectiveness and suitability of VR analgesia for military and VA patients. Regarding acute pain, we propose that the next revision to the current Tactical Combat Casualty Care guidelines consider including VR as an effective and hemodynamically safe approach to the current management of acute trauma pain in military personnel during medical procedures. With recent miniaturization and ruggedization, VR can potentially be used closer to the battlefield in the future. Beyond distraction, innovative VR therapy techniques designed to help reduce chronic pain are discussed. Recent breakthroughs in the mass production of inexpensive, highly immersive lightweight stand alone VR systems and augmented reality systems increase the potential for widespread dissemination of VR analgesia for acute and potentially for chronic pain. For example, the U.S. military recently purchased 22 billion dollar’s worth of Microsoft Hololens mixed reality systems (e.g., for training). Expanded research and development of VR analgesia customized for the unique needs of military and VA patients is recommended.
Introduction
The mental and physical demands of deployment readiness training, combat, and other military duties place soldiers at an increased risk of acute and chronic pain (; ). In one study, more than 50% of active component (AC) soldiers reported at least one non-combat injury in 2017, 70% of which were physical overuse-related non-combat musculo-skeletal injuries (). In Iraq and Afghanistan over 75% of the combat casualties suffered by U.S. troops have involved Explosive Devices (). These include enemy roadside bombs that explode up into the U.S. soldiers Humvees, rocket propelled grenades, and suicide bombers. Improvised Explosive Devices (IEDs) often lead to blast injuries of U.S. troops, resulting in lost limbs, traumatic brain injury, severe burns, and severe psychological problems such as PTSD and depression. Advanced body armor, more heavily armored military vehicles, and improvements in military medicine have helped reduce fatalities, but with large increases in injured survivors. Snipers targeting U.S. forces often injure a limb without hitting a major organ, leading to severe and painful but survivable bullet wounds (e.g., limb amputations).
Controlling acute procedural pain during physical and occupational therapy (PT/OT) is a widespread medical problem. Repetitive excessive acute pain, such as during daily wound care, and PT/OT contributes to sensitization and increased anticipatory pain () and is a factor in delayed wound healing (Upton et al., 2012). For active component soldiers scheduled to re-deploy after recovery, the higher physical standards for active component soldiers returning to duty often involves more aggressive and painful rehabilitation therapy. Furthermore, military patients often have polytrauma, e.g., one or often several physical injuries combined with traumatic brain injury and/or symptoms of post-traumatic stress disorder, which can exacerbate pain during rehab exercises (e.g., headaches and flashbacks, in addition to severe burns).
Pharmacologic analgesia for acute pain. Post-surgical pain, and persistent post-trauma pain are risk factors for the onset of chronic pain (). Persistent pain is associated with changes to nociceptive pathways in the central and peripheral nervous system that lead to pain sensitization and the transition from acute to chronic pain (; ). The provision of adequate pain relief is considered a fundamental human right (), and the effectiveness of opioids has made them the most commonly administered drug for analgesia and supplementary sedation during the perioperative period (). Furthermore, opioids have long been considered a critical part of the “balanced anesthesia” concept (). Unfortunately, opioid side effects (e.g., constipation, urinary retention, delirium, disordered sleep (; ; ; ), get worse with higher opioid doses, limiting dose increases. In addition, undermedication, and large individual differences in response to opioids and other pain medications, limit the effectiveness of pain management strategies based solely on pharmacologic analgesia. As a result, for a wide range of medical procedures, moderate to severe pain and anxiety during medical procedures is common (; Shoar et al., 2012; ;,; ,).
Prescription opioids have been the leading cause of death by overdose, reflecting 68% of all U.S. drug overdose deaths (Wilson et al., 2020). Of note, surgical patients, even those that only require minor outpatient procedures, are at an increased risk of chronic opioid use or abuse (Sun et al., 2016). Patients innocently initially take the pills to control their pain, but some become addicted and inappropriately continue to take pills beyond when they should wean off.
The military has long been interested in nurturing the development of powerful new non-pharmacologic acute pain management techniques that do not cloud the soldiers' decision process and that support deployment readiness (; Tanielian and Farmer, 2019).
Immersive virtual reality (VR), typically associated with the entertainment and video gaming industry, is increasingly also being applied as a therapeutic modality (). For example, immersive virtual reality is proving to be an unusually effective non-pharmacologic analgesic that can be used in addition to traditional pain medications to help reduce acute pain, such as during painful medical procedures. The breakthrough findings that immersive VR can serve as a non-drug analgesic were first introduced in the late 1990s treating patients during burn wound care and physical therapy range of motion exercises (,; ).
Adjunctive VR has been shown to reduce the pain of patients with very large severe burns (covering more than 1/3rd of the patient’s body) who remain conscious during burn wound cleaning sessions in the ICU tank room. Compared to No VR, patients getting wound care reported a 40% reduction in pain intensity during virtual reality, and VR continued to be effective when used again during several separate/repeated daily wound cleaning/debridement sessions (; ). A growing number of studies on the application of VR analgesia have replicated the VR analgesia results in burn patients and during a wide range of other painful medical procedures (; ; ; ; ; ; ; ,; ; Trost, 2021a). Furthermore, VR has been shown to support rehabilitation in clinical settings and to encourage at-home adjustive treatment adherence (Tran et al., 2021; Hoffman, Boe et al., 2020).
Despite the promising results of clinical applications of VR as a new acute pain control technique, initial adoption rates in clinical practice were slow before 2016, primarily due to the high cost and the cumbersome nature of VR systems (but also bureaucratic billing issues).
Beginning in 2016, the new “Oculus” generation of VR first began to become commercially available, and since then, VR from a number of major tech companies has undergone a dramatic punctuated equilibrium of advancements during the 5 years between 2016 and 2021, with further major advances on the near horizon. In 2021, in a very competitive new VR helmet market, the Quest2 (Quest2 Pro, and Quest 3) is an inexpensive, lightweight, and highly portable, untethered, self contained, stand alone VR helmet that delivers high-quality crisp graphics that are remarkably immersive and can be viewed using VR helmets without the need for any computers. The Oculus Quest2, Quest2 Pro and Quest3 include optical hand tracking/cyber-hand technology already integrated. The cost of this highly immersive Quest2 VR system in 2021 is currently $299 per helmet, 1/1000 the cost of a comparable helmet in 2013 of $36,500 for one helmet (e.g., expensive pre-Oculus military VR goggles used successfully by ). The lightweight VIVE Focus3 and Ultra lightweight, untethered, portable, 100 degree FOV immersive VR eyeglasses called VIVE Flow are now available for purchase from VIVE.com. Other manufacturers are also reducing the size and weight of VR goggles/immersive VR eyeglasses.
Emerging evidence is pointing towards continued rapid evolution of increasingly more immersive but affordable VR systems that will be able to further amplify the potency of adjunctive VR distraction for acute pain, and VR therapy for persistent pain (; Wender et al., 2009; ; ; ). Acute pain laboratory studies have helped isolate factors that increase analgesic effectiveness. Goggles that stimulate peripheral vision are more effective at reducing pain than narrower field of view goggles (), and interactive worlds such as SnowWorld (see Figure 1) are more effective than passive versions of the same worlds (Wender et al., 2009). Several recent studies have shown that immersive add-ons such as interactive eye tracking (); and interactive avatar cyber-hands (see Figure 2) (), significantly increase VR analgesia for acute pain. Unlike opioid-based analgesia, carefully designed adjunctive VR pain distraction treatments customized for patients (e.g., designed to minimize simulator sickness) had little or no side effects, even with more immersive VR systems, i.e., higher (more immersive, more effective) doses of VR distraction. And there is likely considerable room for further increasing the effectiveness of VR analgesia, as the technology and knowledge about VR analgesia advances.
FIGURE 1
FIGURE 2
Mechanism of Action
Although a number of studies have found that VR reduces acute pain,
Neuroimaging studies have explored what is happening in the brain when VR reduces acute pain. During a study by
FIGURE 3

fMRI brain scans show intense pain related brain activity during no VR, and significant reductions in pain-related brain activity during VR.
