ERRATUM article

Front. Virtual Real., 04 August 2023

Sec. Virtual Reality and Human Behaviour

Volume 4 - 2023 | https://doi.org/10.3389/frvir.2023.1267071

Erratum: Real-time affect detection in virtual reality: a technique based on a three-dimensional model of affect and EEG signals

  • FP

    Frontiers Production Office

  • Frontiers Media SA, Lausanne, Switzerland

Due to a production error, the Data Availability Statement was incorrect. The incorrect statement reads “The code used for analyzing the data is open source and available at https://github.com/aepinilla/affect detection.” The correct statement is “The code used for analyzing the data is open source and available at “https://github.com/aepinilla/affect_detection.”

The publisher apologizes for this mistake. The original version of this article has been updated.

Summary

Keywords

affect detection, electroencephalography, virtual reality, emotion, affective computing, supervised leaning, machine learning, feature selection

Citation

Frontiers Production Office (2023) Erratum: Real-time affect detection in virtual reality: a technique based on a three-dimensional model of affect and EEG signals. Front. Virtual Real. 4:1267071. doi: 10.3389/frvir.2023.1267071

Received

25 July 2023

Accepted

25 July 2023

Published

04 August 2023

Approved by

Frontiers Editorial Office, Frontiers Media SA, Switzerland

Volume

4 - 2023

Updates

Copyright

*Correspondence: Frontiers Production Office,

Disclaimer

All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.

Cite article

Copy to clipboard


Export citation file


Share article

Article metrics