ORIGINAL RESEARCH article

Front. Virtual Real.

Sec. Virtual Reality in Medicine

Volume 6 - 2025 | doi: 10.3389/frvir.2025.1601823

Body movement as a digital biomarker in chronic pain rehabilitation: a real-world pilot study using virtual reality

Provisionally accepted
Sammeli  LiikkanenSammeli Liikkanen1*Tero  JalkanenTero Jalkanen2Mika  MäkinenMika Mäkinen2Teppo  HuttunenTeppo Huttunen2Reijo  KilpeläinenReijo Kilpeläinen3Jori  ReijulaJori Reijula4Jonna  HeimonenJonna Heimonen4Anssi  MäkiniemiAnssi Mäkiniemi1Giovanni  GentileGiovanni Gentile5Christopher  EcclestonChristopher Eccleston6
  • 1Orion Corporation (Finland), Espoo, Finland
  • 2EstiMates Oy, Turku, Finland
  • 3Healthware International, Helsinki, Finland
  • 4Live Foundation, Iisalmi, Finland
  • 5Newel Health, Salerno, Italy
  • 6University of Bath, Bath, England, United Kingdom

The final, formatted version of the article will be published soon.

Introduction: Chronic pain (CP) is a major public health problem. Reliable measurement of movement, activity, and other changes due to chronic pain and its treatment is a challenge in healthcare. Wearable data collected from randomized clinical trials contains potential signals that could be further developed into digital biomarkers.Methods: In a community clinic setting patients suffering from musculoskeletal disorders with chronic pain used a novel digital therapeutic intervention using virtual reality (Rohkea™ VR Therapy). Movement and clinical assessment data were collected using the sensors in the Oculus Quest. Wearable data were collected during the study interventions (frequent treatment sessions of Rohkea™ VR Therapy). Data were analyzed using exploratory statistical analysis.Results: In line with the earlier research, participants with chronic pain were able to increase the movement speed of the hand controllers during the intervention. They were also more cautious in moving their head compared to a reference group. Participants were less likely to reach out with their active hand than the reference group. Additionally, those with chronic pain had more difficulties with exercises in which they were required to pick up virtual objects situated lower in the virtual reality environment. Participants were able to increase their range of motion during the intervention. Given the small sample size, the results should be viewed as tentative and supportive of earlier findings from randomized controlled trials.Discussion/Conclusion: The findings reinforce previous results observed in the randomized controlled trials. That similar findings occur in both a clinical trial and a real-world environment is encouraging and is further support for implementation of a virtual reality intervention in everyday clinical settings.

Keywords: virtual reality, Chronic Pain, Real world study, Digital Therapeutics (DTx), Wearabe sensors

Received: 03 Apr 2025; Accepted: 16 Jun 2025.

Copyright: © 2025 Liikkanen, Jalkanen, Mäkinen, Huttunen, Kilpeläinen, Reijula, Heimonen, Mäkiniemi, Gentile and Eccleston. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

* Correspondence: Sammeli Liikkanen, Orion Corporation (Finland), Espoo, Finland

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