Furthermore, in a followup fMRI study published 3 years later, the amount of pain reduction during VR alone was comparable to the analgesia from a moderate dose of the opiate hydromorphone, and the adjunctive combination of VR and opioids was the most effective pain relief treatment (
Brain scan studies are beginning to increase our understanding of the neurobiological mechanism(s) of immersive VR and the interplay of VR with cortical activation (Li et al., 2011), an important area of future research. Although laboratory pain studies with healthy volunteers are very informative, more clinical pain brain scan research on active component and Veteran patients experiencing pain with and without VR is needed. Traditional fMRI brain scans measuring acute pain-related brain activity require the participant to be physically present in the brain scanner tube during the pain. So in the studies by
But we WERE recently able to measure patients’ clinical pain during burn wound care, using Single Photon Emission. Computed Tomography (SPECT) imaging. With the SPECT technique, the patient receives an injection during the painful burn wound cleaning/debridement procedure (
In addition to the studies of burn patients, and analog laboratory pain studies, the analgesic benefits of VR distraction for acute pain have also been reported in patients with blunt force trauma, venipuncture of cancer patients, dental procedures, urological endoscopic surgeries, minor orthopedic surgery procedures, and pain during physical therapy range of motion skin stretching exercises (
FIGURE 4

VR analgesia may encourage patients to get minor surgical procedures performed in the outpatient clinic with analgesia instead of in the Operating Room with Anesthesia/sedation (much larger medication doses in the OR).
Use of VR Distraction for Active Component Soldiers
The first use of VR analgesia for military patient populations involved two separate case studies of soldiers with combat-related burn injuries (
FIGURE 5

A soldier with a combat-related burn injury during burn wound debridement while in VR. A custom robot-like arm goggle holder suspended the VR goggles near the patients face, so he did not have to wear a VR helmet on his head, which had burns. Image and copyright Hunter Hoffman, www.vrpain.com.
FIGURE 6

Soldiers with IED combat related burn injuries reported large reductions in acute pain during burn wound care with adjunctive VR vs. standard of care, (
In addition to using it in the hospital, VR has potential as a field analgesic that does not impair cognition or decision-making in the way that pharmacological agents can (van Steenbergen et al., 2019).
For a number of reasons, injured soldiers are frequently undermedicated at the point of injury (e.g, on the battlefield), and during medical evacuation (
Nonpharmacologic VR may prove valuable as a novel analgesic technique that could be used closer to the battlefield, e.g., on the battle field, and/or during transport from the battlefield to a medical facility. At present, limited research is available on the tolerability or effectiveness of VR analgesia during medical transportation requiring flight, but occasional breaks from VR are likely to minimize nausea (Weech et al., 2019). In addition, calm, non-nauseogenic VR worlds such as SnowWorld (
Although very little is known about using augmented reality for pain distraction, the use of see through augmented reality goggles may prove valuable on the battlefield and/or during Medivac. Similarly 22 billion dollars worth of Microsoft Hololen goggles have reportedly been purchased and 120,000 ruggedized and customized for military versions of the Hololens are coming into circulation in the U.S. military during the next 5 years https://www.forbes.com/sites/moorinsights/2021/04/06/why-microsoft-won-the-22-billion-army-hololens-2-ar-deal/?sh=6fb6067a5d43. In addition to see-through augmented reality mode, Hololens goggles may be used in occlusive mode, to achieve a portable, moderately immersive VR distraction experience for injured patients during medivac (although there are patent filings suggesting that the Hololens 3 will have much wider field of view, the Hololens 2 currently has approximately 50 degrees field of view as of 2021, compared to approximately > 100 degree FOV for the fully immersive untethered ultra lightweight VIVE FLOW VR helmet or Quest2/Quest2 Pro/Quest3). The blinder on the VIVE FLOW and the Quest helmets can easily be removed, allowing patients to see the real ground via peripheral vision, and be more aware of their real world surroundings while in VR. Keeping partial view of the physical horizon in the real world helps reduce simulator sickness.
The Defense Advanced Research Projects Agency (DARPA) and the Department of Defense (DOD) have played and continue to play a critical role in the development of the internet, fighter pilot flight training simulators, surgical simulators (
The landmark report on the occurrence of combat fatalities occurring during pre-hospital care and the U.S. Department of Defense (DoD) and the Defense Health Agency (DHA) Joint Trauma System’s Tactical Combat Casualty Care (TCCC) protocol (
Chronic Pain in Veterans
Compared to civilians, in Veterans, chronic pain is often more severe and is frequently a function of polytrauma and is accompanied by complex medical and psychiatric issues (
Chronic pain is a life-altering condition for service members and veterans that significantly affects patient’s quality of life, sleep quality, anxiety, stress, depression (Skadberg et al., 2020;
Due in part to their demonstrable efficacy in treating acute pain, opioids are currently also the cornerstone of pharmacologic pain control for persistent pain in the United States. Postoperatively, opioids are widely prescribed to treat chronic pain, especially in the United States (
Until recently, there has been an increased use of opioids to treat chronic pain. But this increase in prescriptions has been accompanied by an epidemic of opioid-related adverse events (
Using Virtual Reality Avatar Therapy to Reduce Chronic Pain
Some types of chronic pain (e.g., Chronic Regional Pain Syndrome, CRPS) typically develop in an arm, hand, leg or foot, or lower back after an acute trauma (e.g., after injury or after surgery, or after a stroke) and are characterized by persistent pain (e.g., burning), and in some cases, greatly exaggerated and debilitating sensitivity to pain. Although the pathogenesis of chronic pain is still poorly understood, central sensitization, by which nociceptive input can trigger increased excitability of neurons in central nociceptive pathways, is likely a relevant mechanism in some types of chronic pain (
The Challenges of Treating Chronic Pain
Because moving or touching the hand or limb affected by chronic pain can be extremely painful, patients often avoid using their hypersensitive injured limb or body part (e.g., lower back). Chronic pain patients often develop a psychological avoidance, phobia/fear of movement, and disuse can lead to muscle atrophy, loss of strength, and reduced functionality (permanently reduced range of motion). As a result of disuse, skin, bones and muscles may begin to deteriorate, and the patient may experience tightening of their hands and feet, and in some cases the patient’s fingers or toes may contract into a fixed position.
As an example of maladaptive neuroplasticity, if disused long enough, the part of the brain cortex that controls the body part affected by chronic pain (e.g., the patient’s hand) can shrink from disuse, and the patient can develop a distorted homunculus. For example, amputees who develop phantom limb pain sometimes show distortions in their cortical maps. And indeed the theories behind why mirror therapy (and VR avatar therapy) may help some chronic pain patients (e.g., CRPS) is based in part on encouraging results from phantom limb patients, which is also a challenging chronic pain disease. For some phantom limb patients, mirror therapy helped make their phantom limb and phantom limb pain disappear and helped normalize their distorted homunculus (
As summarized by Moseley (2004, p 192), “Shrinkage of the cortical representation of the affected limb in the primary somatosensory cortex (
The Innovative Use of Mirror Therapy for Treating Chronic Pain
Mirror therapy uses a mirror to help trick the brain of chronic pain patients. The patient positions a mirror such that when the patient moves their healthy limb, their brain perceives the mirror reflection as the limb that is affected by chronic pain (except healthy looking and moving without pain instead of the stump that remains hidden from the patients view during mirror therapy). Research shows that for patients with phantom limb pain and some other chronic pain syndromes (e.g., Complex Regional Pain Syndrome, or CRPS), this type of therapy (mirror therapy) helps improve function and reduce pain (Smart et al., 2016;
Mirror-therapy is inexpensive, simple and widely available, but compliance with homeworks is a major factor for improvement (
Researchers have begun exploring ways to use immersive virtual reality embodiment (aka avatar VR) to treat chronic pain. Although this line of research is in the early stages, preliminary results are encouraging (
Giving patients with paralyzed legs the illusion of control over virtual limbs (i.e., virtual walking), can help reduce neuropathic pain in patients with spinal cord injuries (
Although the preliminary results using VR analgesia to treat chronic pain are encouraging, as noted by Trost, et al., 2021a, p 327, regarding VR chronic pain studies, “…most of the studies to date do not meet criteria for “high-quality evidence” or RCT status”.
Dynamic avatars controlled by optical hand tracking technology have only recently become widely commercially available, and affordable, a major technological development by the new multi-billion dollar VR helmet companies. We predict that dynamic avatars (e.g., cyberhands) can be designed to be unusually potent for reducing chronic pain and improving long term outcome instead of just short term improvements. While wearing a VR helmet, the patient sees two computer generated virtual hands (a right cyberhand and a left cyberhand) in the virtual world. Patients cannot see their real hands, because the helmet blocks their view of the real world. Miniature cameras embedded in the VR helmet track the patients real hand locations and movements, and the virtual hands (cyberhands) seen by the patient in VR, mimic their real hand movements in real time. Patients can use their real hands and fingers to reach out their cyberhand in VR and interact with virtual objects in the computer-generated world via their avatar cyberhands (see Figure 2).
Compared to static avatars, this illusion of ownership of the virtual body known as embodiment, (e.g., these cyberhands are my hands) is much more compelling and convincing with dynamic avatars (e.g., cyberhands).
VR distraction can also temporarily reduce chronic pain (Wiederhold et al., 2014;
Dynamic Immersive Avatar VR (cyberhands) is designed to stimulate the parts of the patients’ brain associated with the chronic pain affected limb. As mentioned earlier, this is a logic similar to the logic of treating chronic pain in amputees who have also stopped using their affected (e.g, amputated) hand, which is in pain (their phantom limb). In other words, the rationale for why VR avatar therapy might work is based on the same logic as using mirror therapy for phantom limb patients.
We predict that dynamic avatar VR will promote exercise in the affected limb to more intensely engage neural pathways in a way designed to stimulate the part of the patient’s brain that controls the affected limb (the motor cortex, and also the contralateral primary somatosensory cortex).
VR Mindfulness
Chronic pain is associated with greater levels of stress, and depression, which results in significant reductions in patients’ quality of life and leads to substantial direct and indirect healthcare costs (Skadberg, Moore, and Elledge, 2020). Stressful events, depression and other negative psychological influences can exacerbate chronic pain. A substantial body of research supports the efficacy of traditional mindfulness-based stress reduction (MBSR) for the reduction of stress and anxiety that can help reduce chronic pain (
During mindfulness VR, using Mindfulness RiverWorld (see Figure 7), patients listen to instructions that teach mindfulness skills by observing sights and sounds. In pilot studies, VR mindfulness skills training reduced negative emotions and increased positive emotions in patients with borderline personality disorder (
FIGURE 7

In Mindfulness RiverWorld, patients while in a natural and calming virtual world, patients listen to instructions that teach mindfulness skills. Image by bigenvironments.com, copyright Hunter Hoffman, www.vrpain.com.
Additional Treatments
In addition to its application for acute, brief, and chronic pain management, VR is increasingly being used for the treatment of the frequently accompanying psychiatric challenges that are commonplace post-deployment such as anxiety and depression. And reducing PTSD remains a core mandate of the DoD and the VA (
VR graded exposure therapy (VR-GET) has shown particular promise for PTSD (
Trypanophobia or fear of needles is a common phobia that can cause unnecessary distress, anxiety, and rumination, may in some cases require physical restraint during the procedure (e.g,
Future Directions
In the future, patients may find home-based physical therapy homework exercises more interesting and fun using networked avatar VR enhanced PT/OT homework sessions. Information collected from the patient by the VR system can be used to keep track of how often patients are doing their physical therapy or mindfulness exercises, and to measure and give them feedback about their improvements over time. Networked multiplayer VR (e.g., Wendrich et al., 2016) allows therapists and patients to meet in a common shared virtual environment, and “buddy systems” where pairs of patients can support each other during VR sessions during their treatment. VR is becoming an established research and treatment option, and the rapid advances in VR technology, continued reduction in hardware and software costs, and the application of VR to a growing number of medical conditions, suggests that if results warrant, its use for chronic pain reduction will likely increase. The familiarity of Veterans with VR makes it a readily adoptable modality in the treatment of the complex physical and psychiatric disorders typical of this population (
VR is readily incorporated into telehealth and telepsychiatry initiatives to offer access to healthcare to remote locations (e.g., patients living in rural communities) and as a cost-saving solution (
Conclusion
We propose a revision to the current TCCC guidelines (see
Statements
Author contributions
All authors listed have made a substantial, direct, and intellectual contribution to the work and approved it for publication.
Funding
This project was funded in part by the Mayday Fund to HH. The project was funded by the Deanship of Scientific Research (DSR), King Abdulaziz University, Jeddah, Saudi Arabia under grant NO. (DF-582-611-1441) to WA.
Acknowledgments
The authors, therefore, gratefully acknowledge DSR technical and financial support. We also thank the Headache Center of Excellence (HCOE) at VA Palo Alto Healthcare Systems for their support and thanks to Scott F. Shepherd 3rd, MD Emergency Colonel, Critical Care Air Transport Physician USAF, for helpful input.
Conflict of interest
HH is Scientific Advisor to BehaVR.com.
The remaining authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.
Publisher’s note
All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.
References
1
Al-GhamdiN. A.MeyerW. J.3rdAtzoriB.AlhalabiW.SeibelC. C.UllmanD.et al (2020). Virtual Reality Analgesia with Interactive Eye Tracking during Brief Thermal Pain Stimuli: A Randomized Controlled Trial (Crossover Design). Front. Hum. Neurosci.13, 467. PMID: 32038200; PMCID: PMC6990370. 10.3389/fnhum.2019.00467
2
AlexanderJ. C.PatelB.JoshiG. P. (2019). Perioperative Use of Opioids: Current Controversies and Concerns. Best Pract. Res. Clin. Anaesthesiology33 (3), 341–351. Epub 2019 Jul 17. PMID: 31785719. 10.1016/j.bpa.2019.07.009
3
AtzoriB.HoffmanH. G.VagnoliL.PattersonD. R.AlhalabiW.MesseriA.et al (2018b). Virtual Reality Analgesia during Venipuncture in Pediatric Patients with Onco-Hematological Diseases. Front. Psychol.9, 2508. 10.3389/fpsyg.2018.02508
4
AtzoriB.Lauro GrottoR.GiugniA.CalabròM.AlhalabiW.HoffmanH. G. (2018a). Virtual Reality Analgesia for Pediatric Dental Patients. Front. Psychol.9, 2265. PMID: 30532720; PMCID: PMC6265341. 10.3389/fpsyg.2018.02265
5
AustinP. D.SiddallP. J. (2019). Virtual Reality for the Treatment of Neuropathic Pain in People with Spinal Cord Injuries: a Scoping Review. J. Spinal Cord Med., 44, 1–11. 10.1080/10790268.2019.1575554
6
BaderC. E.GiordanoN. A.McDonaldC. C.MeghaniS. H.PolomanoR. C. (2018). Musculoskeletal Pain and Headache in the Active Duty Military Population: An Integrative Review. Worldviews Evidence-Based Nurs.15 (4), 264–271. Epub 2018 Jun 29. PMID: 29957866. 10.1111/wvn.12301
7
BailensonJ. N. (2018). Experience on Demand: What Virtual Reality Is, How it Works, and what it Can Do. New York, NY: W. W. Norton.
8
BelmontP. J.SchoenfeldA. J.GoodmanG. (2010). Epidemiology of Combat Wounds in Operation Iraqi Freedom and Operation Enduring Freedom: Orthopaedic burden of Disease. J. Surg. Orthop. Adv.19 (1), 2–7. PMID: 20370999.
9
BermoM.SaqrM.HoffmanH.PattersonD.ShararS.MinoshimaS.et al (2021). Utility of SPECT Functional Neuroimaging of Pain. Front. Psychiatry12, 705242. 10.3389/fpsyt.2021.705242
10
BermoM. S.PattersonD.ShararS. R.HoffmanH.LewisD. H. (2020). Virtual Reality to Relieve Pain in Burn Patients Undergoing Imaging and Treatment. Top. Magn. Reson. Imaging29 (4), 203–208. PMID: 32511197. 10.1097/RMR.0000000000000248
11
BirnieK. A.ChambersC. T.SpellmanC. M. (2017). Mechanisms of Distraction in Acute Pain Perception and Modulation. Pain158 (6), 1012–1013. PMID: 28514252. 10.1097/j.pain.0000000000000913
12
BruehlS.WarnerD. S. (2010). An Update on the Pathophysiology of Complex Regional Pain Syndrome. PAIN, 113 (3), 713–725. 10.1097/aln.0b013e3181e3db38
13
BurrowesS. A. B.GoloubevaO.StaffordK.McArdleP. F.GoyalM.PeterlinB. L.et al (2021). Enhanced Mindfulness-Based Stress Reduction in Episodic Migraine-Effects on Sleep Quality, Anxiety, Stress, and Depression: a Secondary Analysis of a Randomized Clinical Trial. Pain, 1–9. 10.1097/j.pain.0000000000002372
14
ButlerF. K. (2017). Two Decades of Saving Lives on the Battlefield: Tactical Combat Casualty Care Turns 20. Mil. Med.182 (3), e1563–e1568. 10.7205/MILMED-D-16-00214
15
ButlerFrank. K.HolcombJohn. B.ShackelfordStacy.BarbabellaSean.BaileyJeffrey. A.BakerJay. B.et al (2018). Advanced Resuscitative Care in Tactical Combat Casualty Care: TCCC Guidelines Change 18-01. J. Spec. Oper. Med.18 (4), 37–55. https://www.jsomonline.org/SharedScience/2018437Butler.pdf.
16
CarrougherG. J.HoffmanH. G.NakamuraD.LezotteD.SoltaniM.LeahyL.et al (2009). The Effect of Virtual Reality on Pain and Range of Motion in Adults with Burn Injuries. J. Burn Care Res.30 (5), 785–791. 10.1097/BCR.0b013e3181b485d3
17
CasserlyE.AlexanderJ. C. (2017). Perioperative Uses of Intravenous Opioids in Adults. Waltham, MA: UpToDate Inc. Available from: http://www.uptodate.com (Accessed August 21, 2019).
18
ChanB. L.WittR.CharrowA. P.MageeA.HowardR.PasquinaP. F.et al (2007). Mirror Therapy for Phantom Limb Pain. N. Engl. J. Med.357 (21), 2206–2207. PMID: 18032777. 10.1056/NEJMc071927
19
ChanE.FosterS.SambellR.LeongP. (2018). Clinical Efficacy of Virtual Reality for Acute Procedural Pain Management: A Systematic Review and Meta-Analysis. PLoS One13 (7), e0200987. PMID: 30052655; PMCID: PMC6063420. 10.1371/journal.pone.0200987
20
ChanE.HovendenM.RamageE.LingN.PhamJ. H.RahimA.et al (2019). Virtual Reality for Pediatric Needle Procedural Pain: Two Randomized Clinical Trials. J. Pediatr.209, 160–167. 10.1016/j.jpeds.2019.02.034
21
CleelandC. S.Reyes-GibbyC. C.SchallM.NolanK.PaiceJ.RosenbergJ. M.et al (2003). Rapid Improvement in Pain Management: the Veterans Health Administration and the Institute for Healthcare Improvement Collaborative. The Clin. J. Pain19 (5), 298–305. 10.1097/00002508-200309000-00003
22
CorrellD. J.VlassakovK. V.KissinI. (2014). No Evidence of Real Progress in Treatment of Acute Pain, 1993-2012: Scientometric Analysis. J. Pain Res.7, 199–210. 10.2147/JPR.S60842
23
CroffordL. J. (2015). Chronic Pain: Where the Body Meets the Brain. Trans. Am. Clin. Climatol. Assoc.126, 167–183. PMID: 26330672; PMCID: PMC4530716.
24
DifedeJ.CukorJ.WykaK.OldenM.HoffmanH.LeeF. S.et al (2014). D-cycloserine Augmentation of Exposure Therapy for Post-Traumatic Stress Disorder: a Pilot Randomized Clinical Trial. Neuropsychopharmacol. 39, 1052–1058. 10.1038/npp.2013.317
25
DifedeJ.HoffmanH. G. (2002). Virtual Reality Exposure Therapy for World Trade Center Post-Traumatic Stress Disorder: a Case Report. CyberPsychology Behav.5 (6), 529–535. PMID: 12556115. 10.1089/109493102321018169
26
EganT. D. (2019). Are Opioids Indispensable for General Anaesthesia. Br. J. Anaesth.122 (6), e127–e135. Epub 2019 Mar 28. PMID: 31104756. 10.1016/j.bja.2019.02.018
27
FiroozabadiR.ElhaddadM.DreverS.SoltaniM.GithensM.KlewenoC. P.et al (2020). Case Report: Virtual Reality Analgesia in an Opioid Sparing Orthopedic Outpatient Clinic Setting: A Case Study. Front. Virtual Real.1, 553492. Epub 2020 Dec 14. PMID: 33585832; PMCID: PMC7877803. 10.3389/frvir.2020.55349210.3389/frvir.2020.553492
28
FlettJ. A. M.HayneH.RiordanB. C.ThompsonL. M.ConnerT. S. (2019). Mobile Mindfulness Meditation: a Randomised Controlled Trial of the Effect of Two Popular Apps on Mental Health. Mindfulness10 (5), 863–876. 10.1007/s12671-018-1050-9
29
FlorH.DenkeC.SchaeferM.GrüsserS. (2001). Effect of Sensory Discrimination Training on Cortical Reorganisation and Phantom Limb Pain. The Lancet357, 1763–1764. 10.1016/s0140-6736(00)04890-x
30
FlorH.ElbertT.KnechtS.WienbruchC.PantevC.BirbaumersN.et al (1995). Phantom-limb Pain as a Perceptual Correlate of Cortical Reorganization Following Arm Amputation. Nature375, 482–484. 10.1038/375482a0
31
FloresA.LinehanM. M.ToddS. R.HoffmanH. G. (2018). The Use of Virtual Reality to Facilitate Mindfulness Skills Training in Dialectical Behavioral Therapy for Spinal Cord Injury: A Case Study. Front. Psychol.9, 531. PMID: 29740365; PMCID: PMC5924802. 10.3389/fpsyg.2018.00531
32
FregosoG.WangA.TsengK.WangJ. (2019). Transition from Acute to Chronic Pain: Evaluating Risk for Chronic Postsurgical Pain. Pain Physician22 (5), 479–488. PMID: 31561647.
33
Garcia-PalaciosA.HerreroR.VizcaínoY.BelmonteM. A.CastillaD.MolinariG.et al (2015). Integrating Virtual Reality with Activity Management for the Treatment of Fibromyalgia. Clin. J. Pain31 (6), 564–572. PMID: 25551475. 10.1097/AJP.0000000000000196
34
GardnerS. E.AbbottL. I.FialaC. A.RakelB. A. (2017). Factors Associated with High Pain Intensity during Wound Care Procedures: A Model. Wound Rep. Reg.25 (4), 558–563. Epub 2017 Aug 14. PMID: 28805960; PMCID: PMC5831166. 10.1111/wrr.12553
35
GarimellaV.CelliniC. (2013). Postoperative Pain Control. Clin. Colon Rectal Surg.26 (3), 191–196. PMID: 24436674; PMCID: PMC3747287. 10.1055/s-0033-1351138
36
GarrettB.TavernerT.MasindeW.GromalaD.ShawC.NegraeffM. (2014). A Rapid Evidence Assessment of Immersive Virtual Reality as an Adjunct Therapy in Acute Pain Management in Clinical Practice. Clin. J. Pain30 (12), 1089–1098. PMID: 24535053. 10.1097/AJP.0000000000000064
37
GlareP.AubreyK. R.MylesP. S. (2019). Transition from Acute to Chronic Pain after Surgery. The Lancet393 (10180), 1537–1546. PMID: 30983589. 10.1016/S0140-6736(19)30352-6
38
GoldJ. I.BelmontK. A.ThomasD. A. (2007). The Neurobiology of Virtual Reality Pain Attenuation. CyberPsychology Behav.10 (4), 536–544. PMID: 17711362. 10.1089/cpb.2007.9993
39
GoldJ. I.MahrerN. E. (2018). Is Virtual Reality Ready for Prime Time in the Medical Space? A Randomized Control Trial of Pediatric Virtual Reality for Acute Procedural Pain Management. J. Pediatr. Psychol.43 (3), 266–275. PMID: 29053848. 10.1093/jpepsy/jsx129
40
GomezJ.HoffmanH. G.BistrickyS. L.GonzalezM.RosenbergL.SampaioM.et al (2017). The Use of Virtual Reality Facilitates Dialectical Behavior Therapy "Observing Sounds and Visuals" Mindfulness Skills Training Exercises for a Latino Patient with Severe Burns: A Case Study. Front. Psychol.8, 1611. PMID: 28993747; PMCID: PMC5622494. 10.3389/fpsyg.2017.01611
41
GordonE. M.MyersC.BlumerJ. (2004). In Vitro evaluation of the Potential Role of Sulfite Radical in Morphine-Associated Histamine Release. BMC Pharmacol.4, 21. PMID: 15469613; PMCID: PMC526189. 10.1186/1471-2210-4-21
42
GramlichM. A.SmolenskiD. J.NorrA. M.RothbaumB. O.RizzoA. A.AndrasikF.et al (2021). Psychophysiology during Exposure to Trauma Memories: Comparative Effects of Virtual Reality and Imaginal Exposure for Posttraumatic Stress Disorder. Depress. Anxiety38 (6), 626–638. Epub 2021 Mar 5. PMID: 33666322. 10.1002/da.23141
43
GuptaS.MohtaA.GottumukkalaV. (2020). Opioid-free Anesthesia-Caution for a One-Size-Fits-All Approach. Perioper. Med. (Lond)9, 1–4. 10.1186/s13741-020-00147-3
44
HardenR. N.OaklanderA. L.BurtonA. W.PerezR. S. G. M.RichardsonK.SwanM.et al (2013). Complex Regional Pain Syndrome: Practical Diagnostic and Treatment Guidelines, 4th Edition. Pain Med.14 (2), 180–229. 10.1111/pme.12033
45
HoffmanH. G.DoctorJ. N.PattersonD. R.CarrougherG. J.FurnessT. A. (2000a). Virtual Reality as an Adjunctive Pain Control during Burn Wound Care in Adolescent Patients. Pain85 (1-2), 305–309. PMID: 10692634. 10.1016/s0304-3959(99)00275-4
46
HoffmanH. G.BoeD. A.RombokasE.KhadraC.LeMayS.MeyerW. J.et al (2020a). Virtual Reality Hand Therapy: A New Tool for Nonopioid Analgesia for Acute Procedural Pain, Hand Rehabilitation, and VR Embodiment Therapy for Phantom Limb Pain. J. Hand Ther.33 (2), 254–262. Epub 2020 May 30. PMID: 32482376; PMCID: PMC7719341. 10.1016/j.jht.2020.04.001
47
HoffmanH. G.ChambersG. T.MeyerW. J.3rdArceneauxL. L.RussellW. J.SeibelE. J.et al (2011). Virtual Reality as an Adjunctive Non-pharmacologic Analgesic for Acute Burn Pain during Medical Procedures. Ann. Behav. Med.41 (2), 183–191. PMID: 21264690; PMCID: PMC4465767. 10.1007/s12160-010-9248-7
48
HoffmanH. G. (2021). Interacting with Virtual Objects via Embodied Avatar Hands Reduces Pain Intensity and Diverts Attention. Sci. Rep.11, 10672. 10.1038/s41598-021-89526-4
49
HoffmanH. G.PattersonD. R.CarrougherG. J. (2000b). Use of Virtual Reality for Adjunctive Treatment of Adult Burn Pain during Physical Therapy: a Controlled Study. Clin. J. Pain16 (3), 244–250. PMID: 11014398. 10.1097/00002508-200009000-00010
50
HoffmanH. G.PattersonD. R.MagulaJ.CarrougherG. J.ZeltzerK.DagadakisS.et al (2004a). Water-friendly Virtual Reality Pain Control during Wound Care. J. Clin. Psychol.60 (2), 189–195. PMID: 14724926. 10.1002/jclp.10244
51
HoffmanH. G.PattersonD. R.RodriguezR. A.PeñaR.BeckW.MeyerW. J. (2020b). Virtual Reality Analgesia for Children with Large Severe Burn Wounds during Burn Wound Debridement. Front. Virtual Real.1, 602299. Epub 2020 Dec 10. PMID: 33585833; PMCID: PMC7880045. 10.3389/frvir.2020.602299
52
HoffmanH. G.RichardsT. L.BillsA. R.Van OostromT.MagulaJ.SeibelE. J.et al (2006a). Using fMRI to Study the Neural Correlates of Virtual Reality Analgesia. CNS Spectr.11 (1), 45–51. PMID: 16400255. 10.1017/s1092852900024202
53
HoffmanH. G.RichardsT. L.CodaB.BillsA. R.BloughD.RichardsA. L.et al (2004b). Modulation of thermal Pain-Related Brain Activity with Virtual Reality: Evidence from fMRI. Neuroreport15, 1245–1248. 10.1097/01.wnr.0000127826.73576.91
54
HoffmanH. G.RichardsT. L.Van OostromT.CodaB. A.JensenM. P.BloughD. K.et al (2007). The Analgesic Effects of Opioids and Immersive Virtual Reality Distraction: Evidence from Subjective and Functional Brain Imaging Assessments. Anesth. Analg. 105 (6), 1776–1783. PMID: 18042882. 10.1213/01.ane.0000270205.45146.db
55
HoffmanH. G.RodriguezR. A.GonzalezM.BernardyM.PeñaR.BeckW.et al (2019). Immersive Virtual Reality as an Adjunctive Non-opioid Analgesic for Pre-dominantly Latin American Children with Large Severe Burn Wounds during Burn Wound Cleaning in the Intensive Care Unit: A Pilot Study. Front. Hum. Neurosci.13, 262. PMID: 31440148; PMCID: PMC6694842. 10.3389/fnhum.2019.00262
56
HoffmanH. G.SeibelE. J.RichardsT. L.FurnessT. A.PattersonD. R.ShararS. R. (2006b). Virtual Reality Helmet Display Quality Influences the Magnitude of Virtual Reality Analgesia. The J. Pain7 (11), 843–850. PMID: 17074626. 10.1016/j.jpain.2006.04.006
57
HoffmanH. (1998). Virtual Reality: A New Tool for Interdisciplinary Psychology Research. CyberPsychology Behav.1 (2), 195–200. 10.1089/cpb.1998.1.195
58
IndovinaP.BaroneD.GalloL.ChiricoA.De PietroG.GiordanoA. (2018). Virtual Reality as a Distraction Intervention to Relieve Pain and Distress during Medical Procedures. Clin. J. Pain34 (9), 858–877. PMID: 29485536. 10.1097/AJP.0000000000000599
59
JuottonenK.GockelM.SilénT.HurriH.HariR.ForssN. (2002). Altered central Sensorimotor Processing in Patients with Complex Regional Pain Syndrome. Pain98, 315–323. 10.1016/s0304-3959(02)00119-7
60
Kabat-ZinnJ. (1990). Full Catastrophe Living: Using the Wisdom of Your Body and Mind to Face Stress, Pain and Illness. New York (NY): Dell Publishing Co.
61
Kabat-ZinnJ. (1982). An Outpatient Program in Behavioral Medicine for Chronic Pain Patients Based on the Practice of Mindfulness Meditation: Theoretical Considerations and Preliminary Results. Gen. Hosp. Psychiatry4 (1), 33–47. 10.1016/0163-8343(82)90026-3
62
Kabat-ZinnJ.LipworthL.BurneyR. (1985). The Clinical Use of Mindfulness Meditation for the Self-Regulation of Chronic Pain. J. Behav. Med.8 (2), 163–190. PMID: 3897551. 10.1007/BF00845519
63
KatzN. (2002). The Impact of Pain Management on Quality of Life. J. Pain Symptom Manage.24 (1 Suppl. l), S38–S47. PMID: 12204486. 10.1016/s0885-3924(02)00411-6
64
KeefeF. J.HulingD. A.CogginsM. J.KeefeD. F.RosenthalZ. M.HerrN. R.et al (2012). Virtual Reality for Persistent Pain: a New Direction for Behavioral Pain Management. Pain153 (11), 2163–2166. Epub 2012 Jul 4. PMID: 22770840; PMCID: PMC3472118. 10.1016/j.pain.2012.05.030
65
KharaschE. D.BruntL. M. (2016). Perioperative Opioids and Public Health. Anesthesiology124 (4), 960–965. PMID: 26808634. 10.1097/ALN.0000000000001012
66
KingeryW. S. (1997). A Critical Review of Controlled Clinical Trials for Peripheral Neuropathic Pain and Complex Regional Pain Syndromes. Pain73 (2), 123–139. PMID: 9415498. 10.1016/S0304-3959(97)00049-3
67
KippingB.RodgerS.MillerK.KimbleR. M. (2012). Virtual Reality for Acute Pain Reduction in Adolescents Undergoing Burn Wound Care: a Prospective Randomized Controlled Trial. Burns38, 650–657. 10.1016/j.burns.2011.11.010
68
KoppB.KunkelA.MünickelW.VillringerK.TaubE.FlorH. (1999). Plasticity in the Motor System Related to Therapy-Induced Improvement of Movement after Stroke. NeuroReport10, 807–810. 10.1097/00001756-199903170-00026
69
KramerT. L.PyneJ. M.KimbrellT. A.SavaryP. E.SmithJ. L.JegleyS. M. (2010). Clinician Perceptions of Virtual Reality to Assess and Treat Returning Veterans. Ps61 (11), 1153–1156. PMID: 21041358. 10.1176/ps.2010.61.11.1153
70
KuysS. S.EdwardsT.MorrisN. R. (2012). Effects and Adherence of Mirror Therapy in People with Chronic Upper Limb Hemiparesis: A Preliminary Study. ISRN Rehabil.2012, 1–9. 10.5402/2012/926784
71
LadhaK. S.NeumanM. D.BromsG.BethellJ.BatemanB. T.WijeysunderaD. N.et al (2019). Opioid Prescribing after Surgery in the United States, Canada, and Sweden. JAMA Netw. Open2 (9), e1910734. PMID: 31483475; PMCID: PMC6727684. 10.1001/jamanetworkopen.2019.10734
72
Le MayS.TsimicalisA.NoelM.RainvilleP.KhadraC.BallardA.et al (2021). Immersive Virtual Reality vs. Non‐immersive Distraction for Pain Management of Children during Bone Pins and Sutures Removal: A Randomized Clinical Trial Protocol. J. Adv. Nurs.77 (1), 439–447. 10.1111/jan.14607
73
LewD.BancilaL.WangK.KimS.SpiegelB.AlmarioC.et al (2020). S0081 Virtual Reality Can Reduce Pain and Opioid Use in Sphincter of Oddi Dysfunction (SOD) Type III: A Prospective Pilot Study. Am. J. Gastroenterol.115, S39–S40. 10.14309/01.ajg.0000702372.03529.33
74
LiepertJ.BauderH.MiltnerW. H. R.TaubE.WeillerC.WeillerC. (2000). Treatment-induced Cortical Reorganization after Stroke in Humans. Stroke31, 1210–1216. 10.1161/01.str.31.6.1210
75
LinehanM. M. (1993). Cognitive-Behavioral Treatment of Borderline Personality Disorder. New York: Guilford Press.
76
LouwA.RicoD.LangerwerfL.MaiersN.DienerI.CoxT. (2020). Preoperative Pain Neuroscience Education for Shoulder Surgery: A Case Series. South Afr. J. Physiother.76 (1), 1417. PMID: 32935067; PMCID: PMC7479411. 10.4102/sajp.v76i1.1417
77
LoveA. S.LoveR. J. (2021). Considering Needle Phobia Among Adult Patients during Mass COVID-19 Vaccinations. J. Prim. Care Community Health12, 21501327211007393. 10.1177/21501327211007393
78
MaaniC.HoffmanH. G.DeSocioP. A.MorrowM.GalinC.MagulaJ.et al (2008). Pain Control during Wound Care for Combat-Related Burn Injuries Using Custom Articulated Arm Mounted Virtual Reality Goggles. J. Cyber Ther. Rehabil.1 (2), 193–198.
79
MaaniC. V.HoffmanH. G.FowlerM.MaiersA. J.GaylordK. M.DesocioP. A. (2011a). Combining Ketamine and Virtual Reality Pain Control during Severe Burn Wound Care: One Military and One Civilian Patient. Pain Med.12 (4), 673–678. Epub 2011 Apr 11. PMID: 21481162; PMCID: PMC4460983. 10.1111/j.1526-4637.2011.01091.x
80
MaaniC. V.HoffmanH. G.MorrowM.MaiersA.GaylordK.McGheeL. L.et al (2011b). Virtual Reality Pain Control during Burn Wound Debridement of Combat-Related Burn Injuries Using Robot-like Arm Mounted VR Goggles. J. Trauma71 (1 Suppl. l), S125–S130. PMID: 21795888; PMCID: PMC4460976. 10.1097/TA.0b013e31822192e2
81
MalchowR. J.BlackI. H. (2008). The Evolution of Pain Management in the Critically Ill Trauma Patient: Emerging Concepts from the Global War on Terrorism. Crit. Care Med.36 (7 Suppl. l), S346–S357. PMID: 18594262. 10.1097/CCM.0b013e31817e2fc9
82
MalloyK. M.MillingL. S. (2010). The Effectiveness of Virtual Reality Distraction for Pain Reduction: a Systematic Review. Clin. Psychol. Rev.30 (8), 1011–1018. Epub 2010 Jul 13. PMID: 20691523. 10.1016/j.cpr.2010.07.001
83
Matamala-GomezM.Diaz GonzalezA. M.SlaterM.Sanchez-VivesM. V. (2019). Decreasing Pain Ratings in Chronic Arm Pain through Changing a Virtual Body: Different Strategies for Different Pain Types. J. Pain20 (6), 685–697. Epub 2018 Dec 16. PMID: 30562584. 10.1016/j.jpain.2018.12.001
84
Matamala-GomezM.DoneganT.BottiroliS.SandriniG.Sanchez-VivesM. V.TassorelliC. (2019). Immersive Virtual Reality and Virtual Embodiment for Pain Relief. Front. Hum. Neurosci.13, 279. 10.3389/fnhum.2019.00279
85
Matamala-GomezM.NierulaB.DoneganT.SlaterM.Sanchez-VivesM. V. (2020). Manipulating the Perceived Shape and Color of a Virtual Limb Can Modulate Pain Responses. Jcm9 (2), 291. 10.3390/jcm9020291
86
McGreevyK.BottrosM. M.RajaS. N. (2011). Preventing Chronic Pain Following Acute Pain: Risk Factors, Preventive Strategies, and Their Efficacy. Eur. J. Pain Suppl.5 (2), 365–376. 10.1016/j.eujps.2011.08.013
87
McLayR.RamV.MurphyJ.SpiraJ.WoodD. P.WiederholdM. D.et al (2014). Effect of Virtual Reality PTSD Treatment on Mood and Neurocognitive Outcomes. Cyberpsychology, Behav. Soc. Networking17 (7), 439–446. 10.1089/cyber.2013.0383
88
McSherryT.AtterburyM.GartnerS.HelmoldE.SearlesD. M.SchulmanC. (2017). Randomized, Crossover Study of Immersive Virtual Reality to Decrease Opioid Use during Painful Wound Care Procedures in Adults. J. Burn Care Res.39 (2), 1–285. PMID: 28570305. 10.1097/BCR.0000000000000589
89
Méndez-RebolledoG.Gatica-RojasV.Torres-CuecoR.Albornoz-VerdugoM.Guzmán-MuñozE. (2017). Update on the Effects of Graded Motor Imagery and Mirror Therapy on Complex Regional Pain Syndrome Type 1: A Systematic Review. Bmr30 (3), 441–449. PMID: 27858687. 10.3233/BMR-150500
90
MinerA.KuhnE.HoffmanJ. E.OwenJ. E.RuzekJ. I.TaylorC. B. (2016). Feasibility, Acceptability, and Potential Efficacy of the PTSD Coach App: A Pilot Randomized Controlled Trial with Community Trauma Survivors. Psychol. Trauma Theor. Res. Pract. Pol.8 (3), 384–392. Epub 2016 Jan 25. PMID: 27046668. 10.1037/tra0000092
91
MolloyJ. M.PendergrassT. L.LeeI. E.ChervakM. C.HauretK. G.RhonD. I. (2020). Musculoskeletal Injuries and United States Army Readiness Part I: Overview of Injuries and Their Strategic Impact. Mil. Med.185 (9-10), e1461–e1471. PMID: 32175566. 10.1093/milmed/usaa027
92
MontgomeryH. R.DrewB.ButlerF. K.Jr (2021). Summary of Recent Changes to the TCCC Guidelines 14 April 2021. J. Spec. Oper. Med.21 (2), 120–121. PMID: 34105137.
93
MorinaN.IjntemaH.MeyerbrökerK.EmmelkampP. M. G. (2015). Can Virtual Reality Exposure Therapy Gains Be Generalized to Real-Life? A Meta-Analysis of Studies Applying Behavioral Assessments. Behav. Res. Ther.74, 18–24. Epub 2015 Aug 31. PMID: 26355646. 10.1016/j.brat.2015.08.010
94
MorrisL. D.LouwQ. A.Grimmer-SomersK. (2009). The Effectiveness of Virtual Reality on Reducing Pain and Anxiety in Burn Injury Patients. Clin. J. Pain25 (9), 815–826. PMID: 19851164. 10.1097/AJP.0b013e3181aaa909
95
MoseleyG. L.GallaceA.SpenceC. (2008). Is Mirror Therapy All it Is Cracked up to Be? Current Evidence and Future Directions. Pain138, 7–10. 10.1016/j.pain.2008.06.026
96
MoseleyL. G. (2004). Graded Motor Imagery Is Effective for Long-Standing Complex Regional Pain Syndrome: a Randomised Controlled Trial. Pain108 (1-2), 192–198. PMID: 15109523. 10.1016/j.pain.2004.01.006
97
MoweryD. C.SimcoeT. (2002). Is the Internet a US Invention?—An Economic and Technological History of Computer Networking. Res. Pol.31 (8-9), 1369–1387. 10.1016/s0048-7333(02)00069-0
98
NahinR. L. (2017). Severe Pain in Veterans: The Effect of Age and Sex, and Comparisons with the General Population. J. Pain18 (3), 247–254. 10.1016/j.jpain.2016.10.021
99
Nararro-HaroM. V.HoffmanH. G.Garcia-PalaciosA.SampaioM.AlhalabiW.HallK.et al (2016). The Use of Virtual Reality to Facilitate Mindfulness Skills Training in Dialectical Behavioral Therapy for Borderline Personality Disorder: a Case Study. Front. Psychol.7, 1573. 10.3389/fpsyg.2016.01573
100
Navarro-HaroM. V.Modrego-AlarcónM.HoffmanH. G.López-MontoyoA.Navarro-GilM.Montero-MarinJ.et al (2019). Evaluation of a Mindfulness-Based Intervention with and without Virtual Reality Dialectical Behavior Therapy Mindfulness Skills Training for the Treatment of Generalized Anxiety Disorder in Primary Care: A Pilot Study. Front. Psychol.10, 55. 10.3389/fpsyg.2019.00055
101
NeriaY. (2021). Functional Neuroimaging in PTSD: From Discovery of Underlying Mechanisms to Addressing Diagnostic Heterogeneity. Ajp178 (2), 128–135. PMID: 33517750. 10.1176/appi.ajp.2020.20121727
102
NguyenK. T.BeauchampD. W.LovettU.TillmanD.JanzeA.RuizA.et al (2020). Evaluation of a Functional Restoration Program at Fort Bliss Interdisciplinary Pain Management Clinic. Mil. Med.185 (11-12), e2097–103. 10.1093/milmed/usaa200
103
NorrA. M.SmolenskiD. J.KatzA. C.RizzoA. A.RothbaumB. O.DifedeJ.et al (2018). Virtual Reality Exposure versus Prolonged Exposure for PTSD: Which Treatment for Whom. Depress. Anxiety35 (6), 523–529. Epub 2018 May 7. PMID: 29734488. 10.1002/da.22751
104
O’MalleyK. A.VinsonL.Pless KaiserA.SagerZ.HinrichsK. (2020). Mental Health and Aging Veterans: How the Veterans’ Health Administration Meets the Needs of Aging Veterans. Public Pol. Aging Rep.30 (1), 19–23.
105
PerezR. S. G. M.KwakkelG.ZuurmondW. W. A.De LangeJ. J.managements. (2001). Treatment of Reflex Sympathetic Dystrophy (CRPS Type 1). J. Pain Symptom Manage.21 (6), 511–526. 10.1016/s0885-3924(01)00282-2
106
PierceB. S.PerrinP. B.TylerC. M.McKeeG. B.WatsonJ. D. (2020). The COVID-19 Telepsychology Revolution: A National Study of Pandemic-Based Changes in U.S. Mental Health Care Delivery. Am. Psychol.76 (1), 14–25. 10.1037/amp0000722
107
RamachandranV. S.Rogers-RamachandranD. (1996). Synaesthesia in Phantom Limbs Induced with Mirrors. Proc. Biol. Sci.263 (263), 377–386. 10.1098/rspb.1996.0058
108
RawlinsC. R.VeigulisZ.HebertC.CurtinC.OsborneT. F. (2021). Effect of Immersive Virtual Reality on Pain and Anxiety at a Veterans Affairs Health Care Facility. Front. Virtual Real.2, 719681. 10.3389/frvir.2021.719681
109
ReifS.AdamsR. S.RitterG. A.WilliamsT. V.LarsonM. J. (2018). Prevalence of Pain Diagnoses and Burden of Pain Among Active Duty Soldiers, FY2012. Mil. Med.183 (9-10), e330–e337. PMID: 29547946; PMCID: PMC6115865. 10.1093/milmed/usx200
110
RizzoA. S.ShillingR. (2017). Clinical Virtual Reality Tools to advance the Prevention, Assessment, and Treatment of PTSD. Eur. J. Psychotraumatology8 (Suppl. 5), 1414560. PMID: 29372007; PMCID: PMC5774399. 10.1080/20008198.2017.1414560
111
RogersE.MehtaS.ShengeliaR.ReidM. C. (2013). Four Strategies for Managing Opioid-Induced Side Effects in Older Adults. Clin. Geriatr.21 (4). Available at: http://www.consultant360.com/articles/four-strategies-managing-opioid-induced-side-effects-older-adults.
112
RosenbergJ. M.BilkaB. M.WilsonS. M.SpevakC. (2018). Opioid Therapy for Chronic Pain: Overview of the 2017 US Department of Veterans Affairs and US Department of Defense Clinical Practice Guideline. Pain Med.19 (5), 928–941. PMID :29025128. 10.1093/pm/pnx203
113
RothbaumB. O.PriceM.JovanovicT.NorrholmS. D.GerardiM.DunlopB.et al (2014). A Randomized, Double-Blind Evaluation Of d-Cycloserine or Alprazolam Combined with Virtual Reality Exposure Therapy for Posttraumatic Stress Disorder in Iraq and Afghanistan War Veterans. Ajp171 (6), 640–648. PMID: 24743802; PMCID: PMC4115813. 10.1176/appi.ajp.2014.13121625
114
SampaioM.HaroM. V.De SousaB.MeloW. V.HoffmanH. G. (2021a). Therapists Make the Switch to Telepsychology to Safely Continue Treating Their Patients during the COVID-19 Pandemic, Virtual Reality Telepsychology May Be Next1, 1–27. 10.3389/frvir.2020.576421
115
SampaioM.Navarro HaroM. V.WilksC.De SousaB.Garcia-PalaciosA.HoffmanH. G. (2021b). Spanish-speaking Therapists Increasingly Switch to Telepsychology during COVID-19: Networked Virtual Reality May Be Next. Telemed. e-Health27, 919–928. Epub ahead of print. PMID: 34182825. 10.1089/tmj.2021.0124
116
SandbrinkF.OlivaE. M.McMullenT. L.AylorA. R.HarveyM. A.ChristopherM. L.et al (2020). Opioid Prescribing and Opioid Risk Mitigation Strategies in the Veterans Health Administration. J. Gen. Intern. Med.35 (Suppl. 3), 927–934. Epub 2020 Nov 16. PMID: 33196968; PMCID: PMC7728840. 10.1007/s11606-020-06258-3
117
SatavaR. M.StefanidisD.LevyJ. S.SmithR.MartinJ. R.MonfaredS.et al (2020). Proving the Effectiveness of the Fundamentals of Robotic Surgery (FRS) Skills Curriculum. Ann. Surg.272 (2), 384–392. PMID: 32675553. 10.1097/SLA.0000000000003220
118
SchwoebelJ.FriedmanR.DudaN.CoslettH. B. (2001). Pain and the Body Schema: Evidence for Peripheral Effects on Mental Representations of Movement. Brain124, 2098–2104. 10.1093/brain/124.10.2098
119
ShoarS.EsmaeiliS.SafariS. (2012). Pain Management after Surgery: a Brief Review. Anesth. Pain1 (3), 184–186. Epub 2012 Jan 1. PMID: 24904790; PMCID: PMC4018688. 10.5812/kowsar.22287523.3443
120
SiedleckaM.KlimzaA.ŁukowskaM.WierzchońM. (2014). Rubber Hand Illusion Reduces Discomfort Caused by Cold Stimulus. PLoS One9, e109909. 10.1371/journal.pone.0109909
121
SkadbergR. M.MooreT. M.ElledgeL. C. (2020). A 20-year Study of the Bidirectional Relationship between Anxious and Depressive Symptomology and Pain Medication Usage. Pain Manage.10 (1), 13–22. Epub 2020 Jan 30. PMID: 31999222. 10.2217/pmt-2019-0037
122
SmartK. M.WandB. M.O'ConnellN. E. (2016). Physiotherapy for Pain and Disability in Adults with Complex Regional Pain Syndrome (CRPS) Types I and II. Cochrane Database Syst. Rev.2, CD010853. PMID: 26905470. 10.1002/14651858.CD010853.pub2
123
SolcàM.RonchiR.Bello-RuizJ.SchmidlinT.HerbelinB.LuthiF.et al (2018). Heartbeat-enhanced Immersive Virtual Reality to Treat Complex Regional Pain Syndrome. Neurology91 (5), e479–e489. Epub 2018 Jul 6. PMID: 29980635. 10.1212/WNL.0000000000005905
124
SunE. C.DarnallB. D.BakerL. C.MackeyS. (2016). Incidence of and Risk Factors for Chronic Opioid Use Among Opioid-Naive Patients in the Postoperative Period. JAMA Intern. Med.176 (9), 1286–1293. 10.1001/jamainternmed.2016.3298
125
TanielianT.FarmerC. (2019). The US Military Health System: Promoting Readiness and Providing Health Care. Health Aff.38 (8), 1259–1267. PMID: 31381396. 10.1377/hlthaff.2019.00239
126
TaylorS.-S.NoorN.UritsI.PaladiniA.SadhuM. S.GibbC.et al (2021). Complex Regional Pain Syndrome: A Comprehensive Review. Pain Ther. 10.1007/s40122-021-00279-4
127
TranJ. E.FowlerC. A.DelikatJ.KaplanH.MerzierM. M.SchlesingerM. R.et al (2021). Immersive Virtual Reality to Improve Outcomes in Veterans with Stroke: Protocol for a Single-Arm Pilot Study. JMIR Res. Protoc.10 (5), e26133. 10.2196/26133
128
TrostZ.AnamM.SewardJ.ShumC.RumbleD.SturgeonJ.et al (2021a). Immersive Interactive Virtual Walking Reduces Neuropathic Pain in Spinal Cord Injury: Findings from a Preliminary Investigation of Feasibility and Clinical Efficacy. PAIN, 1–12. 10.1097/j.pain.0000000000002348
129
TrostZ.FranceC.AnamM.ShumC. (2021b). Virtual Reality Approaches to Pain: toward a State of the Science. PAIN162, 325–331. 10.1097/j.pain.0000000000002060
130
UptonD.SolowiejK.HenderC.WooK. Y. (2012). Stress and Pain Associated with Dressing Change in Patients with Chronic Wounds, 56,58 passim. J. Wound Care21 (2), 53–61. PMID: 22584524. 10.12968/jowc.2012.21.2.53
131
van SteenbergenH.EikemoM.LeknesS. (2019). The Role of the Opioid System in Decision Making and Cognitive Control: A Review. Cogn. Affect Behav. Neurosci.19 (3), 435–458. PMID: 30963411; PMCID: PMC6599188. 10.3758/s13415-019-00710-6
132
WangX.AliN.LinC.-l. G. (2021). Emerging Role of Glutamate in the Pathophysiology and Therapeutics of Gulf War Illness. Life Sci.280, 119609. Epub 2021 May 13. PMID: 33991547. 10.1016/j.lfs.2021.119609
133
WeechS.KennyS.Barnett-CowanM. (2019). Presence and Cybersickness in Virtual Reality Are Negatively Related: a Review. Front. Psychol.10, 158. 10.3389/fpsyg.2019.00158
134
WenderR.HoffmanH. G.HunnerH. H.SeibelE. J.PattersonD. R.ShararS. R. (2009). Interactivity Influences the Magnitude of Virtual Reality Analgesia. J. Cyber Ther. Rehabil.2 (1), 27–33. PMID: 20390047; PMCID: PMC2853033.
135
WendrichR. E.ChambersK.Al-HalabiW.SeibelE. J.GrevenstukO.UllmanD.et al (2016). “Hybrid Design Tools in a Social Virtual Reality Using Networked Oculus Rift: A Feasibility Study in Remote Real-Time Interaction,” in Proceedings of the ASME 2016 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference IDETC/CIE, North Carolina, USA, 2016 August (Charlotte), 21–24.
136
WiederholdB. K.GaoK.SuleaC.WiederholdM. D. (2014). Virtual Reality as a Distraction Technique in Chronic Pain Patients. Cyberpsychology, Behav. Soc. Networking17 (6), 346–352. PMID: 24892196; PMCID: PMC4043365. 10.1089/cyber.2014.0207
137
WiederholdM. D.WiederholdB. K. (2007). Virtual Reality and Interactive Simulation for Pain Distraction: Table 1. Pain Med.8 (3), S182–S188. 10.1111/j.1526-4637.2007.00381.x
138
WilsonN.KariisaM.SethP.SmithH.DavisN. L. (2020). Drug and Opioid-Involved Overdose Deaths - United States, 2017-2018. MMWR Morb. Mortal. Wkly. Rep.69 (11), 290–297. 10.15585/mmwr.mm6911a4external.icon
139
WoolfC. J. (2011). Central Sensitization: Implications for the Diagnosis and Treatment of Pain. PAIN, 152 (3), S2–S15. 10.1016/j.pain.2010.09.030
140
ZhangY.AveryT.VakhtinA. A.MathersulD. C.TranvinhE.WintermarkM.et al (2020). Brainstem Atrophy in Gulf War Illness. Neurotoxicology78, 71–79. 10.1016/j.neuro.2020.02.006
141
ZogasA. (2021). “We Have No Magic Bullet”: Diagnostic Ideals in Veterans’ Mild Traumatic Brain Injury Evaluations. Patient Educ. Couns.S0738-3991 (21), 00400–00406. 10.1016/j.pec.2021.06.002i
Summary
Keywords
virtual reality, opioids, analgesia, chronic pain, military, veterans
Citation
Peterson BN, Hitching R, Howard L, Zhu K, Fontenot MR, Alhalabi W, Seibel A, Harris OA, Madrigal E, Adamson MM and Hoffman HG (2021) Immersive Virtual Reality: A Safe, Scalable, Non-opioid Analgesic for Military and Veteran Patients. Front. Virtual Real. 2:742290. doi: 10.3389/frvir.2021.742290
Received
16 July 2021
Accepted
21 October 2021
Published
30 November 2021
Volume
2 - 2021
Edited by
Albert Rizzo, University of Southern California, United States
Reviewed by
Katarzyna Wyka, City University of New York, United States
Vangelis Lympouridis, University of Southern California, United States
Updates

Check for updates
Copyright
© 2021 Peterson, Hitching, Howard, Zhu, Fontenot, Alhalabi, Seibel, Harris, Madrigal, Adamson and Hoffman.
This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
*Correspondence: Maheen Mausoof Adamson, madamson@stanford.edu; Hunter G. Hoffman, hunthoff9@gmail.com
† These authors share first authorship
This article was submitted to Virtual Reality in Medicine, a section of the journal Frontiers in Virtual Reality
Disclaimer
All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.